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Legate
03-25-2014, 10:14 PM
Main

Panzer

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The main objective of tanks - breaking into the crowd, the contraction and the weakening enemies. The maximum time a group of enemies at one point - the task of any tank in group PvP and personal survival, together with exemption from control plays a huge role here.


Gladiator:

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Description:

Gladiator stands abilities based on crowd control , mass contraction and held opponents to a weakened state . Done - not an end in this build. Niche such tanks is either in flies into a crowd of opponents with their subsequent contraction and weakening , or pulling the chain of survival for certain important enemy raid targets. Increased survival of this build , relative to the other tank , conditioned on armor strength and endurance , thereby increasing the chance of shield block .


equipment:
Heavy armor on endurance and strength
One-handed weapon for endurance and strength
Shield endurance
Jewellery for magical protection ( necklace percentage rule on health )



illusionist

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Description:

Version of the tank codenamed Illusionist different from other branches of the lack of defense . Here prevails control over groups of opponents, combinable with the damage done by these branches skills. Increased relative to other defensive builds , magic resistance is compensated by heavy armor and extra damage - the lack of a shield.

equipment:
Heavy armor endurance and intelligence
Handed Staff for Valor Points ( AOE damage can call lightning ) / two-handed staff for intelligence / endurance
Jewellery for magical protection (necklace, percentage rule on health earrings - Health

Legate
03-25-2014, 10:28 PM
The branches are used to support healing raid attenuation thereof, imposing positive effects on allies and negative on the enemy and stuff like that.


HEALER

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Description:

This build is based on personal survival healer in order to ensure that he did not need to be distracted by their own healing. Subsequently a similar build and can be used as a tank.


equipment:
Heavy armor endurance and intelligence
One-Handed Staff Honor for giving 1 charge will Activation / one-handed staff endurance and intelligence
shield
Jewellery for magical protection (necklace on health percentage rule) / Jewellery on casting speed


ascetic

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Description:

Healer with lower survival than the previous build, but with lots of control and mobility. Recommended for players who do not like is in the center of fights and prefer is away from mass damage. Good plays the role of protector - protect by controlling fear and attenuation ranged players.


equipment:
Heavy armor endurance and intelligence
Handed staff for intelligence and fortitude
Jewellery for magical protection (necklace percentage rule on health)
*
scop

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Description:

Steel bard, whose main purpose becomes the maximum possible survival and long playback time Bafana songs. Indispensable in any weight class PvP, is also capable of subsequently remade in the tank.


equipment:
Heavy armor endurance and intelligence / Light armor endurance intelligence
One-Handed Staff endurance and intelligence
shield
Jewellery for magical protection (necklace percentage rule on health)
*
BARD

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Description:

One embodiment of the bards. Bonus is the addition of extra magic resistance, and resistance to mass control him in the same minus a decrease in mobility. You can use it and need it, but only if there is a main bard Resistance.


equipment:
Heavy armor endurance and intelligence
One-Handed Staff endurance and intelligence
shield
Jewellery for magical protection (necklace percentage rule on health)

KrayPanda
03-25-2014, 10:30 PM
Very informative. I really appreciate the work that went into this list. However I think you might have placed it in the wrong section of the forum. We are currently in the Guild Hall. I would also put it in the discussion forum as well as theorycrafting section too :) Thanks again for the post!

ToNyRiP
03-26-2014, 12:17 AM
This builds not the best they are random u must know somting the best skills on pvp is instant :)

Legate
03-26-2014, 02:17 AM
DAMAGE BUILDS

Done in mass PvP can be divided into physical and magical, distal and proximal. Using this division we shall consider in this section.

*
physical Damage

pathfinder

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Description:

One of the best builds on the archer , gives extra mobility by branch resistance, absorbs magic damage , ie gives everything you need archer . In general, the branch resistance can be changed later on defense, but you lost a lot of mobility and relief from control in favor of survival , so you should not do this before getting a good set at level 50 .

equipment:
Medium armor skill
Blades skill
Bow Skill
Jewellery attack speed / physical penetration
*
MERCENARY
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Description:

Classes , causing melee damage , occupy a niche in mass PvP. As you can see the distance that you need to overcome to damage requires increased survival and get to the enemy behind his back, and then hide successfully eliminating it - is extremely difficult. Therefore, all that remains melee classes - drawing the enemy of an enemy raid using the lasso or cutting mages / archers enemy of stealth , with follow-up care in the judges though.

equipment:
Medium armor for force / Heavy armor for strength and endurance
Handaxe for bleeding
shield
Greatsword second set , to switch to the shocks in the back
Jewellery attack speed / physical penetration
*
Demonology / EXECUTIONER

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Description:

Build data based on applying a sufficiently large amount of physical damage , followed by a retreat from the enemy by means of jumps . Extremely easy to pumping . Has an alternative , where the resistance is taken along a branch line defense . Build based on attack speed procs parry and group damage. Universal Done - as a mass PvP and personally . The main problem - the choice between the two branches.

equipment:
Heavy armor for strength and endurance
Two-handed sword with a branch Resistance / sword and shield in defense branch
Jewellery attack speed / physical penetration resistance at the branch
Jewellery on magic resistance at branch Defence

magical Damage
*
CHARODEY
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Description:

This build is based on the application of a huge meteor damage using in conjunction with the ice debuff enemies, increasing fire damage, and Rhapsody on a 25% increase outgoing damage. Survival is minimal, based solely on stealth and long distance casting. Mass sniper killer glass turret world ArcheAge.


equipment:
Light armor for intelligence
Handed Staff for Valor Points (AOE damage can call lightning) / two-handed staff for intelligence
Jewellery on the casting speed
*
chastener
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Description:

Massive damage - his native element . Middle magical fight when around a group of enemies - the perfect place for the punisher . Flying into tanks after he gets exactly the damage that is lethal to the enemy. Its main problem - the small mobility, but it can be solved by the presence of a horse for 10h . and glider .


equipment:
Heavy armor on intelligence and endurance / light armor on intelligence and endurance
-H staff for intelligence
shield
Jewellery on magic resistance when heavy armor , damage absorption when light armor
*
Elementalist

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Description:

Another AOE mage, like Punisher, but having some increased mobility. Survival of this build is significantly lower than the survival rate of the previous, but Elementalist can do without the tank, pulling a group of enemies and damaging them. This build can be called a little more independent in the raid, but the overall difference between them - small.

equipment:
Heavy armor on intelligence and endurance
Handed staff for intelligence and stamina
Jewellery on magic resistance
*
psycho
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Description:

Very few hardy build, but inflict an incredibly large amount of damage around. The purpose of this build is timely and correct positioning yourself , then - a short drawing huge damage using branches Mysticism and Magic ( to a greater extent ) , retreat and support allies using Empower branches and repeated breaking 25 seconds (the time of the restoration of passive abilities Glee ) .

equipment:
Heavy armor on intelligence and endurance / light armor on intelligence and endurance
Handed staff for intelligence
Jewellery on magic resistance when heavy armor , damage absorption when light armor
*
patron

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Description:

Such a build is suitable for those who want to steal the battle prefers ranged combat , but also does not want to die at the slightest damage. Combining survival and a lot of damage , as well as the ability to support his party, if necessary, branch Empower makes this build a good choice for players with bigger ping beginners or players who love the balance of survival and damage. Dealing damage with two-handed stick in his hands and replacement thereof, for one-handed stick and a shield in the attack - will allow to survive even more damage to you.

equipment:
Light armor intelligence / intelligence and endurance
Handed Staff for Valor Points ( You can call the lightning AOE damage ) / one-handed staff for intelligence / endurance and intelligence
shield
Jewellery on the casting speed

Legate
03-26-2014, 02:21 AM
oy, sory) these builds is very important for guilds, for play in big squad :)
If moderators help me, they can move this topic to another section