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View Full Version : Quillodon: Error with Armor's Manor



DevTracker
09-16-2015, 09:20 PM
Hm, I thought part of the contract with XL was that Trion could make changes to UI and Localization without their approval. Do they actually need to approve everything?
what he meant was that he wasn't actually going to submit any request but by saying he will he assumed it would be enough to appease you and you would forget. In the localization department, we deal solely with the text. (Quest dialogue, item names, tooltips, etc). We don't submit "requests." We edit the text files here at Trion, and periodically send all our most recent changes to XL to be incorporated into the next build they send us. Pretty straightforward. As for actual GAMEPLAY changes, I'm given to understand that process is quite a bit more complicated. Lots of emails back and forth, debates about why things should or shouldn't change, and late-night phone calls to Korea. But since I'm never IN any of those meetings, I know very little about what goes on in them. (And between you and me, I'm grateful. I'll take a fun questline to edit over a boring international business meeting any day!) https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTm7gbD6BPFYvwffWJOtdbz17R9kuOmx ZCDzWMuh5qeUrX31nlC -Quill

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