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Allure
08-08-2014, 06:38 AM
So. . .
To start off - Hello there.
Thank you for taking the time to read this post, and perhaps even add to the information which i so direly require.

Here we go.
I am trying to think of a Build that will suit my play-style as perfectly as possible.
This is no easy feat, mind you. I happen to be quite specific in my demands, which might make me turn out with weak/weaker than average builds.

So, I have some very specific "Must-Haves" That I -need- in this build.
They are as follows.;



I want this Build to work for Large-Scale PvP Battles, and if at all Possible for some degree of PvE/Dungeon-Running aswell. ( If not possible, I would want two different specs, for each of these game-aspects. )

I want to be Tank'ish. - By this I mean, I want to be -able- to take a relatively sizeable pounding, whilst in a large group fight. In this I also include the ability to "Tank" in PvE, although as stated above, I am willing to make a secondary, seperate build, for that.

I want to wear Plate. ( Immovable on this. )

I would -highly prefer- to use a 2-Hander, although Sword'n'Board is not 100% out of the question. ( Yet I would like to avoid such. )

I would like to be -able- to use a Bow to a minor degree as well, although this is not a super high requirement.

I would like to be -able- to -lead- the charge, in Large-Scale PvP battles, all glorious like, without falling head first into the dirt.


Now I know, I am asking a lot. I have read -many- posts stating that Melee really do not belong in Large-Scale PvP fights and such..
Yet, my gut tells me this should be possible!
I want it to become truth.

Thus I ask you, nay, Plead with you, oh mighty Theory Lords of Despair - Help me.
Give me -that- GOLDEN build that shall allow me to -not- die super easy, whilst being able to take down a foe or three.

On a side-note. If -AT ALL- possible, being able to 1v1 would be a nice -boon-, although I realize I might be squeezing the lemon pretty damn hard by now.

I hope you will be able to help me!

Yours truly,
Allure.

( I had fun with the coding-thingy. Sorry about that. )

Legion
08-08-2014, 06:41 AM
You can try skullknight, but he uses plates and scepter/shield =] Best tank in game =]

Drakers
08-08-2014, 06:57 AM
u can check this thread http://forums.archeagegame.com/showthread.php?24354-Help-with-my-Templar
here is my bulid for skullknight http://archeagedatabase.net/us/calc/38040

defense +auramancy is base for all tank + occultism give u nice cc and easy leveling with <Mana Star> and 2h staff

items:
armor http://archeagedatabase.net/us/item/20975/
shield http://archeagedatabase.net/us/item/20543/
earring http://archeagedatabase.net/us/item/18818/
ring http://archeagedatabase.net/us/item/7727/
necklace http://archeagedatabase.net/us/item/7731/
weapon 1h for pvp: Delphinad Earth something
weapon 2h for pve: staff

ofc if u use <mana star> for pvp u should have scepter/shield like Legion said if not u use what u like (but 1h + sield)

Kinjo
08-08-2014, 07:14 AM
Hexblade should work (battlerage, defence, witchcraft). this guy is a good hexblade player http://www.twitch.tv/sokoseoul Though he respecced recently he can still answer various hexblade questions should the build interest you

Drakers
08-08-2014, 07:17 AM
http://images.tinypic.pl/i/00562/5kaitezygsmj_t.jpg (http://www.tinypic.pl/5kaitezygsmj)
http://files.tinypic.pl/i/00562/kjiyvmiyjdtx_t.jpg (http://www.tinypic.pl/kjiyvmiyjdtx)
http://files.tinypic.pl/i/00562/4sbbktbazmq0_t.jpg (http://www.tinypic.pl/4sbbktbazmq0)

Legion
08-08-2014, 07:21 AM
When I was playing for Skullknight I was uising 3 builds
PvP http://archeagedatabase.net/us/calc/38138 nice dmg and CC, also good synergy, Shrug it Off(boosts BR) > Boastfull Roar( makes 4-5 k dmg) > Crippling Mire ( stuns enemy on 4 sec, works with BR) only this combo makes smth about 6-7 k dmg =]
mass PvP http://archeagedatabase.net/us/calc/38139 , maximums CC and suvive =]
PvE Bosses http://archeagedatabase.net/us/calc/38142 , we need to get maximum aggro, so dmg boost is quite good choice to take =]

Kutsus
08-08-2014, 07:34 AM
I recommend you give up on the "must have 2h" deal. 2h in this game is all but reserved for pure DPS melee. You can create a magic damage tank with a 2her, but not one that can handle even a couple of seconds from 2-3 archers coordinating attacks. Know that NOT going with defense+1h/shield makes melee an exercise in losing Honor during large scale PVP such as Halcyona war (due to repeated deaths). You will be melted by archers the moment you move out in front to try and land melee attacks.

Skullknight is an Occultism-based caster, there's no melee other than your shield slam/Bullrush from defense, and others have already gone into that... so I'll leave it out of my post. Here are some other melee-based tanks that can do some work in large scale PVP and 1v1:

Hexblade (Battlerage, Defense, Witchcraft) - Great CC, strong against physical damage, has a couple of decent ranged attacks with enervate+earthen grip. This class is great in 1v1 except against a good Archery-based kiter. You will die without hitting them - it's just a weakness of the class combo.
Shadowknight (Shadowplay, Defense, Witchcraft) - Same as above, but less face tanking and more mobility. Uncommon class and capable of being one of the top 1v1 duelists, very few weaknesses.
Abolisher (Battlerage, Defense, Auramancy) - Less CC than the Witch variants, but more mobility and more situational magic defense with conversion shield and shrug it off. This class can be pretty good in 1v1s and you can win on skill and gear, but you'll feel a little disadvantaged at times vs a class with more CC or burst who disables or kites you while your buffs are active.
Nightblade (Shadowplay, Defense, Auramancy) - Much like Abolisher, but more mobility and less face tanking. Another uncommon class and capable of being great in 1v1 PVP, may have trouble against Witchcraft users, especially Sorc/Witch.

As a general rule, the two Shadowplay based tanks depend more on stealth/mobility to make up for the lack of face tanking that Frenzy and Battle Focus give. Battlerage has another huge benefit in Lasso, which is great in all sizes of group PVP. Also, even though you're a tank, the Battlerage guys with 10 stacks of Frenzy can easily 2-3 shot people while frenzy is going while depending on Redoubt + Supplemental Block to help keep the physical damage down (since you'll quickly debuff off all your physical defense). It's very fun to blow all your buffs, run far enough up to get a few archers hitting you for Frenzy stacks, then teleport/charge in and start destroying people.

I don't see it as necessary in this case to give you "builds" for these, you'll probably respec hundreds of times after hitting 50 to perfect your build. Just look at these classes on a build calculator and get an idea of what tools you want to have among them. All have pros and cons. If you were to ask which is my favorite, I'd answer Shadowknight due to 1v1 potential, but I think Hexblade or Abolisher fits best into your goals.

Allure
08-08-2014, 08:11 AM
You can try skullknight, but he uses plates and scepter/shield =] Best tank in game =]

First off - Thank you very much for the Suggestion. - However a Caster-Based class is not the thing I am looking for, and as such I will have to pass on the Skullknight.
I appereciate the help nonetheless!

Allure.

Allure
08-08-2014, 08:13 AM
Hexblade should work (battlerage, defence, witchcraft). this guy is a good hexblade player http://www.twitch.tv/sokoseoul Though he respecced recently he can still answer various hexblade questions should the build interest you

Right now Hexblade is definitely on my list of "To-Try's" to find -that- specific build just for me.
Thank you for the input!

Allure.

Kinjo
08-08-2014, 08:14 AM
So was there any class recomended that hit close?

Allure
08-08-2014, 08:15 AM
u can check this thread http://forums.archeagegame.com/showthread.php?24354-Help-with-my-Templar
here is my bulid for skullknight http://archeagedatabase.net/us/calc/38040

defense +auramancy is base for all tank + occultism give u nice cc and easy leveling with <Mana Star> and 2h staff

items:
armor http://archeagedatabase.net/us/item/20975/
shield http://archeagedatabase.net/us/item/20543/
earring http://archeagedatabase.net/us/item/18818/
ring http://archeagedatabase.net/us/item/7727/
necklace http://archeagedatabase.net/us/item/7731/
weapon 1h for pvp: Delphinad Earth something
weapon 2h for pve: staff

ofc if u use <mana star> for pvp u should have scepter/shield like Legion said if not u use what u like (but 1h + sield)


As above, I do not think Skullknight will fit me.
Templar, to me feel a bit like a "Support-Tank" sort of class, from viewing the skillset and playstyle. And that is not what I wish to aim for.
I might be wrong, but I will attempt to see if I can find another class that suits me better, before delving into this!

Thank you for your input nonetheless!

Allure.

Allure
08-08-2014, 08:15 AM
So was there any class recomended that hit close?

Currently reading and replying the fastest I can ^^'

*Edit*
-
Hexblade & Abolisher might be the two classes hitting closest to home right now, although Shadowknight does seem interesting in it's own right!

Allure.

Allure
08-08-2014, 08:16 AM
When I was playing for Skullknight I was uising 3 builds
PvP http://archeagedatabase.net/us/calc/38138 nice dmg and CC, also good synergy, Shrug it Off(boosts BR) > Boastfull Roar( makes 4-5 k dmg) > Crippling Mire ( stuns enemy on 4 sec, works with BR) only this combo makes smth about 6-7 k dmg =]
mass PvP http://archeagedatabase.net/us/calc/38139 , maximums CC and suvive =]
PvE Bosses http://archeagedatabase.net/us/calc/38142 , we need to get maximum aggro, so dmg boost is quite good choice to take =]

Thank you very much for the very specific builds for the certain situations. - I really appereciate this.
Sadly, I do not think Skullknight is what I am looking for.
I really do appereciate it nonetheless!

Allure.

Allure
08-08-2014, 08:29 AM
I recommend you give up on the "must have 2h" deal. 2h in this game is all but reserved for pure DPS melee. You can create a magic damage tank with a 2her, but not one that can handle even a couple of seconds from 2-3 archers coordinating attacks. Know that NOT going with defense+1h/shield makes melee an exercise in losing Honor during large scale PVP such as Halcyona war (due to repeated deaths). You will be melted by archers the moment you move out in front to try and land melee attacks.

Skullknight is an Occultism-based caster, there's no melee other than your shield slam/Bullrush from defense, and others have already gone into that... so I'll leave it out of my post. Here are some other melee-based tanks that can do some work in large scale PVP and 1v1:

Hexblade (Battlerage, Defense, Witchcraft) - Great CC, strong against physical damage, has a couple of decent ranged attacks with enervate+earthen grip. This class is great in 1v1 except against a good Archery-based kiter. You will die without hitting them - it's just a weakness of the class combo.
Shadowknight (Shadowplay, Defense, Witchcraft) - Same as above, but less face tanking and more mobility. Uncommon class and capable of being one of the top 1v1 duelists, very few weaknesses.
Abolisher (Battlerage, Defense, Auramancy) - Less CC than the Witch variants, but more mobility and more situational magic defense with conversion shield and shrug it off. This class can be pretty good in 1v1s and you can win on skill and gear, but you'll feel a little disadvantaged at times vs a class with more CC or burst who disables or kites you while your buffs are active.
Nightblade (Shadowplay, Defense, Auramancy) - Much like Abolisher, but more mobility and less face tanking. Another uncommon class and capable of being great in 1v1 PVP, may have trouble against Witchcraft users, especially Sorc/Witch.

As a general rule, the two Shadowplay based tanks depend more on stealth/mobility to make up for the lack of face tanking that Frenzy and Battle Focus give. Battlerage has another huge benefit in Lasso, which is great in all sizes of group PVP. Also, even though you're a tank, the Battlerage guys with 10 stacks of Frenzy can easily 2-3 shot people while frenzy is going while depending on Redoubt + Supplemental Block to help keep the physical damage down (since you'll quickly debuff off all your physical defense). It's very fun to blow all your buffs, run far enough up to get a few archers hitting you for Frenzy stacks, then teleport/charge in and start destroying people.

I don't see it as necessary in this case to give you "builds" for these, you'll probably respec hundreds of times after hitting 50 to perfect your build. Just look at these classes on a build calculator and get an idea of what tools you want to have among them. All have pros and cons. If you were to ask which is my favorite, I'd answer Shadowknight due to 1v1 potential, but I think Hexblade or Abolisher fits best into your goals.

I am willing to give up on the whole 2-hander deal if what I get in return will hit my sweet spot. I understand what you are saying, and I do not wish to aim for such a pure-dps melee class, as I feel that would leave me inferior in the frontal assault-type of large-scale PvP Warfare I speak of.
I would much rather be able to take various kinds of damage, rather than just magic-damage, as well.

Thank you for enlightening me in regards to Skullknight - It helped me look at the other builds in different light, as I thought it was actually a melee focused sort of DoT tank, beforehand, and not a caster.

Now, you have given me 2 classes that you feel fits my criteria pretty closely. These being, Hexblade and Abolisher. ( Hexblade as also stated by Kinjo. )
Do both of these classes do well in Plate?
You speak of Abolisher having pretty good 1v1 -potential- but will it also do well in the Large-Scale PvP Warfare I am searching?
I take it the Abolisher is a Sword'N'Board type of Class, like the Hexblade?

The Shadowplay based tanks sounds interesting, ( Especially the Shadowknight, if it can do decently in Large-Scale PvP Warfare ) yet I find the whole Stealth/Mobility gameplay might directly collide with my wish to be a Frontal-Charger type of Class..? What are your thoughts on this?
It seems most of the Shadowplay based classes have some serious 1v1 potential. That does entice me, but I do not wish to sacrifice my criterias for it. I do not think I would do well as a Stealth/Mobile sort of tank either, as it falls a quite a way from my play-style. ( That said. They do sound quite interesting. - Especially the Shadowknight. )

Do these two Shadowplay focused Classes do well with Plate Armor aswell? How about their Weapons?

-
In regards to specific builds, I am sure I can come up with some decent set-ups based on Trial and Error, and according to circumstance. Wether it be Large-Scale land or naval war, for example. I should be able to handle that.
But having the "Class" sorted out will be a major help to me!

Thank you very much for the easy-to-understand explanatory guide on these 4 classes. I am looking forward to trying some of them out, and to reading what you have to say about my follow-up questions!

Allure.

Kinjo
08-08-2014, 08:42 AM
Here's the thing. I'm having a hard time deciding on a class aswell. I really liked defiler but I would also wanna try daggerspell and the pve/farming capabilities of a demonologist is tempting.
I decided to run with demonologist for headstart. That's witchcraft, sorc and occultism, this build will allow me to rush for 50 efficiently, after that I'll trade occ for shadowplay, since I dont need to get deep in that tree for the skills I want it will go fairly qiuck to get it where I want it. After that I'll switch another skill to defense and grind it. After that I'll be able to chose between 10 classes whenever I feel like it. See in this game you dont have to reroll if you change your mind as long as you're not way off

Allure
08-08-2014, 08:46 AM
Here's the thing. I'm having a hard time deciding on a class aswell. I really liked defiler but I would also wanna try daggerspell and the pve/farming capabilities of a demonologist is tempting.
I decided to run with demonologist for headstart. That's witchcraft, sorc and occultism, this build will allow me to rush for 50 efficiently, after that I'll trade occ for shadowplay, since I dont need to get deep in that tree for the skills I want it will go fairly qiuck to get it where I want it. After that I'll switch another skill to defense and grind it. After that I'll be able to chose between 10 classes whenever I feel like it. See in this game you dont have to reroll if you change your mind as long as you're not way off


I totally get that, and I do agree it makes it a lot more awesome that you can pick and choose to a degree, when you feel like swapping some things out, changing your playstyle, et cetera.

Allure.

Kutsus
08-08-2014, 08:52 AM
I am willing to give up on the whole 2-hander deal if what I get in return will hit my sweet spot. I understand what you are saying, and I do not wish to aim for such a pure-dps melee class, as I feel that would leave me inferior in the frontal assault-type of large-scale PvP Warfare I speak of.
I would much rather be able to take various kinds of damage, rather than just magic-damage, as well.

Thank you for enlightening me in regards to Skullknight - It helped me look at the other builds in different light, as I thought it was actually a melee focused sort of DoT tank, beforehand, and not a caster.

Now, you have given me 2 classes that you feel fits my criteria pretty closely. These being, Hexblade and Abolisher. ( Hexblade as also stated by Kinjo. )
Do both of these classes do well in Plate?
You speak of Abolisher having pretty good 1v1 -potential- but will it also do well in the Large-Scale PvP Warfare I am searching?
I take it the Abolisher is a Sword'N'Board type of Class, like the Hexblade?

The Shadowplay based tanks sounds interesting, ( Especially the Shadowknight, if it can do decently in Large-Scale PvP Warfare ) yet I find the whole Stealth/Mobility gameplay might directly collide with my wish to be a Frontal-Charger type of Class..? What are your thoughts on this?
It seems most of the Shadowplay based classes have some serious 1v1 potential. That does entice me, but I do not wish to sacrifice my criterias for it. I do not think I would do well as a Stealth/Mobile sort of tank either, as it falls a quite a way from my play-style. ( That said. They do sound quite interesting. - Especially the Shadowknight. )

Do these two Shadowplay focused Classes do well with Plate Armor aswell? How about their Weapons?

-
In regards to specific builds, I am sure I can come up with some decent set-ups based on Trial and Error, and according to circumstance. Wether it be Large-Scale land or naval war, for example. I should be able to handle that.
But having the "Class" sorted out will be a major help to me!

Thank you very much for the easy-to-understand explanatory guide on these 4 classes. I am looking forward to trying some of them out, and to reading what you have to say about my follow-up questions!

Allure.

With any of these classes, you're capable of using Plate armor which will greatly stack your defense against physical damage, but leave you somewhat naked against magic (as far as baseline mitigation goes). The most well-rounded tanks in this game, funny as it may seem, wear cloth armor. With the Defense tree, a good shield and Cloth armor, you can get 40%+ mitigation to *both* magic and physical damage while also getting the amazing benefit of 7-set cloth which reduced the duration of all debuffs (that includes crowd control) by 30%. Auramancy and Witchcraft both have some magic defense elements that help to shore up plate, Auramancy more "bursty" through active abilities and Witchcraft lesser but always on.

As for weapons, they will *all* use a 1h weapon plus a shield. Battlerage/Defense based tanks are best served by a 1h Sword + Shield. However, if you want to do good damage/healing with your Enervate > Earthen Grip combo on the Hexblade, you'll probably go with a T4+ Katana (new crafted weapon with magic damage) or simply a Scepter until you can get a crafted magic damage Katana, as these will be hard to get early on. The Shadowplay/Defense options leave you way more open on the choice of 1h (still using a shield), but again Witchcraft gains utility with a magic damage weapon like the crafted katana or scepter.

Abolisher has plenty of tools for large scape PVP, lots of active timers that greatly reduce incoming damage and some useful AOE. Plus having Defense means you can turtle up with Invincibility when you're about to go down, giving your healer time to top you back off. You could call it a poor-man's Skullknight since they share the same Def/Aura tanking combo.

Allure
08-08-2014, 08:57 AM
With any of these classes, you're capable of using Plate armor which will greatly stack your defense against physical damage, but leave you somewhat naked against magic (as far as baseline mitigation goes). The most well-rounded tanks in this game, funny as it may seem, wear cloth armor. With the Defense tree, a good shield and Cloth armor, you can get 40%+ mitigation to *both* magic and physical damage while also getting the amazing benefit of 7-set cloth which reduced the duration of all debuffs (that includes crowd control) by 30%. Auramancy and Witchcraft both have some magic defense elements that help to shore up plate, Auramancy more "bursty" through active abilities and Witchcraft lesser but always on.

As for weapons, they will *all* use a 1h weapon plus a shield. Battlerage/Defense based tanks are best served by a 1h Sword + Shield. However, if you want to do good damage/healing with your Enervate > Earthen Grip combo on the Hexblade, you'll probably go with a T4+ Katana (new crafted weapon with magic damage) or simply a Scepter until you can get a crafted magic damage Katana, as these will be hard to get early on. The Shadowplay/Defense options leave you way more open on the choice of 1h (still using a shield), but again Witchcraft gains utility with a magic damage weapon like the crafted katana or scepter.

Abolisher has plenty of tools for large scape PVP, lots of active timers that greatly reduce incoming damage and some useful AOE. Plus having Defense means you can turtle up with Invincibility when you're about to go down, giving your healer time to top you back off.


I understand the whole benefit of "Cloth" in this regard, yet I really wish to wear Plate Armor. Even if it does make me poorer in some aspects.

Am I to understand that Abolisher might perhaps be a bit better than Hexblade, in regards to Large Scale PvP, whereas Hexblade might do a bit better in 1v1/small-scale PvP?

On an entirely other note..;

After replying to your post, I have been sitting with a nagging feeling.

I have really been wondering if 2-handing it is totally out of the picture.
Well, sure. If I want to -Tank- it is a bad idea. But if we assume I make a Hexblade or Abolisher build specifically for Semi-PvE, full PvP Tanking with some DMG potential..
Would it not be possible to make a sort of off-speccish 2-Handed build, working on some of the same fundamentals?

Assume it must be these criterias only, for the specific more "Specialized" build.;

Armor: Plate.
Weapon: 2-Handed.
Ability: To fight without losing out entirely in Large-Scale PvP Battles.

So if the spec was designed around Large-Scale PvP battles, whilst not being a Tank, per se. Ofcourse it would have to somehow be able to take a pounding.. But you know. Not a tank.

Would such a build/class be possible to make without simply getting stomped face first, into the dirt?

By this I mean having ( If Abolisher is the build I am looking for ), Abolisher ( If not, Hexblade, for example. ) as my "Main thing." sort of build, whilst having this ( If at all viable ) 2-Handed thingy as an Off-build for when I want to do -that- thing.

Kinjo
08-08-2014, 09:02 AM
The most well-rounded tanks in this game, funny as it may seem, wear cloth armor.

This raises another question to OP, what is it about plate that you wont budge on? Is it the look you're after or the stats? If it's the looks that's not an issue you know? :) I will prolly run with plate aswell during my pve rush and then trans the plate image to crafted cloth gear at lvl 50

Allure
08-08-2014, 09:10 AM
This raises another question to OP, what is it about plate that you wont budge on? Is it the look you're after or the stats? If it's the looks that's not an issue you know? :) I will prolly run with plate aswell during my pve rush and then trans the plate image to crafted cloth gear at lvl 50

So this is where I ask like a silly goose. - You can Transmog Cloth to Plate? O.o

Kutsus
08-08-2014, 09:15 AM
I understand the whole benefit of "Cloth" in this regard, yet I really wish to wear Plate Armor. Even if it does make me poorer in some aspects.

Am I to understand that Abolisher might perhaps be a bit better than Hexblade, in regards to Large Scale PvP, whereas Hexblade might do a bit better in 1v1/small-scale PvP?

On an entirely other note..;

After replying to your post, I have been sitting with a nagging feeling.

I have really been wondering if 2-handing it is totally out of the picture.
Well, sure. If I want to -Tank- it is a bad idea. But if we assume I make a Hexblade or Abolisher build specifically for Semi-PvE, full PvP Tanking with some DMG potential..
Would it not be possible to make a sort of off-speccish 2-Handed build, working on some of the same fundamentals?

Assume it must be these criterias only, for the specific more "Specialized" build.;

Armor: Plate.
Weapon: 2-Handed.
Ability: To fight without losing out entirely in Large-Scale PvP Battles.

So if the spec was designed around Large-Scale PvP battles, whilst not being a Tank, per se. Ofcourse it would have to somehow be able to take a pounding.. But you know. Not a tank.

Would such a build/class be possible to make without simply getting stomped face first, into the dirt?

By this I mean having ( If Abolisher is the build I am looking for ), Abolisher ( If not, Hexblade, for example. ) as my "Main thing." sort of build, whilst having this ( If at all viable ) 2-Handed thingy as an Off-build for when I want to do -that- thing.

You can do what you want, but asking for a "good" build for large scale PVP as a melee is already asking more than this game wants to give you. With magic/AOE CC tank powerhouses like Skullknight and Defiler, and high DPS ranged tanks like Swiftstone, Stone Arrow, Bastion, Cabalist, and so on, melee is going to have to grasp at every little advantage it can get to be even 1/10th as effective as these classes in large-scale battles/standoffs like those that occur in Halcyona war and often on Freedich. Most of the benefits of the Defense tree require a shield. Without these, you're going to get blasted by 30m range archers the moment you Lasso someone (20 or 23m range depending on gear), much less try to charge in. Nothing is going to make up for the 50%+ block chance that you'll get with supp. block and Redoubt.

If you want to use a 2h while solo and smaller scale pvp, you could level up Shadowplay and swap out your Defense tree for Shadowplay in those cases. That would make you a Shadowblade or Darkrunner which are top tier melee classes for small scale PVP.

Allure
08-08-2014, 10:21 AM
You can do what you want, but asking for a "good" build for large scale PVP as a melee is already asking more than this game wants to give you. With magic/AOE CC tank powerhouses like Skullknight and Defiler, and high DPS ranged tanks like Swiftstone, Stone Arrow, Bastion, Cabalist, and so on, melee is going to have to grasp at every little advantage it can get to be even 1/10th as effective as these classes in large-scale battles/standoffs like those that occur in Halcyona war and often on Freedich. Most of the benefits of the Defense tree require a shield. Without these, you're going to get blasted by 30m range archers the moment you Lasso someone (20 or 23m range depending on gear), much less try to charge in. Nothing is going to make up for the 50%+ block chance that you'll get with supp. block and Redoubt.

If you want to use a 2h while solo and smaller scale pvp, you could level up Shadowplay and swap out your Defense tree for Shadowplay in those cases. That would make you a Shadowblade or Darkrunner which are top tier melee classes for small scale PVP.


Alright. I did think it was asking for a lot, but was worth airing the question.

Thanks a lot for the thorough explanation in all of these cases. I will see about what is best for me. Perhaps when I get later into the game, I will be able to try out a few different setups with what you have provided.

All the help received have been thoroughly appreciated.

Thanks guys!

Allure.

Kinjo
08-08-2014, 10:39 AM
So this is where I ask like a silly goose. - You can Transmog Cloth to Plate? O.o

Yes you can ;)

Allure
08-08-2014, 10:48 AM
Yes you can ;)

I had no idea hereof.

AdamWright
08-08-2014, 11:22 AM
I'm in the same boat actually since I'm really interested in a Skullknight for guild purposes. We need tanks and I'm actually theorycrafting a lot about this. Things about that change a lot these days and I change a lot of things around but here's what I came with by the end...

For levelling I'd use sort of a build like this: http://archeagedatabase.net/us/calc/38192/
Wearing cloth armor and a staff for the benefit of INT until I can craft a decent scepter. Then I'd switch to board/scepter. Your main combo is Shield Slam/Bull Rush. Poking from afar with Manastar to hold agro on mobs then Shrug If Off/Boastful Roar for massive damage.

This part looks semi-clear to me, ...... gotta test things anyways because I've spent all my time pumping my Primeval to 50 last beta and I've had such a little room for tests on this archetype.

But this week I will test intensively the Skullknight and hope to learn things about him.

At 50 I'm planning to use something like that for mass PvP purposes: http://archeagedatabase.net/us/calc/37932/

I hope I'm not going in a wrong way but we will see... No, actually the one thing worrying me is the new Manastars. I just don't understand this. It looks like it's severely bugged and doesn't give the intended effect.

I've learnt a few hours after the previous beta ends that I had to wear cloth and staff while levelling to benefit from the stats and magical damage. So many things to sort out this week :(

I hope I helped you in some ways and wish you reach your goals.

Cheers.

Allure
08-08-2014, 11:40 AM
I'm in the same boat actually since I'm really interested in a Skullknight for guild purposes. We need tanks and I'm actually theorycrafting a lot about this. Things about that change a lot these days and I change a lot of things around but here's what I came with by the end...

For levelling I'd use sort of a build like this: http://archeagedatabase.net/us/calc/38192/
Wearing cloth armor and a staff for the benefit of INT until I can craft a decent scepter. Then I'd switch to board/scepter. Your main combo is Shield Slam/Bull Rush. Poking from afar with Manastar to hold agro on mobs then Shrug If Off/Boastful Roar for massive damage.

This part looks semi-clear to me, ...... gotta test things anyways because I've spent all my time pumping my Primeval to 50 last beta and I've had such a little room for tests on this archetype.

But this week I will test intensively the Skullknight and hope to learn things about him.

At 50 I'm planning to use something like that for mass PvP purposes: http://archeagedatabase.net/us/calc/37932/

I hope I'm not going in a wrong way but we will see... No, actually the one thing worrying me is the new Manastars. I just don't understand this. It looks like it's severely bugged and doesn't give the intended effect.

I've learnt a few hours after the previous beta ends that I had to wear cloth and staff while levelling to benefit from the stats and magical damage. So many things to sort out this week :(

I hope I helped you in some ways and wish you reach your goals.

Cheers.

Thank you very much for your input.
Where-ever I look, it does seem Skullknight is what people suggest, yet I find myself so averse to being a "Caster". Even if Caster-Tank.
I also need to break a lot of personal walls in regards to getting used to a game like this, as it is so different from the cookie-cutter MMO's I have played before.

It is a challenge, but one I am willing to accept.

An example of what is incredulous to me, is how you can tank in Cloth. It just is so far from my train of thought that it makes little sense. I really need to re-direct my tracks, if I am to become a somewhat decent player, and Guild Leader.

Allure.

AdamWright
08-08-2014, 12:21 PM
Thank you very much for your input.
Where-ever I look, it does seem Skullknight is what people suggest, yet I find myself so averse to being a "Caster". Even if Caster-Tank.
I also need to break a lot of personal walls in regards to getting used to a game like this, as it is so different from the cookie-cutter MMO's I have played before.

It is a challenge, but one I am willing to accept.

An example of what is incredulous to me, is how you can tank in Cloth. It just is so far from my train of thought that it makes little sense. I really need to re-direct my tracks, if I am to become a somewhat decent player, and Guild Leader.

Allure.

Take a look at the wiki and you will realize the differences between armor types. To be short, cloth got high magic resist and low physical, plate high physical resist and low magical, leather is in between. Each type of armor is assorted with set bonus depending of how many armor pieces you got of each type. For example, with 4 plate pieces you've got physical defense increased by 3%, and so on...
Armor in archeage, at the first meaning is sorted considering the type of the damage source. Your build balances things out a bit, and your quality of stuff (arcane, heroic, ...) is a big part of the game. You can balance things further more and adjust with lunagems/stones but it's something you will discover at 50.

http://archeage.gamepedia.com/Armor

Allure
08-09-2014, 12:10 AM
Take a look at the wiki and you will realize the differences between armor types. To be short, cloth got high magic resist and low physical, plate high physical resist and low magical, leather is in between. Each type of armor is assorted with set bonus depending of how many armor pieces you got of each type. For example, with 4 plate pieces you've got physical defense increased by 3%, and so on...
Armor in archeage, at the first meaning is sorted considering the type of the damage source. Your build balances things out a bit, and your quality of stuff (arcane, heroic, ...) is a big part of the game. You can balance things further more and adjust with lunagems/stones but it's something you will discover at 50.

http://archeage.gamepedia.com/Armor


It does indeed sound like it all will open up a bit more, once you are nearing the end of your levels. Especially considering ( Depending on build ) the defensive/offensive stats your build gives you, as compared to what armor you wish to wear.
As Kutsus said, Cloth Armor on most tanks, with shield. - Magical protection from armor. Phys from shield, I believe, as with protections from Defense tree and Auramancy/Witchcraft trees.

I am very much looking forward to "Learning" of ArcheAge.

Allure.