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  Click here to go to the first Archeage Team post in this thread.   Thread: Archers Unite

  1. #2571
    Senior Member Trusivraj's Avatar
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    Quote Originally Posted by Kavy View Post
    Despite having quit all those years ago, and still seeing this beautiful thread alive and kicking. All the more spicy when you consider the amount of people in KR/NA who rerolled into archery when 4.5 hit ... The bloody irony.

    Can't help but feel this was XL's game plan all along, gimp a class for years to ensure only a select few still play it, then make it FOTY for who knows how many years to come. BAM! Everyone and their nan is now either swiping or circulating into a gold sink on a scale like never before.

    But hey, in Archers Unite we trust
    Whats funny, is that archers are simply hard hitters like the rest of the group now. The other classes are hitting just as hard if not harder, as they always have been. Ppl simply saw and thought; "br and mage got "nerfed" and archers got buffed, ARCHERMETALULGGL2P!!!"

    Only for half of them to find out that br and mage are BETTER than they were berfore, thanks to the reduction in mobility, and movement speed being a LULstat due to songcraft meta/terrible push back mechanics (they prettt much still get in range, if you push them before their gap closing animation ends...... when it should cancel the skill all together), which coupled with crit dmg gems, made everyone do more dmg than any of us needed.

    Then you have mist hellspear... deaths vengeance> shadowstep> feign death, which will cc u even before their character registers that theyre even close enough to hit you, and siimply too muxh cc in all support trees in general. I'm fizzled out. Potatoe life, and free patron here I come.
    Pew
    <The Oracle God>
    ♤Lord of Halcyona♤


    Archery PvP Channel:
    https://www.youtube.com/channel/UCEK..._as=subscriber
    Oracle & Archery Guide:
    http://forums.archeagegame.com/showt...rent-into-3.0)
    Outrider Build & Gear Thread:
    http://forums.archeagegame.com/showt...le-again/page2

  2. #2572
    Senior Member
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    Quote Originally Posted by Trusivraj View Post
    Whats funny, is that archers are simply hard hitters like the rest of the group now. The other classes are hitting just as hard if not harder, as they always have been. Ppl simply saw and thought; "br and mage got "nerfed" and archers got buffed, ARCHERMETALULGGL2P!!!"

    Only for half of them to find out that br and mage are BETTER than they were berfore, thanks to the reduction in mobility, and movement speed being a LULstat due to songcraft meta/terrible push back mechanics (they prettt much still get in range, if you push them before their gap closing animation ends...... when it should cancel the skill all together), which coupled with crit dmg gems, made everyone do more dmg than any of us needed.

    Then you have mist hellspear... deaths vengeance> shadowstep> feign death, which will cc u even before their character registers that theyre even close enough to hit you, and siimply too muxh cc in all support trees in general. I'm fizzled out. Potatoe life, and free patron here I come.
    The latest changes coming to KR, imo is going to hit archers hard, because we rely on a lot of different abilities to get the job done. If they go with only 15 active skill points I will need to drop 6 skills from my setup.

  3. #2573
    Senior Member Trusivraj's Avatar
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    Quote Originally Posted by Edwardo View Post
    The latest changes coming to KR, imo is going to hit archers hard, because we rely on a lot of different abilities to get the job done. If they go with only 15 active skill points I will need to drop 6 skills from my setup.
    Gawd dayum!!! Wtf is this world coming to?!?!
    Pew
    <The Oracle God>
    ♤Lord of Halcyona♤


    Archery PvP Channel:
    https://www.youtube.com/channel/UCEK..._as=subscriber
    Oracle & Archery Guide:
    http://forums.archeagegame.com/showt...rent-into-3.0)
    Outrider Build & Gear Thread:
    http://forums.archeagegame.com/showt...le-again/page2

  4. #2574
    Quote Originally Posted by Edwardo View Post
    The latest changes coming to KR, imo is going to hit archers hard, because we rely on a lot of different abilities to get the job done. If they go with only 15 active skill points I will need to drop 6 skills from my setup.
    It may or may not. From what I read, passives are now auto-unlock and will not require points. I am more tweaked about the loss of the abyssal skills as they migrate it all into a new tree. SOOOOO glad I spent the time and effort to unlock all that cr@p.

  5. #2575
    Senior Member
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    Do we know the impact of resilience on crit rate now? Is there a point to go above 100% crit rate to mitigate the resilience?

    I'm asking because I want to know if I should go for crit rate or def pen on Hiram.

  6. #2576
    Junior Member
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    May 2018
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    Hello again today i craft Epherium earrings but dont know what should i choose Wave for Decr received dmg % , Flame for Evasion % or Lighting for Hp

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