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Thread: Suggestion for partial solution to "gear gap"

  1. #1

    Suggestion for partial solution to "gear gap"

    One way to take care of the "gear gap" issue is to do what they did in GW2 and make zones force levels on individuals. Whatever level of gear drops in a zone is the max level that gear can be FOR THAT ZONE.
    Zones 50 and above would be for actual GS but lower levelled zones would have a debuff percentage applied. It would still give the whales an advantage, but it would come closer to bringing everything inline to give newer players a better chance at engaging in all aspects of the game.
    It would detract in no way from players who have the Mondo GS thing going on, other than preventing free farming lowbies. For events, they can establish a GS radius for rifts/etc much like they did for the demon dog, Kirby.
    Free farming would still exist in level 50 zones, but it would give newer and returning players a chance to at least have the proverbial snowball's chance in hell. It would also allow them to develop their pvp skills on a more even playing field and get their armor up.
    Just a thought.

  2. #2
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    Quote Originally Posted by Lucifers Hammer View Post
    One way to take care of the "gear gap" issue is to do what they did in GW2 and make zones force levels on individuals. Whatever level of gear drops in a zone is the max level that gear can be FOR THAT ZONE.
    Zones 50 and above would be for actual GS but lower levelled zones would have a debuff percentage applied. It would still give the whales an advantage, but it would come closer to bringing everything inline to give newer players a better chance at engaging in all aspects of the game.
    It would detract in no way from players who have the Mondo GS thing going on, other than preventing free farming lowbies. For events, they can establish a GS radius for rifts/etc much like they did for the demon dog, Kirby.
    Free farming would still exist in level 50 zones, but it would give newer and returning players a chance to at least have the proverbial snowball's chance in hell. It would also allow them to develop their pvp skills on a more even playing field and get their armor up.
    Just a thought.
    That would require a complete restructure of the entire game itself, xl isnt going to do that
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  3. #3
    Senior Member wooglemoogle's Avatar
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    Quote Originally Posted by Lucifers Hammer View Post
    One way to take care of the "gear gap" issue is to do what they did in GW2 and make zones force levels on individuals. Whatever level of gear drops in a zone is the max level that gear can be FOR THAT ZONE.
    Zones 50 and above would be for actual GS but lower levelled zones would have a debuff percentage applied. It would still give the whales an advantage, but it would come closer to bringing everything inline to give newer players a better chance at engaging in all aspects of the game.
    It would detract in no way from players who have the Mondo GS thing going on, other than preventing free farming lowbies. For events, they can establish a GS radius for rifts/etc much like they did for the demon dog, Kirby.
    Free farming would still exist in level 50 zones, but it would give newer and returning players a chance to at least have the proverbial snowball's chance in hell. It would also allow them to develop their pvp skills on a more even playing field and get their armor up.
    Just a thought.
    I believe XL did try implementing some kind of buff that lower-level players (up to 50) got, giving them reduced damage from higher-level players. Not exactly sure how that panned out or if we'll get it in 4.0.

  4. #4
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    There are only two true solutions to the gear gap IMO.

    1. This game emulates games like WoW in it's gear progression. This game isn't WoW, it's more PvP based. It needs to emulate games like Darkfall that are built for PvP. That means diminishing returns for upgrades.The gap between a piece of Illustrious and Magnificent gear should be larger than the gap between a piece of Ayanad and Erenor. This means by getting into basic gear you are brought to a competitive level very fast while you are working for months or years on getting a bit of extra edge in combat. Not the ability to one shot people in lower tiers of endgame gear.

    2. Shrink it. Just in-general shrink the whole darn thing. The number of veteran players who will be lost if you take away their god mode vs. anyone with 2k less gear score than them pales in comparison to the number of new players who might actually enjoy their game experience if they don't have to spend day and night constantly working to get gold in order to be semi-competitive in any kind of endgame content. People will work for reasonable advantages, but the advantages they have right now aren't even in the same realm as reasonable.

    Edit: This is a simplified version of how things work and how they should work. The numbers here are arbitrary. They do not correspond to gear score but are instead an arbitrary measure of how stats like strength and armor rating would grow.

    This is a fairly extreme example of increasing returns, the system we have now:

    Illustrious: 1,000 Magnificent: 2,000 Epherium: 4,000 Delphinad: 8,000 Ayanad: 16,000 Erenor: 32,000

    This is how it should work:

    Illustrious: 1000 Magnificent: 1750 Epherium: 2250 Delphinad: 2500 Ayanad: 2625 Erenor: 2700

    In other words gear is always getting better but the gaps between one tier and the last are always getting smaller.

  5. #5
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    Quote Originally Posted by Radgaril View Post
    Shrink it. Just in-general shrink the whole darn thing. The number of veteran players who will be lost if you take away their god mode vs. anyone with 2k less gear score than them pales in comparison to the number of new players who might actually enjoy their game experience if they don't have to spend day and night constantly working to get gold in order to be semi-competitive in any kind of endgame content. People will work for reasonable advantages, but the advantages they have right now aren't even in the same realm as reasonable.
    I think they may be keeping the gear gap on purpose banking on those who don't have day and night to constantly work on gold/gear will swipe their way out of the gear gap.

  6. #6
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    Trion has said in the last 2 streams that gear gap is a big concern that they have brought up to XL recently. They are well aware of this gap running people off and giving it the p2w label and are just waiting for the developers to do something about it...

  7. #7
    http://forums.archeagegame.com/showt...sible-solution! i placed this thread on the crafting an housing section, take a look and this may be our problem for the gear gap

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