View Full Version : Celestrata: Car nerfs, update requested

07-21-2015, 08:40 AM
While I know you are all very passionate about this issue, we have discussed the matter with XL and the 30 m/s cap is going to be sticking around for now. Unfortunately, going faster does cause issues with the server, such as rendering issues, communication issues, and other types of hiccups that the server cannot handle with an object going at that speed. Again, we understand your issues surrounding this, but this has to be the answer for now. It has the possibility to change in the future with added work, of course, but the cap is sticking around for now.

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