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DannyL3tscher
04-14-2014, 02:29 PM
and Comment on eachother's.

Here's what I've theroycrafted thus far.

Spy (Archery/Calling/Combat) Ranged Damage (http://arche-base.com/builds/generator/#6.8.1/hBJvvTjvr2y)

Rehabilitation Specialist (Conjury/Devotion/Artistry) Heals/Buffs (http://arche-base.com/builds/generator/#2.10.9/apjv30jvG0r)

Chaser (Conjury/Calling/Archery) DoTs (http://arche-base.com/builds/generator/#2.8.6/6vjvCTjvGa3K)

Bakemono
04-14-2014, 02:39 PM
and Comment on eachother's.

Here's what I've theroycrafted thus far.

Spy (Archery/Calling/Combat) Ranged Damage (http://arche-base.com/builds/generator/#6.8.1/hBJvvTjvr2y)

Rehabilitation Specialist (Conjury/Devotion/Artistry) Heals/Buffs (http://arche-base.com/builds/generator/#2.10.9/apjv30jvG0r)

Chaser (Conjury/Calling/Archery) DoTs (http://arche-base.com/builds/generator/#2.8.6/6vjvCTjvGa3K)




I usually have a rule, never have more than 5 passives. Chaser is not playable; without instaneous impact.

I like you spy build, but again, too many passives.

Spy (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511110100101110117011011101100001100000011 010000000): I personally like treasure hunter better than spy (i.e will over warfare), but to each his own. Btw Take will over combat, much more viable Treasure Hunter (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511110100101100117011011101100001030100110 110000000)

Grunge[MPK]
04-14-2014, 02:45 PM
I'm trying to get opinions about this build:

http://arche-base.com/builds/generator#1.10.2/TSJvxazvb7UK

Anyone can help? :D

Ty

DannyL3tscher
04-14-2014, 02:50 PM
I usually have a rule, never have more than 5 passives. Chaser is not playable; without instaneous impact.

I like you spy build, but again, too many passives.

Spy (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511110100101110117011011101100001100000011 010000000): I personally like treasure hunter better than spy (i.e will over warfare), but to each his own. Btw Take will over combat, much more viable Treasure Hunter (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511110100101100117011011101100001030100110 110000000)

even if it's a ranged chaser?

Bakemono
04-14-2014, 02:51 PM
;38118']I'm trying to get opinions about this build:

http://arche-base.com/builds/generator#1.10.2/TSJvxazvb7UK

Anyone can help? :D

Ty

Too many passives, also, take predestigitation; if you're gonna take turning blades.

Bakemono
04-14-2014, 02:51 PM
even if it's a ranged chaser?

oh, nice, but still too many passives.

Chaser (www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=511110100101100117011011101100001011000101 011000000)

Grunge[MPK]
04-14-2014, 02:56 PM
Whats the problem with having too many passives? They seem to be very good! Critical, attack speed etc

Bakemono
04-14-2014, 02:57 PM
;38162']Whats the problem with having too many passives? They seem to be very good! Critical, attack speed etc

Have you played the game?

Grunge[MPK]
04-14-2014, 02:59 PM
Have you played the game?

No, just a little bit on RU servers! But only go to lvl 12 there!

DannyL3tscher
04-14-2014, 03:00 PM
Have you played the game?
Could you modify my Chaser build to maximize damage (but using Ranged DoTs) and survivability as a secondary objective

Legion
04-14-2014, 03:02 PM
;38118']I'm trying to get opinions about this build:

http://arche-base.com/builds/generator#1.10.2/TSJvxazvb7UK

Anyone can help? :D

Ty

The reward of the patience is useless, better take hearts,

Grunge[MPK]
04-14-2014, 03:05 PM
The reward of the patience is useless, better take hearts,

Cant find hearts :(

Grunge[MPK]
04-14-2014, 03:13 PM
I changed to this:

http://arche-base.com/builds/generator#1.10.2/T38vH2Uv6pUK

Thoughts?

Clavicula
04-14-2014, 03:24 PM
;38242']I changed to this:

http://arche-base.com/builds/generator#1.10.2/T38vH2Uv6pUK

Thoughts?

i think not enough dmg skills. it will be hard for you in PVE, and pointless in mass pvp.
1vs1 pvp i think it will be hard to kill you, but you can't kill anyone. thay will just run away from you. (yeah, i can see all the cc)
but it's just my opinion
which armor set do you think to wear?

Grunge[MPK]
04-15-2014, 06:46 AM
i think not enough dmg skills. it will be hard for you in PVE, and pointless in mass pvp.
1vs1 pvp i think it will be hard to kill you, but you can't kill anyone. thay will just run away from you. (yeah, i can see all the cc)
but it's just my opinion
which armor set do you think to wear?

Hey ty for replying!
I don't care that much for pve, I will focus only in pvp, but why you think it will not have enough damage? This build have 8 damage skills (mellee and spells), isnt it enough?
I think I will wear heavy or medium armor, probably heavy!

Ty again!

iceman
04-16-2014, 01:36 AM
;39492']Hey ty for replying!
I don't care that much for pve, I will focus only in pvp, but why you think it will not have enough damage? This build have 8 damage skills (mellee and spells), isnt it enough?
I think I will wear heavy or medium armor, probably heavy!

Ty again!

My 2 cents:

1. medium armor gives balanced armor/magic defence and more offensive power(mostly crit rate), and You need crit rate to utilize piercing passive. With hvy armor Your magic defence is too low to take absorption passive 15% more from low base stat won't give too much.
2. As a melee char(90% of the dmg comes from melee) You need to stay on enemy. You have no time to cast 2-3 sec spells.
3. To low dmg. Only combat tree is an offensive tree there so You must concentrate on that tree to make some dmg.
4. You got only 2 gap closers there so Pull over is a must.

http://arche-base.com/builds/generator#1.10.2/JjBvtvrkgsK
still would be nice to find 1 point to take weaponwind passive.

Bubasparks
04-16-2014, 02:33 AM
1st of all, circle of spears in devotion tree is crappy skill (its just bad, and only good way to use it, only if you have hell spears) , it has long casting time, radius of impact isnt good too.
2nd thing, you just need to have Prestidigitation, precision and weaponwind passives are not needed, btw i think there is mistake in calcultor...this precision skill has another name and effect, it was giving parry if you have dual weapons.
3rd light and darkness would be good if you would have energy shield from will tree, otherwise curse and blessing is better, it is root and it is increasing incoming dmg.
I would try this build http://arche-base.com/builds/generator#1.10.2/8jBv3kUK7AsK it has decent control, some extra heal, and fine dmg, but....this combo of trees isnt that good :)

Bubasparks
04-16-2014, 02:39 AM
Here is one of the best melee builds http://arche-base.com/builds/generator#1.3.8/TjBv8pkvTbr the fighter build, tons of control, dps, defense, gap closers

Grunge[MPK]
04-16-2014, 09:17 AM
Hey guys ty for the help!

@iceman I love to play as a caster warrior, I really dont like pure warriors :( That why I'm trying to make this build. Do you have any other build that fits in this caster warrior combo?

@Bubasparks There are no spells on this build :( I'm really trying to make a caster warrior!

Ty again!

Chyurdan
04-16-2014, 09:31 AM
This is my build for a kinda caster/warrior, I took protection instead of devotion because I'm gonna be solo more and can switch to shield if I need to be more cc/tank. www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=011110001001100112010111010010001110100100 011001100

Grunge[MPK]
04-16-2014, 09:36 AM
This is my build for a kinda caster/warrior, I took protection instead of devotion because I'm gonna be solo more and can switch to shield if I need to be more cc/tank. www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=011110001001100112010111010010001110100100 011001100

Hey, your build looks cool, but are you able to heal yourself in a consistent way?

Chyurdan
04-16-2014, 09:48 AM
This would be my build for rehabilitation specialist, I spread out the passives and you have a range of healing skills as well as lots of control to stop people hurting you
www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=101001000111011108011010100101100091100010 101010110

Grunge[MPK]
04-16-2014, 09:58 AM
My 2 cents:

1. medium armor gives balanced armor/magic defence and more offensive power(mostly crit rate), and You need crit rate to utilize piercing passive. With hvy armor Your magic defence is too low to take absorption passive 15% more from low base stat won't give too much.
2. As a melee char(90% of the dmg comes from melee) You need to stay on enemy. You have no time to cast 2-3 sec spells.
3. To low dmg. Only combat tree is an offensive tree there so You must concentrate on that tree to make some dmg.
4. You got only 2 gap closers there so Pull over is a must.

http://arche-base.com/builds/generator#1.10.2/JjBvtvrkgsK
still would be nice to find 1 point to take weaponwind passive.


Hey ice, what do you think if I change pain supression for weaponwind ? Also, I am thinking what is best for this build, dual wield or 2-handed weapons?

Ty again!

Grunge[MPK]
04-16-2014, 09:58 AM
This would be my build for rehabilitation specialist, I spread out the passives and you have a range of healing skills as well as lots of control to stop people hurting you
www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=101001000111011108011010100101100091100010 101010110

It looks like a good healer build Chy, ty for sharing!

Chyurdan
04-16-2014, 09:59 AM
It's more damage reduction than consistent heals, but your healing will be alright and you have potions. You can also use broken spirit or mudhand combo for more life. I like it because healing becomes more of a passive activity so I can focus on damage and control.

Grunge[MPK]
04-16-2014, 10:49 AM
Another question, I was thinking about the Rage skill, the 4 sec stun isnt going to screw me up in a pvp?

AMcJV12
04-16-2014, 12:09 PM
What about this build? Keep in mind that this is pure theorycrafting on my part - I have no idea if it's good or not. http://arche-base.com/builds/view/922-Archer_PvP

Rykari
04-16-2014, 04:32 PM
Hello, I'd like advice on this build: http://arche-base.com/builds/generator#9.2.4/JJUK37UKps6v

It's for support as I'll be playing with two friends for the most part and don't expect to be doing majority of the dmg myself (intend to have a pure dps character for that). It focuses heavy on Artistry tree because I'm interested in playing a bard class. I've not played this game, so I do not know how great the skill ends up being end game. So insight and advice would be nice, not too sure on pain killer or wing of defense myself and am wondering if I should swap and put the points else where.

Thanks in advance

MaddieMayhem
04-16-2014, 08:16 PM
I'm debating between two builds. I like to play a cross between a healer and a mage damager
Mystic Miracle http://www.arche-base.com/builds/generator#7.10.5/m0xKHa7KxltK
or
Physiognomist http://www.arche-base.com/builds/generator#7.10.9/m0JKHa7K3tr
I haven't been able to play the game yet so anyone has ideas how to improve either/both builds that'd be appreciated!

Toveri
04-16-2014, 09:55 PM
Let me know what you think. Only about a week or two with level 50 pvp and decent gear. Just theorycrafting but this is what I'm using.

www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=610110011111100111101110001001100141010000 110000000

Based off my Aion endgame Sorc for pvp. I've given up some attributes and skills to compensated for with weapons and armor enchants.
Overall basic sorc high dmg cc build.

iceman
04-17-2014, 12:55 AM
;42006']Another question, I was thinking about the Rage skill, the 4 sec stun isnt going to screw me up in a pvp?


;41898']Hey ice, what do you think if I change pain supression for weaponwind ? Also, I am thinking what is best for this build, dual wield or 2-handed weapons?

Ty again!
Rage is very situational but deadly when used in good moment. You simply have to kill your target in that 35 sec and being honest its more than enough in small scale pvp.

It is not worth to swap pain supression for weaponwind. You are exposed all the time w/o stealth you need some kind of tankines. 2h weapons scales better with combat tree.

Grunge[MPK]
04-17-2014, 07:31 AM
Rage is very situational but deadly when used in good moment. You simply have to kill your target in that 35 sec and being honest its more than enough in small scale pvp.

It is not worth to swap pain supression for weaponwind. You are exposed all the time w/o stealth you need some kind of tankines. 2h weapons scales better with combat tree.

Hey ice, thanks again for replying!

With your help I came to this build:

http://arche-base.com/builds/generator#1.10.2/JjBvtvrkgsK

What do you think? Any other suggestion?

Ty very much again dude!

Toon
04-17-2014, 09:02 AM
Here is my future build
http://forums.archeagegame.com/showthread.php?2958-Magic-Guard-Officer-(Sorcery-Necromancy-Protection)-Guide

LunaNahueli
04-17-2014, 09:13 AM
Mine is shadowplay/battlerage/vitalism. Inquisitor I think it's called? I love it.

Chyurdan
04-17-2014, 09:40 AM
Hello, I'd like advice on this build: http://arche-base.com/builds/generator#9.2.4/JJUK37UKps6v

It looks good but it depends on how much control your friends have and how much pvp you will be doing, I personally don't like healing earth because it has a small range and you will move about in pvp a lot. Moving blinky as well, depending on how much pvp you will be doing it probably isn't that important of a skill to take. Also anthem of protection you could do without. Skills to consider adding would be perfection so you can get a nice heal range on all your anthems and pain suppression if you are doing pvp so you don't get assassinated easily. I'm not too sure about how your skills should be distributed between these trees because there are a lot of useful skills. I would just tailor it towards pvp or pve depending on what you plan doing while playing.(you can switch skills in trees pretty easily)

Chyurdan
04-17-2014, 09:47 AM
What about this build? Keep in mind that this is pure theorycrafting on my part - I have no idea if it's good or not. http://arche-base.com/builds/view/922-Archer_PvP

This combination of trees is called treasure hunter and it's very popular for archers, there is a video of a guy playing it here http://www.youtube.com/watch?v=VD8z5EHPfjs
I think this is the build most of them use http://arche-base.com/builds/view/58-Treasure_Hunter_PvP_Build#8.6.4/zhvv6bzvv07K

Rykari
04-17-2014, 03:04 PM
It looks good but it depends on how much control your friends have and how much pvp you will be doing, I personally don't like healing earth because it has a small range and you will move about in pvp a lot. Moving blinky as well, depending on how much pvp you will be doing it probably isn't that important of a skill to take. Also anthem of protection you could do without. Skills to consider adding would be perfection so you can get a nice heal range on all your anthems and pain suppression if you are doing pvp so you don't get assassinated easily. I'm not too sure about how your skills should be distributed between these trees because there are a lot of useful skills. I would just tailor it towards pvp or pve depending on what you plan doing while playing.(you can switch skills in trees pretty easily)

Thank you for your input, I won't be doing pvp in this setup on my own and my friends and I have pvp with each other for a couple of years now, I don't know what skills/class they specifically will pick out for this game, but we know how to protect whichever one of us is acting healer <:

http://arche-base.com/builds/generator#9.2.4/JBCK3GsKvA6K

I agree with you that healing earth had a small range, didn't really notice it tbh, so went ahead and ditched that for pvp (think I'll keep it for pve set up, boss mechanics are normally easy to read so even with the short range, I'm confident in my ability to drop it without getting decimated) along with protection and got the aoe fear to get the required points for pain suppression. Also picked up theft, because having an interrupt is never really a bad thing and really didn't know what to do with the extra point. Might switch it for cleanse, though, probably hammer that out closer to release

How easy is it to change trees and points around? Do you need to go to a specific npc or can you do it on the go? How is threat in this game? For PVE set up, I'm looking at the feign death in case healing draws a ton of aggro.

Thanks once again for your advice/input c:

nerdgamer
04-17-2014, 04:08 PM
Here's my Protection/Calling/Will build I need opinions on it. Will it work?

http://arche-base.com/builds/generator#3.8.4/BTjvGsJvyaTK

Basically i get two Life buffs, some heals, a HOT, gap closure with leap and teleport, resistances, and Perforation for stacking dmg, combos allows 2 knockdowns, and 2 33% extra dmg, and 1 stun. Plus I use a shield for extra protection. I think it's pretty balanced all around, with heavy on the damage reduction, and Life buffs. I don't know much damage Perforation does but it seems like 108 times your stacks is alot of damage, maybe even 1 hit KO type damage.

What do you guys think?

iceman
04-18-2014, 12:36 AM
Here's my Protection/Calling/Will build I need opinions on it. Will it work?

http://arche-base.com/builds/generator#3.8.4/BTjvGsJvyaTK

Basically i get two Life buffs, some heals, a HOT, gap closure with leap and teleport, resistances, and Perforation for stacking dmg, combos allows 2 knockdowns, and 2 33% extra dmg, and 1 stun. Plus I use a shield for extra protection. I think it's pretty balanced all around, with heavy on the damage reduction, and Life buffs. I don't know much damage Perforation does but it seems like 108 times your stacks is alot of damage, maybe even 1 hit KO type damage.

What do you guys think?

First question: What do you want to do with that build? pvp/pve? tank? dps? What type of armor you plan to use?

1. Life buffs dont stack.
2. You wasted many points and didn't take some key skills from trees.

Midnight013
04-18-2014, 02:47 AM
On friday's Class crafting livestream, they said that you have to get the previous passive skill before moving onto the next one. How drastically will this change theory crafting?

iceman
04-18-2014, 05:10 AM
On friday's Class crafting livestream, they said that you have to get the previous passive skill before moving onto the next one. How drastically will this change theory crafting?

it will change most of the builds...
but srsly... did they say something like that? >.>

Midnight013
04-18-2014, 09:57 AM
it will change most of the builds...
but srsly... did they say something like that? >.>

http://www.twitch.tv/trionworlds/b/520746621

at the 15:56 mark. Over the next 20 or so seconds they talk about how passives are connected and how you not only need the point requirement but you also need the previous passive. Meaning if you want the last (strongest) passive, you need all the previous passives which means a minimum of 12 points. So yeah your right, this is a DRASTIC change.

Did no one else catch that? lol

Senichiro
04-18-2014, 10:04 AM
www.archeage-impact.de/index.php?site=talentplaner&action=jumpIn&talents=700100100001000004111111001010100161010100 110111011 this is my angel of death build :)

kiukiu
04-18-2014, 10:38 AM
My end game Pathfinder (http://arche-base.com/builds/edit/997#6.8.4/6aBvzPvKCAlK)
21 out of 23 spent, so open for options.
Northern continent end gear
Helm: archery +5 Hunter's Mark range (up to 38m)
Breast: archery +10% bleed damage.
Belt: calling +5s Fast movement duration.
Bracer: archery +5s Survival Instinct duration.
Gloves: calling +10% Quickshot damage (from 180% to 210% - 60*3)
Pants: archery +10% Shock Arrow damage.
Boots: archery -2s Shock Arrow cooldown.

Knowledge
04-18-2014, 10:56 AM
my build is top secret

Lockhatz
04-18-2014, 11:27 AM
Some one can give me advice for a pure DPS and really fast atk speed archer that excel in 1 vs 1 pvp?
Also what does the rage skill do? I can hit harder and harder? Does it works for archers?

kiukiu
04-18-2014, 11:30 AM
I just did, but attack speed is kinda overrated, instead armor penetration is much better. Also you can get cloak with 6% attack speed, but I prefer 10% walking speed.

Lockhatz
04-18-2014, 11:38 AM
Which build would u suggest me? I never played the beta so please use normal language :)
Well I just love it when my archer shoot insanely fast, if it sucks then I don't have a choice

BaconBoyWonder
04-18-2014, 04:09 PM
What do you think of this build? http://arche-base.com/builds/generator#6.8.2/J6JvC7rC3sK

Nnaiid
04-18-2014, 06:55 PM
My two builds I want to run at launch:

Melee DPS Build (http://arche-base.com/builds/view/1015-Melee_DPS)
Mage DPS Build (http://arche-base.com/builds/view/1013-Mage_Build)

Of course these are subject to change heavily upon when I get to play this awesome game

Joesnuffy
04-18-2014, 07:41 PM
I would say that with the change to the way passives work everyone will have to rethink builds

john
04-18-2014, 08:07 PM
http://www.twitch.tv/trionworlds/b/520746621

at the 15:56 mark. Over the next 20 or so seconds they talk about how passives are connected and how you not only need the point requirement but you also need the previous passive. Meaning if you want the last (strongest) passive, you need all the previous passives which means a minimum of 12 points. So yeah your right, this is a DRASTIC change.

Did no one else catch that? lol

They need to adjust some of the passives to make their new process work. Some of the passives aren't worth taking because they don't do anything or what they do doesn't help the skill tree. Also, if I understand correctly, you can max out the passives by spending 8 points in a given tree. (2 skills+2 passives+1 skill+3 passives=8 points total)

Scan
04-18-2014, 11:27 PM
My friend noticed that in the Combat tree, the 2nd passive changed. For the build calculator, it only improved the accuracy of dual wielding, but on the stream, he pointed out that it now said, "While Dual wielding, Parry now deflects Ranged Attacks as well."

At 17:06, if you pause it just right, you can notice the change.

So while it may not benefit all classes, Trion is changing passives to possibly make the trees more defined, and not something to simply "dip" into to pick up a few select skills and passives.

VMBarbosa
04-19-2014, 12:39 AM
What do you think of this build? http://arche-base.com/builds/generator#6.8.2/J6JvC7rC3sK

Skipping out on Stealth in the Shadowplay tree? I'd highly suggest taking out Pain Suppression and getting Stealth since stealth is pretty OP in current AA. Much more useful. But I guess that depends if you like to play more of the sneaky roll or the more run around with more survivability.

Acolerd
04-19-2014, 02:37 AM
http://arche-base.com/builds/view/981-Art#1.5.10/2gxKxjpvUC6K
this build is for dual swords... when i can play this game... im going to try using staff at some point.

john
04-19-2014, 06:16 AM
I'm going to try this Geomancer (http://arche-base.com/builds/generator#7.2.1/BHaK8Ayv8y0K).

Sn0wCrack
04-19-2014, 08:03 AM
http://arche-base.com/builds/view/987-It_s_a_kind_of_Magic#7.8.5/tBJvUkrzbTv

Probably not the greatest build ever, not very good at this kind of thing.

I basically just went with the mana boosting passives as well as magic boosting passives.
I have shadowplay/calling just for the stealth part, just in case anything goes south.
And necromancy for simple CC if needed as well as the first and last passive.

Feedback would be appreciated if any.

Virindi
04-19-2014, 08:16 AM
http://arche-base.com/builds/view/987-It_s_a_kind_of_Magic#7.8.5/tBJvUkrzbTv

Probably not the greatest build ever, not very good at this kind of thing.

I basically just went with the mana boosting passives as well as magic boosting passives.
I have shadowplay/calling just for the stealth part, just in case anything goes south.
And necromancy for simple CC if needed as well as the first and last passive.

Feedback would be appreciated if any.

This is the cookie cutter mage build pre 1.0

Thing is, with the point distribution, you'll never stick with one build, it's quick and cheap to respec, so you'll switch back and forth between builds for pve/group pvp/solo pvp/trading etc.

Joesnuffy
04-19-2014, 01:40 PM
I have two maybe three builds that I will be running due to the new changes to passive

melee 2hander- www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=011110011001111113101110010001110011100000 001000000
melee duel wield- www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=011110011001111113101110010001110020101100 000000000
tank- www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=010101010000000003101100001001110021111101 010011111

Peter
04-19-2014, 03:32 PM
http://www.twitch.tv/trionworlds/b/520746621

at the 15:56 mark. Over the next 20 or so seconds they talk about how passives are connected and how you not only need the point requirement but you also need the previous passive. Meaning if you want the last (strongest) passive, you need all the previous passives which means a minimum of 12 points. So yeah your right, this is a DRASTIC change.

Did no one else catch that? lol

They misspoke, this is not the way passives will be.

Scan
04-19-2014, 04:11 PM
http://arche-base.com/builds/view/1014-Hermit#2.8.7/8g2K3baKm0Cv

A bit more focus on CC and displacement, and I'll find myself on a ship most of the time in the end-game hence why I'm thinking of using Tsunami more over Meteor. Fire Rain for the excellent damage to boats.

Kyofo
04-19-2014, 05:25 PM
I have no idea what i'm doing since I havent played the game, just picked what looked good O_O

Treasure Hunter: http://arche-base.com/builds/generator#4.6.8/7maK8bBvzBvK

Idea is for the ranged Deeps and Kiting?

Dark Knight: http://arche-base.com/builds/generator#1.3.5/J7TKJ6BvClr

This class is for CC and Taunt, with a bit of damage dealing I guess

Can anyone who has experience with the game mod my builds, or make a new build for both classes :D

Acolerd
04-20-2014, 02:01 AM
Knight Errant
http://arche-base.com/builds/view/1085-N_E#1.3.6/63BKtxAKtg7K

axe/sheild: Dark Knight
http://arche-base.com/builds/view/1083-Axe_sheild#1.3.5/806vJnZUCUK

Spear: Martial Arts Master
http://arche-base.com/builds/view/1084-spear#1.5.10/HpBvUSaKSkTv

Soldier
http://arche-base.com/builds/view/1087-#1.3.4/8vPKHTUv8lCK

Master of Unarmed Combat
http://arche-base.com/builds/view/1092-#1.2.5/v6rhCvKHZHv

Politician/Darkrunner could trade energy explosion for earthquake (dual daggers ^ ^)
http://arche-base.com/builds/view/1089-sonic#1.8.4/370K8gxKPgbv

Magic Knight
http://arche-base.com/builds/view/1093-#1.3.7/xBZKtCzKCCsK

Dark Knight... again
http://arche-base.com/builds/view/1176-because_alpha#1.3.5/HPpKJlvvCA7K

Tragic Mucisian
http://arche-base.com/builds/view/1175-#1.9.5/vhr8axKxABv

Mage Patron
http://arche-base.com/builds/view/1174-#7.3.4/3U6KZBvvUJ6K

Trained Geomancer
http://arche-base.com/builds/view/1173-#2.5.6/hgvKJPHv3Ur

Hermit
http://arche-base.com/builds/view/1179-hermit#7.2.8/CgGKJgBKG6kK

Rellondir
04-20-2014, 10:33 AM
Magic Thief (http://arche-base.com/builds/generator#1.8.7/TUSK8PJvB7r)
Interestingly enough.. I haven't seen anyone with this yet.
Give some feedback please! lol

Medo
04-20-2014, 11:01 AM
Did anyone make a build like a tanker

Extremely high defense against magic and melee and range
medium to High attack with a lot of stuns
High regeneration power and buffs to increase ur defense

Acolerd
04-20-2014, 08:34 PM
Did anyone make a build like a tanker

Extremely high defense against magic and melee and range
medium to High attack with a lot of stuns
High regeneration power and buffs to increase ur defense
http://arche-base.com/builds/view/1177-lolz#1.3.7/hTrJHJvU7r

StrejdaTom
04-21-2014, 11:28 AM
Whats a good class and a build for solo pve?

Cormag
04-21-2014, 08:37 PM
Here is one of the best melee builds http://arche-base.com/builds/generator#1.3.8/TjBv8pkvTbr the fighter build, tons of control, dps, defense, gap closers

This is my variation of the Fighter.

http://arche-base.com/builds/generator#1.3.8/8zBvtyhKzaaK

I've invested in Quickshot because I've seen that people can be knocked off of their gliders with ranged attacks. Backflip for a small escape and potential free Earthquake.

I don't see why people wouldn't want to play a Fighter. They have access to 4 gap closers and a lot of utility.

Freggy
04-21-2014, 08:44 PM
I thinnk i am gonna go with death+will+devotion its called apostle good survivabiliyu and decent damage. I think it is prob OP in one n one. Any comments?

Desta
04-22-2014, 09:08 AM
Musical Support

The class title comes under Priest however I've constructed it for my own use as I want to be a group support character. I've tried to style this build to buff, protect and heal players in an area.

http://arche-base.com/builds/view/1231-Desta_1

Although it can't be tested till beta/release :D

Aragyan
04-22-2014, 02:04 PM
Maybe that will be a good build to my tanker... I guess, it was the best build I`ve imagined so far.

http://arche-base.com/builds/view/1313-The_Ultimate_Tanker#3.4.10/J6jv20GKTra

Dex
04-22-2014, 02:39 PM
Desta,
Poor build imo, haven't played a healer class but playing the game on RU servers I would go for this:
http://arche-base.com/builds/view/1316-Buff_Heal (PVE Buffer Healer)
The Hearts + Power of Heal are a MUST HAVE for a healer.
Loving Soul (Passive from healer) is a good bonus for tanks (because heavy armor gives 0 Ressistance therefor all their ressistance comes from trinkets or Wisdom stat)
Gods Blessing is a very useful buff in every party
Movement speed buff from Artistry is commonly used when traveling with packs, so youll have to learn it (or just spend everytime 80 silver to change stats)
You dont need Meditation, its a 9 second cast time skill, I dont think youll be able te rest more than 3-5 seconds against a dungeon or raid boss.
Pain Killer, Absorbtion of Power and Reward of Patience give little bonus for you because you're a healer and your role is to HEAL and KITE, therefor you try to recieve minimum amount of damage, from this point the effectiveness of these skills is minimum.

Aragyan,
http://arche-base.com/builds/view/1318-Tank_it (Remade tank)
Wings of Defence is a very useful skill, as a tank you'll have very little ressistance, so this skill is for you (its not a channeled skill therefor you can move) just use it after Unbeatable + Strong Will
Vitality doesnt stack with Power of Life or vice versa, therefor just pick Vitality it gives more bonus to HP
Invictible is a good skill, the aggro doesnt reset and the healers can heal you while you're in this mode
Light and Darkness takes too much time and mana to use, take Seed of Restoration or Hearts (I prefer Hearts)
With this build you'll have a VERY hard time leveling up. No damage.

Aragyan
04-22-2014, 03:15 PM
Ty man, I'll keep it in mind.

Bakemono
04-22-2014, 03:24 PM
Knight Errant
http://arche-base.com/builds/view/1085-N_E#1.3.6/63BKtxAKtg7K

axe/sheild: Dark Knight
http://arche-base.com/builds/view/1083-Axe_sheild#1.3.5/806vJnZUCUK

Spear: Martial Arts Master
http://arche-base.com/builds/view/1084-spear#1.5.10/HpBvUSaKSkTv

Soldier
http://arche-base.com/builds/view/1087-#1.3.4/8vPKHTUv8lCK

Master of Unarmed Combat
http://arche-base.com/builds/view/1092-#1.2.5/v6rhCvKHZHv

Politician/Darkrunner could trade energy explosion for earthquake (dual daggers ^ ^)
http://arche-base.com/builds/view/1089-sonic#1.8.4/370K8gxKPgbv

Magic Knight
http://arche-base.com/builds/view/1093-#1.3.7/xBZKtCzKCCsK

Dark Knight... again
http://arche-base.com/builds/view/1176-because_alpha#1.3.5/HPpKJlvvCA7K

Tragic Mucisian
http://arche-base.com/builds/view/1175-#1.9.5/vhr8axKxABv

Mage Patron
http://arche-base.com/builds/view/1174-#7.3.4/3U6KZBvvUJ6K

Trained Geomancer
http://arche-base.com/builds/view/1173-#2.5.6/hgvKJPHv3Ur

Hermit
http://arche-base.com/builds/view/1179-hermit#7.2.8/CgGKJgBKG6kK

No offense, but..uhm. Did you really make a politician build without stealth? I know nothing about magic builds, but I do know melee builds. I just want to say those melee builds are somewhat off-base: Especially a politician/Darkrunner who can't use stealth.

angrynarwhals
04-22-2014, 04:59 PM
Magic, Necromancy, Shadowplay. Assassin mage for the win.

DasNewGuy
04-22-2014, 07:14 PM
Heres my first class, let me know how to make any improvements to it.
Fighter (http://arche-base.com/builds/view/1338-Fighter)

Lovebox
04-22-2014, 08:00 PM
www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=011111011000100017110100001110100111001101 010000100
never played but im interested in a melee spec. experienced players let me know what you think!

Acolerd
04-22-2014, 08:30 PM
Equipment and Attributes for the game
http://db.archeagedb.net/Equipment
http://db.archeagedb.net/Attributes

small changes may have been made
Martial Arts Master
http://arche-base.com/builds/view/1084-cloth_spear#1.5.10/8GTKxApv3CGK

amindamok
04-22-2014, 09:56 PM
This is what I am looking at for pvp. http://arche-base.com/builds/edit/1354#8.1.2/80avtjyvTAlK
The basic idea is to have unpredictable movement while continually disabling the target and siphoning their health and mana.
I would love to hear any suggestions.

Mavrikk
04-22-2014, 10:44 PM
What do you all think about this build?

http://arche-base.com/builds/generator#6.3.8/hTpv3kaKzxkv

This is kind of a PVM / solo-esque / ranged archer. Any thoughts?

Zenobea
04-23-2014, 01:59 AM
How about this one?

I went for high burst damage and mobility.

I know there arent many combos but could it work? =D
http://arche-base.com/builds/generator#8.6.1/8mHv7Dh33v

nerdgamer
04-23-2014, 07:10 AM
Here's an updated version, this one has a taunt with 2 combos, that extend it and causes more threat. It also has a aoe pull from the will tree. so with a leap, teleport, and pull for gapping. I removed the extra life buff. I removed the shield stun for the movement/agility buff to increase evasion. So i have blocks/resistances and evasion for defense.

http://arche-base.com/builds/generator#3.8.4/pbjvGAJvlyTK

I plan to tank and both pvp/pve. i dont know what armor Im gonna use cuz i havent played the game. I looked at most of the trees, and I'm not liking alot of em, this one fits my play style.

What key skills did i miss?

Pride
04-24-2014, 03:20 AM
Hermit PvP (http://arche-base.com/builds/generator/)
Two main mechanics to build up for
Bubble can be used and not broken by using the lightening skills
Deathwish stacks can be built at range and then used after a shadow step to get the maximum damage bonus while plunge can combo with the conjury tree to give you some life steal

In addition backflip gives you distance after using perforation in order to land either an instant fireball or mudhands to set crowd control and set up your next chain.

This build is pvp specific I will post a few usefull pve trees later

Gambles
04-24-2014, 02:20 PM
I'm in the alpha, started a character and went ranged caster as I usually never do and thought I would give it a chance. Not really digging it honestly. Level 22 now and looking for a melee DPS build.

Anyone have any ideas? I know many of you played the RU version and what not and seem to know what you're doing haha.

Mello
04-24-2014, 04:48 PM
Looking to be a tank. No idea if this might be viable for that:

http://arche-base.com/builds/generator#3.1.4/t6jvtvBKsG7K

Kiieve
04-24-2014, 06:58 PM
I've been constantly tweaking my build but I'm trying to go for a caster that's good DPS with some buffs and minor heals. Cultivator Build (http://arche-base.com/builds/view/1366-Cultivator)


I'd also like to make a request for a build from anyone who may have some in depth knowledge of how skills work with HUGE amounts of lag. I have a friend who literally has no less than 800 ping at any given time. She wants to do a mix of Sorcery, Auramancy, and Witchcraft I believe they are called in the NA version (on arche-base they are Magic, Conjury, and Will). She feels she'll have to use a protection class rather than one of the other classes to help prevent dying frequently from her insane lag. Does anyone have a build or the ability to make a build that could use the classes she wants and wouldn't be TOO heavily affected by her lag? We're mostly looking to do PVE. I know PVP is probably not a real viable option for her.

Mello
04-24-2014, 07:44 PM
Goofing around on Arche-Base and stumbled across what 'might' be an interesting tank build:

http://arche-base.com/builds/generator#5.3.1/AU7K86zvhyBK

Protection/Combat/Necro

Idea being a tank who can heal himself through 'Life Absorption'. The Necro tree also gives a couple skills that might be useful while tanking (if bosses are affected by -accuracy).

Thoughts?

LunaNahueli
04-24-2014, 07:45 PM
I'm an Inquisitor I believe, Shadowplay-Battlerage-Vitalism. I love it. Only died twice so far.

Yagato
04-26-2014, 03:30 AM
I'm in the alpha, started a character and went ranged caster as I usually never do and thought I would give it a chance. Not really digging it honestly. Level 22 now and looking for a melee DPS build.

Anyone have any ideas? I know many of you played the RU version and what not and seem to know what you're doing haha.

http://arche-base.com/builds/generator#1.8.4/tj6vTPkKCAr

Law
04-26-2014, 10:20 AM
Did anyone make a build like a tanker

Extremely high defense against magic and melee and range
medium to High attack with a lot of stuns
High regeneration power and buffs to increase ur defense

I'm the only one in this thread who went this direction:

The Poet Tank (http://arche-base.com/builds/view/1678-The_Poet#3.9.4/tpBv3ZCKAl6K)


Of course, if it's true that they're changing Passives so you have to have each one in the line to get the next, I'd have to change things up...but it would still work.

I played a very similar tank to this build in another MMO, and it can work very well, especially in PVP. With the 30s CD on Energy Shield/Shield Slam, and the music passives, you have plenty of time to keep your songs up pretty much the whole time. It just takes some dancing and ability-management. In PvE, switch something out for Scream of Taunt.

xReorks
04-27-2014, 09:27 AM
Honestly people shall realize how tank build is awful in archeage,even the most wit and experienced player on a tank would suffer in Archeage.
We as a group played without tank all the times (choice,we built around 2 mage 1 archer 2 heals) while stacking up as a totally ranged party,fighting people up to 5 vs 20+ and guess what? no tank could've harm us,ever.

Just let them down there and wipe off everything else,erase them at last if they're not running away or aren't not gettin blasted from our aoe's.

What matters the most in AA is the burst damage,plain and simple.
After it comes the range,if you're far from the enemies and have the first hit you're most likely going to win,whichever odds,even if you're outnumbered.
Then it comes about gear,buuuut...to make gear you need farm,to farm you need to be effective in pvp and don't loose 'cause you've one man less doing NO damage and chasing people he will never,ever,ever reach.

Tanks might have a function as a backup chars for massive pvp's,if you want to lure things as healers or main enemies damage dealers.
But thats all.

MoSa
04-27-2014, 09:44 AM
Here Are My Theory Crafts

1. Apostle --- http://arche-base.com/builds/generator#5.10.4/HmUvtCrCxgv

2. Knight --- http://arche-base.com/builds/generator#5.10.3/HmUvtCrGpZv (Here is full guide of Knight -- http://forums.archeagegame.com/showthread.php?5149-Knight-Class-Guide-Hardcore-Build-Discussion)

3. Treasure Hunter --- http://arche-base.com/builds/generator#6.8.4/hbBvpBrCxGv

4. Politician --- http://arche-base.com/builds/generator#1.8.4/h2SvTmaKv0GK

Alexu
04-27-2014, 10:07 AM
i've played full support all my life...so here is my build:

http://arche-base.com/builds/generator#10.3.4/tkjv7pjKUsSK

MoSa
04-27-2014, 10:11 AM
i've played full support all my life...so here is my build:

http://arche-base.com/builds/generator#10.3.4/tkjv7pjKUsSK

You dont need all passives of devotion. Open Power of Life, God's Blessing, ressurection if you are Supporter ;)

MoSa
04-27-2014, 10:18 AM
Apostle UPDATED http://arche-base.com/builds/generator#5.10.4/Hm2vHCrCxlK

Alexu
04-27-2014, 10:24 AM
You dont need all passives of devotion. Open Power of Life, God's Blessing, ressurection if you are Supporter ;)

I wanna use Power of Life but i don't know what passive to remove + i'm not sure what "Charging Up" does. And the cd from resurrection is way to high to use that in pvp...i better use Seed of Restoration but once again i don't know what passive skill i can remove since i wanna be tanky.

xReorks
04-27-2014, 10:27 AM
Argh... an healer that doesn't take resurrection ? :<
If somebody dies in your group and there's nobody else with the res you'll be flamed alot.

Alexu
04-27-2014, 10:32 AM
Argh... an healer that doesn't take resurrection ? :<
If somebody dies in your group and there's nobody else with the res you'll be flamed alot.

i always played in small groups like 2,3 and wiped groups...and from my experience i can tell if u lose 1 dps the rest are gonna die to + there is no way to res in pvp +the cd is freaking huge

MoSa
04-27-2014, 10:32 AM
I wanna use Power of Life but i don't know what passive to remove + i'm not sure what "Charging Up" does. And the cd from resurrection is way to high to use that in pvp...i better use Seed of Restoration but once again i don't know what passive skill i can remove since i wanna be tanky.


Delete Urgent Heal, cause you are healer and before you there is whole army to die. and Delete First passive

MoSa
04-27-2014, 10:33 AM
Argh... an healer that doesn't take resurrection ? :<
If somebody dies in your group and there's nobody else with the res you'll be flamed alot.

I am going to be healer without ressurection and it is not problem, cause i will be Apostle ;)

Alexu
04-27-2014, 10:36 AM
Delete Urgent Heal, cause you are healer and before you there is whole army to die. and Delete First passive

thx...i'm gonna use seed of restoration for sure :D

MoSa
04-27-2014, 10:42 AM
thx...i'm gonna use seed of restoration for sure :D

NP, yeah right. All passives are waste of skill points

Mustafonte
04-27-2014, 10:59 AM
my example of builds
http://arche-base.com/profile/mustafonte

rodde
04-27-2014, 03:20 PM
hello, so i tested various builds all the way up to lvl 50 in other versions of the game like the politician, the treasure hunter, the clown and today i want to test a build with i tree i never played with so far: the protection tree!

http://arche-base.com/builds/generat...2/83vvHACvvZUK

here is the build, what do you think? would that be good using cloth armor+shield/wand? magical damage focused build of course.

Law
04-27-2014, 04:16 PM
Honestly people shall realize how tank build is awful in archeage,even the most wit and experienced player on a tank would suffer in Archeage.
We as a group played without tank all the times (choice,we built around 2 mage 1 archer 2 heals) while stacking up as a totally ranged party,fighting people up to 5 vs 20+ and guess what? no tank could've harm us,ever.

Just let them down there and wipe off everything else,erase them at last if they're not running away or aren't not gettin blasted from our aoe's.

What matters the most in AA is the burst damage,plain and simple.
After it comes the range,if you're far from the enemies and have the first hit you're most likely going to win,whichever odds,even if you're outnumbered.
Then it comes about gear,buuuut...to make gear you need farm,to farm you need to be effective in pvp and don't loose 'cause you've one man less doing NO damage and chasing people he will never,ever,ever reach.

Tanks might have a function as a backup chars for massive pvp's,if you want to lure things as healers or main enemies damage dealers.
But thats all.

I've PVP'd in MMOs for 15 years. Every single one of them had issues balancing ranged versus melee, and every single one of them fluctuated what was more powerful at one time and what was more powerful at another time.

They will not just stop balancing PVP when an entire style of play is left in the dust- telling people not to play tank because in early Alpha, you and some friends are able to neutralize them is kind of silly.

rodde
04-27-2014, 04:25 PM
i totally agree, the game is still in its early stages so you cannot say that this or that is useless. also you are saying that you can successfully fight 5 v 20.....either you are lvl 50s bullying some low levels or the guys are totally clueless....

so while what you are saying is actually not false, things are bound to change in the future.

Law
04-27-2014, 05:56 PM
i totally agree, the game is still in its early stages so you cannot say that this or that is useless. also you are saying that you can successfully fight 5 v 20.....either you are lvl 50s bullying some low levels or the guys are totally clueless....

so while what you are saying is actually not false, things are bound to change in the future.

It's more like, him and four of his friends in voice chat walk up to a group of players who aren't paying attention and in a coordinated strike- start picking them off before they know they're in trouble. And since the ten to twenty odd players they are ganking aren't in any kind of organized group, they either run or die.

rodde
04-27-2014, 07:52 PM
or that indeed. anyway, if someone underestimate a tank build, they would be surprised at how much they can be useful:

-heavy CC.
-whole team protection.
-disabling the most bursty enemies: yes! contrary to what Reorks says. just one second or two of control from the tank can win the fight. it's just that people stick to that meatshield damage soaking opinion of the tank, which is pretty much different in this game

Law
04-27-2014, 08:20 PM
or that indeed. anyway, if someone underestimate a tank build, they would be surprised at how much they can be useful:

-heavy CC.
-whole team protection.
-disabling the most bursty enemies: yes! contrary to what Reorks says. just one second or two of control from the tank can win the fight. it's just that people stick to that meatshield damage soaking opinion of the tank, which is pretty much different in this game

How about:

Blink into a group --> Energy Explosion (forcibly pull all enemies into you, disorienting at the best of times for a player) --> Force Field --> Hell Spears --> Crows --> Invincible. 5 total GCD's, all instant cast. Then Energy Shield + Blockade (1GCD), and Reflecting Armory when Invincible wears off to further frustrate, as your Force Field finally wears off.

A tank can take multiple enemies completely out of a battle, and force them to deal with it...and still has a good chance of being alive when the cards have fallen.

It's not perfect by any means, but it's a fun thing to think about, lol. I'm sure those playing Alpha will be quick to tell me why this idea is garbage, but a guy can dream...

rodde
04-28-2014, 05:29 AM
well just think about the tank as a bait. your role is not to deal damage, or to survive until the end. your role is to soak the big skills because they will naturally target you and using as much CC as possible in order to shut down some of the enemy damage dealers. when you use the right build and the right skills, you can be incredibly resilient to damage.

Archeage
04-28-2014, 08:01 AM
OK, I'm way over my head on creating builds. Is it necessary to use 3 skill trees? Can I just max out a single one or only use two if I wanted?

rodde
04-28-2014, 09:04 AM
yes you can only use two, but you will still have to select three

SilverCrest
04-28-2014, 09:13 AM
OK, I'm way over my head on creating builds. Is it necessary to use 3 skill trees? Can I just max out a single one

no its not

you can just use one skill tree and max it out

Archeage
04-28-2014, 10:22 AM
no its not

you can just use one skill tree and max it out

That's good to hear. I just want to do dumb melee damage with some cc, and not worry too much about casting. On that...Is it an imperative to have a healing spell or can I get by with potions and elixirs?

rodde
04-28-2014, 10:29 AM
no not at all, you can even ignore elixirs. dealing more damage, having more resistance, having healing powers, being able to kite... all these ways are viable.

rodde
04-28-2014, 10:30 AM
and you can just use that free skill from the musical instrument to regenerate your health during a combat^^

goldfax
04-28-2014, 11:33 AM
http://arche-base.com/builds/generator

Here is a build that i just was trying to make :cool:

First time trying to make a build/theorycrafting so.......

rodde
04-28-2014, 12:31 PM
soory but you did not post your build^^

kohii
04-28-2014, 12:35 PM
http://arche-base.com/builds/generator#2.4.5/JgTKBGrHk3v

My exorcist build

poeticguardian
04-28-2014, 08:47 PM
This is my current build www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=711111100111000000011100010011100030101110 000010110

This is my second choice www.archeage-impact.de/index.php?site=talentplaner_eng&action=jumpIn&talents=711111100111000000011100010011000011110010 010110001

Any advice on which one is more viable? I want to be a mobile attacker, "Will" is great for the mobility but "Conjury" looks good for enhancing my fighting capabilities.
Also, anyone know which attack is best out of "Instantaneous Impact" and "Triple Blow"?
Thanks for any advice.

SKYeXile
04-28-2014, 09:32 PM
or that indeed. anyway, if someone underestimate a tank build, they would be surprised at how much they can be useful:

-heavy CC.
-whole team protection.
-disabling the most bursty enemies: yes! contrary to what Reorks says. just one second or two of control from the tank can win the fight. it's just that people stick to that meatshield damage soaking opinion of the tank, which is pretty much different in this game

Yea but even then a DPS can peel and at the same time smash somebody's face in.
I think if you want to be a tank, you need to drop the shield, nobody's going to attack you when they see you with your shield and your rolled up newspaper.

DiscipleJR
04-29-2014, 04:07 AM
I'm looking for a Healing spec that can still stand up for it's self if I get jumped on 1v1. I'm fond of the Occult tree at the moment so I'm looking at a build like this Occultism/Vitalism/Auramancy

http://arche-base.com/builds/view/149-Healer_Supremo#10.4.5/HBCKmkrHaCv

Any opinion would be welcome.

Mustafonte
04-29-2014, 06:33 AM
I'm looking for a Healing spec that can still stand up for it's self if I get jumped on 1v1. I'm fond of the Occult tree at the moment so I'm looking at a build like this Occultism/Vitalism/Auramancy

http://arche-base.com/builds/view/149-Healer_Supremo#10.4.5/HBCKmkrHaCv

Any opinion would be welcome.

i do little changes, see this build
http://arche-base.com/builds/view/2002-Healer_off_caster_anti_cc#5.10.4/HPUvtArxmyv

Law
04-29-2014, 07:58 AM
It's not hard for a game to make sure tanks are viable in pvp, it's just up to whether they want to take the time to make it happen or not.

Taunts could easily be re-tooled in pvp to still do something useful.

Jakantha
04-30-2014, 03:53 PM
Having not been in the game, just posting on forums and waiting for beta building a tree is a bit hit and miss at the moment. I'm looking for a more pve based caster, I understand it's gonna have to face pvp, but that isn't my main concern right now. I guess first few weeks will be about gaining resources and levelling crafting gathering etc, but im looking for a pure dps caster build. I am kinda hoping the one I have made has enough combos that im always proccing something despite cooldowns to max this. Please let me know

http://arche-base.com/builds/view/1933-dw#7.5.2/JJJvTra8D