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View Full Version : Best Abolisher Allrounder PvP Build?



Carlosmooth
08-17-2014, 04:38 PM
I've been playing the beta for quite a while now and I'm not quite level 50. Currently my end goal is a well rounded pvp Abolisher. This is the build I am striving towards:
http://archeagedatabase.net/us/calc/48737

I want to use this build in anywhere from 1v1s to large scale pvp as a durable melee dps initiator. I was wondering if anyone had any advice as to how to improve this build. Thanks!

Stronghammer
08-17-2014, 04:50 PM
Would offer a tad more damage, and give you some more survivability, sunder earth and whirlwind slash are interchangable consderding the combo potential of WW slash

http://archeagedatabase.net/us/calc/48784

Carlosmooth
08-17-2014, 05:00 PM
I like your point about the ww slash and sunder earth. But is swapping out precision strike for the aurmancy passive worth it?

Calibix
08-17-2014, 07:43 PM
Your passives are a bit off in my opinion. Deflect and Retaliate and Supplemental Block are must haves. The CD reduction passives aren't all that impressive imo. Nice, but there are better options.

I'm building towards something like this... http://archeagedatabase.net/us/calc/48910

Something like this with 5 more points... http://archeagedatabase.net/us/calc/48918

Tesseractual
08-17-2014, 07:49 PM
Is sword and board considered dual weilding?

Calibix
08-17-2014, 07:53 PM
Is sword and board considered dual weilding?

No it is not. The 2nd battlerage passive gives 8% crit regardless of whether your dual wielding or not. You can't parry ranged attacks unless your DW'ing with that passive, but since your using a shield you can block ranged attacks anyways.

Stronghammer
08-17-2014, 09:23 PM
I like your point about the ww slash and sunder earth. But is swapping out precision strike for the aurmancy passive worth it?

IMO, yes, if you think about it, its 7% health back from ALL damage. Essentially, its a 7% damage decrease from any source, and its persistent.

Stronghammer
08-17-2014, 09:25 PM
Also Trip slash can cause a reset on charge, and it comes up reasonably often. And it can trigger multiple times for potential endless snare -> trip cc.

james1202
08-19-2014, 03:27 PM
http://archeagedatabase.net/us/calc/51755

Take all the cc reduction and combo skills from auramancy with the survivability and some skills from defense and core attacks from battlerage.

Sunder earth > whirlwind slash > Olli's hammer is a decent combo for damage after shield bash combo, gives time to cast sunder in the right circumstances. With this you have a break out or immunity to pretty much every cc and each one only makes you stronger. Contemplating the +700 Def skill but just can't fit it in :(

What do people think? Ideas?

rhyein
08-19-2014, 03:40 PM
You're literally not taking the best passives in battlerage in exchange for really bad abilities like toughen, supplemental block, etc. All those points in defense are not worth it for bear's vigor. You won't be tanky enough to justify the absolutely terrible damage you'll do. You're also going to be kited into oblivion.

james1202
08-20-2014, 05:38 AM
Well I run partial this at the moment and don't get kited, I'll be running my original when I'm 50 but for arguments sake

http://archeagedatabase.net/us/calc/52512

That should remove any "kiting" problems. You say the terrible damage to survivability but 50% block and 2k more hp isn't survivability enough? And obviously all the cc breaks and immunity. What battlerage skills are better? What am I missing here?

ReasonDesu
08-20-2014, 05:52 AM
Seems like everyone is running slightly different builds. I haven't had time to check this out but have been theory crafting a character to play at launch and right now I think it will be this. It would greatly benefit from the 5 extra points at 55 though.

http://archeagedatabase.net/us/calc/52555

Pang
08-20-2014, 07:32 AM
http://archeagedatabase.net/us/calc/52641 Thats what I'll be using. Ollos hammer is pretty useless in PvP with so much movement you're lucky if it hits anything as its slow and lands on an area the target was, its not a direct spell. Revitalizing cheer is also negligible, the health you get back isn't worth the point that could be used elsewhere for more value.

other variation i might try is http://archeagedatabase.net/us/calc/52653 Thwart and the inspire passive offers a nice DPS boost with the attack speed buff you get. With 3 stacks of inspire the difference is very noticeable.

Carlosmooth
08-20-2014, 08:05 AM
Thanks to the contributions and explanations from people here in this thread and other threads, I would like to offer you this build for criticism:
http://archeagedatabase.net/us/calc/52633

Here are some skills people left out of their presented builds that I think are worth taking a look at and why:

Tiger Strike is absolutely necessary. It is an excellent gap closer and initiation skill. You will just be kited without it.
Reckless Charge passive is one I saw appear in some builds and left out in others. It is super important to keep yourself from being kited. That's all there is to say about it.
Puncture is another important one since it will really help your damage output. Otherwise you hit like a wet towel at best. Painful but not lethal.
Imprison is my all time favorite skill in the game. I think it is hilarious and a good way to lock down casters, darkrunners and primevals to an extent. Also, little known fact, you can imprison GUARDS. Yeah that's right. GUARDS. Only the melee guards but they are the most common so it will still be effective. When you imprison the guards they are trapped for 15 seconds and can not damage anyone outside. You can use this skill to kill the wimps who hide near guards. Great skill, great fun.
Supplemental Block passive is a good one too. It makes Redoubt an actually worthwhile skill to pick up. 40%+ block rate after a single block is pretty darn good.
Bear's Vigor passive, when picked up with Refreshment, gives you a total of up to 1.3k HP increase. Making it extremely worthwhile.
Teleportation is probably the biggest skill I've seen people leave out of their Abolisher builds. Absolutely necessary. Primevals aren't going to always be within 20m of you. You will need to blink forward THEN use another gap closer. Any good Primeval will know your weakness to kiting and will only be able to bank on being able to stay out of the 20m range. A good blink into Charge will always catch them off guard and guarantee the hit.
Absorb Damage passive seems good, not sure if worth giving up other things for it. I would need to be convinced that another skill is better before I trade it for something else. 7% damage absorption sounds really good to me.

I would really like to hear people's opinions on this build too now. Any criticism is welcome! Only if you provide adequate explaination!

EDIT: Due to a giltch in the Skill Calculator, I was able to have the two Battlerage passives when I shouldn't have. Fixed build is here, now minus the Absorb Damage:

http://archeagedatabase.net/us/calc/52691

Carlosmooth
08-20-2014, 08:09 AM
http://archeagedatabase.net/us/calc/52641 Thats what I'll be using. Ollos hammer is pretty useless in PvP with so much movement you're lucky if it hits anything as its slow and lands on an area the target was, its not a direct spell. Revitalizing cheer is also negligible, the health you get back isn't worth the point that could be used elsewhere for more value.

other variation i might try is http://archeagedatabase.net/us/calc/52653 Thwart and the inspire passive offers a nice DPS boost with the attack speed buff you get. With 3 stacks of inspire the difference is very noticeable.

I don't think that leaving out Shrug It Off in your second build is a very good idea. DPS won't matter when you are stunned.

EDIT: Also your point about Ollo's Hammer is very true. But can easily be solved by simply changing the order of skills in your rotation.

Carlosmooth
08-20-2014, 08:25 AM
Well I run partial this at the moment and don't get kited, I'll be running my original when I'm 50 but for arguments sake

http://archeagedatabase.net/us/calc/52512

That should remove any "kiting" problems. You say the terrible damage to survivability but 50% block and 2k more hp isn't survivability enough? And obviously all the cc breaks and immunity. What battlerage skills are better? What am I missing here?

Well, the issue was that without Tiger Strike and Reckless Charge you would be more kiteable. This however can be covered by taking Teleportation. See the new build I offered for some better explanations.

Pang
08-20-2014, 08:30 AM
I don't think that leaving out Shrug It Off in your second build is a very good idea. DPS won't matter when you are stunned.

EDIT: Also your point about Ollo's Hammer is very true. But can easily be solved by simply changing the order of skills in your rotation.

Personal preference of course, but i just don't see Ollos hammer worth the point when you have to time it just right when that point could be spent on a more sure fire ability. With lvl 55 trees and only lvl 50 points you can't really be wasting points on stuff that don't really work very well. Once we get lvl 55 and the 5 more skill points then you might be able to take stuff like ollo's hammer.

Carlosmooth
08-20-2014, 08:38 AM
Personal preference of course, but i just don't see Ollos hammer worth the point when you have to time it just right when that point could be spent on a more sure fire ability. With lvl 55 trees and only lvl 50 points you can't really be wasting points on stuff that don't really work very well. Once we get lvl 55 and the 5 more skill points then you might be able to take stuff like ollo's hammer.

This is very true. It is a lot of personal preference. I like having my rotation like this:

Teleport*
Lasso*
Charge
Triple Slash
Precision Strike*
Shield Bash
Bull Rush
Sunder Earth
Whirlwind Strike
Ollo's Hammer
(*=OPTIONAL AND CIRCUMSTANTIAL)

Again it is all personal preference but I feel this rotation does a pretty big chunk of damage and has the person CC'd the whole way through.

rhyein
08-20-2014, 01:14 PM
Well I run partial this at the moment and don't get kited, I'll be running my original when I'm 50 but for arguments sake

http://archeagedatabase.net/us/calc/52512

That should remove any "kiting" problems. You say the terrible damage to survivability but 50% block and 2k more hp isn't survivability enough? And obviously all the cc breaks and immunity. What battlerage skills are better? What am I missing here?

Battle focus, deflect and retaliate, and weapon mastery are some of the best abilities in the battlerage tree. You don't have them but you've put a point into dual wield proficiency which does nothing because you'll be using a shield, not a second weapon. You can keep redoubt and the extra block that comes with it without having to put all those points into defense just to grab bear's vigor. Ollo's Hammer and toughen are not great at all for abolishers and if you remove those, bear's vigor, and dual wield proficiency, you can have the extra points to grab all 3 battlerage skills you're missing and also conversion shield in Auramancy.

Calibix
08-20-2014, 02:59 PM
Battle focus, deflect and retaliate, and weapon mastery are some of the best abilities in the battlerage tree. You don't have them but you've put a point into dual wield proficiency which does nothing because you'll be using a shield, not a second weapon. You can keep redoubt and the extra block that comes with it without having to put all those points into defense just to grab bear's vigor. Ollo's Hammer and toughen are not great at all for abolishers and if you remove those, bear's vigor, and dual wield proficiency, you can have the extra points to grab all 3 battlerage skills you're missing and also conversion shield in Auramancy.

Dual Wield Proficiency gives the 8% crit regardless of whether your dual wielding or not.

This is what I'm using currently. http://archeagedatabase.net/us/calc/53207

ReasonDesu
08-20-2014, 03:05 PM
Dual Wield Proficiency gives the 8% crit regardless of whether your dual wielding or not.

This is what I'm using currently. http://archeagedatabase.net/us/calc/53207Are you using comets boon as an extra gap closer? The speed effect works on the user too I guess.

Calibix
08-20-2014, 03:10 PM
Are you using comets boon as an extra gap closer? The speed effect works on the user too I guess.

Yeah. You go really fast as long as you stay on the 31m line it puts down. Short cooldown, lets me keep up with archers. Works just as well as an escape.

ReasonDesu
08-20-2014, 03:30 PM
I really like it man and am using your build to edit my Abolisher build. So hard with all the level 55 skills and only 50 levels of points. How long does the speed burst last though? You might be better dropping the point in comets boon and putting it into Reckless Charge in Battlerage. You would get a speed boost triggered off 2 skills with a similar CD to comets boon and it gives some resistance to slows and stuff too.

I really hope I get a CBE4 invite so I can come and test this build this time around.

Calibix
08-20-2014, 04:28 PM
I really like it man and am using your build to edit my Abolisher build. So hard with all the level 55 skills and only 50 levels of points. How long does the speed burst last though? You might be better dropping the point in comets boon and putting it into Reckless Charge in Battlerage. You would get a speed boost triggered off 2 skills with a similar CD to comets boon and it gives some resistance to slows and stuff too.

I really hope I get a CBE4 invite so I can come and test this build this time around.

I go from 5.4 m/s to 9.7 m/s for the length of the telegraph it puts down.

Carlosmooth
08-20-2014, 05:41 PM
I like the idea of using comets boon as a gap closer. Its really quite unique in my opinion. I think I will be using this build (http://archeagedatabase.net/us/calc/53331) given all of the points that were made. I just like Teleportation a bit better than the comets boon. Also, you have energy shield in the build you mentioned, is there any reason for that? Doesn't Liberation+Redoubt also give you a magic shield, with Liberation being a more versatile spell?

Calibix
08-20-2014, 07:01 PM
I like the idea of using comets boon as a gap closer. Its really quite unique in my opinion. I think I will be using this build (http://archeagedatabase.net/us/calc/53331) given all of the points that were made. I just like Teleportation a bit better than the comets boon. Also, you have energy shield in the build you mentioned, is there any reason for that? Doesn't Liberation+Redoubt also give you a magic shield, with Liberation being a more versatile spell?

Lib + Redoubt is 2 gcds so you only really get ~19s uptime, which barely is better than Conversion Shield. Conversion Shield is also good for on demand magic mitigation, and costs no gcd. Conversion Shield also combos with Shield Slam and Bull Rush for a lot of damage. With more points sure, but with what we have Conversion Shield is the better option.