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View Full Version : Is Prophecy (EU) will be crowded or empty?



aushmee
12-01-2016, 02:55 AM
For now i just guilds with 10-20 members. And most of the players still has old accs in old servers. They have posibilty to bored from grinding and return their server.

I have doubts about incoming fresh ppl number will be very small.

Not sure population will be enough on this new servers :(

what do you think about it guys? I dont want to start this game unless server will be crowded at 5-9 months

qembek
12-01-2016, 02:56 AM
Old players are coming back, a lot of legacy server players will move here. Should be fine for first months.

aushmee
12-01-2016, 02:59 AM
Old players are coming back, a lot of legacy server players will move here. Should be fine for first months.

First (quantity please) I know it will be fine in first 3 month but after that?

qembek
12-01-2016, 03:02 AM
First (quantity please) I know it will be fine in first 3 month but after that?
Its in Trions hands. If they mess this up, server will die quickly, if not, players will stay longer.

aushmee
12-01-2016, 03:09 AM
Its in Trions hands. If they mess this up, server will die quickly, if not, players will stay longer.

They messed it up last time in rangora.

mikroman
12-01-2016, 03:09 AM
Inflation will be (s)lower in 3.0. We will start new character and we will have not old effects and mass production of old slave accounts in other servers. Gold will go to the system slower. This is more viable system than old servers or 1st fresh start.
Just some traps:
- 0 balance in starting characters (new races = 10-12x more xp in same time)
- opening the best larcency target require 50k EXPLORATION!!!
- we can generate limited logs in time OR we will buy p2w/broken majestic trees later: this stupid p2w item will destroy all positive effect in logging changes...
But 1st weeks and months will be nice. :)

aushmee
12-01-2016, 03:16 AM
y some of the items make profincies uselesss

Majestic trees & mining drill & archeum saplings these are realy destroyed the most of the game dynamics. Dont know what is their purpose but they are the top bad decisions in this game. Hope we dont see them ever. Because they make miners&loggers useless destroy 2 profinciency from the game.

some other bad decisions: which fixed atm.
Hero system gold( thanks its nerfed)
delphinad ships (make richest more rich event , thanks now we can noticed about respawn time and go there and makesome pvp)

aushmee
12-01-2016, 03:35 AM
I saw the larceny changes and not sure its gonna be ok

Makiz
12-01-2016, 04:24 AM
What you mean by "new races = 10-12x more xp in same time" ?? where u got this info?

mikroman
12-01-2016, 04:34 AM
What you mean by "new races = 10-12x more xp in same time" ?? where u got this info?

PTS and russian servers. Old races get static XP rewards based on level requirement (?) of the story quest. New races get more XP and 0 logic in XP generation. Dwarf will get more-more-more-more XP in next green quests. Warborn start slower and accelerate in medium-"high" level (15-30 lvl).
Old races get ~80k XP in full storyline (lvl 1-28). New races get ~980k XP in story quests (lvl1-30).

Makiz
12-01-2016, 04:40 AM
wow... so there is no point in playing old ones? is this disadvantage only till lvl30 or later too?

mikroman
12-01-2016, 04:54 AM
wow... so there is no point in playing old ones? is this disadvantage only till lvl30 or later too?
This is the "standard" story quests marked as green quests. Lvl 30+ quests are the same in all races (or in all races of same faction). Gilda rewards are a little bit different. New races will get gs later. (in 1st testing day was a bug in the game and dwarf characters didn't get the final +50 GS reward, but this is not indetded and it will be fixed in start maybe.) Old races will get 15-20 gs faster. If you want"land rush" this is good. But we will have many new lands in new zones too. The landrush will be less important.

upsidedown
12-01-2016, 05:01 AM
First (quantity please) I know it will be fine in first 3 month but after that?

after that revelation online

aushmee
12-01-2016, 06:02 AM
This is the "standard" story quests marked as green quests. Lvl 30+ quests are the same in all races (or in all races of same faction). Gilda rewards are a little bit different. New races will get gs later. (in 1st testing day was a bug in the game and dwarf characters didn't get the final +50 GS reward, but this is not indetded and it will be fixed in start maybe.) Old races will get 15-20 gs faster. If you want"land rush" this is good. But we will have many new lands in new zones too. The landrush will be less important.

Yeap land rush pointless since 5 tax=300 labor east got full housing zone + there will be auroria zone which will be greatly important since we cannot get any archeum from larceny....

Shortyy
12-01-2016, 07:07 AM
will be plenty of people playing :)

Sirio92
12-01-2016, 10:19 AM
I have a question for you guys, will auroria's land be avaible from the start? Do we need a guild to conquer a castel first?

Unforgiven2k
12-02-2016, 11:12 AM
it will be crowded as ♥♥♥♥ :)