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  Click here to go to the first Archeage Team post in this thread.   Thread: [REQUEST] Archery is underpowered [UPDATED: 1/13]

  1. #21
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    http://forums.archeagegame.com/showt...ttacks-Avoided
    Straight to the point of WHY you see more "Buff Archery" threads than any other class. Refer to Post #1 and #10.
    http://forums.archeagegame.com/showt...-Archers-Unite
    ^ This second link is a collection of posts I recommend anyone interested in the true flaws of Archery to give a read to without experiencing heated discussions/flame baits as most other threads tend to derail from. Also invaluable information for anyone stille spec'd into archery alongside helpful tips
    Quote Originally Posted by Khrolan View Post
    You're right when you say that the class doesn't have the 1.0 impact it used to.
    Truth be told a chosen class is only a small representation of a player's sphere of influence. What is lacking in combat ability can absolutely be made up for with social savvy.
    -Khro
    #SaveArchery - When "social savvy" is a Producer's response in how to fix Archery.

  2. #22
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    @XL Games - Why you should change archery for NA/EU players

    Hello Trion/XL games.

    So obviously due to this thread there is a great need to improve archery in NA/EU zones. Even in Korea, kooncoon himself has said that archery is nerfed to the point where most ppl in KR don't even play archer builds. But in NA/EU this problem is made much worse by the fact that we can't kite properly due to the endless arrows workaround that we have to use because of variable ping due to players being from various time zones (EU, australia, brazil, china, korea etc.) Because of this workaround archers can't kite properly.

    So with that in mind here are some subtle buffs/changes that can be made to archery to help bring it back in line for NA/EU markets.


    Solution 1)
    • Allow animation cancelling on endless arrows for all movement and skill shots such as teleport, dropback, mirror warp, toxic shot, stalkers mark, charged bolt, piercing shot, boneyard and snare.
    • reinstate the 20% damage bonus to stalkers mark but make it ranged damage only and add 1000 physical defense penetration OR 1000 ranged focus
    • Make focus directly improve ranged attacks the same way it does melee attacks
    • Make Defense penetration directly improve ranged attacks the same way it does melee attacks (Note: this one most likely is already in place but just in case it isn't equivalent, it should be made equal to the defense penetration bonus given to melee)

    Solution 2)
    • Allow animation cancelling on endless arrows for ONLY teleport, dropback, mirror warp and behind enemy lines.
    • Adjust the damage from endless arrows to be in line with the damage done by mana stars. Mana stars has roughly the same attack speed as endless arrows and it does MUCH more damage and can't be mitigated easily. Bringing endless arrows in line with mana stars will create an immediate improvement.
    • Make focus directly improve ranged attacks the same way it does melee attacks
    • Make Defense penetration directly improve ranged attacks the same way it does melee attacks (Note: this one most likely is already in place but just in case it isn't equivalent, it should be made equal to the defense penetration bonus given to melee)


    I feel that either of these solutions are subtle enough to improve archery enough to where it can compete with the other Main DPS classes without being too overpowered.

  3. #23
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    Quote Originally Posted by SkullMonkey View Post
    Hello Trion/XL games.

    So obviously due to this thread there is a great need to improve archery in NA/EU zones. Even in Korea, kooncoon himself has said that archery is nerfed to the point where most ppl in KR don't even play archer builds. But in NA/EU this problem is made much worse by the fact that we can't kite properly due to the endless arrows workaround that we have to use because of variable ping due to players being from various time zones (EU, australia, brazil, china, korea etc.) Because of this workaround archers can't kite properly.

    So with that in mind here are some subtle buffs/changes that can be made to archery to help bring it back in line for NA/EU markets.


    Solution 1)
    • Allow animation cancelling on endless arrows for all movement and skill shots such as teleport, dropback, mirror warp, toxic shot, stalkers mark, charged bolt, piercing shot, boneyard and snare.
    • reinstate the 20% damage bonus to stalkers mark but make it ranged damage only and add 1000 physical defense penetration OR 1000 ranged focus
    • Make focus directly improve ranged attacks the same way it does melee attacks
    • Make Defense penetration directly improve ranged attacks the same way it does melee attacks (Note: this one most likely is already in place but just in case it isn't equivalent, it should be made equal to the defense penetration bonus given to melee)

    Solution 2)
    • Allow animation cancelling on endless arrows for ONLY teleport, dropback, mirror warp and behind enemy lines.
    • Adjust the damage from endless arrows to be in line with the damage done by mana stars. Mana stars has roughly the same attack speed as endless arrows and it does MUCH more damage and can't be mitigated easily. Bringing endless arrows in line with mana stars will create an immediate improvement.
    • Make focus directly improve ranged attacks the same way it does melee attacks
    • Make Defense penetration directly improve ranged attacks the same way it does melee attacks (Note: this one most likely is already in place but just in case it isn't equivalent, it should be made equal to the defense penetration bonus given to melee)


    I feel that either of these solutions are subtle enough to improve archery enough to where it can compete with the other Main DPS classes without being too overpowered.
    Reading your post made me realize something, they don't have to add in something "new" to fix archery, but rather revert the changes they've made to the tree overtime since launch.

    I.E - Giving back bloodthirst, stalker's mark 20% dmg increase, piercing shot's interrupt, and reverting the base skill damage nerf's since 1.0 ...
    You have the coding at hand, won't need to add anything new - and you'd distinguish yourself as the only server to have a base of archery players.
    Quote Originally Posted by Khrolan View Post
    You're right when you say that the class doesn't have the 1.0 impact it used to.
    Truth be told a chosen class is only a small representation of a player's sphere of influence. What is lacking in combat ability can absolutely be made up for with social savvy.
    -Khro
    #SaveArchery - When "social savvy" is a Producer's response in how to fix Archery.

  4. #24
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    THAT is the best post on how to fix archery i have seen. They need some love that is for sure. Please XL saves us from the sea of darkrunners and give archery a big ol boost

    <IIIIIII>


    We are shaped by our thoughts; we become what we think.

  5. #25
    Junior Member Chaarlie's Avatar
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    Quote Originally Posted by SkullMonkey View Post

    Solution 1)
    • Allow animation cancelling on endless arrows for all movement and skill shots such as teleport, dropback, mirror warp, toxic shot, stalkers mark, charged bolt, piercing shot, boneyard and snare.
    • reinstate the 20% damage bonus to stalkers mark but make it ranged damage only and add 1000 physical defense penetration OR 1000 ranged focus
    • Make focus directly improve ranged attacks the same way it does melee attacks
    • Make Defense penetration directly improve ranged attacks the same way it does melee attacks (Note: this one most likely is already in place but just in case it isn't equivalent, it should be made equal to the defense penetration bonus given to melee)

    Solution 2)
    • Allow animation cancelling on endless arrows for ONLY teleport, dropback, mirror warp and behind enemy lines.
    • Adjust the damage from endless arrows to be in line with the damage done by mana stars. Mana stars has roughly the same attack speed as endless arrows and it does MUCH more damage and can't be mitigated easily. Bringing endless arrows in line with mana stars will create an immediate improvement.
    • Make focus directly improve ranged attacks the same way it does melee attacks
    • Make Defense penetration directly improve ranged attacks the same way it does melee attacks (Note: this one most likely is already in place but just in case it isn't equivalent, it should be made equal to the defense penetration bonus given to melee)


    I feel that either of these solutions are subtle enough to improve archery enough to where it can compete with the other Main DPS classes without being too overpowered.

    *Applause* Couldn't agree more with this post. Just the improvement in how kiting is done and a few changes for Focus and defense penetration would make such a big difference for us Archers. Kudos to you, bro.
    Chaarlie
    Yata Fluffer Extraodinaire
    Tahyang-Yeast

  6. #26
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    Quote Originally Posted by SkullMonkey View Post
    Hello Trion/XL games.

    So obviously due to this thread there is a great need to improve archery in NA/EU zones. Even in Korea, kooncoon himself has said that archery is nerfed to the point where most ppl in KR don't even play archer builds. But in NA/EU this problem is made much worse by the fact that we can't kite properly due to the endless arrows workaround that we have to use because of variable ping due to players being from various time zones (EU, australia, brazil, china, korea etc.) Because of this workaround archers can't kite properly.

    So with that in mind here are some subtle buffs/changes that can be made to archery to help bring it back in line for NA/EU markets.


    Solution 1)
    • Allow animation cancelling on endless arrows for all movement and skill shots such as teleport, dropback, mirror warp, toxic shot, stalkers mark, charged bolt, piercing shot, boneyard and snare.
    • reinstate the 20% damage bonus to stalkers mark but make it ranged damage only and add 1000 physical defense penetration OR 1000 ranged focus
    • Make focus directly improve ranged attacks the same way it does melee attacks
    • Make Defense penetration directly improve ranged attacks the same way it does melee attacks (Note: this one most likely is already in place but just in case it isn't equivalent, it should be made equal to the defense penetration bonus given to melee)

    Solution 2)
    • Allow animation cancelling on endless arrows for ONLY teleport, dropback, mirror warp and behind enemy lines.
    • Adjust the damage from endless arrows to be in line with the damage done by mana stars. Mana stars has roughly the same attack speed as endless arrows and it does MUCH more damage and can't be mitigated easily. Bringing endless arrows in line with mana stars will create an immediate improvement.
    • Make focus directly improve ranged attacks the same way it does melee attacks
    • Make Defense penetration directly improve ranged attacks the same way it does melee attacks (Note: this one most likely is already in place but just in case it isn't equivalent, it should be made equal to the defense penetration bonus given to melee)


    I feel that either of these solutions are subtle enough to improve archery enough to where it can compete with the other Main DPS classes without being too overpowered.
    actually reasonable solutions.

    defense penetration DOES AFAIK effect ranged attacks just like mele attacks... the difference between here and KR/RU versions is that archers are missing up to 800 pdef penetration at high gear scores that they normally get from costumes. this means that not only do they do poor damage ("1, 1, 1, 1,...") on plate wearers (which are their counter class and they are suppoed to do very poor damage against), but even lighter armored leather and cloth+shield wearers are able to get enough PDef to mitigate their damage.

    while its true the 800 pdef pen helps mele some as well, its no where near to the boost that archers get from it as typically 800 ignore pdef or not, if a mele class has "caught" you the archer and is landing his big dps skills on you, your gonna loose wether he has another 800pdef pen or not.

    Unfortunately the party line appears to be the assertion that "all classes and playstyles are effected equally by the loss of costume stats".

  7. #27
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    Quote Originally Posted by Tammuz View Post
    actually reasonable solutions.

    defense penetration DOES AFAIK effect ranged attacks just like mele attacks... the difference between here and KR/RU versions is that archers are missing up to 800 pdef penetration at high gear scores that they normally get from costumes. this means that not only do they do poor damage ("1, 1, 1, 1,...") on plate wearers (which are their counter class and they are suppoed to do very poor damage against), but even lighter armored leather and cloth+shield wearers are able to get enough PDef to mitigate their damage.

    while its true the 800 pdef pen helps mele some as well, its no where near to the boost that archers get from it as typically 800 ignore pdef or not, if a mele class has "caught" you the archer and is landing his big dps skills on you, your gonna loose wether he has another 800pdef pen or not.

    Unfortunately the party line appears to be the assertion that "all classes and playstyles are effected equally by the loss of costume stats".
    I'm not entirely sure how the KR/RU costumes work. Is it every costume that can upgraded indiviually or are some better than others? If they are not then removing costume stats makes zero sense, since everybody has atleast 1 costume and if not can buy it for 200g on the AH.

  8. #28
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    there are better ones then others are guess why the dragon costume is so expensive :P

  9. #29
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    Quote Originally Posted by Xetic View Post
    there are better ones then others are guess why the dragon costume is so expensive :P
    But couldn't we just make every costume the same statswise?

  10. #30
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    Quote Originally Posted by Tammuz View Post
    actually reasonable solutions.

    defense penetration DOES AFAIK effect ranged attacks just like mele attacks... the difference between here and KR/RU versions is that archers are missing up to 800 pdef penetration at high gear scores that they normally get from costumes. this means that not only do they do poor damage ("1, 1, 1, 1,...") on plate wearers (which are their counter class and they are suppoed to do very poor damage against), but even lighter armored leather and cloth+shield wearers are able to get enough PDef to mitigate their damage.

    while its true the 800 pdef pen helps mele some as well, its no where near to the boost that archers get from it as typically 800 ignore pdef or not, if a mele class has "caught" you the archer and is landing his big dps skills on you, your gonna loose wether he has another 800pdef pen or not.

    Unfortunately the party line appears to be the assertion that "all classes and playstyles are effected equally by the loss of costume stats".
    Testing was done, *surprise* It affects Ranged attacks FAR LESS than it does Melee.
    And by far, I mean - hardly at ALL.
    http://forums.archeagegame.com/showt...-Archers-Unite
    Buried in there somewhere just like everything else Archery related.

    Also, these are the CONFIRMED Archery changes KR is getting in 2.5
    Hopefully we will get all of these too!

    Charged Bolt - Damage Buffed, CD increased by 1s, +25% combo effect added to stunned targets.
    Toxic Shot/Missile Rain/Concussive Shot have their damage buffed.
    Concussive Shot deals +51% more damage if cast during Feral Mark - Deadeye will be useful now.
    Endless Arrow combo's to deal more damage against bleeding targets.

    Archery 2nd Passive - Crit rate buffed from 3% to 5%.

    Archery skills will reduce Block/Evasion by 0.5% for every shot negated WHILE feral mark is active - Cap 15%.
    Trip from Feral Explosion (30 stacks) increased from 1.5s to 2s.
    Quote Originally Posted by Khrolan View Post
    You're right when you say that the class doesn't have the 1.0 impact it used to.
    Truth be told a chosen class is only a small representation of a player's sphere of influence. What is lacking in combat ability can absolutely be made up for with social savvy.
    -Khro
    #SaveArchery - When "social savvy" is a Producer's response in how to fix Archery.

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