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Oliia
08-15-2014, 04:39 PM
How do I go about making my Nvidia Geforce graphics card my default card from my on board one? because I think that is why I can't log into the game cause it's not using my Nvidia card.

OGC
08-15-2014, 04:57 PM
This would not stop you from logging it, it would just crash you or give you low FPS.

You can go into your Nvidia Control Panel and Manage 3D settings. Have the Program Tab Selected. Select AA.

Under #2 Select your correct GPU to be used.

Oliia
08-15-2014, 05:14 PM
But that is what is happening to me I am CTD at the loading screen since the beta first cam out yesterday.

Oliia
08-15-2014, 05:18 PM
BackupNameAttachment=" Build(35870) Date(15 August 2014) Time(16 53 35)" -- used by backup system

Log Started at #c
Running 32 bit version
Executable: C:\Program Files (x86)\Glyph\Games\ArcheAge\Beta\bin32\ARCHEAGE.EXE
FileVersion: 0.5.1.35870
ProductVersion: 0.5.1.35870
Using Microsoft (tm) C++ Standard Library implementation

Revision: 201551

<16:53:44> --- CPU detection ---
<16:53:44> CPU: Intel Intel(R) Core(TM) i7-2820QM CPU @ 2.30GHz
<16:53:44> Family: 6, Model: 10, Stepping: 7
<16:53:44> FPU: On-Chip
<16:53:44> CPU Speed (estimated): 2292.584743 MHz
<16:53:44> MMX: not present
<16:53:44> SSE: present
<16:53:44> 3DNow!: not present
<16:53:44> Serial number not present or disabled
<16:53:44> Number of logical processors: 8
<16:53:44> Number of available logical processors: 8
<16:53:44> Invariant Time Stamp Counter : yes
<16:53:44> ---------------------

<16:53:44> Device Info
<16:53:44> Device Info - 1
<16:53:44> Device Info - 2
<16:53:44> Device Info - 3
<16:53:44> Device Info - 4
<16:53:44> Device Info - 5
<16:53:44> Device Info - 6
<16:53:44> Device Info - 7
<16:53:44> Video Memory Info
<16:53:44> Video Memory - 1
<16:53:44> Video Memory - 2
<16:53:44> Video Memory - 3
<16:53:44> Video Memory - 4
<16:53:44> Video Memory - 5
<16:53:44> Video Memory - 6
<16:53:44> Video Memory - 7
<16:53:44> Video Memory - 8
<16:53:45> [Warning] config/gpu/intel.txt line 88 contains a multiple defined GPU rating!
<16:53:45> InitThreadAffinities
<16:53:45> UpdateMainThreadAffinity
<16:53:45> Windows 7 64 bit (build 6.1.7600)
<16:53:45> System language: English
<16:53:45> Windows Directory: "C:\Windows"
<16:53:45> Prerequisites...
<16:53:45> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<16:53:45> Local time is 16:53:45 08/15/14, system running for 30 minutes
<16:53:45> 6092MB physical memory installed, 3864MB available, 4095MB virtual memory installed, 36 percent of memory in use
<16:53:45> PageFile usage:
<16:53:45> Current display mode is 1920x1080x32
<16:53:45> IBM enhanced (101/102-key) keyboard and 3+ button mouse installed
<16:53:45> ----- GPU Detection -----------------
<16:53:45> Device Info
<16:53:45> Device Info - 1
<16:53:45> Device Info - 2
<16:53:45> Device Info - 3
<16:53:45> Device Info - 4
<16:53:45> Device Info - 5
<16:53:45> Device Info - 6
<16:53:45> Device Info - 7
<16:53:45> Video Memory Info
<16:53:45> Video Memory - 1
<16:53:45> Video Memory - 2
<16:53:45> Video Memory - 3
<16:53:45> Video Memory - 4
<16:53:45> Video Memory - 5
<16:53:45> Video Memory - 6
<16:53:45> Video Memory - 7
<16:53:45> Video Memory - 8
<16:53:45> Intel(R) HD Graphics 3000 (vendor = 0x8086, device = 0x0126, subSys = 0x04ba1028)
<16:53:45> -- Video memory: 64 MB
<16:53:45> -- Minimum SM 2.0 support: yes
<16:53:45> -- DX11 supported: yes
<16:53:45> --------------------------------------------------------------------------------
<16:53:45> Stream Engine Initialization
<16:53:45> Splash: Initializing Stream Engine...
<16:53:45> Enable Resolutions : 15
<16:53:45> Screen Resolution - 1600x900
<16:53:45> Screen Resolution - 1 (1600x900)
<16:53:45> Screen Resolution - Test OK (1600x900)
<16:53:45> Network initialization
<16:53:45> Splash: Initializing Network System...
<16:53:45> Socket I/O by iocp
<16:53:45> Physics initialization
<16:53:45> Splash: Initializing Physics...
<16:53:45> MovieSystem initialization
<16:53:45> Splash: Initializing Movie System...
<16:53:45> Renderer initialization - Start
<16:53:45> Splash: Initializing Renderer...
<16:53:45> Renderer initialization - Open
<16:53:45> Device Info
<16:53:45> Device Info - 1
<16:53:45> Device Info - 2
<16:53:45> Device Info - 3
<16:53:45> Device Info - 4
<16:53:45> Device Info - 5
<16:53:45> Device Info - 6
<16:53:45> Device Info - 7
<16:53:45> Video Memory Info
<16:53:45> Video Memory - 1
<16:53:45> Video Memory - 2
<16:53:45> Video Memory - 3
<16:53:45> Video Memory - 4
<16:53:45> Video Memory - 5
<16:53:45> Video Memory - 6
<16:53:45> Video Memory - 7
<16:53:45> Video Memory - 8
<16:53:45> Renderer initialization - DLL Load(CryRenderD3D9.dll)
<16:53:45> Renderer initialization - DLL Done
<16:53:45> Renderer initialization - DLL Init
<16:53:45> Renderer initialization - Instance
<16:53:45> D3D Adapter: Driver name: dlumd32.dll
<16:53:45> D3D Adapter: Driver description: Intel(R) HD Graphics 3000
<16:53:45> D3D Adapter: Driver version: 8.05.06.30904
<16:53:45> D3D Adapter: Driver GUID: D7B78E66-4266-11CF-200BBC24A3C2C535
<16:53:45> D3D Adapter: VendorId = 0x8086
<16:53:45> D3D Adapter: DeviceId = 0x0126
<16:53:45> D3D Adapter: SubSysId = 0x04BA1028
<16:53:45> D3D Adapter: Revision = 9
<16:53:45> Shader manager initialization
<16:53:48> CResFile allocations incurred by user cache preload: (0.00k)
<16:53:48> Renderer initialization - Done
<16:53:48> Console initialization
<16:53:48> Time initialization
<16:53:48> Input initialization
<16:53:48> Splash: Initializing Input System...
<16:53:48> Initializing Keyboard
<16:53:48> Sound initialization
<16:53:48> Splash: Initializing Sound System...
<16:53:48> Sound - Initializing AudioDevice now!
<16:53:48> <Sound> Initialize FMOD with dynamic memory callbacks
<16:53:48> <Sound> Starting to initialize Windows Audio Session API output!
<16:53:48> <Sound> Drivers found: 3
<16:53:48> <Sound> Available drivers:
1. Speakers / Headphones (IDT High Definition Audio CODEC)
2. Digital Audio (S/PDIF) (IDT High Definition Audio CODEC)
3. Communications Headphones (IDT High Definition Audio CODEC)
<16:53:48> <Sound> FmodEx-AudioDevice: Now running on driver: Speakers / Headphones (IDT High Definition Audio CODEC)
<16:53:48> <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<16:53:48> <Sound> Initializing FMOD-EX now!
<16:53:48> <Sound> Available record drivers: 0 Microphone (IDT High Definition Audio CODEC) !
<16:53:48> <Sound> Available record drivers: 1 Rec. Playback (IDT High Definition Audio CODEC) !
<16:53:48> <Sound> Record config is set to autodetect using record driver 0
<16:53:48> <Sound> Using FMOD version: 00044414 and internal 00044414!
<16:53:48> <Sound> Initialized FMOD-EX
<16:53:48> Sound - Initializing SoundSystem now!
<16:53:49> Font initialization
<16:53:49> Splash: Initializing Fonts...
<16:53:49> [Warning] Cannot load texture textures/defaults/replacemecm.tif, file missing [File=textures/defaults/replacemecm.dds]
<16:53:52> [Warning] Cannot load texture game/objects/characters/ferre/male/face/fe_m_face_blup01_fur_df.dds, Image file format is invalid [File=game/objects/characters/ferre/male/face/fe_m_face_blup01_fur_df.dds]
<16:53:52> AI initialization
<16:53:52> Initializing Animation System
<16:53:52> Splash: Initializing Animation System...
<16:53:52> Initializing 3D Engine
<16:53:52> Splash: Initializing 3D Engine...
<16:53:57> CHR PreCaching 0 Done
<16:53:57> MorphTarget PreCaching 0 Done
<16:53:57> Init Face Makers
<16:53:57> [Warning] XML Error: not well-formed (invalid token) at line 1 in file objects\characters\nuian\male\face\nu_m_targets.xm l
<16:53:57> FaceMaker - Failed to load objects\characters\nuian\male\face\nu_m_targets.xm l
<16:53:57> FaceMaker - Failed to load objects\characters\nuian\female\face\nu_f_targets. xml
<16:53:57> FaceMaker - Failed to load objects\characters\elf\male\face\el_m_targets.xml
<16:53:58> FaceMaker - Failed to load objects\characters\elf\female\face\el_f_targets.xm l
<16:53:58> FaceMaker - Failed to load objects\characters\hariharan\male\face\ha_m_target s.xml
<16:53:58> FaceMaker - Failed to load objects\characters\hariharan\female\face\ha_f_targ ets.xml
<16:53:58> FaceMaker - Failed to load objects\characters\ferre\male\face\fe_m_targets.xm l
<16:53:58> FaceMaker - Failed to load objects\characters\ferre\female\face\fe_f_targets. xml
<16:53:58> FaceMaker - Failed to load objects\characters\dwarf\male\face\dw_m_targets.xm l
<16:53:58> FaceMaker - Failed to load objects\characters\dwarf\female\face\dw_f_targets. xml
<16:53:58> FaceMaker - Failed to load objects\characters\warborn\male\face\wa_m_targets. xml
<16:53:58> FaceMaker - Failed to load objects\characters\warborn\female\face\wa_f_target s.xml
<16:53:58> Init Face Makers - Done!
<16:53:58> [Warning] Failed to load studio time of day (game/studio_tod.xml)
<16:53:58> Script System Initialization
<16:53:58> Splash: Initializing Script System...
<16:53:58> [Warning] =?:276: [Lua Error] ?:276: attempt to index global 'Script' (a nil value)
<16:53:58> [Warning] <null>:0: [Lua Error] Failed to execute file @game/scriptsbin/common.alb
<16:53:58> Entity system initialization
<16:53:58> Splash: Initializing Entity System...
<16:53:58> Splash: Initializing AI System...
<16:53:58> Initializing AI System
<16:53:58> Initializing Budgeting System
<16:53:58> Initializing Seamless System
<16:54:00> Splash: Loading Game Data...
<16:54:03> [Warning] too many ranges: items descs 21374(21374) threshold 100 ranges 18
<16:54:09> loaded DDCMS (679479 descs, 332455 links (11 page 10.31MB size) string) from game\db\compact.sqlite3 in 8788 ms
<16:54:09> Splash: Initializing Game System...
<16:54:09> [Warning] illegal character in file
<16:54:09> [Warning] [Lua Error] no localized ui text for 22 option_item_my_name
<16:54:09> Main Hub Not Found (musiclogic.xml)
<16:54:09> [Warning] [MFX] Effect 'collisions:grenade' already present. Overriding.
<16:54:09> [Warning] MFX WARNING: Material not found: mat_ice_breakable
<16:54:09> [Warning] CGF Loading Failed: Bad CGF file version: game/objects/box_nodraw.cgf [File=game/objects/box_nodraw.cgf]
<16:54:09> [Error] CObjManager::LoadStatObj: Default object not found
<16:54:09> [Warning] <RegisterExplosionShape> Object file objects/Env/05_nature/08_cry_source/trees/explosion_shape/tree_broken_shape.cgf not found
<16:54:09>
<16:54:09> sys_spec = Custom (assuming 4)
<16:54:09> option_animation = 1 expected:4
<16:54:09> option_anti_aliasing = 0 expected:3
<16:54:09> option_character_lod = 1 expected:4
<16:54:09> option_effect = 1 expected:4
<16:54:09> option_shader_quality = 1 expected:4
<16:54:09> option_shadow_dist = 1 expected:4
<16:54:09> option_shadow_view_dist_ratio = 1 expected:4
<16:54:09> option_shadow_view_dist_ratio_character = 1 expected:4
<16:54:09> option_terrain_detail = 1 expected:4
<16:54:09> option_terrain_lod = 1 expected:4
<16:54:09> option_texture_bg = 1 expected:4
<16:54:09> r_TexturesStreamPoolSize = 100 expected:128
<16:54:09> option_texture_character = 1 expected:4
<16:54:09> option_use_cloud = 0 expected:1
<16:54:09> option_use_dof = 0 expected:1
<16:54:09> option_use_hdr = 0 expected:1
<16:54:09> option_use_water_reflection = 0 expected:1
<16:54:09> option_view_dist_ratio = 1 expected:4
<16:54:09> option_view_dist_ratio_vegetation = 1 expected:4
<16:54:09> option_view_distance = 1 expected:4
<16:54:09> option_volumetric_effect = 1 expected:4
<16:54:09> option_water = 1 expected:4
<16:54:09>
<16:54:09> Splash: Preparing Screen...
<16:54:10> [Warning] [Lua Error] can't find target. cur uibounds is button 0X170 reviewMovieButton
<16:54:10> [Warning] can't find login_camera
<16:54:10> Level System - Loading Start
<16:54:10> precaching world entities ..
<16:54:10> precaching world entities .. done! total (0) objects
<16:54:10> Vegetation Manager : Loading World(login2)
<16:54:11> [Warning] failed to parse material xml(game/objects/env/01_nuia/04_gw/gw2_grass_ef_a06.mtl) : XML Error: not well-formed (invalid token) at line 1 in file game/objects/env/01_nuia/04_gw/gw2_grass_ef_a06.mtl
<16:54:11> Vegetation Manager : Loading World - Done (total 36 vegetations)
<16:54:12> total 20 terrain world surfaces loaded
<16:54:12> Loading Particle Library: collisions
<16:54:12> Loading Particle Library: water
<16:54:12> Loading Particle Library: misc
<16:54:12> Loading Particle Library: ability_skill_table
<16:54:12> Loading Particle Library: ability_skill_table_k
<16:54:13> Loading Particle Library: abillity_skill_table_m
<16:54:13> Loading Particle Library: machinima
<16:54:13> Loading Particle Library: x2_effects
<16:54:14> Loading Particle Library: x2_effects_k
<16:54:14> Precached total 2 materials
<16:54:14> seamless loading cell terrain(W0, 1), (L0, 0)
<16:54:14> seamless loading cell object(W0, 1), (L0, 0)
<16:54:18> [net 20:53:45.634] dns ip:10.0.0.2
<16:54:18> [Error] CryAnimation: character-definition creation failed: game/objects/characters/elf/male/nude/el_m_base.cdf
<16:54:18> [Error] CryAnimation: character-definition not found: game/objects/characters/elf/male/nude/el_m_base.cdf
<16:54:18> [Warning] XML Error: not well-formed (invalid token) at line 1 in file game/objects/characters/ferre/male/nude/fe_m_base.cdf
<16:54:18> [Warning] Particle effect not found: 'abillity_skill_table_m.login_stage_effect.elf_fog _01', from ParticleEffect ParticleEffect_24
<16:54:19> [Warning] Warning: CShaderMan::mfForName: NULL name
<16:54:19> Load Zone Finished
<16:54:19> Level System - Loading Complete
<16:54:20> [Warning] Cannot load texture textures/defaults/16_12.dds, file missing [File=textures/defaults/16_12.dds]
<16:54:21> -----------------------------------------------------
<16:54:21> * LOADING: 'loginbg4' loading time: 10.55 seconds
<16:54:21> -----------------------------------------------------
<16:54:21> Screen Resolution - 1 (1600x900)
<16:54:21> Screen Resolution - Test OK (1600x900)
<16:54:21> Change resolution: 1600x900x32 (Fullscreen)
<16:54:21> resetting terrain texture cache
<16:54:22> resetting terrain texture cache
<16:54:22> Final resolution: 1600x900x32 (Fullscreen)
<16:54:22> [Warning] WARNING: couldn't find technique 'DebugPass' in the sequence for technique 'General' (ignored)
<16:54:22> [Warning] failed to stream parse material xml(game/objects/env/01_nuia/04_gw/gw_elfremain_f.mtl) : XML Error: not well-formed (invalid token) at line 1
<16:54:22> [Warning] CAreaGrid::BeginAreas() called before being initialized.
<16:54:23> [Warning] Failed to Load Character file [File=game/objects/characters/animals/butterfly/butterfly_b.chr]
<16:54:27> --- EndCiPage. prev(0), curr(1), next(0), newNext(2)
<16:54:27> Auth: client connected to server
<16:54:27> [net 20:54:27.390] socket ip:10.0.0.2
<16:54:27> mac address : 5c-26-0a-60-4b-61
<16:54:28> [Warning] [Lua Error] no localized ui text for 22 option_item_my_name
<16:54:33> [net 20:54:33.250] connection requested to: 208.94.25.48:1239
<16:54:33> Auth: client disconnected (reason=0)
<16:54:33> [NetConnection] connect completed (succeeded:true)
<16:54:33> [Warning] XML Error: not well-formed (invalid token) at line 1 in file create_nuian.lyr
<16:54:37> [Warning] non cached CDF(game/objects/characters/nuian/male/nude/nu_m.cdf)
<16:54:37> [Error] CryAnimation: character-definition creation failed: game/objects/characters/nuian/male/nude/nu_m.cdf
<16:54:56> [Warning] chr material is not precached : game/objects/env/03_origin_continent/001_ocom/ocom_submarine.mtl (chr: game/objects/env/03_origin_continent/001_ocom/ocom_submarine_a.chr)
<16:54:56> [Warning] chr physical geom is not precached. (game/objects/env/03_origin_continent/001_ocom/ocom_submarine_a.chr)
<16:54:56> [Warning] non cached dbh : animations/env/03_origin_continent/001_ocom/ocom_submarine_a/ocom_submarine_a.dbh
<16:55:02> [Warning] [net 20:55:02.766] [time] remote time estimation restarted; estimate accumulator age was 1936.656128
<16:55:02> stream: connected to world server
<16:55:02> pay method: person
<16:55:02> pay location: person
<16:55:02> pay start: 1900-1-1 00:00:00
<16:55:02> pay end: 2014-09-14 16:54:26
<16:55:02> premium point: 0
<16:55:02> premium grade: premium_0
<16:55:02> real pay time: 4495374647
<16:55:02> stream: authorized by world server
<16:55:03> pay method: person
<16:55:03> pay location: person
<16:55:03> pay start: 1900-1-1 00:00:00
<16:55:03> pay end: 2014-11-12 12:48:00
<16:55:03> premium point: 0
<16:55:03> premium grade: premium_0
<16:55:03> real pay time: -1
<16:55:03> [Error] CryAnimation: character-definition not found: game/objects/characters/ferre/female/nude/fe_f.cdf
<16:55:03> [Warning] Pathfinding in animation graph failed (MusicGraph, player_full_body) - no path from 'Lion Start' to 'Lion_DriverIdle'
<16:55:03> [Warning] non-stream cgf loading : objects/default.cgf
<16:55:03> [Warning] CGF Loading Failed: Bad CGF file version: game/objects/default.cgf [File=game/objects/default.cgf]
<16:55:05> [Warning] [Lua Error] no localized ui text for 22 option_item_my_name
<16:57:42> [Error] can't load client driven connect info.. Oliia
<16:57:45> [Warning] [Lua Error] no localized ui text for 22 option_item_my_name
<16:57:45> failed to load character option file
<16:57:45> seamless unloading cell object(W0, 0), (L0, 0)
<16:57:45> unload cell object count : 1208
<16:57:45> seamless unloading cell terrain(W0, 0), (L0, 0)
<16:57:45> Level System - Loading Start
<16:57:49> [Warning] failed to load zone time of day from game/worlds/main_world/zone/225//time_of_day.xml
<16:57:49> precaching world entities ..
<16:57:49> precaching world entities .. done! total (1300) objects
<16:57:49> Vegetation Manager : Loading World(main_world)
<16:57:50> [Warning] XML Error: not well-formed (invalid token) at line 1 in file game/objects/env/01_nuia/11_long/water_weed_b_longsand_02.mtl
<16:57:50> [Warning] failed to parse material xml(game/objects/env/01_nuia/11_long/water_weed_b_longsand_02.mtl) : XML Error: not well-formed (invalid token) at line 1 in file game/objects/env/01_nuia/11_long/water_weed_b_longsand_02.mtl
<16:58:02> Vegetation Manager : Loading World - Done (total 2772 vegetations)
<16:58:02> [Error] CTerrain::LoadWorldSurfaces: Error loading material: materials/Terrain/gweonidforest/w_forest_road_a1
<16:58:02> [Warning] Cannot load texture textures/aa_terrain/canyon/tr_canyon_rock3d_405a_ddn.dds, file missing [File=textures/aa_terrain/canyon/tr_canyon_rock3d_405a_ddn.dds]
<16:58:02> [Warning] Error: CShaderMan::mfCreateShaderResources: Couldn't find detail texture
'game/textures/aa_terrain/canyon/tr_canyon_rock_616a_ddn.tga' in path '' [File=game/textures/aa_terrain/canyon/tr_canyon_rock_616a_ddn.tga]
<16:58:02> total 1012 terrain world surfaces loaded
<16:58:02> Precached total 4 materials
<16:58:02> seamless loading cell terrain(W23, 10), (L4, 4)
<16:58:03> seamless loading cell terrain(W23, 9), (L4, 3)
<16:58:03> seamless loading cell terrain(W22, 10), (L3, 4)
<16:58:03> seamless loading cell terrain(W22, 9), (L3, 3)
<16:58:03> seamless loading cell terrain(W24, 10), (L5, 4)
<16:58:03> seamless loading cell terrain(W23, 11), (L4, 5)
<16:58:03> seamless loading cell terrain(W24, 9), (L5, 3)
<16:58:03> seamless loading cell terrain(W22, 11), (L3, 5)
<16:58:03> seamless loading cell terrain(W24, 11), (L5, 5)
<16:58:04> seamless loading cell terrain(W23, 8), (L4, 2)
<16:58:04> seamless loading cell terrain(W21, 10), (L2, 4)
<16:58:04> seamless loading cell terrain(W22, 8), (L3, 2)
<16:58:04> seamless loading cell terrain(W21, 9), (L2, 3)
<16:58:04> seamless loading cell terrain(W24, 8), (L5, 2)
<16:58:04> seamless loading cell terrain(W25, 10), (L6, 4)
<16:58:05> seamless loading cell terrain(W21, 11), (L2, 5)
<16:58:05> seamless loading cell terrain(W23, 12), (L4, 6)
<16:58:05> seamless loading cell terrain(W25, 9), (L6, 3)
<16:58:05> seamless loading cell terrain(W22, 12), (L3, 6)
<16:58:05> seamless loading cell terrain(W25, 11), (L6, 5)
<16:58:05> seamless loading cell terrain(W21, 8), (L2, 2)
<16:58:05> seamless loading cell terrain(W24, 12), (L5, 6)
<16:58:05> seamless loading cell terrain(W23, 7), (L4, 1)
<16:58:05> seamless loading cell terrain(W25, 8), (L6, 2)
<16:58:05> seamless loading cell terrain(W20, 10), (L1, 4)
<16:58:06> seamless loading cell object(W23, 10), (L4, 4)
<16:58:07> [Warning] CGF Loading Failed: Bad CGF file version: game/objects/env/01_nuia/001_ndeco/ndeco_common_tableset04.cgf [File=game/objects/env/01_nuia/001_ndeco/ndeco_common_tableset04.cgf]
<16:58:09> [Warning] [CGF Error] game/objects/env/02_harihara/001_hdeco/quest/hdeco_qust_cocoon01.cgf [:] non-uniform scale(0.87, 0.87, 1.00) at node(hdeco_qust_cocoon01_proxy)
<16:58:12> Loading Particle Library: X2_EFFECTS_P
<16:58:12> seamless loading cell object(W23, 9), (L4, 3)
<16:58:12> [Warning] Warning: CShaderMan::mfForName: NULL name
<16:58:13> [Warning] [CGF Error] game/objects/env/02_harihara/001_hcom/hcom_cart_b.cgf [:] LOD1 of geometry hcom_cart_b contains too many polygons comparing to the LOD0 [770 against 1114] :
<16:58:15> [Warning] Cannot load texture game/objects/env/01_nuia/001_ndeco/ndeco_quest_bottle_ddn.dds, Image file format is invalid [File=game/objects/env/01_nuia/001_ndeco/ndeco_quest_bottle_ddn.dds]
<16:58:18> [Warning] failed to load cga tcb from file game/objects/env/01_nuia/001_ndeco/quest/ndeco_quest_case03_open.anm


This is my lasted log as you will see it is using my on board graphics card and I already went into the Nvidia control panel and did that ty for replying tho.