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DevTracker
07-02-2014, 04:20 PM
You realize that this will severely limit the number of "viable" classes? Example: Vitality will require an excessive amount of points put into it for the passives as will be the defense line. Not trying to be a doomsayer, but the dream of 120 classes is just a title and most will realize quickly that only a handful of builds within 23 skill points will be successful. Builds that worked in Alpha Build 2 will not have the same efficacy as they do in Version 1.2. Additionally, "viable" is an extremely subjective word. From a numbers perspective, characters will be able to max out the passive skills of two Skillsets regardless if they have 23 or 28 skill points. Can you elaborate on your concerns?

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