Currently its additive(So Block,Parry and evasion added on each other. Just reduced by focus). So you could go over 100% easily(especially with redoubt).
I understood it this way: They change it to multiplicative. So you cant go over 100% due to diminishing returns. If they do so low value Foucs gets less worth, high value gets more worth but is kind of limited in use the moment the third value is on 0%.
Math Example:
60% Block
40% Evasion
15% Parry
Enemy is meele so all values can apply(archers can only have 2 values to fight)
Enemy Focus 2500=5% reduction
Currently= 55(60)+35(40)+10(15)=100%(115) | Value with focus reduction(value without focus reduction) | Basically Immune to frontal Meele
Then= 0,55(0,60)+0,55(0,60)x0,35(0,40)+0,55(0,60)x0,35(0 ,40)x0,10(0,15) =76,175%(87,6%) | Value with focus reduction(value without focus reduction) | So no longer Immune to the frontside. It gets flat out impossible to reach 100% immune unless you somehow reach up a single value above 100%(and that should technically not possible with all current variations of gear)
So its some decend change against this ridiculus classes like Stonearrow(playing it myself and its slightly feeling wrong especially against meeles/mobs).
A wild Tigerus appeared in the high grass. Defend yourself!
Homeserver: Retribution(EU)
Class: Stonearrow (Archery/Shadowplay/Defense)
Nation: Pirates(PN)
Guild: DamNation
Race: Firran
Still helping out on Haranya side with alts if needed :P
Also, the Korean head developer got fired from XLgames before new year, new developers are brought in among them there are western people too
I wonder what exactly happened there as that news came with rumors of XL restructuring again. Unless these "new" devs aren't really new (perhaps they folded in from the X4 game team), the 4.5 and remaster server update has to largely be the work of the current AA planning team and lead. Though it's good news to hear that they've got more devs on board since their plans for further revamp definitely need more skilled programmers (and if Western designers are included, valuable perspective there).
Too be honest I agree with some that stuff but like what about the major class changes. I'm not saying you cant have any class changes but some of the stuff in 4.5 destroys a large part of classes such as darkrunner. I don't agree with changes in movement of skills unless a large majority of people agree. Its a very bold move this late into the game. Its like the whole idea of abyssal skills and ancestral skills are getting ignored. Understand that a lot of this is based on what i can see from the patch. Not that i have been able to try any of these changes out but this seems like a crucial change that will make or break people more than any other patch.Also going back to talking about how dr might get nerfed I know people might be ok with such a change and if your not a dr I wouldn't really expect you to understand. Imagine a version of this game that u like being changed all together. All ur progress u worked towards this one idea of a class whether it be frontline backline or quick get in get out play style. This change may be too much. Too me i wish thinking abotu pacth changes would be about dmg scaling, skill duration time such as trip duration and immunity frequency procs like electricity immunity. there is countless mroe but those r just some examples. Even simple skill changes to see reaction would be ok. However this is just how i think of patch changes and from a NA perspective. This is also what i've thoguht in terms of pvp from a patch note perspective but we wont know till a pts and korea opinions r more absolute.