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HamHamm
03-21-2014, 08:34 PM
So One type of character that I always play in any mmo, RPG, or Table top is the Ranger/ Archer archetype. I was playing around with the Skill calculator linked elsewhere and came up with this build :Archery / Ranged DPS (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511111111010110118001000000100000070010111 001000111)

Tell me what you guys think, or suggestions on what might be a better build for alternate class trees.

Fook
03-21-2014, 08:57 PM
Seems like a nice hybrid dps/support build. I am an archer as well, with Archery/Finesse/Warfare. We both only do physical damage mainly, which may gimp us again heavy armor wearers. Looks good though.

ApocaRUFF
03-21-2014, 09:39 PM
Honestly, you would be much better off going with a different tree than artistry if your goal is to be a DPS, rather than a support.

Something like this might be better: www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511111111011100119001000000100000070010111 001100101

It still allows you to do a decent amount of damage, gives you a buff that increases crit rate (and crits are king), and it gives you a couple of very good instant healing abilities.

Fook
03-21-2014, 09:44 PM
Honestly, you would be much better off going with a different tree than artistry if your goal is to be a DPS, rather than a support.

Something like this might be better: www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511111111011100119001000000100000070010111 001100101

It still allows you to do a decent amount of damage, gives you a buff that increases crit rate (and crits are king), and it gives you a couple of very good instant healing abilities.

In my experience, healing is pretty useless in PvP. Well, unless your healing someone else and your not being focused. Small group PvP, healing is going to be hard since the cast time for the good heals are pretty large. Also, it takes up quite a bit of mana. My paladin has 5.5k mana and my healing skills take out a good chunk of it (about 1/10th of my bar per heal)

ApocaRUFF
03-21-2014, 10:58 PM
In my experience, healing is pretty useless in PvP. Well, unless your healing someone else and your not being focused. Small group PvP, healing is going to be hard since the cast time for the good heals are pretty large. Also, it takes up quite a bit of mana. My paladin has 5.5k mana and my healing skills take out a good chunk of it (about 1/10th of my bar per heal)

Yeah, I just added devotion as it seemed he wanted to go with a support-style tree. I'd personally go with something else, probably. It's not my favorite type of character, so I haven't given an archer build much thought yet.

However, what's cool about this game is, if there's a will, there's a way. So he could make it work out for him if he made the effort. The two heals I included are the ones I find used the most/are the most effective in a sticky situation (mostly due to their instant cast time). The one that stacks up to five times actually heals for a lot more than you initially think, too. Since he'll already (hopefully) be a bit away from the main fighting, he might be able to heal a friendly in need, or quickly heal himself after a 1v1 fight (as he's probably likely to find trouble with someone trying to pick him off more than anything... if he's pulled into a group he's screwed no matter what skills he has), so that he can quickly get back to dealing damage.

Ezenkrul
03-22-2014, 12:20 AM
In my experience, healing is pretty useless in PvP. Well, unless your healing someone else and your not being focused. Small group PvP, healing is going to be hard since the cast time for the good heals are pretty large. Also, it takes up quite a bit of mana. My paladin has 5.5k mana and my healing skills take out a good chunk of it (about 1/10th of my bar per heal)
I have to agree. I tried healing myself in pvp and honestly just takes too much time and mana. That one heal I get off on myself may help, however that time could have probably been better used to try and kill them.

HamHamm
03-22-2014, 12:27 AM
Yeah, I have 0 experience with the game, I'm trying to do my best to wait for the full official English version! But that doesn't mean I can try to get as much info as I can!

Peter
03-22-2014, 12:49 AM
The problem with artistry is that the main healing skills requires you to be close to another player to be effective and the healing can jump to any friendly or player, even pets. A lot of the skills require you to channel or have a cast time which would be hard to use in PvP.

Also I don't believe healing is useless in PvP. It's just situational. I duo with a friend. I play a tank with devotion. He plays a mage with artistry. We each have hard CC that allows us to take the enemy out of the fight long enough to heal each other. Also devotion has enough instant heal to tank quite a few enemies at a time when I go in.

Locket
03-22-2014, 09:35 AM
Are you adding artistry for the soul purpose of running speed?

I did a build like that when I started trying to figure out what I wanted to do. To me, it just felt like a waste of a skill tree slot. Personal preference, I'd pick either devotion or will for that slot instead.

I like the 5 stack heal. Seems to work in a pinch. With will there are sooo many fun abilities to pair with archer types. Plus you're "Treasure Hunter" class. Can't get any cooler than that. :3

EinGedi
03-22-2014, 09:47 AM
dat a best archer build ever.
www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511011000001100112011001100010011170110110 001100010

Xiro
03-22-2014, 10:34 AM
dat a best archer build ever.
www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511011000001100112011001100010011170110110 001100010

You have Shieldbash selected as one of your skills. This is usable as an Archer? Obviously you wouldn't have a shield equipped, so it begs the question.

Do you find that Archery/Calling/Protection provides better options than Archer/Calling/Will? I am torn between these two. It looks like Resistance provides more survivability while the Calling option provides more mobility.

Viciskander
03-22-2014, 01:24 PM
i love archery :)
i have 3 favorite builds

1. the sniper (Archery, Sorcery, finesse)
best archery dmg, good move
2. the chaser (Archery, conjury, finesse)
good dmg, very simple und best cc, good move
3. shadow dancer (archery, artistry, finesse)
good dmg, very very very good movement,

disadvantage: no Aoe (exception: Sniper when if you skill him so)
and the archer is a little useless vs mages. she have more burst dmg

EinGedi
03-22-2014, 09:01 PM
You have Shieldbash selected as one of your skills. This is usable as an Archer? Obviously you wouldn't have a shield equipped, so it begs the question.

Do you find that Archery/Calling/Protection provides better options than Archer/Calling/Will? I am torn between these two. It looks like Resistance provides more survivability while the Calling option provides more mobility.

Believe me, i've played on that build. U make combo with plunge and dont lose ur deathwish.

Sekkusu
03-23-2014, 07:31 PM
If you're serious about PVPing you must first know what Archers do in this game. They have one defying strength and it is their range but in order to utilize this strength you must master their ability to kite. Their range is longer than every other classes but is only a few meter further than a mage, therefore if you want to be an effective archer you'll need to constantly reposition yourself in a way that mages can't dmg you while putting out constant dmg. This is much easier said than done.

With that said, there are 2 builds that I believe to be viable and they are:

Strategist (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511011000101100112011001100010011070110110 010100000)

Pros:
High base defense.
High sustain for lvling and farming.
Very newb friendly due to having the ability to spar around a bit.

Cons:
Not enough mobility for extreme kiting and pro plays.
No CC break so if you get ganked or zerged, you'll probably be dead regardless of how much base defense you have. Unfortunately, the game is mostly about ganking and zerging.


Treasure Hunter (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511010100101100113001010011100010070110110 011100010)

Pros:
Useful in every situation and can 1v1 any class if mastered.
High mobility for escaping and running down low enemies.
A decent mana regen skill.

Cons:
Squishy, die easily to melee without quick reaction.
No sustain.


There are more builds that are used by other players but I do not like them due to their extreme weaknesses. For example:

Missionary (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511011100101101119011000000100100070110110 011100010)

Low mobility and constantly OOM due to high mana consumption from both Archery and Healing. You'll spend more time being useless than not.

Chaser (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511010100101100111100010111100010070110110 011100000)

Low mobility, low range on conjury skills. Very counter intuitive for an archer.

Shadow Dancer (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511010100101100118011010001110001070110110 011100000)

Cool name, but do you want to be a support or do you want to be an Archer? Coz the way Artistry work will only allow you to be one. If you just want Artistry for the utility then don't bother, you can have a good burst but the combos are too disconnected and take too long to ramp up. You can use that time to put out more constant dmg which Archery is all about.

Well, that's my take on the class. If you have any more questions feel free to ask for more input.

kiukiu
03-25-2014, 04:21 AM
www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511011100111100113001011011001010070010110 001001000

Game till 50 u gotta take detection of vulnerability, helps a lot in pve.
Bleeding arrow for sneak attack against finesse characters.
Unbeatable - without this skill you will lose to any meele finesse player if you allow him to get close.
Absorption of power can be changed to moving blinky, more mobility less survivability.
3 escape skills - fast movement, blink, backflip + mount, glider, you can reach up to 9m/s mountless with fast movement.
Sharpened arrow - late game you might not need this skill anymore.
Increased attention - also might be useless late game.

Mavol
03-25-2014, 04:32 AM
I got a healing question since the topic came up, what about HoT(heal over times) Any instant cast healing over time spells like little increments?

SilverCrest
03-25-2014, 05:42 AM
I got a healing question since the topic came up, what about HoT(heal over times) Any instant cast healing over time spells like little increments?

devotion -> flowing life, seed of restoration = hot

DeepFish
03-25-2014, 05:49 AM
Jesus , what a pervert builds you've shared :D

Please use this
www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511011000001100113001011011001010170010110 001001110

or atleast something near to it, or your Archer will be totally useless.

kiukiu
03-25-2014, 06:29 AM
Jesus , what a pervert builds you've shared :D

Please use this
www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511011000001100113001011011001010170010110 001001110

or atleast something near to it, or your Archer will be totally useless.
this build is complete pve
in pvp cases hunters mark > sharpened arrow, and u gotta have arrowbomb, there can be no discussion why.
when u have so many mobility skills, sharpened arrow is useless.

DeepFish
03-25-2014, 06:38 AM
this build is complete pve
in pvp cases hunters mark > sharpened arrow, and u gotta have arrowbomb, there can be no discussion why.
when u have so many mobility skills, sharpened arrow is useless.

arrowbomb procast is way too long for archer character, while you doing it, enemy will cut off distance between you and him, and what next? without mobility you will not give any damage on short distance, think about it. I'm not talking about situations when you ksing from hide, it's more like fair pvp , even 1 vs 2

DeepFish
03-25-2014, 07:05 AM
dat a best archer build ever.
www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511011000001100112011001100010011170110110 001100010

It's good enought, but why would you use Plunge without Hunter's mark ?

EinGedi
03-25-2014, 09:45 AM
It's good enought, but why would you use Plunge without Hunter's mark ?

not enough points for mark, and after all, dat a ugly skill, just waste of time to use it.

kerts93
03-25-2014, 10:19 AM
Thank you guys for all the tips, I'm usually also archer and this looks like it will give me some of the idea, how archer works in this game.

Sekkusu
03-25-2014, 11:36 AM
arrowbomb procast is way too long for archer character, while you doing it, enemy will cut off distance between you and him, and what next? without mobility you will not give any damage on short distance, think about it. I'm not talking about situations when you ksing from hide, it's more like fair pvp , even 1 vs 2

It's true that it's a situational skill but it is too useful when you can use it to be left out. Also in some cases it is viable to use your immunity skills to cast it even when a melee is on you since they can't CC you. A melee when disarmed is pretty much useless for the duration.

kiukiu
03-25-2014, 03:21 PM
yes, even while casting is 1,5s, its the highest burst damage archer can have.

Amdur
03-26-2014, 06:00 AM
Sekkusu why aren't you using Toxic Shot in any of your builds?
Is it that useless?

Egamone
03-26-2014, 09:19 AM
You don't use the arrow bomb in a fight since You will loose distance = stun locked by melee. But you can use as an open skill while you stealth and with it crit you can take chunk of HP.

Sekkusu
03-26-2014, 11:23 AM
Sekkusu why aren't you using Toxic Shot in any of your builds?
Is it that useless?

It's not useless but you would rather spend the time using Quick Shot or Hunter's Mark. You'll just spend 1 extra point that doesn't give you anymore dmg or utility.

KanoHe
03-28-2014, 06:18 PM
Had this Build (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511111100101100113001010010000000070110110 011100011) on Ru. Totally wrecks OP mages apart (those without Prot spec.). And great against any Melee if you your reflexes are quick...

BlackCobalt
03-28-2014, 06:30 PM
No doubt everyone will be an archer just because they can shoot from a distance and fast

KanoHe
03-28-2014, 08:32 PM
No doubt everyone will be an archer just because they can shoot from a distance and fast

I do believe there will be more Mages than Archers and Melee ...
Since everyone and their dog should know, that mages are insanely OP pre 1.0 ...
Decently Geared Mage can 1shot ...

Nekrage
03-29-2014, 04:41 PM
So One type of character that I always play in any mmo, RPG, or Table top is the Ranger/ Archer archetype. I was playing around with the Skill calculator linked elsewhere and came up with this build :Archery / Ranged DPS (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511111111010110118001000000100000070010111 001000111)

Tell me what you guys think, or suggestions on what might be a better build for alternate class trees.

I didnt read ANY replies in this tread...I only looked at your build. And Im sry....I dont want to be rude...but this is TERRRRRRRRRRRRRIBBBBLLLLLLEEEE. You HAVE to get rid of Artistry, you CANNOT channel aura's and attack at the same time...it is LITERALLY useless.

www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511110100101111113001010011000000070110111 001000010 PLEASE take a look at this build if you actually want to be viable in the pvp world. If you wish to discuss this in more detail feel free to pm me or stop by my Teamspeak server(check my guilds website).

Archeage vet here, I don't theorycraft without having played the game...which so many people seem to love to do.

PaCO
03-29-2014, 04:57 PM
dat a best archer build ever.
www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511011000001100112011001100010011170110110 001100010

I was looking into this build before I settled on dark wizard build.. id love to do an archer build but since archery doesnt do the damage my new dark wizard
I decided not to go with it because it looks like to be a great archer you need to really be good at jumping around ,gliding every few seconds to stay at a good range away from youre enemy. I relize as a mage I will have to do the same thing but my hope is my damage output will kill them before I have to dance around.

Toyaga
04-08-2014, 03:39 AM
Someone really needs to explain to me how Strategist builds work. I mean why are we taking Blockade and Arrow Blockade if we don't have a shield equipped? How does that work? Do you block even if your shield is not in your hands?

Brutus
04-08-2014, 03:32 PM
i'm playing an Archer in RU, and from what i see you have 2 options, either go with Will as the 3rd class for the Magic Shield and the CC buffs, or go with protection for the defense buffs.
i feel like protection is stronger for solo play, but for group pvp you might want Will to remove CCs and stay in safe range .

Brutus
04-08-2014, 03:35 PM
Someone really needs to explain to me how Strategist builds work. I mean why are we taking Blockade and Arrow Blockade if we don't have a shield equipped? How does that work? Do you block even if your shield is not in your hands?

The bow slot is different from the hands slot, you can use a 1H and shield while using a bow.

MacNicol1
04-08-2014, 07:42 PM
i believe that rift is better than the anthem of the march (artistry). My reasoning is that rift is a hard stun where anthem is a speed buff and only slows if you get the combo and then you still have to continue to play for it to work.

shadole
04-08-2014, 07:45 PM
vary nice, being able to do damage, with a small bit of support. and you also have to ability to run away from people if they get in close. aside from getting grabbed, you would be fine. :P

Zaek
04-09-2014, 12:37 AM
I haven't played the game yet, but I was thinking of a Archery/Will/Devotion (AKA Archery/Auramancy/Vitalism) build. I'd have to see how it plays and my own skill level in controlling it but I'm thinking it would probably be better for group fights than solo. I'm wondering what y'all think of this combination? Any suggestions on specific skill combos within these trees?

Zachaos
08-14-2014, 03:54 PM
why can i not see any of these impact builds :(((

stayhumble
08-14-2014, 03:56 PM
because they're old, like this thread

DanielTG
08-15-2014, 10:32 AM
If you're serious about PVPing you must first know what Archers do in this game. They have one defying strength and it is their range but in order to utilize this strength you must master their ability to kite. Their range is longer than every other classes but is only a few meter further than a mage, therefore if you want to be an effective archer you'll need to constantly reposition yourself in a way that mages can't dmg you while putting out constant dmg. This is much easier said than done.

With that said, there are 2 builds that I believe to be viable and they are:

Strategist (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511011000101100112011001100010011070110110 010100000)

Pros:
High base defense.
High sustain for lvling and farming.
Very newb friendly due to having the ability to spar around a bit.

Cons:
Not enough mobility for extreme kiting and pro plays.
No CC break so if you get ganked or zerged, you'll probably be dead regardless of how much base defense you have. Unfortunately, the game is mostly about ganking and zerging.


Treasure Hunter (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511010100101100113001010011100010070110110 011100010)

Pros:
Useful in every situation and can 1v1 any class if mastered.
High mobility for escaping and running down low enemies.
A decent mana regen skill.

Cons:
Squishy, die easily to melee without quick reaction.
No sustain.


There are more builds that are used by other players but I do not like them due to their extreme weaknesses. For example:

Missionary (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511011100101101119011000000100100070110110 011100010)

Low mobility and constantly OOM due to high mana consumption from both Archery and Healing. You'll spend more time being useless than not.

Chaser (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511010100101100111100010111100010070110110 011100000)

Low mobility, low range on conjury skills. Very counter intuitive for an archer.

Shadow Dancer (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511010100101100118011010001110001070110110 011100000)

Cool name, but do you want to be a support or do you want to be an Archer? Coz the way Artistry work will only allow you to be one. If you just want Artistry for the utility then don't bother, you can have a good burst but the combos are too disconnected and take too long to ramp up. You can use that time to put out more constant dmg which Archery is all about.

Well, that's my take on the class. If you have any more questions feel free to ask for more input.

hey, where can I find those builds and the equipment they use?

Nina
08-15-2014, 10:37 AM
you can't and this thread need to be closed. it's ancient. stop bumping thread that should be dead.