PDA

View Full Version : This will never work.



Acolerd
04-18-2014, 05:22 AM
martial arts master...
http://arche-base.com/builds/view/981-Art#1.5.10/2gxKxjpvUC6K
regardless of how bad i am going to do, i am going to attempt to play this class.
all i know about the skills is what there descriptions say so i may change the build to something else later.
im probably gonna spend a lot of time on boats. (Hariharan)

(original build was updated)

Finch
04-18-2014, 05:33 AM
Your link isnt working correctly for me. In the sense its trying to make me login but I know you can link builds without creating an account.

Imperius
04-18-2014, 05:42 AM
I think he posted HIS edit build page. But Martial arts master sounds cool :D

Acolerd
04-18-2014, 05:46 AM
-.- sorry... it should be fixed

Archaous
04-18-2014, 05:49 AM
Well thats what Alpha/Beta is for.. see how it works

Jengo
04-18-2014, 06:36 AM
psh, it could work, and if it doesnt be the best martial arts master in the game atleast.

Shes
04-18-2014, 06:57 AM
Looks like an interesting enough spec, very cookie cutter; spell caster/melee/support-healer. Good luck on your build!

VMBarbosa
04-18-2014, 08:07 AM
I would definitely take out Recovery in your Necromancy tree. It's pretty useless. I'd suggest putting that skill point into Pull Over or Rush in your combat tree. You're going to have a hard time against Archers and Mages without it.

Also Dual-Wielding is pretty bad in this game. I'd suggest take out Precision in your Combat tree and put it into your Hell Spears in your Necro tree.

SilentPrayers
04-18-2014, 08:23 AM
The class name sounds cool but the skills...eeeeh xD

Acolerd
04-18-2014, 03:50 PM
its going to start as a dual swords build but im also going to try staff because it doesnt look like i will do much physical damage... i probably wear cloth either way

Peter
04-18-2014, 04:12 PM
martial arts master...
http://arche-base.com/builds/view/981-Art#1.5.10/2gxKPxpvxU6K
regardless of how bad i am going to do, i am going to attempt to play this class.
all i know about the skills is what there descriptions say so i may change the build to something else later.
im probably gonna spend a lot of time on boats. (Hariharan)

Don't skip out on Hellspear. It's an aoe stun and combos into Raven by causing an additional DOT. Life absorption and grip of death are channeling skills have limited use. Consider dropping them for Scream of Silence and/or Telekinesis. Continuous healing is the best heal you'll get in that tree (light and darkness is a bit meh without the will line), consider removing twilight or circle of spear to get it. Speaking of circle of spear, in PvP it will be hard to lock anyone down in that circle with the cast time. Necromancy doesn't scale all that much off of spellpower, and most of its skills require you to be in melee range so it's not crazy to stick it in a melee build.

Acolerd
04-22-2014, 03:42 PM
http://arche-base.com/builds/view/1084-cloth_spear#1.5.10/0STKxApv3CGK
new build... still not sure about being this class.

rodde
04-22-2014, 03:55 PM
at least you got something right: you did not mix physical and magical damage (or not too much). also this build could very well be viable.

now replace combat with protection and you get one of the most powerful builds out there.

Monkey Overlord
04-22-2014, 04:27 PM
Here is my take on the build. I felt one of the big things with yours is not taking the impale ability in the Devotion tree. The one in necromancy has a long cooldown and isn't going to combo.

http://arche-base.com/builds/generator#1.5.10/8T6v2SaKBCgK

Acolerd
04-22-2014, 05:01 PM
ive got a skill for 9 seconds reduced cooldowns which last 1min and combos with rage... and there is 2 second cast time for circle spears. I will at some point test how well using that skill might be but it still probably better for this build to have hell spears.
About combos... i would like to have more but im not going to be putting a lot of effort into getting more combos if i have to sacrifice usefull abilities with things that don't seem helpful... i also tried to make a priest of death which is protection/devotion/necromancy and after trying 2 different builds i could only get 3 combo's total so its not like this is the worst build i could make.

Monkey Overlord
04-22-2014, 06:53 PM
I haven't played yet so I do not know but here is my assumption.

I assume having combos is going to better than having too many useful abilities. If you have a lot of useful abilities you become the jack of all trades, responding to many encounters but never having an easy time. Focusing on combos increases the effectiveness of previous abilities. Some class sets synergize well together while others provide useful abilities.

I don't like to make a build with less than 10 combos.

Acolerd
04-22-2014, 07:06 PM
tho only mages even have many combos... some classes get an easy 30 for random building... i think after useing everythign in priest of death there was only 22... unless i change what class im going to play. having more is almost impossible.

madmaru
04-23-2014, 06:20 AM
You can make the 3 skill trees work but you need to change around the skills in each tree to unlock more skill combos or that build will fail. In general hybrid melee/caster builds don't work well but you can make it work with necro and the right weapon/armor/stats.

Zenjirr
04-23-2014, 06:34 AM
I would probably not take Twilight skill on devotion tree because it does not serve any purpose, especially on MOVING objects the stealth goes away. If the object like an AIRSHIP stands still, yes u can stealth everyone, but if it starts moving the stealth will disappear(same with boats). Also the cooldown is not great, plus another person with that skill cannot stealth u again for 30 seconds when you done casting the twilight.
Also all these mana passives, serve no purpose, because even with them you'll run out of MP easily, better take that knockdown than that passive in necromancy tree. Its sort of a weird mix honestly... You can try doing it but a good saying in this situation: jack-of-all-trades, but master of none :) A lot of skills sound good on paper, but not in reality :)

Acolerd
04-23-2014, 07:21 AM
http://arche-base.com/builds/view/1375-spear_cloth#1.5.10/8GTKHAvvzClK

this build is based on the idea of having a spear and cloth armor... i have seen stats on them in wiki... and i have heard that armors and weapons can have other stats on it such as a power/int/stamina shield i think. tho i don't know how long if ever it would take me to get an item like that. id hope to get power/spirit/int items.
as for the skills... i think willpower would be spirit... i don't think i should keep that passive if im not gonna use the other mana passives... i also did not have many option for increase in combo's past 14...

http://db.archeagedb.net/Equipment
http://db.archeagedb.net/Attributes

Zenjirr
04-23-2014, 07:34 AM
As far as I remember willpower was like SPELL RESISTANCE so willpower 9% just adds a little to ur spell res :)
Also circle of spears takes 2 seconds time to cast, so I doubt u will find any time to use it, but it's just my personal preference.
I mean you can guess all you want, what build to make, but you can only see if it actually works when you try in-game.
I suggest checking out some popular builds: http://toppvp.com/aa/calc/ from here, and combine some stuff from there.
I understand that people want to be unique and say that im the CARDINAL and there's no other cardinals, but if u rly want to be successful in PvP you have to resort using the most popular and time proven builds :)
Also do not forget that u can easily reset skills at any given time, you just need to use GOLD :)