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Thread: Harbingers of Freedom - Chaotic Good PvPers - (Nuian)

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    Harbingers of Freedom - Chaotic Good PvPers - (Nuian)

    Faction: Nuia
    Alignment: Chaotic Good
    Purpose: It seems on every ArcheAge server there eventually comes a time when each faction is ruled by a single tyrant guild that has the power to do whatever they want to within their faction, and in turn the server is ruled by the strongest of these tyrant guilds.

    We may not know their names yet, but the Harbingers of Freedom are the sworn enemies of whomever the tyrant guild of this server comes to be. We also seek to rid our own faction of any powerful guilds that would abuse our own nation.

    Our ultimate goal is to create an environment where newb guilds can enjoy their experience and no single guild or alliance has a strong upper hand in server politics leaving people with the freedom to support or oppose whomever they choose. We've chosen the Nuian faction both because we aren't furry loving weeaboos, and because the strong presence of furry loving weeaboos in this game tends to give Haranyan's the upper hand.

    Atmosphere: As you may have caught on if you've read this far, we're not very politically correct, and we're pretty PvP oriented. This guild will not be a good fit for you if you can't handle both of those things. However we aren't looking for people who like to run around killing other members of our faction for the fun of it, or who generally tend toward the role of a bully. We're looking for people who like a good fight, but also like to fight for a purpose. One thing you can always count on is that if you say start getting ganked while you're out doing something and let us know, everyone in the guild not busy with something is going to port in and beat the snot out of them.

    We've decided that the main atmosphere we're looking to create is a balance between casual and hardcore. We're aiming for casual in the overall tone of players, winning fights is less important than having fun and getting butthurt and pointing fingers after a fight really kills the fun. However we still want to win as many fights as possible which is why we're going to help get people trained up and engage in a lot of events where we have to practice group coordination. If we say "Ship is leaving to go do _____ in 10 minutes" and you show up 20 minutes later, nobody will yell at you or get mad. The ship will just have left 10 minutes ago so that people don't have to spend their playtime waiting on stragglers. If we tell the people to hold back and you rush forward and get yourself killed, we won't yell at you or get mad. We just won't rush forward to save you because wiping the whole group isn't worth it to save one person. We're going to have single player calling the shots during battle and you'll need to listen to them and learn the tactics they are teaching you if you want to succeed. But if you screw up because you're new or the orders are unclear, you can just talk to us about it after the battle and we'll get things cleared up so that it hopeful can be avoided next time. You aren't in the army. This isn't bootcamp. You aren't getting paid. We aren't your boss. We're all here to have fun. Winning makes things more fun but so does being in a chill atmosphere.

    How To Join: We are a newb friendly guild and we are not expecting to ever include any level or stat requirements, or activity requirements beyond being on enough people know who you are and don't think you've left. That being said there is actually a process to join meant to screen out players who won't fit into our atmosphere, or who will cause trouble.

    1. Fill out our application here: http://harbingerhideout.enjin.com/recruitment
    2. Conduct a voice interview with me. This will be done via our Discord: https://discord.gg/EU4c5VT
    3. Join on a trial basis. After two weeks weeks you'll be eligible for full membership if we think you're a good fit.

    Diplomatic Relations

    Nuians

    We are a faction friendly group. This means that if you are Nuian and have not somehow made it onto our list of enemies we're your friends. We will not attack you unless you show hostility toward us, our Nuian allies, or other greens. If you have an open line of communication with us we will likely assist you against any reds or purplers when you call for our help. We're really happy to help anyone else in the faction with any reasonable request. We may even be opening up some public tradesman's manors to make fertilizer packs at in various strategic locations for the benefit of the faction.

    If you do happen to be attacked by one of our members as a Nuian you should contact our leadership immediately. We will happily get to the bottom of the cause and deal with the problem whether that be to correct a misunderstanding, inform you why you were killed, or deal with the member responsible.

    Tyrants

    We classify tyrants as any powerful guild that uses their strength to abuse the rest of the faction. Also known as purpler guilds, tyrants within our own faction are our number one enemy. Our members literally have no code of conduct when it comes to dealing with tyrant guilds beyond a general order to inflict as much pain as possible upon your guild and "To hell with honor. Win." If you believe you have been classified as a tyrant guild due to a misunderstanding however, we are open to initiate an inquiry into the matter. Usually if we go a long time without having issues with another guild and suddenly one of your members goes out and starts acting like a jerk, we will contact your leadership before making any rash decisions. We're a bit hastier to reach conclusions if our first contact with your guild is negative or your guild has a known history of being tyrannical.

    As far as red guilds go our expectation is that you will try to kill members of our faction and steal our packs. That you might attack us while we are out questing. Red guilds will only be classified as a tyrant guild under two conditions:

    1. You are a guild known to abuse low level Nuians for no clear benefit (For instance max level Haranyans camping newbie questers in Cinderstone).
    2. Your crimes against your own faction are so egregious that someone from the Haranyan side actually comes to us about them.

    Haranyans

    Do not contact us to tell us some of our members stole your fish/packs.
    Do not contact us if you got killed by one of our members of similar level while questing.
    DO contact us if you feel our high level members were camping your newbs for no good reason.

    "We're a Haranyan guild but we really like the cut of your jib. Can we be allies?"

    We will never work with Haranyan's against the general populous of our own faction. That would be a grave betrayal of the trust of our faction on our part. However, we are willing to coordinate with Haranyans against tyrant guilds be they Nuian or Haranyan. If you're interested in such an arrangement I'd be happy to work out the details.
    Harbingers of Freedom - Dwarf - Vengeance
    Shadowbane

    "To hell with honor. Win!" - Harbingers of Freedom Motto

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    Frequently Asked Questions

    Q: You grief the griefers and purple on purplers. Doesn't that make you what you claim to be against?
    A: The motivation behind an action is in many, or even most cases, more important than the action itself. To think otherwise honestly betrays poor critical thinking skills. Until given a reason otherwise, Harbingers are neutral and even helpful to any other green. However when a green guild takes aggressive action against the Harbingers or strong evidence is given that they are abusing the rest of the faction we put them on a Kill on Sight list. Once on this list we purple and kill their members at any given opportunity. This contrasts us with our enemies as in order to get on the Kill on Sight list they have to take some kind of unprovoked action against us or the Nuian faction. In other words our actions are a response to a problem our enemies have created while our enemies create problems unprovoked. That difference is major and obvious from our point of view.

    Q: You killed me but I didn't do anything to you. Why am I dying just because my guild is KOS to you?
    A: We treat guilds as a military uniform. There are two major reasons for this. First off because there are thousands of players but most of them belong to only a couple dozen guilds. Managing politics on the guild level is the only reasonable way it can be done. Secondly this is a reasonable policy because there is a chain of accountability. When a member of the Harbingers takes an action that is inconsistent with our ideals, people can address the leaders. If we then fail to address the issue, our consent to the actions our members took is implied. Our member support the guild in various ways. Their support of this guild shows support of our ideals and leadership. If they did not wish to support our ideals the solution would be to leave our guild. Therefore the leaders are accountable for the actions of the members and the members support the actions of the leadership. This is not unique to the Harbingers, all well-run guilds run the same way. So we hold any member of a guild accountable for all actions taken by other members of the guild that leadership fails to address.

    KOS List
    (Last Updated 1/23/17)

    Finding Nemo
    White Order, White Order Strike Force and White Order Task Force
    Trucidation
    Skeleton Coalition
    Damage Check
    Tempus
    Syndicate
    Misfits
    Bearded Alliance Plus Sundae

    Evidence Threads

    Finding Nemo - We KOSed this guild after they purpled on us after agreeing to work together with us to defend each other from reds at an illegal tree farm. We have since had multiple reports of them purpling on other green guilds for packs and have even had to step in to help guildless greens they were attacking.

    White Order (And it's other forms) - We KOSed this guild after multiple instances of cart blocking. We attempted to address it to leadership who then condoned it before KOSing them. Tensions had simmered down for awhile but attempts to address the issues to Cro were met with hostility and re-ignited aggression.

    Bearded Alliance Plus Sundae - Purpled on our members after we helped them take a red merchant ship because they were taking packs and they claimed we didn't help them enough. We were prepared to let it slide until we were informed by Trinity they had purpled on a mixed group of Trinity and No Life that took a merchant ship without the help of BAPS, and BAPS came in after the fact to attempt stealing the packs.

    Damage Check - Sources we consider reliable have informed us they use clippers to drag out green fishing boats and steal fish.

    Trucidation - Openly green pirates.

    Skeleton Coalition - Openly green pirates.

    Tempus - Openly green pirates.

    Syndicate - Openly green pirates.

    Misfits - Openly green pirates.
    Harbingers of Freedom - Dwarf - Vengeance
    Shadowbane

    "To hell with honor. Win!" - Harbingers of Freedom Motto

  3. #3
    Member Phillywob's Avatar
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    There are a number of problems with Laughing Coffin:

    - Lack of PvP skills. They talk a real big game but, honestly, I get the feeling that they just want to put on pirate hats and call themselves "pirates" because they think it's cool. Even when they outnumber my party, they're easy to kill. Half our party consists of healer classes and we *still* wreck shop. We aren't geared (no one is). In fact, most of us still have the gear you get right out of character creation. We are all on as equal of footing as you can be and they still go down with about as much effort as I hold in my pinky finger.

    - Lack of unity. Hell, we've been mopping the floor with them while more of their buddies just ride on by and don't even lend their buddies a hand.

    - It's going to turn into a logistic nightmare. With so many people taking advantage of the bounty that Laughing Coffin has out on all pirates that aren't part of the guild, along with their desired guild population, it's going to be sheer chaos. Who in their guild is going to pony up all the gold and Apex to give to the bounty hunters?

    Laughing Coffin is all flash and pirate costumes and no fury...or PvP skills from what I've seen. Disappointing.

  4. #4
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    Laughing coffin dodged pvp, your guild dodged pvp lmao

  5. #5
    Member Phillywob's Avatar
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    Quote Originally Posted by TheCerus View Post
    Laughing coffin dodged pvp, your guild dodged pvp lmao
    What do you mean? That doesn't make any sense.

  6. #6
    Senior Member Andius's Avatar
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    It's a Reckoning thing. We apparently dodged the "real" PvP server by coming to Vengeance. Server queues to get in tons of people everywhere, and plenty of action to be had. Nobody dodged anything. There were too many people for a single server so they made a new one. Seems to have been a good move so far.
    Harbingers of Freedom - NA Fresh Start
    Eldurian - Paladin
    "To hell with honor. Win." - Harbingers of Freedom Motto

  7. #7
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    Quote Originally Posted by Phillywob View Post
    There are a number of problems with Laughing Coffin:

    - Lack of PvP skills. They talk a real big game but, honestly, I get the feeling that they just want to put on pirate hats and call themselves "pirates" because they think it's cool. Even when they outnumber my party, they're easy to kill. Half our party consists of healer classes and we *still* wreck shop. We aren't geared (no one is). In fact, most of us still have the gear you get right out of character creation. We are all on as equal of footing as you can be and they still go down with about as much effort as I hold in my pinky finger.

    - Lack of unity. Hell, we've been mopping the floor with them while more of their buddies just ride on by and don't even lend their buddies a hand.

    - It's going to turn into a logistic nightmare. With so many people taking advantage of the bounty that Laughing Coffin has out on all pirates that aren't part of the guild, along with their desired guild population, it's going to be sheer chaos. Who in their guild is going to pony up all the gold and Apex to give to the bounty hunters?

    Laughing Coffin is all flash and pirate costumes and no fury...or PvP skills from what I've seen. Disappointing.
    When a guild is named after an anime adored by 12 year olds and man-children across the world expectations should be adjusted accordingly
    Sundial - Abolisher - Aranzeb

  8. #8
    Member Phillywob's Avatar
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    Quote Originally Posted by Sundial View Post
    When a guild is named after an anime adored by 12 year olds and man-children across the world expectations should be adjusted accordingly
    Haha! What was I thinking? You're right, of course.

  9. #9
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    We're showing some positive growth. Taking in new members, growing our acquired land. This guild was never intended to be a full on zerg but we seem on track for the kind of size we're aiming to achieve.
    Harbingers of Freedom - Dwarf - Vengeance
    Shadowbane

    "To hell with honor. Win!" - Harbingers of Freedom Motto

  10. #10
    Quote Originally Posted by Kaemik View Post
    We're showing some positive growth. Taking in new members, growing our acquired land. This guild was never intended to be a full on zerg but we seem on track for the kind of size we're aiming to achieve.


    <Laughing Coffin>
    #1 Pirate Guild World
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    harlem shake? naw I'm in harlem shakin the weight
    shakin the bake, shakin the jake's
    kill you, shoot the funeral up and Harlem Shake at your wake

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