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View Full Version : Please increase special loot in jesters



Kurita
01-09-2015, 02:19 PM
Please increase the loot out of the jesters.

Not the gold, the special craft items.. like the shards and points or even this gardenpowder.

The inflation rate is like Germany 1923 :(

Stonelotus
01-09-2015, 02:48 PM
/agree

special items drop rate is abysmal

Infraction
01-09-2015, 10:17 PM
Won't happen without sloth like rage.

Stonelotus
01-09-2015, 11:01 PM
Yeah, so just spent the better part of a day and way to much labor trying to get one single garden powder. Not one. If it weren't for the botters on live there would be sloth like rage over these drop rates.

Infraction
01-10-2015, 07:31 AM
Its funny that they added items to the RNG boxes to assist towards end game progress because we are progressing so slowly.

They could fix it but they wont, release the archeum so we can craft already.

Melfina
01-10-2015, 12:26 PM
Mysterious Garden powder would of been a big help if it weren't so hard to get. It would improve the way of life in PTS so we can stop doing mundane things like farming purses and twitching as we'll never see 1 garden powder per 1000 purses (we don't have the population/auctionhouse load or the means to even stock it cause lets face it gold is worthless on this server.) Some assistance if you would please.

Infraction
01-11-2015, 09:40 AM
This is what happens when games lack content.

At some point people will leave from the haves and the have nots.

The people who have will become bored killing people and them putting up zero fight. The people who lack will leave out of frustration of being fodder for those who have gear.

Hopefully Trion and XL has something in plan for when this first big renewal date for those that purchased 3 months of patron.

LiB
01-12-2015, 04:34 AM
Please Do NOT do this... maybe provide them on the market or as a fluffy command but DO NOT alter the drop rates.

The point of having a test server is that you test what's going live.
Changing the drop rates on the coin purses would only facilitate the "We didn't see the issue on the test server" argument when it's mentioned on the live servers.

Gallus
01-12-2015, 03:10 PM
Please Do NOT do this... maybe provide them on the market or as a fluffy command but DO NOT alter the drop rates.

The point of having a test server is that you test what's going live.
Changing the drop rates on the coin purses would only facilitate the "We didn't see the issue on the test server" argument when it's mentioned on the live servers.

I think he was asking for a change in the PTS that would eventually be pushed to live. The insane lack of archeum, lucky points and normal points has created a situation where all the early players exploited high end gear very quickly, or benefited from extreme low prices of those who did exploit (80 gold luck sunpoints). Now that the exploits have been fixed, and rumblings have been taken out of the cash shop, crafting prices are astronomically high.

The most major fix this game could receive is to drastically increase drops of archeum, points and lucky points. A game based on crafting where no one can afford to craft is pretty lame.

Infraction
01-12-2015, 04:41 PM
I think he was asking for a change in the PTS that would eventually be pushed to live. The insane lack of archeum, lucky points and normal points has created a situation where all the early players exploited high end gear very quickly, or benefited from extreme low prices of those who did exploit (80 gold luck sunpoints). Now that the exploits have been fixed, and rumblings have been taken out of the cash shop, crafting prices are astronomically high.

The most major fix this game could receive is to drastically increase drops of archeum, points and lucky points. A game based on crafting where no one can afford to craft is pretty lame.

That's the way I took it.

LiB
01-13-2015, 01:44 AM
The issues you talk about are resolved in 1.7...
Archeum trees that drop 10-15 dust and sometimes proc to drop 10-15 shards.
Cauldrons that cook black eggs to make 7-8 crystals (10 of these make a sunpoint/moonpoint/starpoint).

Kurita
01-13-2015, 02:24 AM
But how long does it takes to 1.7

Today the economic is destroyed by players. Few persons who have a highly amount of money buy all the cheap items from the auctionhouse and put it higher priced back.
On Aier-EU a scroll for armour or weapon is priced at 100 - 120 g.
An Apex is by 500g.
Many players quit, because they do not want to subscribe, coz they want to play F2P .
A new player with F2P could not get 1k gold in a month to get a subscription. So the F2P play is nearly dead.
If the prices would go down, maybe a new player is able to get a subsciption and do not leave.

Without a good player base, they had to merge, and if server merging is coming, many player will be quit the game. They do not want to look for land, because they had a good settlement.
Maybe Trion hat to make more advertisement in printmedia, onlinemedia, TV ... and put out codes for some things to get people in the game.

Infraction
01-13-2015, 08:23 AM
The issues you talk about are resolved in 1.7...
Archeum trees that drop 10-15 dust and sometimes proc to drop 10-15 shards.
Cauldrons that cook black eggs to make 7-8 crystals (10 of these make a sunpoint/moonpoint/starpoint).

We keep hearing about this mythical 1.7, im starting to have my doubts.

DarkManiako
01-13-2015, 08:29 AM
The issues you talk about are resolved in 1.7...
Archeum trees that drop 10-15 dust and sometimes proc to drop 10-15 shards.
Cauldrons that cook black eggs to make 7-8 crystals (10 of these make a sunpoint/moonpoint/starpoint).

Nobody can say if they will be in OUR 1.7 since they are talking about this mysterious "westernization" nodoby asked for.

Infraction
01-18-2015, 06:27 PM
From the patch notes it looks like March before we get anything remotely looking like assistance with archeum supply.

Trions answer is loud and clear, buy it if you want it from the cash shop.