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  Click here to go to the first Archeage Team post in this thread.   Thread: The end of Downgrades and Destruction

  1. #21
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    Quote Originally Posted by ArcheAge Alliance View Post
    My suggestion for regrading is:

    - Just use scroll (and eventually a charm) to regrade item, and need only labor points, no golds for regrading.

    For players, the problem of regrading is the price in golds, not regrade scrolls/charms. And, it's not possible delete destruction of items, but make regrade free, or just with labor .
    And remove the biggest gold sink in the game? Have fun with that economy.

  2. #22
    Ok so you basically wanna get rid of land (this means the whole farming, gathering, and crafting professions), the in game store (which you probable use just like the rest of us), subscriptions, and wanna change the game completely. You guys have to remember that Trion only holds the rights to be able to bring this game to us. XLgames is who does all the production for it. Not only that this game originated in korea and was meant to be hard. With no free hand outs which happens to frequently for my liking.

    So as I see it you need to shut up and either play the game or just move on to another one where you try and get your way.
    "The idea of the 'lone gamer' is really not true anymore. Up to 65 percent of gaming now is social, played either online or in the same room with people we know in real life." - Jane McGonigal

    "I foresee online gaming changing when there are good audio-visual links connecting the participants, thus approximating play in a face-to-face group." - Gary Gygax

  3. #23
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    I regret reading this ignorant thread.

    Without Regrading you wouldn't have any challange to get high-end gear or any sensation of joy when hitting Mythic.
    - Just imagine hitting that Mythic "Ayanad" It would be like getting an ♥♥♥♥♥♥ while sleeping and waking up for another one. - Why would you want to remove that?!
    Jokes aside.. The regrading system is great and works as intended.

    RNG is RNG. Koreans like to gamble, if you don't, then don't regrade. It's simple.

  4. #24
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    Quote Originally Posted by MalReynolds View Post
    Right, because Valve totally has experience running an mmo economy...
    But they do have great experience making customer supporting game systems rather than customer alienating game systems... which Trion seem to excel at. I guess that is the difference between a gaming company and a cash shop company.

  5. #25
    The system is fine as it is, but people should know NOT to spend irl money on regrades unless money is no object to them. I think this might be a big reason why this game wasn't a smash hit. Gambing junkies be throwing their rent money away, getting pissed, then talking ♥♥♥♥ about the game on various forums.

  6. #26
    Quote Originally Posted by veronica View Post
    Gambling junkies be throwing their rent money away, getting pissed, then talking ♥♥♥♥ about the game on various forums.
    I like this quote. I'm keeping it.

  7.   This is the last Archeage Team post in this thread.   #27
    ArcheAge Associate Producer Celestrata Bloodsong's Avatar
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    Quote Originally Posted by felixius View Post
    And remove the biggest gold sink in the game? Have fun with that economy.
    And this is the very reason why removing regrading from the game would be a bad idea.

    While regrading is a tough system (and this comes from a team who has been on the wrong side of that coin a great many times while playing), it is also a core system that balances out how the economy and flow of ArcheAge works. It is also the only system that can remove an item or weapon from the greater game economy, thus creating a portion of loss like a real economy.

    Regrades do a great many beneficial things to the economy that many people tend to overlook. As Felix pointed out, it creates a gold sink that removes money from the game, thus aiding to prevent an infinite amount of gold inflation that other games tend to have as money is passed around without being removed.

    Regrades also drive demand for materials. When a weapon breaks out, a new one needs to be made in its place. Thus, additional crafting materials are required, and demand for those materials and the labor points of valuable crafters continues.

    Regrades are too integral to ArcheAge and the design XLGAMES has created, and they and we will not be looking to change that at this time.

  8. #28
    Senior Member SakuraCalleil's Avatar
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    Make the Blue/green/red charms rare drop from Blue quality coinpurses then instead of from $$$ shop.
    Sakuracalli (West)

  9. #29
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    Quote Originally Posted by Celestrata View Post
    And this is the very reason why removing regrading from the game would be a bad idea.

    While regrading is a tough system (and this comes from a team who has been on the wrong side of that coin a great many times while playing), it is also a core system that balances out how the economy and flow of ArcheAge works. It is also the only system that can remove an item or weapon from the greater game economy, thus creating a portion of loss like a real economy.

    Regrades do a great many beneficial things to the economy that many people tend to overlook. As Felix pointed out, it creates a gold sink that removes money from the game, thus aiding to prevent an infinite amount of gold inflation that other games tend to have as money is passed around without being removed.

    Regrades also drive demand for materials. When a weapon breaks out, a new one needs to be made in its place. Thus, additional crafting materials are required, and demand for those materials and the labor points of valuable crafters continues.

    Regrades are too integral to ArcheAge and the design XLGAMES has created, and they and we will not be looking to change that at this time.
    Exactly.

    Anyone that remembers the economy just prior to the first divine gift event in February will tell you how true this is. When the event flooded the market with previously impossible to get regrade points, Delphinad weapons dropped about 50-60% in value in less than two weeks. How are the two related? No one could regrade prior to that, which led to hyper-inflation on everything, most notably weapons/armor. Once all that gold bloat got sucked out, weapon and armor prices had to deflate with everything else.

    Now the economy is in a pretty good place, except those terrible ayanad designs. Introduce those in some other manner than grinding the currently broken library (merit badges) and we'll enter a golden age for crafters

  10. #30
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    Quote Originally Posted by Celestrata View Post
    And this is the very reason why removing regrading from the game would be a bad idea.

    While regrading is a tough system (and this comes from a team who has been on the wrong side of that coin a great many times while playing), it is also a core system that balances out how the economy and flow of ArcheAge works. It is also the only system that can remove an item or weapon from the greater game economy, thus creating a portion of loss like a real economy.

    Regrades do a great many beneficial things to the economy that many people tend to overlook. As Felix pointed out, it creates a gold sink that removes money from the game, thus aiding to prevent an infinite amount of gold inflation that other games tend to have as money is passed around without being removed.

    Regrades also drive demand for materials. When a weapon breaks out, a new one needs to be made in its place. Thus, additional crafting materials are required, and demand for those materials and the labor points of valuable crafters continues.

    Regrades are too integral to ArcheAge and the design XLGAMES has created, and they and we will not be looking to change that at this time.
    The problem with a "Gold Sync" process such as this... (This is a big reason why this game is P2W) is due to the fact that market items and APEX are easy to obtain with Real cash. This allows people to Swipe away to the high level items through obtaining Gold from APEX or crafting/regrade items form the Market.

    I would be fine with the regrade system used as a money sink if there was less or no RL cash getting involved

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