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Thread: 3.5 Archeage Class ratings [As non bias as possible] Refined and for merges.

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    Lightbulb 3.5 Archeage Class ratings [As non bias as possible] Refined and for merges.

    I know my current list is in the same patch, but it has some issues conveying what makes classes certain tiers, so im redo'ing the list in a hopefully more understandable format. If you wish to see my last list for the same patch click >here<.

    Standard disclaimer this list is long, with all 120 classes being included, as well this list is representive of raid style pvp, both pub, and organized.

    Second disclaimer, this list will most likely have several changes over the next month or 2 as merged server pvp hits its peak and meta raid compositions are made.

    LEGEND-

    Tier 1]= (Extremely good or god tier) These classes are consistent in their performance and are consistently able to alter the course of fights with little to no effort. Have little to no weaknesses overall.

    Tier 2]= (Strong overall) These classes are strong in their own right have few weaknesses and can be at situational times overpowering.

    Tier 3]= (Sometimes strong, most times mediocre) These classes can at times be strong, but most times their weaknesses will drag down their potential. This tier is the overall balanced tier.

    Tier 4]= (Sometimes mediocre, most times weak) These classes can with certain situations hold their own, but not strive, the most this tier of classes can hope for is to be on par with other balanced classes. But most of the time these classes will fall up short because of the abundance of weaknesses.

    Tier 5]= ( Sometimes weak, most times inconsequential) This is self explaintory, most of the time you won't see these classes doing anything, they're invisible in a raid, they don't help anything. Generally you'll only see classes here as one off attempts to try something new.

    Tier 6]= (Detrimental to your raid or completely useless) At first glance these might seem like the same thing, however, if you're a useless class, its like not having anyone in that raid spot, all you are is a meat shield. Detrimental however, is like you're working for the enemy raid, you'll hurt your raid more than anything with these classes.

    Bat = Battlerage | Aur = Auramancy | Occ = Occultism
    Arc = Archery | Def = Defense | Sor = Sorcery
    Sdw = Shadowplay | Wit = Witchcraft | Vit = Vitalism
    Sgc = Songcraft

    Classes with an '+' or ' - ' correspond with their position movement, '+' being up and ' - ' being down. No mark means they remain untouched.

    I will gladly explain class movements to anyone who wishes to debate. (not applicable yet, as this is for the lack of a better explaination, a new list, but as time goes on there will be movement.)




    Tier 1]

    Spellsinger – Sor/Sgc/Sdw

    Spellsong – Sor/Sgc/Aur

    Cleric – Sgc/Vit/Aur

    Darkrunner – Bat/Sdw/Aur

    Skullknight – Def/Occ/Aur

    Nightcloak – Wit/Occ/Aur



    Tier 2]

    Hierophant – Wit/Vit/Aur

    Primeval – Arc/Sdw/Aur

    Revenant – Sor/Occ/Aur

    Soothsayer – Sdw/Vit/Aur

    Hex Warden - Bat/Wit/Aur

    Enigmatist – Sor/Sdw/Aur

    Ebonsong – Arc/Sdw/Sgc

    Argent – Bat/Vit/Aur



    Tier 3]

    Athame – Wit/Sgc/Vit

    Bloodreaver – Bat/Occ/Aur

    Confessor – Sdw/Vit/Sgc

    Abolisher – Bat/Def/Aur

    Lamentor – Sor/Wit/Sgc

    Tomb Warden – Def/Sgc/Aur

    Phantasm – Occ/Sgc/Aur

    Shadowblade – Sdw/Bat/Wit

    Howler – Arc/Sgc/Aur

    Blighter – Bat/Def/Sdw

    Templar – Def/Vit/Aur

    Bastion – Def/Arc/Aur

    Edgewalker – Occ/Vit/Aur

    Enchantrix – Wit/Sgc/Aur -

    Daggerspell – Sor/Wit/Sdw

    SwiftStone – Sor/Def/Sdw

    Oracle – Arc/Vit/Aur

    Shadowbane – Def/Wit/Vit

    Inquisitor – Bat/Sdw/Vit

    Paladin – Bat/Def/Vit

    Doomlord - Bat/Def/Occ

    Dawncaller – Bat/Def/Sgc

    Hexblade - Bat/Wit/Def

    Executioner – Bat/Occ/Sdw

    Dreambreaker – Def/Wit/Aur

    Eidolon – Wit/Sdw/Aur

    Druid – Arc/Def/Wit



    Tier 4]

    Dervish - Bat/Wit/Vit

    Blade Dancer – Bat/Sdw/Sgc

    Reaper – Sor/Occ/Sdw

    Poxbane – Wit/Def/Sgc

    Defiler – Def/Wit/Occ

    Archon – Arc/Wit/Def

    Gypsy – Sor/Vit/Sgc

    Requiem – Sor/Occ/Sgc

    Cabalist – Wit/Def/Sor

    Caretaker – Def/Vit/Sgc

    Stone Arrow – Arc/Sdw/Def

    Shaman – Sor/Wit/Vit

    Trickster – Arc/Wit/Sdw

    Demonologist – Sor/Wit/Occ

    Tombcaller – Wit/Occ/Sgc

    Arcanist –Sor/Wit/Aur

    Shadowknight – Wit/Def/Sdw

    Assassin – Wit/Sdw/Vit

    Death Warden – Def/Vit/Sdw

    Outrider – Bat/Arc/Sdw

    Herald – Bat/Sgc/Aur

    Arcane Hunter – Arc/Wit/Aur

    Justicar – Def/Occ/Vit

    Hellweaver - Bat/Sor/Sdw

    Lorebreaker – Bat/Occ/Sgc

    Sorrowsong – Occ/Sgc/Vit

    Earthsinger – Sor/Def/Sgc

    Thaumaturge – Sor/Def/Aur

    Nightwitch – Wit/Sdw/Sgc

    Necromancer – Wit/Occ/Vit

    Bonestalker – Bat/Arc/Aur

    Blackguard – Bat/Occ/Vit

    Liberator - Bat/Def/Arc

    Hordebreaker - Bat/Wit/Occ

    Ravager – Bat/Sor/Occ

    Battlemage - Def/Sor/Occ

    Warpriest – Bat/Arc/Vit

    Spellsword – Bat/Sor/Sgc



    Tier 5]

    Infiltrator – Sor/Arc/Sdw

    Planeshifter – Occ/Sdw/Aur

    Shroudmaster – Wit/Occ/Sdw

    Nightblade – Def/Sdw/Aur

    Farslayer – Arc/Def/Sor

    Ranger – Arc/Vit/Sdw

    Soulsong – Arc/Sgc/Vit

    Cultist – Sor/Vit/Occ

    Boneweaver – Sor/Vit/Aur

    Exorcist – Sdw/Sgc/Aur

    Stormchaser – Arc/Sor/Aur

    Astral Ranger – Arc/Occ/Aur

    Scion – Def/Sor/Vit

    Honorguard – Arc/Def/Sgc

    Dreadstone – Arc/Def/Occ

    Hex Ranger – Arc/Wit/Sgc

    Soulbow – Arc/Wit/Vit

    Stormcaster – Arc/Sor/Wit

    Shadestriker – Arc/Occ/Wit

    Bloodthrall – Bat/Sgc/Vit

    Dreadnaught – Def/Occ/Sdw

    Enforcer – Bat/Sor/Aur

    Dark Aegis – Def/Occ/Sgc

    Bloodskald – Bat/Arc/Sgc

    Dirgeweaver - Bat/Wit/Sgc

    Animist – Sor/Sdw/Vit

    Nocturne – Occ/Sdw/Sgc

    Shadehunter – Arc/Occ/Sdw

    Nightbearer – Def/Sdw/Sgc

    Evoker –Arc/Sor/Sgc

    Crusader – Bat/Def/Sor

    Harbinger – Bat/Wit/Sor

    Fleshshaper – Bat/Sor/Vit

    Dreadhunter – Bat/Wit/Arc

    Doombringer – Occ/Sdw/Vit

    Spellbow – Arc/Occ/Sor



    Tier 6]

    Naturalist – Arc/Sor/Vit

    Gravesinger – Arc/Occ/Sgc

    Blood Arrow – Arc/Occ/Vit

    Dreadbow – Bat/Occ/Arc

    Fiendhunter – Bat/Sor/Arc



    if anyone spots any mistakes plz lemme know <3


  2. #2
    blade dancer.....tier 4? You must not be playing it right

  3. #3
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    Quote Originally Posted by cranshinibon View Post
    blade dancer.....tier 4? You must not be playing it right
    Tier 4]= (Sometimes mediocre, most times weak) These classes can with certain situations hold their own, but not strive, the most this tier of classes can hope for is to be on par with other balanced classes. But most of the time these classes will fall up short because of the abundance of weaknesses.

    Blade dancer has a lot of damage, that much is for certain, it has ok set up for said damage, but as this is for raid pvp, where blade dancer does most of its damage, it can not go, it has no out as a melee meaning you have to be extremely tanky to pull it off, but also have good dps.

    Its a paradoxical class it has to go a certain place to do what it does, but can't because of its lack of survivability. Compare blade dancer to ebonsong or spellsinger, its counterparts, both of which go beyond their limits of range, they don't have to go where its dangerous to do what they do best. Where as blade dancer does.

    One step inside or near the ball, and you're finished, one lasso from another melee or a pull from a mage and you're finished.

    It can preform extremely well in small scale and 1v1's but in raid pvp 20v20+ it doesn't as its no mobility very low survivability stop it from doing the one thing its supposed to do.

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    Why shadowblade tier2--> tier 3?

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    Quote Originally Posted by Raziael View Post
    Why shadowblade tier2--> tier 3?
    it falls in to a lot of the same issues as blade dancer, with no real mobility. However, it does have more survivability in witchcraft basically an o-♥♥♥♥ button, its not a lot and tier 3 is what i'd say not to good but not to terrible either. Shadowblade is a decent class, but it suffers from not being able to play as aggressively and decisive as other melee skillsets can.

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    Quote Originally Posted by Fafnir1 View Post
    it falls in to a lot of the same issues as blade dancer, with no real mobility. However, it does have more survivability in witchcraft basically an o-♥♥♥♥ button, its not a lot and tier 3 is what i'd say not to good but not to terrible either. Shadowblade is a decent class, but it suffers from not being able to play as aggressively and decisive as other melee skillsets can.
    It also doesn't fit the tier 2 discription, of being able to situationally be over powering, like the classes in tier 2 are.

  7. #7
    Why is spellsong t1 when lamentor is better in rvr and solo pvp? The cc is brings offers far more survival than auramancy since shrug is redundant with alarm call, and you aren't going to kite a dr as spellsong, but you can fear one. Also fear and bubble are insanely good in rvr right now, as sleep immunity. With mirror warp moving to witch in 4.0 witch is looking better in the future as well. Also mobility is irrelevant in RvR anywhere besides sea of graves with the meme glider.

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    Quote Originally Posted by Twilightmagus View Post
    Why is spellsong t1 when lamentor is better in rvr and solo pvp? The cc is brings offers far more survival than auramancy since shrug is redundant with alarm call, and you aren't going to kite a dr as spellsong, but you can fear one. Also fear and bubble are insanely good in rvr right now, as sleep immunity. With mirror warp moving to witch in 4.0 witch is looking better in the future as well. Also mobility is irrelevant in RvR anywhere besides sea of graves with the meme glider.
    spellsongs burst, and its ability to quickly apply it to a large area and get out without a scratch is why it is t1. Lamentor isn't t1 because it is an entirely static class, where it is, is where its staying. It doesn't have the ability to keep up with the fight, its damage and cc is nice yes, but it won't be able use any of it without being able to set it up or apply it quickly.

    Simply put, spellsong is fast lamentor is slow.

    Being fast and able to figuratively "dance" around the main clump of people is much more useful than being able to save yourself for a few seconds but not be able to get away afterwards.

  9. #9
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    Why is bloodreaver tier 3 and not tier 2 it has mobility and dps along with CC it is great in rvr and 1v1 it stops alot of classes cold it usually comes dowwn to who gets there cc off first.
    Consider any regrading as a bomb waiting to go off, with fail-safes that will trigger the explosion even if you disarm it. Randomly of course.

  10. #10
    Senior Member Tenki's Avatar
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    Quote Originally Posted by cranshinibon View Post
    blade dancer.....tier 4? You must not be playing it right
    I am actually not surprised. I love the class and all (my first and favorite class), but hybrids have their strengths for small-scale pvp, where roles aren't always filled (ex: you might not always have a song-healer when you're out doing a trade run, for example).

    Take it to a well-formed raid situation, and you either get:

    - Zeal build: high-damage melee that can jump in and get CC'd to death by anything occultism/witchcraft
    - Non-zeal build: Enough skill points to play higher into shadowplay (if you need another stalker's mark on a focus-target) if needed, and possibly an extra source of dissonance or charm.
    - Other utility: extra ancestral healing hymn or sleep-call; or alternatively pocket AOE sleep call the same way some people will channel aura>protective wings so the healers aren't interrupted.

    Like mind you, it's a great support dps class in raid if it can free-hit, but it's no darkrunner in terms of its ability to keep hitting or avoid getting hit/cc'd.

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