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Thread: The 11 most common class combinations in Archeage

  1. #1
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    The 11 most common class combinations in Archeage





    If this is your first time playing Archeage, you will get confused with its own class system.

    It is not something like there are only tank,dealer,healer, and archer.

    You will choose 3 out 10 classes, and there will be 120 combinations possibly , but

    not all of 120 will be good to play generally .

    I would like to talk about the most common combinations.












    Don't play warriors with bad ping !

    Warrior 1

    Battlerage+shadowplay+defense

    This one has high def against archers and warriors.
    It depends on your skills a lot. Not only you need to when to use skills, but
    you also need good positioning skill.
    It is like knight. You got high def, but no mobility.
    This class with one healer will rule the smaller pvp (something like 2vs5)
    Suggesting to party players









    Warrior 2

    Battlerage+shadowplay+auramancy(will)
    This one has high mobility and anti cc skills.
    You would want to kill opponents fast and run away because
    it doesn't have high defense. It is more likely similar to Ninja.
    Use invisibility skill, get close the enemy, snap and run
    Suggesting to soloing players









    Mage 1

    Necromancy+sorcery+shadowplay
    This is the most balanced and popular mage.
    It is good at both of massive pvp and small pvp.
    Not like warriors, they don't really have surviving skills.
    So, you got to learn when to attack if you don't want to be killed in 1~2 seconds.
    I suggest to who wants to play mage.







    Mage 2


    sorcery + songcraft+ shadowplay

    It is a mage version of Ninja.
    Because it requires high int, you will probably have low hp.
    You can be killed by 1~2 skills, but this combination have incredibility dps.
    Average hp in Archage will around 10k~12k
    It can damage over 20k in a second.
    I really suggest this to skillful players otherwise you will just get mad badly.





    (OP vs OP lol)

    Mage 3

    Necromancy+vitalism+auramancy

    It was OP in pre 1.0.
    I am not sure how Trion will include 1.0, but based on alpha version right now
    it will be one of OP combination.
    You can kill one enemy for sure, and can kill even 2~3 people in pvp by yourself if you learn how to fight.
    That is possible because it has good attacks + anti cc skills + survivability
    I won't suggest this combination since it will ruin Archeage pvp experiences.
    (but I know you guys will choose this for sure T.T , you can choose defense instead of auramancy)







    Support 1 (bard)

    songcraft+defense+auramancy

    If you love supporting, but not a healer, this is the best one for you.
    Songcraft buffs your entire party, and debuff one or two opponents so badly.
    Auramancy and defense are for your survivability.
    They can be used to interrupt enemies also.
    It is kinda easy to play, but you will fully need to understand pvp if you wanna play good.
    I suggest this to people like to watch how my parties and enemies fight with some popcorn .







    Healer 1

    Vitalism+auramancy+witchcraft

    If you have good armors and pvp skills, you will NOT die.
    Yea, you will be immortal.
    This combination has all kinds of anti cc skills, so no cc will be effective against to it.
    It is kinda a tank + a healer.
    Because it has witchcraft, It is fun to play too.
    I suggest this to all who believe in love








    Mage 4 (caster)

    Sorcery + witchcraft + songcraft

    Sorcery with no shadowplay or necromancy is called a caster.
    It is not really a common combination, but for equability reason, I included.
    It can damage enemies with high dps only if your parties are good.
    This combination will be a shining star with good parties in pvp because dps and dpm are high enough to kill anyone.
    Problem is that it doesn't have survivability. You can do nothing against most of cc.
    So, if you are a solo player or don't have good friends, I would never suggest this.









    Tank 1

    Necromancy+defense+auramancy

    When you see this combination and you are an archer, just run away haha.
    It is one of famous tank combinations.
    Necromancy+defense+auramancy will be used to attack and interrupt enemies.
    Also, you will survive for most of time in pvp because you have both defense and auramancy.
    I suggest this to who Archeage is your first time and don't want to be killed easily.
    (just spam the first skill in necromancy, you will be fine)









    Don't play Archer with bad ping !

    Archer 1

    Archery + shadowplay + auramancy

    It is an archer with high mobility and high anti cc, but has low def.
    It requires high pvp skill compared to Archer 2 , but it is really fun to play.
    Archers are essential in pvp at sea.
    So, if you are going to be a pirate, it is a good combination.
    One thing you should know about archers is that you need good armors and weapons.
    Damage of an archer per minute highly depends on your gears.
    In other means, you become super strong with good gears, but if not, you are weak as ... uhh meat ?
    I suggest this to who loves fast pvp.







    Archer 2

    Archery + shadowplay + defense

    Last but not least.
    Archer with defense is kinda OP, but I wouldn't say it because
    it can be killed by mages easily.
    It will win 80% against archers, and 50% against warriors with no defense.
    It is lacking mobility, but it has high defense against melee and archers with high survivability
    I suggest this to who plays archer for first time in Archeage.





    Thank you for reading

    If you have any questions related to classes or pvps

    Feel free to ask or you also can post the picture of your skill trees.

    I will do my best to answer.


    ps- all info based on pre 1.0 or RU version

  2. #2
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    Nice, good read.
    http://www.twitch.tv/The3gt
    http://www.twitter.com/The3gt

    List of changes/interesting things in the Alpha, would appreciate any help updating it http://forums.archeagegame.com/showt...-findings-here

    Guide: How to use your first Labor Points as a Hariharin
    http://forums.archeagegame.com/showt...as-a-Hariharin

  3. #3
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    Interesting list. If these are the most popular builds, then the most powerful builds would be ones that can successfully counter these and survive in their own right.

  4. #4
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    That was an interesting post Forestcrow, I tried only 1 type of mage when I had the chance to play, and I leveled it till ~ 40 but I'm definitely gonna try the Clown version you posted soon!

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    How many skills do you normally use in a fight?

  6. #6
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    Thanks for all the info
    I'm here for the community to hopefully make the community and game enjoyable for everyone. Don't like it? Then don't read my posts.

  7. #7
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    Quote Originally Posted by Quang View Post
    How many skills do you normally use in a fight?
    It depends on how good you are at pvp, but it will be mostly in between 14~16

  8. #8
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    Great guide, I think you hit all the core FoTM classes.

    I would say Sorcery / Necromancy / Artistry would have the highest potential dps for a mage but the lowest survivability (so requires a good group)

  9. #9
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    Wow this is awesome thanks a lot for this!

  10. #10
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    Im glad to see my class isnt on here...

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