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View Full Version : Quillodon: Abyssal after 2.0



DevTracker
09-23-2015, 10:40 PM
Lol yes. Yessss I am.They'll be fixed in our files and sent to XL, to be rolled into their next NA build as soon as possible. Sorry again about the conflicting information.(As for adjusting event times, as a simple localization editor I'm not exactly involved in those conversations. But I haven't heard anything about that being in the works, so I seriously doubt it. Which is unfortunate, 'cause I ALSO work during the weekday Halcy/Abyssal/Mistmerrow events, so I only get to do those on weekends. My proven warriors necklace was a pitiful, pitiful thing until quite recently.)

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