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    ArcheAge Associate Producer Celestrata Bloodsong's Avatar
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    [REQUEST] Adjust Submarine Stats & Functionality

    Description: Upon the release of the Steamfish Submarines, community feedback showed that the general community did not find the submarines enjoyable. Feedback specifically included:
    • Submarines were too slow
    • The art on the oxygen supply shows an air line going to the passenger, but the passenger does not receive air.
    • Increase the sonar beyond the normal visible range of a player.
    • Change torpedos so they either do more damage or don't take more ammo than most other naval vessels.

    Status: The above feedback has been given to XL for their consideration. No changes have been committed to at this time.
    Seraphina "Celestrata" Brennan
    Associate Producer, ArcheAge
    Scheherazade -- Morpheus <Haranya Preservation Society>

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  2. #2
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    Please make subs the best way to kill fishing boats, it is not like we should have to spend lots of gold on ships or something to do ocean pvp.

  3. #3
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    buff subs but REASONABLY...

    we do not want the OP korean version where a sub or two can take down a fully upgraded galleon with the galeon unable to respond

    subs should have a roll in the game (pirating, blowing up fishing boats, etc) but galleons should remain the primary mode of ship v ship combat

  4. #4
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    2 words:

    depth charges

  5. #5
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    Quote Originally Posted by stupidgirl View Post
    2 words:

    depth charges
    actually, yes. it's extremely unrealistic that people swiming or on subs can avoid explosion damage by swimming under the surface, explosions in water are far more dangerous than those in air.

  6. #6
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    they should be on = ground as a clipper with a cannon far as upgrades go make them same speed and damg they really same thing just 1 on top 1 under
    DeathShades
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    Quote Originally Posted by Deathshades View Post
    they should be on = ground as a clipper with a cannon far as upgrades go make them same speed and damg they really same thing just 1 on top 1 under
    I agree speed/upgrade wise they should be on the same level as a clipper. O2 tanks should be upgradable as well but Damage should remain weak and ammo expensive so that way we don't have fleets of subs sinking galleons.

    They should also have the ability to have a shroud light to hide them from radar.

  8. #8
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    Quote Originally Posted by SkullMonkey View Post
    I agree speed/upgrade wise they should be on the same level as a clipper. O2 tanks should be upgradable as well but Damage should remain weak and ammo expensive so that way we don't have fleets of subs sinking galleons.

    They should also have the ability to have a shroud light to hide them from radar.
    Do they actually show up on Radar? I dont believe that they do.

    And as for a Fleet of Subs. A Fleet should be able to take down a galleon. The amount of time and effort put into making a fleet of them would be Astronomical.

  9. #9
    Should also make some changes that enable gallons to be the preferred pirating ship instead of a merch. Its dumb that we need a merchant ship to gank other merchant ships. It doesn't feel very "piratey" stealing packs in a merchant ship, galleons should be the preferred method of causing chaos on the open seas.

  10. #10
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    Quote Originally Posted by Longrod Von Hugendong View Post
    Should also make some changes that enable gallons to be the preferred pirating ship instead of a merch. Its dumb that we need a merchant ship to gank other merchant ships. It doesn't feel very "piratey" stealing packs in a merchant ship, galleons should be the preferred method of causing chaos on the open seas.
    You don't, you have a boarding party on a fast clipper and the rest of the group on the galleon. One harpoon and the galleon can catch up.

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