Closed Thread
Results 1 to 2 of 2

  Click here to go to the first Archeage Team post in this thread.   Thread: ArcheAge: Legends Return Official Patch Notes

  1.   Click here to go to the next Archeage Team post in this thread.   #1
    ArcheAge Associate Producer Celestrata Bloodsong's Avatar
    Join Date
    Jun 2015
    Location
    Austin, TX
    Posts
    5,616

    ArcheAge: Legends Return Official Patch Notes

    ArcheAge: Legends Return Official Patch Notes

    Note: These notes are for the Public Test Server and are considered in-development/subject to change.


    The following release notes contain information about our latest major ArcheAge update: Legends Return!

    Summon the might of the ancient Dragon Flights
    “The powers of old have returned...”

    ------------------------------------------------

    "Ospheros.

    You may not know his name, but you know his form, don't you? You know the sound of his wings, the sting of his claws, and the heat of his breath. The Great Red Dragon, last of his kind. Yes... he is one you have faced many times before in Karkasse Ridgelands, no doubt.

    But did you know the conflict he held with his father, Stereban? Did you know of the frozen hatred that congeals in his heart, the kind of raw emotion that only a dragon of the ancient times can hold? No... this is a story that was never revealed to you, even as you conquered the seas and reclaimed your home. You focused only on the present and what conflicts lie ahead. You failed to look back at the past.

    Ospheros was Stereban's greatest disappointment. His own son turned traitor against his own flight, even going so far to kill his mother, Mesania, just to absorb her energy and stoke his power. Stereban needed to kill him, but he did not make the decision in haste. He visited his kin, the Ice Flight, and left his last will with his frosted brethren before the day of battle approached.

    Even as Stereban died in Karkasse, his blood spilling across the ground, he had succeeded in enacting his plan. His claws rend deep into Ospheros's flesh, and Stereban pulled from him the crystalline manifestation of his son's hatred -- an artifact known as the Heart of Frozen Flame. Stereban clutched it close, and Ospheros never realized his mistake. He flew onwards, triumphant, as his father lay dying with the artifact.

    The Ice Flight came to enact the last will, but things did not go as expected. Instead of burying him, they took the Heart of Frozen Flame from Stereban's claws and hid it from the world, deep in the ground.

    Ages past and the memory of this day faded, as all things do with time. But with the loss of Stereban and Mesania, things did not go well for the Red Dragons. The energy that flowed through their blood had faded as it redirected to Ospheros, and the newly created eggs did not hatch. Many simply cracked with no newborn inside, the body faded to dust that blew helplessly across the earth.

    Not knowing what to do, the emissaries of the Red Flight turned to the last ancient power left in the world -- The Daru. A few had remembered the stories of the Ice Flight and had located the burial ground of the Heart of Frozen Flame. They retrieved the artifact and begged the Daru Dragon Trainers and Priests to save their young, to re-empower their eggs with Archeum. But the Trainers simply shook their heads. "Trainy-train we can givey-give," they said, "But hatchy-hatch is out of reach. No energy. No eggs."

    But when a Priest came close to the Heart and the thorns of hatred pierced his mind, he knew that an energy so great could perhaps be twisted to some form of good. There was a chance.

    The Dragons and Daru began to conspire, and their plan required another ally within the world -- the Dwarves of Airain Rock. Their machinery could perhaps be the tool that could remake this awful energy into something usable. But the Dwarves demanded that the newly born dragons be given to their army and only their army. The two powers refused and the Dwarves were enraged. Their soldiers began spreading lies to the Nuian Dragon Slayers, informing them that there was a clutch of eggs that would hatch and threaten their blossoming cities.

    The location of the eggs? Ahinmar, home of the Daru.

    The Daru immediately contacted the Flight and informed them that the alliance was off -- now it was they who were in the crosshairs, and they could not afford a direct attack. But just as all hope seemed lost, the masterful Shadow Daru entered the meeting with his kin. What happened next would be preserved for all-time in Daru history.

    The Shadow Daru and his Society spread the rumors that the Daru had relocated the eggs to Miroir Tundra, and the move would provide a perfect opportunity for the Nuian Dragon Slayers to strike. Their best warriors immediately opened a Hereafter Gate to the Tundra, and there they found a Black Dragon and a Green Dragon waiting in ambush. Two warriors of the other flights had offered up their lives for this very moment.

    Without hesitating, the warriors pulled back their bows and launched their scale-piercing arrows towards the great beasts. Then, with a loud crack, reality seemed to split around the Dragons. It was an illusion -- a reflection in the great Mirror of Nuon! Sunlight reflected off of the glass pieces and poured through the cracks. The magically amplified arrows had shattered the great mirror. The failing magical artifact acted as a prism and focused the energy squarely on the Heart of Frozen Flame hidden by the Shadow Daru. The resulting explosion knocked the Slayers off of their feet.

    Enraged by the illusion, the Slayers turned and found the Dragons hidden behind them. Again they pulled their bows taught, but this time they struck scale. Arrows hit the two beasts from all sides -- an ambush worthy of their name as Slayers. The Black and Green warriors fell to the ground, their breath barely escaping their failing lungs. But, what was left of them blew over the Heart of Frozen Flame, and it its colors began to shift wildly between red, black, and green. A perfect memorial to those who gave their souls.

    The Slayers eventually left, their job completed, but the Daru collected the broken pieces of the mirror for themselves. They placed the fragments into a newly created machine that could reflect the light of the sun into the Heart, and then they waited.

    They did not have to wait long.

    Flesh formed over the heart, and open eyes formed soon after. The fragment took on the light of life, and the first of the new generation of the Red Flight was born. But the other fragments of the Frozen Heart that glittered with the power of the Green and Black flights began to morph as well, and soon the Daru found themselves with three dragons ready to claim their heritage.

    The trainers worked with them to re-introduce them to their families, and the Priests "blessy-blessed" their births as they came into the world. The Flights were overjoyed -- their lineage could now be secured. Even though these new dragons did not live as long as their bretheren, and even though they needed to continue to pour magic into the beasts to keep them corporeal, a life was still a life.

    Ospheros still lives, as you know, and that wound is still open on his chest. His hatred of his kin will never die... but a well placed strike can still knock loose another shard. Another Heart of Frozen Flame.

    Fate is clearly not without a sense of humor. The being that desired the end of the dragons is now the source of their life."


    -- From the Collected Writings of Celestrata Bloodsong, Fatesighted of Khrolan's Expedition

    ------------------------------------------------

    If you desire your very own dragon, head to the Karkasse Ridgelands and take on Ospheros, the Red Dragon! Rarely, after his death, a Heart of Frozen Flame may be dropped. Take it to the Daru Priests and Trainers visiting in Marianople, Austera, or Growlgate to begin the path of summoning your dragon.

    More information on the summoning process can be found in this in-depth article.

    Dragons are considered server specific items, so players who are currently summoning one may not transfer away from their server.

    Avoid destruction with crafted item Crystallization
    “Holy crap it didn't blow up. And here I ducked behind this Nui statue just in case. Sorry, love.”

    Illustrious, Magnificent, Epherium, Delphinad, and Ayanad pieces of Equipment are now no longer destroyed on a Great Failure regrade result! They are instead Crystallized -- a magical stasis that prevents the item from entering severe archeum disintegration but prevents it from being empowered any further.

    Crystallized items can continue to be used as normal items, but they can no longer be regraded. Equip them and use them to your heart's content, and even keep them to be sacrificed to an Erenor item for future upgrades.

    If you have Anchoring Shards and Charms, you may continue to use them as normal. These items will now prevent Crystallization on these items instead of Destruction. Otherwise, they will continue to function as normal.

    Improved Regrade rates for all
    “I think we're getting better with this type of magic. Practice makes perfect.”

    Item Regrade rates have been improved across the board. All paths -- Easy, Medium, and Hard -- have received a boost to make Regrading more accessible than ever before. All of the new rates can be found in this website article.

    Beware the darkness; Shadow Invasions inbound
    “It knows your desires. It watches your moves, and it counterbalances the bright future you attempt to forge.”
    After the death of specific world bosses, the Shadow will lash back out at you and create a Shadow Invasion -- an incursion of forces most foul. Many experienced raids of players (10+, 6000 GS) will be able to face this new threat for lunarite, honor, and rare materials that can be used for trade packs.

    To see which bosses trigger these invasions, check out this article.

    Securely create goods for others with Crafting Requests
    "Sounds like the Blue Salt Brotherhood has gotten fed up with some folks stealing from others, posing as craftsmen. Their solution? Standing in as officially licensed mediators. It might just work.”

    Craftsmen and buyers alike will find the new Crafting Request system to fulfill their desires! Officially ask others to craft items for you in a secure trading system, and benefit from both money and skill improvements.

    As a buyer, you can now add in a crafting request for an item from any Community Center Crafting Request workbench, or by pressing the "Crafting Request" button in the folio on the item you desire. You can post how much you're willing to pay, and provide both materials or the item that needs to be upcrafted.

    As a craftsman, you can view all listed postings and find ones which you can complete at your skill level. Then, simply volunteer your time and services to be immediately paid and gain proficiency in your trade. They provide the mats, you provide the labor!

    The request system works with creating new items, upcrafting existing items, or dismantling items you no longer desire. So feel secure that your Celestial Katana isn't going to get ripped off by a rando anymore.

    The Battle Balance Update
    "All the magic returning to the world is having an effect on folks' training. You may want to revisit how that magical power of yours is coursing through your bones.”

    Update 4.5 also adds in the Battle Balance update -- a major overhaul of ArcheAge's skill trees and effects. Many skills have swapped trees or been removed from the game completely, so visit the skill section to check your builds and adjust accordingly. Also stop by the General Changes section to review how statistics have been changed in Update 4.5, as that may affect you too.

    To account for these major changes, skill changes will be free for the next 3 weeks after the release of Legends Return. Swap to your heart's content, find what you love, and stick with it!

    Finally, Skillsaver Pendants are now called Saving Pendants, and will save more than just skills! Your custom stats set through Stat Migration will now also be saved per build, allowing you to maintain multiple trees of skills and different selections of stats to compliment them.

    General Changes
    • Added new achievements related to the Dragon Summoning system.
    • Achievements related to the Illustrious Weapons and Armor have been removed, due to their new ease of acquisition.
    • Added an Ancestral Level category to the Story Quest Achievement List.
    • Added a Tier 3 Lunagem Crafting achievement: Lunagemologist. (Say that five times fast.)
    • Adjusted the achievement to acquire the following emotes: "Theatrical Techniques: Drink," and "Theatrical Techniques: Drunk."
    • Added new achievements related to the Rank 14 Daeier and Evernight Necklaces.
    • Added new "Ultimate Gear" achievements pertaining to a player's Gear Score.
    • Adjusted the level that unlocks new skillsets (Level 7 and Level 15) and the related achievements.
    • New achievements related to the protection of Friendly Bosses are available.
    • Skillsets for newly created characters now unlock at Level 7 and Level 15.
    • Characters now gain 2 Skill Points every 2 levels, totaling 28 skill points.
    • Core statistics have been adjusted as follows (taken from a level 55 character):
    • Strength per point --0.2 DPS, 0.020% Parry (up from 0.006%), no longer provides shield block, 0.013% Melee Accuracy (up from 0.012%), 0.027% Melee Critical Rate (up from 0).
    • Agility per point -- 0.2 DPS, 0.01% Evasion, 0.013% Ranged Accuracy (up from 0.012%), no longer provides Melee Critical Rate, 0.027% Ranged Accuracy (up from 0.013%).
    • Stamina per point -- No longer provides parry, 0.016% Shield Block (up from 0), 12 health, no longer provides Ranged Critical Rate, 0.2 Health Regen (up from 0).
    • Intelligence per point -- 0.2 DPS, 0.01% Evasion, 12 Mana, 0.013% Magic Accuracy (up from 0.012%), 0.03% Magic Critical Rate.
    • Spirit per point -- 0.2 DPS, 0.020% Parry (up from 0), 1 Magic Defense, no longer provides Melee Accuracy, no longer provides Ranged Accuracy, 0.013% Magic Accuracy (up from 0.012%), 0.03% Critical Heal Rate, no longer provides Health Regen, 0.2 Mana Regen.
    • First attack accuracy has been reduced from 90% to 85%.
    • You can now save your custom statistics with a Saving Pendant (formerly a Skillsaver Pendant.) Changing classes will also change your stats, allowing you to save different builds.
    • A Migration Scale is now required to reset migrated stats.
    • Customized stats are not applied when a player is in Balanced Arena or in a Transformed state.
    • Hovering the mouse on the item slot on the Stat Migration UI displays the item guide.
    • The message that pops up from stat migration failure has been improved.
    • The Level Gap Damage Adjustement system is no longer applied during War time.
    • Characters can no longer be deleted if they are a member of a player nation.
    • Mana regen interval has been adjusted to 2 seconds.
    • Added an armor swap cooldown of 1 second to prevent rapid changing of armor.
    • Further reduced the damage dealt from higher level characters onto lower level characters in conflict zones on Nuia and Haranya.
    • Reduced aggro generated by Healing from 0.6 to 0.3.
    • Increased the max level Stealth Detection range from 5m to 6.5m.
    • Each effect (Miss, Evasion, Shield Block, Parry, Critical Hit, Normal Hit) is calculated by their specific rate separately.
    • Adjusted the Shield Block effect: Reduces damage by 60% and players can receive the debuff (down from 100% and immunity to debuff).
    • Adjusted Parry: Reduces damage by 40% and receives debuffs.
    • The Drop Trade Pack skill now can drop all various trade pack style items.
    • Juror names are now hidden during a trial. A juror cannot be targeted or right-clicked. Juror names will be protected on Say and Trial chat to allow communication. Characters on a Jury will be barred from all chats except Say and Trial chat for the duration of the trial.
    • Receiving a payment via mail no longer consumes labor for Commerce.
    • You may now search by Ancestral Level in the Auction House.
    • Players can now double-click to purchase an item in the Auction House.
    • The Auction House has new icons that explain Listing Fee and Trade fee. There is also helpful text explaining what can reduce the Trade Fee.
    • The loading screen has been updated with sweet new Legends Return art.
    • Infamy gain has been increased. Larceny now grants 5 Infamy (up from 1), Assault grants 5 Infamy (up from 1), and Murder grants 50 Infamy (up from 10.)
    • Improved the cannon camera view for players.
    • The loading screen tips have been updated.
    • The option "Double-Tap Jump to Deploy Glider" is on by default. Because, let's face it, everyone turned it on.
    • A character with an active Crafting Request or listed request cannot transfer from the server.
    • Taking a Guild Flare while using an emote will now stop the emote.
    • Added 3 new male hairstyles and 3 new female hairstyles.
    • Added 5 new facial beardstyles for male Dwarves.
    • Improved the tooltips for content where specific Titles are required.
    • Updated the Daily Schedule to reflect the new content.


    World, Quests, Dungeons
    • The conflict time in all zones (except Karkasse Ridgelands, Oceans, Mistmerrow, Diamond Shores, Ynystere, and Cinderstone Moor) is now 10 minutes.
    • The Hasla Rift event at the Abandoned Drill Camp has been retired. The related NPCs and workbenches have been removed.
    • A new type of treasure known as a "Mysterious Crate" has been added to all Auroria zones except Diamond Shores and Mistmerrow. This crate has a rare chance of dropping a relic which can be sold to Relic Merchants for a fine price.
    • Added Giant Treasure Mimics near some territories. They've come to eat your sweet meats.
    • Guards have been added to Freedom Plaza in Austera.
    • Daruda the Watcher and Zaldrane the Enchantress got bored seeing the same scenery before their inevitable deaths, so they went on a permanent vacation. Daruda can now be found in Halcyona, while Zaldrane can be found in Sanddeep.
    • Two new challengers have approached: Tanis the Despiler in Karkasse Ridgelands and Blightshade in Rookborne Basin.
    • Killing a world boss now triggers a Shadow Invasion in the area of their spawn, as noted above.
    • An informative popup has been added explaining item rolling rules when a player takes a portal in the Ayanad Library.
    • Adjusted the skill "Merciless Manipulator" used by Generals Belisar and Arshir.
    • Red Dragon and Kraken will now only spawn for a maximum of 2 hours before they tire of you weak mortals.
    • Red Dragon and Kraken will no longer die to Siege Damage. Your weapons are pathetic.
    • Red Dragon and Kraken will now offer a different "Overpowering Aura" buff if they spawn friendly to a specific faction. They'll tolerate your presence... for now.
    • Adjusted the flight pattern of the Red Dragon.
    • The cannons by Morpheus grant the same honor points when they are killed, and they are slightly stronger than before.
    • Thunderwing Titan's damage value, damage type, and attack patterns have been adjusted.
    • The Chill Titan's Wings and Burning Titan's Wings have been removed. The new Fierce Titan's Wings can be acquired the same way as before, and now offer 4 attack options: Melee, Ranged, Magic, and Healing. Each mode offers special skills, including one strong skill.
    • The Thunderwing Titan can now drop a Thunderwing Titan's Jawbone upon defeat. (Thunderwing, bro, u mad?)
    • Use the Thunderwing Titan's Jawbone when summoning the Titan to spawn a Furious Thunderwing Titan, the new hard mode for the boss. (He mad.)
    • The Furious Thunderwing Titan can drop a Strong Thunderwing Titan's Jawbone, used to craft a new set of wings known as the Furious Titan's Wings.
    • Adjusted the difficulty of the Forgotten Dream Ring and Ayanad Earring quests. The new lines are easier but offer 30-day timed versions of the items. Players who were previously on the Dream Ring or Ayanad Earring quest lines may continue the old quest without interruption to earn a permanent version of the item. To renew the 30-day version of the item, an easier version of the final quest in the line needs to be repeated.
    • The quest "Path of Glory" is now unlocked at level 50. It requires a player to defeat Croakfiend, Daruda, Goretusk, and Yaksa Leader.
    • Fixed an issue that caused the quest "A Cordial Invitation" to be difficult to re-accept.
    • Adjusted the requirements to complete "Souleye," so players could complete the quest regardless of Ocleera Rift spawn time.
    • Adjusted the requirement to unlock the 5th Daily Quest from Level 50 to Level 55.
    • Added new quests to guide players on how to construct Faction Statues. They are available from the Faction Representatives in the base.
    • A new "abandon quest" button has been added to the UI.
    • The "Assault on Mistmerrow" quest now grants a Kadum's Bark as a reward. The previous reward, "Crimson Watch Research Box," is no longer provided.
    • Adjusted the reward of the quest "Risk and Reward." Now instead of providing a full-kit design, it will provide a normal design & construction materials.
    • The new world bosses have been added as requirements to complete "Guardian of Nuia" and "Guardian of Haranya."
    • A new quest has been added to kill the Furious Thunderwing Titan.
    • When a world boss spawns as friendly to a faction, that faction can now begin a Boss Protection quest. The reward is provided when the boss safely despawns without dying.
    • Two new Path of Glory quests have been added. "Defeat Tanis the Despoiler" and "Defeat Blightshade" can be auto-accepted when players participate in killing these bosses during war periods.
    • Adjusted the total Honor Point gain of raid/party members when killing the world bosses listed on the Path of Glory quest.
    • Adjusted the way the faction statue is built. To complete the statue, it now requires an offering. Players must offer cargo to the statue to receive a faction token and honor points. Players will no longer use Worship Tokens on the statues.
    • Faction statues now expire after 2 weeks.
    • New Militia quests are now available from the Community Center Managers in Hellswamp, Sanddeep, Halcyona, Karkasse, Windscour, Perinoor, Rookborne, and Hasla.
    • Adjusted the respawn timer of Salphira Pottery, which is required for the quest "A City at Risk."
    • Updated the completion conditions on the 46 - 50 Story Quests related to the Sea of Drowned Love.
    • Adjusted the dispute level condition in Ynystere and Cinderstone Moor.
    • Crimson Omens 1-3 have been collapsed into one quest.
    • Sprouting Ocleera's Mark 1-3 have been collapsed into one quest.
    • Pre-accepted Crimson Rift and Ocleera Rift quests will be removed after the update.
    • The Souleye item can only be acquired while the quest "Souleye" is active. The drop rate of the item from Aust Followers in Diamond Shores has been adjusted.
    • Daily Quests have been adjusted to account for the changes to Crimson Omens and Ocleera's Mark.
    • "The Cursed Towers" quest is now a daily quest instead of a repeated quest.

    Arena, Events, World PvP
    • The Soldier Rank, Knight Rank, Grand Master, and General titles have been removed from the honor shop. To get these titles, you will now need to earn Kyrios Coins from the Arena.
    • Pirates are no longer sent to trial when they die due to PvP in Karkasse Ridgelands. (This applies the buff "Contemptuous.")
    • All Arenas now feature Cross-Server matchmaking. This excludes the Fresh Start servers, as they will run on their own matchmaking server for balance reasons.
    • Updated the per server rewards for Arena Ranking. Cross-server rewards are the same, and Kyrios Badges are now granted based on your ranking.
    • Per server rewards for the Gladiator and Free-For-All Arena are no longer distributed. This change applies to April rankings. Cross-server Rewards remain the same.
    • Players may now enter arenas as many times per day as they wish, even after using their daily entries. However, matches after the Daily Entry limit will no longer distribute rewards unless a Bruiser's Badge is used. The more entries that are done per day, the more Bruiser's Badges they will cost. Daily Entries and Daily Entry Refill Counts are reset each day at server reset.
    • Bloodsalt Bay -- Players can no longer interact with enemy cannons or sails.
    • Bloodsalt Bay -- Steelheart Warship's Harpoon Launcher is now Epic grade.
    • The Free-For-All Arena's result board now lists player by score.
    • Dungeon gear can now be salvaged.
    • Buffs and Debuffs are now all reset when a new round in the Arena starts.
    • The Arena Away tag will now appear in 150 seconds.
    • Removed Charcoal Stabilizers as a reward from the quests, "Initiate Shutdown" and "Ruin the Ritual."
    • The quests, "More Than Just a Stone," and "Hereafter Stones," now ask the player to "collect 1 Bound Hereafter Stone."
    • Siege defenders cannot accept any extra participants due to guild cap changes.
    • A new Mistmerrow battle time has been added. Times are:
      • EU: 06:00 / 10:00 / 15:00 / 20:00 UTC
      • NA: 4:00 AM / 8:00 AM / 1:00 PM / 6:00 PM PDT
    • Mistmerrow in Fresh Start has a new queue system. Nuia / Haranya / Pirates / Player Factions can have up to 150 people each on their side. If a faction hits max, other players will enter a queue. Players will enter Mistmerrow from the queue as other players exit.
    • Guild Summons in Mistmerrow on Fresh Start will be disabled.
    • When conflict starts in Mistmerrow, the system will randomly select players to be removed from the war if a faction exceeds the cap.
    • Moving to Character Select or closing the game will remove a player from Mistmerrow.


    Housing
    • Other players can use a Farmer's Workstation if the property owner opens it for use to a target group.
    • We've made it easier to use and re-collect items placed on a rug.
    • Streetlamps and streetlights can be set to always on. Let the night shine bright again!
    • Added additional information to furniture tooltips that offer the "Clear Mind" buff.
    • Added 12 new furniture items -- 6 Dwarven furniture items and 6 Warborn furniture items. Samples are available for view on Mirage Isle.
    • Frame furniture items from festivals or events can now only be placed on walls.


    Items & Crafting
    • Crafting materials, plants, and potions now stack up to 1000.
    • Crafting Request task boards have been added to each Community Center, as well as the new button available in the folio.
    • Added equip effects on the Erenor Shield. Physical Defense is added in each grade of power and is not added by item synthesis.
    • Tier 3 Lunagems (Glorious Lunagems) can now be crafted using Tier 2 gems and other materials.
    • Added new Lunagems dropped by strong raid monsters: Everglow Lunagems.
    • Added 4 new Waveglow Lunagems and 2 new Galeglow Lunagems.
    • Waveglow Lunagem: Physical Defense and Waveglow Lunagem: Magic Defense can now be socketed on any equipment except a Two-Handed Weapon.
    • Some Lunagem names have been adjusted.
    • Adjusted the Sunglow Lunagem names to mention the related skill, e.g. Sunglow Lunagem: Battlerage is now Sunglow Lunagem: Triple Slash.
    • Bosses in Crimson Rift and Grimgast Rift now drop new items that can be used in crafting Cinderstone Moor and Ynystere tradepacks. How thoughtful.
    • Vryava now drops new items that can be used in crafting Heedmar, Marcala, Calmlands, and Nuimari trade packs. How convenient.
    • The ore and stone amounts dropped by the Mining Drill, Miner's Farmhouse, and Sharpwind Mining Drill have been adjusted. These items will now drop stone at a generally higher rate and ore at a generally lower rate. Mining Drill now also drops Raw Stone and Iron Ore at the same time, while the Miner's Farmhouse will drop various amounts of Raw Stone and Iron Ore depending on its stage.
    • All Lunagems must now be resealed before they can be sold on the Auction House, except for the Evenglow Lunagems.
    • All Superior Lunarite items have been set to the Grand grade.
    • The Ultimate Glider has received the somersault ability.
    • Rank 7 Health & Mana drinks and food now restore a percentage of Max Health and Mana instead of a flat value.
    • Adjusted the cast time on food and drink.
      • Cast time has been adjusted from 1.5 seconds to 3 seconds.
      • Cooldown has been adjusted from 3 seconds to 10 seconds
      • Combat no longer cancels the regeneration process.
    • Bound crafting materials can now stack up to 1000.
    • The icon on Livestock Supplements has been changed.
    • Spellshift Orbs have been adjusted:
      • Labor cost has been reduced from 1000 to 500.
      • Orbs can no longer be crafted; instead, they are purchased from the General Merchant for 120 gold.
      • Obsidian gear tooltips have been changed to reflect the crafting changes. Obsidian crafting now requires Spellshift Orbs.
    • The following materials have been retired from the game:
      • Sunset Pearl
      • Yellow Coral
      • Orange Coral
      • Orange Plate Coral Polyp
      • Yellow Plate Coral Polyp
    • Apprentice gear has been removed from General Merchants. These merchants now sell Illustrious gear for 50 gold a piece.
    • All Illustrious gear now binds on pickup and cannot be listed on the Auction House.
    • Cloaked Illustrious gear items can now rarely be dropped from monsters in Auroria.
    • Apprentice and Artificer equipment has been retired. Apprentice equipment can be sold to NPC merchants, and Artificer equipment can be upgraded to Illustrious at the Mirage Isle Salvage Forge.
    • Improved the statistical strength of Illustrious and Magnificent gear.
    • Updated the crafting grade requirements on Coaked Illustrious Equipment and Cloaked Magnificent Equipment tooltips.
    • Improved the statistical strength of weapons acquired from Conflict Zone quest rewards.
    • Revenant Soulstone's shop price has been changed from 3 silver to 50 copper.
    • Removed recipes that required Faded Tokens, Arctic Earthstones, and Faded Hasla Fragments. These items can be sold at merchants or used in crafting at the Mirage Isle Salvage Forge.
    • Improved the visual effects on Erenor Weapons.
    • Changed some Metallic Crate names. Lost Metallic Crate is now a Copper Crate, while Metallic Auroran Crate is now a Silver Crate.
    • Adjusted the drops that come from Copper and Silver Crates
      • Slightly decreased the amount of gold dropped.
      • Dramatically increased the amount of Fine Lunarite dropped.
      • Crates drop Fine Fireglow Lunarite much more often.
      • Increased the amount a critical success offers.
      • Adjusted the item rate provided by a critical success.
    • Added a new crate, the Gold Crate. These can be acquired during Shadow Invasion events and require a crafted Gold Key to open.
    • Added new text lines to the items that grant Honor Points/Vocation Points to clarify that they are unaffected by boosts or events.
    • The Evernight and Daeier Necklaces can now be crafted to Rank 14, the Eternal grade.
    • Erenor cloaks can now be upgraded to the Eternal Grade through the existing synthesis method.
    • When unsealing a synthesis cloak, you can choose the type it unseals as (Windsong, Flaming Windsong, Twintail, Arrowflash, etc.). After it is unsealed, the stats on the cloaks can be changed by using rerolls or upgrading the cloak via normal means.
    • The tooltip for Kadum's Bark has been adjusted.
    • The EXP amount that crafted equipment and Obsidian equipment grants to an Erenor item has been adjusted as follows:

    Obsidian Items
    • Basic -- T3: 230, T4: 313, T5: 498, T6: 773.
    • Grand -- T3: 253, T4: 344, T5:548 , T6: 850.
    • Rare -- T3: 276, T4: 376, T5: 598, T6: 928.
    • Arcane -- T3: 299, T4: 407, T5: 647, T6: 1005.
    • Heroic -- T3: 322, T4: 438, T5: 697, T6: 1082.
    • Unique -- T3: 345, T4: 470, T5: 747, T6: 1160.
    • Celestial -- T3: 368, T4: 501, T5: 797, T6: 1237.
    • Divine -- T3: 391, T4: 532, T5: 847, T6: 1314.
    • Epic -- T3: 414, T4: 563, T5: 896, T6: 1391.
    • Legendary -- T3: 437, T4: 595, T5: 946, T6: 1469.
    • Mythic -- T3: 460, T4: 626, T5: 996, T6: 1546.
    • Eternal -- T3: 483, T4: 657, T5: 1046, T6: 1623.

    Crafted Items
    • Basic -- Apprentice: 35, Illustrious: 48, Magnificent: 168, Epherium: 323, Delphinad: 920.
    • Grand -- Apprentice: 39, Illustrious: 53, Magnificent: 185, Epherium: 355, Delphinad: 1012.
    • Rare -- Apprentice: 42, Illustrious: 58, Magnificent: 202, Epherium: 388, Delphinad: 1104.
    • Arcane -- Apprentice: 46, Illustrious: 62, Magnificent: 218, Epherium: 420, Delphinad: 1196.
    • Heroic -- Apprentice: 49, Illustrious: 67, Magnificent: 235, Epherium: 452, Delphinad: 1288.
    • Unique -- Apprentice: 53, Illustrious: 72, Magnificent: 252, Epherium: 485, Delphinad: 1380.
    • Celestial -- Apprentice: 56, Illustrious: 77, Magnificent: 269, Epherium: 517, Delphinad: 1472.
    • Divine -- Apprentice: 60, Illustrious: 82, Magnificent: 286, Epherium: 549, Delphinad: 1564.
    • Epic -- Apprentice: 63, Illustrious: 86, Magnificent: 302, Epherium: 581, Delphinad: 1656.
    • Legendary -- Apprentice: 67, Illustrious: 91, Magnificent: 319, Epherium: 614, Delphinad: 1748.
    • Mythic -- Apprentice: 70, Illustrious: 96, Magnificent: 336, Epherium: 646, Delphinad: 1840.
    • Eternal -- Apprentice: 74, Illustrious: 101, Magnificent: 353, Epherium: 678, Delphinad: 1932.
    • Cloaked Brimstone Obsidian items can now be recloaked using a Transmuter.
    • Bloodsky Essence has been retired can now be sold at NPC merchants for 4 gold 30 silver a piece.
    • Possessed Topaz and Bone Chips drops have been moved to monsters in Exeloch.
    • Red Dragon Spinal Ridges are no longer dropped from the Red Dragon.
    • Kraken Ink Sacs are no longer dropped from the Kraken.
    • Equip effects are now maintained if an earring or ring is switched to another slot.
    • Reduced the amount of T2 gem crafting materials. Charcoal has been reduced from 50 to 40, Anya Ingot has been reduced from 10 to 8.
    • The recommended level to craft Erenor level gear has been set to Ancestral 1.
    • Updated recipes that require discontinued items:
      • Grand Twin Griffin Frame now requires 3 White Coral instead of Yellow Coral.
      • Grand Dragon Frame now requires 3 White Coral instead of Orange Coral.
      • Superior Wrathsmite Axe and Wrathsmite Axe no longer requires Sunset Pearls.
    • Adjusted the recipe for the Golden Die and removed the Heroic Die from the crafting material list.
    • Added recipes to upgrade Apprentice equipment to Illustrious Equipment in the Mirage Salvage Forge.
    • Adjusted the grade required for crafted equipment to be upcrafted:
      • Illustrious: No longer requires a grade.
      • Magnificent: Reduced from Arcane to Basic as a requirement.
      • Epherium: Reduced from Heroic to Grand as a requirement.
      • Delphinad: Kept at Unique.
      • Ayanad: Kept at Celestial.
      • Erenor: Kept at Divine.
    • Adjusted the grade a completed upcrafting piece starts at:
      • Illustrious starts at Basic.
      • Magnificent starts at Grand.
      • Epherium starts at Rare.
      • Delphinad starts at Arcane.
      • Ayanad starts at Heroic.
      • Erenor starts at Arcane.
    • Adjusted the crafting materials required by Magnificent, Epherium, and Delphinad Equipment. Overall, the amount of Archeum, Pigments, and processed items that required Pigments has been reduced.
    • The Equipment Designer's Workbench now provides Epherium and higher equipment tier recipes.
    • Crafting at the Equipment Designer's Workbench has a chance to create higher grade equipment, except Erenor Equipment.
    • T1, T2, and T4 Obsidian can now longer be crafted. Old recipes can be found at the Mirage Salvage Forge.
    • Added a patch note that maybe someone will read and smile at while pouring over crafting recipes. Hope you're having a good day!
    • Cloaked Magnificent equipment is now a required material for Cursed Obsidian equipment. The grade of the cloaked Magnificent item does not change the created item's grade.
    • Cursed Obsidian equipment now requires Mercury Solution instead of Possessed Topaz. Old verisons of crafting recipes can be found at the Mirage Isle salvage forge.
    • Cloaked Spellbound Obsidian required a Cursed Obsidian item as a material.
    • Added recipes to craft Cloaked Illustrious Equipment. These can be crafted at the Soulforged Equipment Workbench in Diamond Shores for 500 Revenant Soulstones.
    • Added the crafting recipe for the Eternal Flame Scroll used in Dragon Summoning. Can be crafted at a Regal Printing press with the Printing Proficiency.
    • Added recipes for Magic Amplifiers for Dragon Summoning. Can be crafted at a Carpentry or Regal Carpentry Workbench with the Machining proficiency.
    • Adjusted the recipes for Copper and Silver Keys.
    • Added a crafting recipe for Gold Keys, which can be crafted at Handicraft or Regal Handicraft Kilns/Desks.
    • Adjusted the required amount of items in Frozen Anguish and BUrnin Pledge. Frozen Anguish now requires 20 Bitter Teardrops (down from 55) and Burning Pledge now requires 20 Fierce Vow's Blood (down from 55).
    • Added new specialties that require monster drop items from Auroria Monsters, Crimson Rift, and Shadow Invasions.
    • Added Specialty Workbenches in Aegis Island and Reedwind.
    • Cargo with no stock will now still display its price.
    • Removed crafted location info from Cargo Tooltips.
    • Added a sound effect that will sound when synthesis bonus exp is triggered.
    • Added a warning message that using equipment with Lunagems socketed as a crafting material will cause the socketed gems to be lost.
    • Changed the formatting of the Regrade UI to better define what grade players will receive on a success or failure.
    • Increased overall equipment regrade rates, as noted in this article.
    • Slightly reduced the cost of regrading at all levels.
    • Increased the regrade labor cost from 10 Labor to 50 Labor.
    • Vocation Badge boosts now affect all Fishing activities.
    • Added text to the Family Sport Fishing tooltips that these fish cannot be made into trophies.
    • Bows that previously had a chance to Poison the target now have a chance to Penetrate Defense.
    • Adjusted some item skill effects, and their item names now reflect skill names.
    • Dungeon gear can now be salvaged.
    • Adjusted the materials on the following glider parts: Thunderstorm Bomb Bay, Godshield Generator, Moonlight Stealth Device, Red Dragon Igniter. Mercury Solution has been replaced by Superior Lunarite.
    • Adjusted the shop price of Seed Bundles of Pen items.

    Pets & Mounts
    • All pets and mounts can now be used at level 1. Fly free!
    • Adjusted the swim speed of mounts. Donkeys and horses now swim at 3 m/s, while all other mounts swim at 1.9 m/s.


    Vehicles & Ships
    • Adjusted the way Ship Collision Attack is displayed on item tooltips.
    • Cars and Steambikes now have a new skill called "Upright Vehicle." Use in the case of mad stunt skillz gone wrong.
    • If a Rampage series vehicle lands on the same side twice in a row using "Might of the Boar," the third use will always flip to the opposite side.
    • Increased the accuracy of Collision Area decision-making formulas.
    • The Harpoon Launcher can now be regraded.
    • The Mad Steambike and Maxxed Steambike can now be rented from the Rank 3 Vehicle Community Center in Aubre Cradle, Airain Rock, Arcum Iris, and Tigerspine Mountains.


    Guilds, Friends, Heroes, Social Systems
    • Faction chat has been retired. Good bye, sweet knight. *pours one out* See you all in Nation chat.
    • The Sovereign's Wyvern is now acquired at level 1. It will never fall when receiving damage while airborne. Skills no longer consume Bloodsky Essence. Volcanic Breath now functions the same as a Dragon mount -- It can hold up to 3 charges, a charge takes 8 hours to build, skill cooldown is 30 seconds.
    • Non-Raid General players can now set the raid's auto-invite.
    • Adjusted the way time is displayed on the Raid Recruitment/Search UI.
    • Raid Recruitment UI now has a selection for Furious Thunderwing Titan.
    • Guild leaders who have won a siege scroll bid can no longer do the following: Delegate the Guild Leader position, disband the guild, request Guild Immigration, become a pirate. (Pirates can still not bid on siege scrolls, to be clear.)
    • The guild membership cap has been adjusted and lowered as follows. If a guild is over the cap, all members remain in the guild but new members cannot be added until the guild membership falls under the cap.
      • Level 1 -- 30 Members
      • Level 2 -- 35 Members
      • Level 3 -- 40 Members
      • Level 4 -- 45 Members
      • Level 5, 6, 7, and 8 -- 50 Members
    • Due to Guild Cap changes, the minimum number of guild members required to bid on a siege scroll is 40.
    • Player Nation rejoin cooldown has been adjusted from 3 days to 10 days. After leaving the nation, days are counted from the last day a player joined the nation. This rule applies to players who left a nation before the Legends Return update.
    • Based on the number of owned territories, a player nation's max guild numbers are limited as follows:
    • 0-1 Castles -- Up to 2 guilds
    • 2 Castles -- Up to 3 guilds
    • 3+ Castles -- Up to 4 guilds
    • No change has been made to the maximum of nation members.
    • When a character is away, only character name and faction are displayed.

    Skills

    General
    • Adjusted the names and functionality of specific debuffs:
      • Freeze is now called Frostbite.
      • Deep Freeze is now called Freeze.
      • All debuffs that slow a target's move speed are called Slow.
      • Bleeding is now considered Melee Damage (previously was Magic Damage) and cannot be evaded, parried, or blocked.
      • Players can no longer turn while they are Snared.
    • Debuffs have been adjusted to fade off in 30 seconds. Repeated debuffs will decrease their duration: Rank 2 will cause a 25% penalty, Rank 3 will cause a 50% penalty, and Rank 4 will provide debuff immunity.
    • Added an immunity rule for fixed area debuffs: After getting a debuff that stays fixed in a location, players gain a 3 second immunity to the same type of debuff. Relevant to: Frigid Tracks, Mist Bubble Trap, Cursed Thorn.
    • Added the target option to the aforementioned AoE immunity rule: If the skill directly grants a debuff to multiple targets, the targets gain the immunity to the same type of debuff. Relevant to: Basic/Flame Hell Spear, Basic/Mist/Stone Banshee Wail.
    • Added an Invincibility Limit rule: When Invincibility is triggered, a new Invincibility Prevention debuff begins and lasts 15 seconds. While this buff is active, the character cannot receive any other Invincibility buff and cannot use any skill that grants Invincibility/Immunity.
    • AoE debuffs can now affect up to 8 targets. Other AoE skills max target number has been adjusted.

    A few notes before we begin:

    1: All skills are shown at Ancestral level 7.
    2: For active skills, only changed/added/removed effects are shown.
    3: Due to the large amount of changes to each tree’s passives, complete passive tooltips have been included.

    Universal Skill Changes
    1. Two passives in each skill tree are now part of that tree’s Abyssal skills. They cannot be accessed unless you choose that tree to be your Abyssal skill tree.

    2. The passives that generate Abyssal Charges (such as Indomitable Rage for Defense, or Gleeful Destruction for Occultism) now grant small amounts of charge for every skill in the tree. Some skills are worth more Abyssal Charge than others.

    3. Rising Hatred (the abyssal skill that increases your max charges to 6) no longer costs Abyssal Charges to cast. However, it also no longer doubles your Abyssal Charge generation

    4. Electric Shock no longer grants immunity when it expires. (The only exception is the Greater Electric Shock effect from Lightning Meteor Strike.)

    5. Snare effects now prevent the target from turning their character for the duration.

    6. Petrify, Telekinesis, Bubble Trap, Deep Freeze, and Frozen Solid are all now classified as “Confinement” effects.

    7. Skills that have already been used and are currently on cooldown are now referred to as “active cooldowns.” There are a number of new effects that only interact with active cooldowns.


    Battlerage

    Triple Slash (Basic)
    Mana Cost: 9/9/12 -> 12/12/24
    Effect Range: 0m/0m/2m
    Damage: 130/130/160% -> 140/140/200% Melee Attack
    • Effect Changed: 3rd attack deals +20% more damage and affects all enemies within a 3m radius of the primary target. (Previously dealt +30% damage.)
    • Effect Removed: No longer automatically inflicts Shaken on 1st attack.
    • Combo Changed: On 1st attack, Snared targets are Shaken. (Previously Tripped Snared targets.)

    Triple Slash (Lightning)
    Mana Cost: 9/9/9 -> 9/9/14
    Damage: 110/110/140% -> 110/110/120% Melee Attack
    • Effect Changed: 3rd attack deals +20% more damage and affects all enemies within a 3m radius of the primary target. (Previously dealt +30% damage.)
    • Effect Removed: No longer automatically inflicts Shaken on 1st attack.
    • Combo Changed: On 1st attack, Snared targets are Shaken. (Previously Tripped Snared targets.)

    (Editor’s Note: As of this writing, this skill does not appear to inflict AoE on the 3rd attack as advertised. We are awaiting clarification from XL, and will adjust the tooltip accordingly.)

    Triple Slash (Quake)
    Mana Cost: 12/12/12
    Damage: 260/260/290% -> 250/250/290% Melee Attack
    • Effect Changed: 3rd attack deals +20% more damage to all affected enemies. (Previously dealt +30% damage.)
    • Effect Removed: No longer automatically inflicts Shaken on 1st attack.
    • Combo Changed: On 1st attack, Snared targets are Shaken. (Previously tripped snared targets.)

    Charge
    Mana Cost: 155 -> 62
    Damage: 283 + 200% -> 538 + 100% Melee Attack
    • Effect Changed: Inflicts snare for 5 sec. (Previously 3.5 sec.)
    • Combo added: Trips Stunned Targets for 2.5 sec.

    Battle Focus
    Mana Cost: 118 -> 54
    Lv Req: 45 -> 10
    • Effect Removed: No longer decreases Battlerage Cooldowns or Mana Costs.

    Whirlwind Slash
    Mana Cost: 315/315/315 -> 132/147/162
    Damage: 518+100%/576+120%/633+140% -> 483+200%/537+240%/591+300% Melee Attack
    Lv Req: 10 -> 15
    • Combo Added: 3rd attack deals +52% additional damage to stunned targets.
    • Combo Added: Deals +33% additional damage to Bleeding Targets
    • Combo Changed: Trips Slowed targets for 3.5 sec. (Previously 3 sec.)
    • Combo Removed: No longer gains +30% increased Trip duration on Enervated targets.
    • Combo Removed: No longer deals +12% additional damage to Shaken Targets.

    Sunder Earth
    Mana Cost: 418 -> 209
    Damage: 288+300% -> 766+400% Melee Attack
    Cast Time: 1 sec -> 0.5 sec
    Cooldown: 21 sec -> 16 sec
    Lv Req: 15 -> 20
    • Effect removed: No longer slows enemies -60% for 3 sec.
    • Combo Added: deals +33% additional damage to Bleeding targets.
    • Combo Changed: Deals +58% additional Damage to Tripped targets. (Previously +47%.)

    Frenzy
    Mana Cost: 295 -> 110
    Lv Req: 40 -> 25
    • Effect Added: Immune to Push effects.
    • Effect Added: This skill does not trigger a Global Cooldown.
    • Effect Changed: +80 Melee Attack whenever damage is received. (Previously +40 to both Melee and Magic Attack.)
    • Effect Changed: Reduces Physical and Magic Defense each time you damage an enemy. (Previously only Physical Defense.)
    • Effect Changed: Reduces Battlerage Mana Costs -70%. (Previously -50%)
    • Effect Removed: No longer Stuns the caster when Frenzy expires.

    Precision Strike (Basic)
    Mana Cost: 157 -> 94
    Damage: 864+360% -> 720+360% Melee Attack
    Lv Req: 35 -> 30

    Precision Strike (Gale)
    Mana Cost: 157 -> 94
    Damage: 864+360% -> 720+360% Melee Attack

    Precision Strike (Wave)
    Mana Cost: 157 -> 94
    Damage: 864+360% -> 720+360% Melee Attack

    Tiger Strike (Basic)
    Mana Cost: 302 -> 183
    Range: 20m -> 18m
    Damage: 720+280% -> 668+130% Melee Attack
    Lv Req: 50 -> 35
    • Effect Added: Inflicts Overpowered on the primary target, reducing Continuous Health Regen -33% per stack for 8 sec. Stacks up to 3 times.
    • Combo Added: Snares Slowed targets for 5 sec.
    • Combo Added: Trips Impaled Targets for 3 sec.
    • Combo Added: Staggers targets under the effects of Overpowered for 1 sec.
    • Combo Removed: No longer inflicts Distressed on targets if used while under the effects of Delirium.

    Tiger Strike (Lightning)
    Mana Cost: 302 -> 183
    Damage: 461+180% -> 445+80% Melee Attack
    • Effect Added: Inflicts Overpowered on the primary target, reducing Continuous Health Regen -33% per stack for 8 sec. Stacks up to 3 times.
    • Combo Added: Snares Slowed targets for 5 sec.
    • Combo Added: Trips Impaled Targets for 3 sec.
    • Combo Added: Staggers targets under the effects of Overpowered for 1 sec.
    • Combo Removed: No longer inflicts Distressed on targets if used while under the effects of Delirium.

    Tiger Strike (Life)
    Mana Cost: 302 -> 183
    Range: 20m -> 18m
    Damage: 720+280% -> 668+130% Melee Attack
    • Effect Added: Inflicts Overpowered on the primary target, reducing Continuous Health Regen -33% per stack for 8 sec. Stacks up to 3 times.
    • Effect Changed: Grants 1 sec of immunity to disabling effects for each target hit. (Previously granted immunity during the attack animation.)
    • Combo Added: Snares Slowed targets for 5 sec.
    • Combo Added: Trips Impaled Targets for 3 sec.
    • Combo Added: Staggers targets under the effects of Overpowered for 1 sec.
    • Combo Removed: No longer inflicts Distressed on targets if used while under the effects of Delirium.

    Bondbreaker
    Mana Cost: 23 -> 88
    Cooldown: 24 -> 18
    Lv Req: 30 -> 40
    • Effect Changed: Removes Snare effects from the caster. Can only be used while under the effects of Snare. (Previously removed Snare and Slow effects and granted immunity for 5 sec.)

    Terrifying Roar
    Mana Cost: 142 -> 69
    Lv Req: 25 -> 45
    • Effect Changed: This skill has a reduced Global Cooldown. (Previously did not trigger a Global Cooldown.)
    • Combo Added: Feared targets are Tripped for 3 sec.

    Skill Added: Hammer Toss
    Mana Cost: 188
    Range: 15m
    Damage: 686+209% Melee Attack
    Cast Time: Instant
    Cooldown: 42 sec
    Lv Req: 50

    Hurls a heavy, slow-moving hammer at an enemy’s location, dealing [damage] Melee Damage.
    Inflicts Stun on the primary target, disabling all skills for 2.5 sec, and knocks back all enemies within 3m of them.
    • Combo Effect: Deals an additional +44% damage to Slowed targets.

    Behind Enemy Lines
    Mana Cost: 315 -> 157
    Range: 8-20m -> 6-20m
    Damage: 576+400% -> 576+110% Melee Attack
    • Effect Changed: Inflicts Shaken on affected enemies. (Previously Snared enemies.)
    • Effect Removed: No longer cancels all Bubble Trap, Petrify, and Telekinesis effects.
    • Combo Added: Sleeping targets are Tripped for 3 sec.

    Deadly Duelist (2pt Passive)
    Increases Melee Critical Rate +9%

    Deflect and Retaliate (4pt Passive)
    Whenever you have dual weapons equipped, your Parry Rate also applies to ranged attacks.
    Each successful parry resets the active Cooldown on all Battlerage attack skills.
    This ability has a 12 sec Cooldown once triggered.

    Attack Speed Training (6pt Passive)
    Gain one tack of Delirium for each Battlerage attack that successfully hits an enemy. (Note: this means a max of one stack per skill. Previously granted 1 stack for each enemy hit by a Battlerage critical strike.)

    Delirium
    • Increases Melee Critical Damage +5% per stack.
    • Increases Attack Speed +30 per stack.
    • Lasts 9 sec.
    • Stacks up to 5 times.

    Warrior’s Strength (8pt Passive)
    Increases Strength +12%

    Puncture (10pt Passive)
    Your Melee Critical Strikes inflict Puncture on the enemy, reducing their Physical Defense -3000 for 5 sec. (Previously 2000.)

    Soulbound Blades (Abyssal Skill)
    Damage: 302+202% -> 370+202%
    Cooldown: 4 sec -> 14 sec
    • Effect Added: At Rank 2, this skill inflicts 20 stacks of defense reduction on the primary target.

    Swordfall (Abyssal Skill)
    Range: Caster Only -> 10m
    Cooldown: 14 sec -> 22 sec
    • Effect Changed: Instead of appearing in front of the caster, the AoE is now centered on the primary target and tracks them during channeling.

    Reckless Charge (Abyssal Passive)
    Using Charge, Tiger Strike, or Behind Enemy Lines grants you the Reckless Charge buff, increasing your Physical Damage Reduction +15% and reducing Shackle duration -40% for 4 sec. (Previously reduced duration of Shackle, Slow, Snare, and Impale -35%)

    Weapons Master (Abyssal Passive)
    Increases Melee Skill Damage +10%

    Skill Removed: Lasso
    (Moved to Defense.)

    Defense

    Shield Slam (Basic)
    Mana Cost: 138 -> 114
    Damage: 576+130% -> 863+90% Melee Attack
    • Effect Added: Grants the caster +20% Block Rate for 3 sec.
    • Effect Removed: No longer Stuns the target.
    • Combo Changed: Snared Targets are Staggered for 0.3 sec. (Previously dealt +31% dmg to Snared targets.)
    • Combo Removed: No longer deals +61% additional damage while using Spell Shield.

    Shield Slam (Gale)
    Mana Cost: 138 -> 91
    Damage: 461+50% -> 668+70% Melee Attack
    • Combo Removed: No longer deals +31% additional damage to Snared targets.
    • Combo Removed: No longer deals +61% additional damage while using Spell Shield.

    Shield Slam (Quake)
    Mana Cost: 138 ->228
    Damage: 576+130% -> 863+90% Melee Attack
    • Effect Changed: Staggers affected enemies, disabling movement and skill use for 1 sec and interrupting all Cast Time and Channeled skills. (Previously stunned affected enemies for 2.6 sec.)
    • Combo Removed: No longer deals +31% additional damage to Snared targets.
    • Combo Removed: No longer deals +61% additional damage while using Spell Shield.

    Toughen
    Mana Cost: 108 -> 73
    Duration: 20 sec -> 10 sec
    Lv Req: 20 -> 3
    • Effect Changed: Grants +5 Continuous Health Regen, with an additional amount based on Stamina. (Previously granted a flat +120 Continuous Health Regen.)
    • Effect Added: This skill does not trigger a Global Cooldown.
    • Combo Removed: No longer gains +33% effectiveness from Bear’s Vigor.

    Bull Rush
    Mana Cost: 197 -> 100
    Damage: 720+130% -> 736+140% Melee Attack
    • Effect Changed: Inflicts Shackle for 5.7 sec. (Previously Silence for 5.8 sec)
    • Combo Changed: Stunned targets are tripped for 3.9 sec. (Previously 4 sec.)
    • Combo Removed: No longer deals +42% additional damage to stunned targets.
    • Combo Removed: No longer deals +68% additional damage while using Spell Shield.

    Boastful Roar
    Mana Cost: 78 -> 28

    Skill Added: Lasso
    Mana Cost: 29
    Range: 20m
    Cast Time: 0.2 sec
    Cooldown: 30 sec

    Pulls a distant enemy to your position. This ability also Taunts the target, forcing affected monsters to attack you for 4 sec.
    Pulled enemies are Staggered, disabling movement and skill use for 0.5sec and interrupting all Cast Time and Channeled skills.

    Redoubt (Basic)
    Mana Cost: 144 -> 71
    Duration: 20 sec -> 15 sec
    Lv Req: 30 -> 25
    • Effect Added: This effect cannot be stolen or removed by enemies.
    • Effect Added: This skill doesn’t trigger a Global Cooldown.
    • Effect Change: Increases Block Rate +20% for the duration. (Previously +38%.)
    • Effect Change: Grants 50% of received damage as Mettle. (Previously grants a flat amount of mettle based on skill level.)
    • Effect Removed: No longer prevents the caster from being Pushed.

    Redoubt (Gale)
    Mana Cost: 144 -> 71
    Duration: 6 sec -> 4 sec
    • Effect Added: This effect cannot be stolen or removed by enemies.
    • Effect Added: This skill doesn’t trigger a Global Cooldown.
    • Effect Change: Increases Block Rate +20% for the duration. (Previously +38%.)
    • Effect Change: Grants 50% of received damage as Mettle. (Previously grants a flat amount of mettle based on skill level.)
    • Effect Removed: No longer prevents the caster from being Pushed.

    Redoubt (Life)
    Mana Cost: 144 -> 71
    Duration: 20 sec -> 15 sec
    • Effect Added: This skill doesn’t trigger a Global Cooldown.
    • Effect Change: Grants 50% of received damage as Mettle. (Previously grants a flat amount of mettle based on skill level.)
    • Effect Removed: No longer prevents the caster from being Pushed.

    Mocking Howl
    Mana Cost: 118 -> 55

    Refreshment
    Mana Cost: 157 -> 110
    Cooldown: 8 sec -> 30 sec
    Duration: 30 min -> 1 min
    Lv Req: 5 -> 35
    • Effect Changed: Increases Max Health +20% for 1 min. (Previously increased by a flat amount for 30 min.)
    • Effect Changed: Grants 50% of received damage as Mettle. (Previously 10%.)
    • Effect Added: This skill does not trigger a Global Cooldown
    • Effect Added: Grants immunity to Impale for the duration.
    • Effect Added: Requires a shield to use.
    • Effect Added: This effect cannot be stolen or removed by enemies.
    • Combo Removed: No longer gains +20% effectiveness while using Bear’s Vigor.


    Skill Added: Retribution
    Mana Cost: 97
    Range: Caster Only
    Damage: 547 + 30% Melee Attack
    Cast Time: Instant
    Cooldown: 30 sec
    Lv Req: 40

    For 10 sec, whenever you receive damage, you deal [damage] Melee Damage to all enemies within an 8m radius.
    This skill does not trigger a Global Cooldown.

    Revitalizing Cheer
    Mana Cost: 94 -> 76
    Healing: 576+100% -> 557+100% Healing Power
    Lv Req: 25 -> 45
    • Effect Changed: Removes Stun when cast. (Previously removed one random debuff.)

    Imprison (Basic)
    Mana Cost: 328 -> 159

    Imprison (Mist)
    Mana Cost: 328 -> 159

    Imprison (Wave)
    Mana Cost: 328 -> 159

    Invincibility
    Mana Cost: 433 -> 71
    Cooldown: 1 min 4 sec
    Duration: 9 sec -> 6 sec
    • Effect Added: Players cannot become invincible again for 15 sec after benefiting from this skill.

    Supplemental Block (2pt Passive)
    Increase Block Rate +15% for 5 sec after a successful block.

    Spry Fortress (4pt Passive)
    Decreases Stun and Impale duration -20%.

    Bear’s Vigor (6pt Passive)
    Grants 10% of received damage as stacks of Mettle.

    Guardian (8pt Passive)
    Permanently increases your generated Aggro +150%.

    Shield Mastery (10pt Passive)
    Whenever you block an attack, decrease received physical damage -30% for 3 sec.
    This ability has a 20 sec Cooldown once triggered.

    Shield Throw (Abyssal Skill)
    Effect Added: Shackles the primary target for 3 sec.
    Effect Changed: Hits up to 3 targets at Rank 1, and 6 at Rank 2. (Previously 1 and 4.)
    Effect Removed: No longer gains +100% Crit Rate.

    Cruel Binding (Abyssal Skill)
    Mana Cost: 78 -> 0
    Cooldown: 24 sec -> 48 sec
    • Effect Changed: Duration range now 8-16 sec. (Previously 4-10 sec.)

    Ursine Roar (Abyssal Passive)
    Decreases the Cooldown of Defense skills -20% while under the effects of Mettle.

    Shield of Steel (Abyssal Passive)
    Increases Physical Defense +6%.
    Whenever you receive physical damage, you gain a stack of Shield of Steel, increasing your physical defense +300 for 5 sec. Stacks up to 5 times.

    Skill Removed: Fortress
    (Changed and moved to Auramancy.)

    Skill Removed: Ollo’s Hammer
    (Changed and moved to Battlerage.)

    Occultism

    Mana Stars (Basic)
    Damage: 50% -> 45% Magic Attack
    • Effect Change: Each Mana Star inflicts Fetter on the target, reducing their Skill Damage and Healing Effectiveness -1% per stack. (Previously reduced Skill Damage and Move Speed.)
    • Effect Added: At 15 stacks Fetter triggers Deathmark, reducing the target’s Skill Damage and Healing Effectiveness -15% for 7 sec.

    Mana Stars (Wave)
    Damage: 50% -> 45% Magic Attack
    • Effect Change: Each consecutive Mana Star increases the caster’s Move Speed +1%, up to a max of +10%. (Previously 2% and 20%.)
    • Effect Change: Each Mana Star inflicts Fetter on the target, reducing their Skill Damage and Healing Effectiveness -1% per stack. (Previously reduced Skill Damage and Move Speed.)
    • Effect Added: At 15 stacks Fetter triggers Deathmark, reducing the target’s Skill Damage and Healing Effectiveness -15% for 7 sec.

    Mana Stars (Quake)
    Damage: 50% -> 45% Magic Attack
    • Effect Change: Each Mana Star inflicts Fetter on all affected enemies, reducing their Skill Damage and Healing Effectiveness -1% per stack and Move Speed -2% per stack. (Note: Unlike Basic and Wave Mana Stars, this skill gained an effect for Fetter instead of swapping one.)
    • Effect Added: At 15 stacks Fetter triggers Deathmark, reducing affected enemies’ Skill Damage and Healing Effectiveness -15% for 7 sec.

    Crippling Mire
    Mana Cost: 355 -> 195
    Damage: 1440+400% -> 1425+300% Magic Attack
    Duration: 4 sec -> 4.5 sec
    Lv Req: 25 -> 3
    • Effect Added: This skill targets additional nearby enemies as it levels up. (Note: No longer needs a passive to hit multiple enemies. At Rank 4, this skill now has 4 beams.)
    • Combo Changed: Targets under the effects of Deathmark are stunned when this skill ends. (Previously Stunned Distressed targets.)
    • Combo Removed: No longer deals +30% additional damage to poisoned targets.

    Skill Added: Play Dead
    Mana Cost: 25
    Range: Caster Only
    Cast Time: Channeling
    Cooldown: 40 sec
    Lv Req: 10
    • Fall prone for up to 8 sec, tricking monsters into stopping combat and temporarily escaping enemy targeting in PvP.
    • Spell ends early if channeling is canceled or the caster moves.
    • This skill does not trigger a Global Cooldown.
    • Combo Effect: Trigger’s Death’s Vengeance when used, but reduces the damage and Stun duration -50%.

    Absorb Lifeforce
    Mana Cost: 473 -> 220
    Range: 20m -> 10m
    Damage: 1152+350% -> 1641+480% Magic Attack
    Cast Time: Channeled -> Instant
    • Effect Added: Counts as an ongoing spell. If the Target moves more than 20m away from you the spell ends early, stunning them for 3 sec.
    • Effect Removed: No longer deals +150% damage to pets.
    • (Note: This skill now counts as an attack, rather than a damaging debuff.)
    • Combo Added: When cast while under the effects of Blessing, heals allies within 10m instead of the caster.
    • Combo Removed: No longer deals +46% additional damage to Stunned targets.
    • Combo Removed: No longer receives decreased casting time from Burning Brand.

    Skill Added: Shadow Step
    Mana Cost: 29
    Range: 18m
    Cast Time: Instant
    Cooldown: 30 sec

    Teleports the caster directly behind an ally or enemy.
    Does not allow the caster to pass through obstacles.
    This skill has a reduced Global Cooldown.

    Skill Added: Boneyard
    Mana Cost: 142
    Range: 20m
    Effect Range: 5m
    Damage: 518+100% Magic Attack
    Lv Req: 25

    Deals Magic Damage to the primary target and all surrounding enemies in a 5m radius, trapping them in a Bone Prison for up to 10 sec.

    Deals Magic Damage to the primary target and all surrounding enemies in a 5m radius, trapping them in a Bone Prison for up to 10 sec. Staggers all affected enemies, briefly disabling movement and skill use and canceling all cast time and channeled skills.
    The bone prison disappears in 10 sec if not destroyed.

    Summon Crows
    Mana Cost: 631 -> 356
    Damage: 576+200% -> 1303+250% Magic Attack
    • Effect Added: Affects stealthed targets up to 20m away.
    • Combo Removed: No longer inflicts Poison on Impaled targets.

    Hell Spear (Basic)
    Mana Cost: 710 -> 472
    Damage: 864+279% -> 1726+150% Magic Damage
    • Combo Removed: No longer deals +48% additional damage to Impaled targets.

    Hell Spear (Mist)
    Mana Cost: 528 -> 236
    Damage: 864+279% -> 1726+150% Magic Damage
    • Combo Removed: No longer deals +48% additional damage to Impaled targets.

    Hell Spear (Flame)
    Mana Cost: 710 -> 472
    Damage: 1440+469% -> 2867+253% Magic Damage
    • Effect Added: Grants affected enemies temporary Impale Immunity when the Impale effect expires.
    • Combo Removed: No longer deals +48% additional damage to Impaled targets.

    Skill Added: Pain Harvest
    Mana Cost: 71
    Range: Caster Only
    Cast Time: 3 sec
    Duration: 1 min
    Lev Req: 40

    Each Critical Strike you receive decreases active Occultism Cooldowns -1 sec.
    • Combo Effect: Has no cast time when poisoned.

    (Note: This skill works with crits from DoT effects like poison, bleed, shock, etc.)

    Skill Added: Shadow Vortex
    Mana Cost: 302
    Range: 20m
    Effect Range: 7m
    Cast Time: 1 sec
    Cooldown: 1 min

    Summons swirling shadows at the target location for 10 sec, continually drawing enemies towards the center.

    Summon Wraith (Basic)
    Mana Cost: 1025 -> 686
    Damage: 288+140% -> 835+70% Magic Attack

    Summon Wraith (Mist)
    Mana Cost: 1025 -> 686
    Damage: 576+240% Magic Attack -> No Damage
    • Effect Changed: Cannot be used in conjunction with Fiend’s Knell or Mist Banshee Wail. (Previously only couldn’t be used with Mist Banshee Wail)
    • Effect Removed: No longer deals damage when summoned.

    Summon Wraith (Stone)
    Mana Cost: 1025 -> 686

    Death’s Vengeance
    Mana Cost: 1183 -> 394
    Damage: 2016+300% -> 1440+120% Magic Attack
    • Effect Added: Stuns affected enemies for 6 sec.
    • Effect Added: Grants affected enemies temporary Death’s Vengeance Immunity once the Stun effect ends.
    • Effect Removed: No longer causes affected enemies to explode if killed.

    Traumatize (2pt Passive)
    Increases duration of Impale and Stun effects +20%.

    Inevitability (4pt Passive)
    Impale and Stun effects caused by Occultism skills never miss.

    Burning Brand (6pt Passive)
    Grants a stack of Burning Brand for each enemy hit by Hell Spear, Summon Crows, Boneyard, or the secondary beams of Crippling Mire.

    Burning Brand:
    • Decreases Occultism Skill Cooldowns -1% per stack.
    • Lasts 6 sec.
    • Stacks up to 15 times.
    • Triggers Deathmark Aura at 15 stacks.

    Deathmark Aura:
    • Decreases Occultism Skill Cooldowns -15%.
    • Reduces enemies’ Skill Damage and Healing Effectiveness -15% in an 8m radius.
    • Lasts 12 sec.
    • Prevents gaining stacks of Burning Brand for the duration.

    Unnatural Speed (8pt Passive)
    Decreases Cast Time -2%.
    Increases Attack Speed +40.

    Reprisal (10pt Passive)
    Each Critical Strike you receive increases Melee, Ranged, and Magic Critical Rates +2% for 4 sec. This effect stacks up to 10 times.

    Cursed Thorns (Abyssal Skill)
    Mana Cost: 59 -> 0
    Damage: 346+140% -> 238+60% Magic Attack
    Duration: 9/15 sec -> 7/10 sec
    Cast Time: 1 sec -> Instant
    Cooldown: 12 sec -> 36 sec
    • Effect Changed: Seeds Impale nearby enemies when they burst, dealing Magic Damage and inflicting Impale for 1.5 sec. (Previously inflicted Slow, and left AoE patches that damaged and slowed enemies.)

    (Editor’s Note: It was fun while it lasted, boys.)

    Critical Failure (Abyssal Passive)
    Impales enemies when they miss you with an attack.
    This effect can’t hit the same target more than once every 12 sec.

    Death’s Beckoning (Abyssal Passive)
    Every time an enemy is damaged by Crippling Mire or Absorb Lifeforce, active Occultism Cooldowns are reduced -1%.

    (Note: This skill counts each individual “tick” of damage from each individual beam.)

    Skill Removed: Telekinesis
    (Replaced with Shadow Vortex.)

    Skill Removed: Mana Force
    (Changed and moved to Archery.)


    Sorcery

    Flamebolt (Basic)
    Mana Cost: 16 -> 21
    • Effect Removed: No longer restores mana when used on Enervated targets.
    • Combo Changed: Deals +12% additional damage to Shocked targets. (Previously Frozen targets.)

    Flamebolt (Flame)
    Damage: 313% -> 360% Magic Attack
    • Combo Changed: Deals +12% additional damage to Shocked targets. (Previously Frozen targets.)

    (Known Text Issue: On PTS, this skill currently says it can be used 3x like basic flamebolt. This will be corrected; it’s still one big flamebolt like you’re used to.)

    Flamebolt (Lightning)
    Mana Cost: 16 -> 21
    • Effect Changed: Inflicts a minor Shock effect, dealing 57+300% Magic Attack over 8 sec. (Previously 40+100% Magic Attack)
    • Effect Removed: No longer restores mana when used on Enervated targets.
    • Combo Changed: Deals +12% additional damage to Burning targets. (Previously Shocked targets.)

    Freezing Arrow
    Mana Cost: 349 -> 201
    Damage: 991+372% -> 1161+340%
    • Combo Changed: Inflicts Deep Freeze for 14sec when used on targets under freezing effects. -50% duration in PvP. (Previously Deep Freeze was a Sleep effect, 20 sec duration -50% in PvP)

    Gods’ Whip
    Mana Cost: 268/299/331/362/394 -> 86/102/110/126/157
    Damage: 201+120% / 201+140% / 288+200% / 345+240% / 432+270% -> 259+140% / 288+150% / 316+170% / 374+200% / 461+240%
    • Effect Changed: Inflicts a strong Shock effect, dealing 576+300% Magic Attack over 8 sec. (Previously 345+100%)
    • Combo Added: Deals +20% additional damage to Burning targets.

    Insulating Lens
    Mana Cost: 208 -> 108
    Cast Time: Instant -> 1 sec
    Cooldown: 45 sec -> 40 sec
    • Effect Changed: Grants a shield equal to 528+300% of Magic Attack. (Previously granted a flat amount based on skill rank.)
    • Effect Added: When the shield breaks, it Snares all enemies within 6m. This counts as a Freezing Effect.

    (Editor’s Note: The shield amount shown on the tooltip will change as you increase Magic Skill Damage through things like passives, buffs, and costumes. But as of this writing, only the base 528+300% is actually granted as shielding. We are awaiting clarification from XL on which mechanic is intended, and will adjust the tooltip accordingly.)

    Arc Lightning
    Mana Cost: 1169 -> 188
    Damage: 898+624% -> 1091+601% Magic Attack
    Cast Time: 3.1 sec -> 3 sec
    Cooldown: 20 sec -> 15 sec
    • Effect Changed: Inflicts a strong Shock effect, dealing 537+300% Magic Attack over 8 sec. (Previously 345+100% Magic Attack)
    • Combo Changed: Deals +30% additional damage to Burning targets. (Previously 43% to Shocked targets.)
    • Combo Removed: No longer deals +45% additional damage to Impaled targets.

    Magic Circle
    Mana Cost: 355 -> 134

    Freezing Earth
    Mana Cost: 946 -> 260
    Damage: 633+238% -> 749+140% Magic Attack
    Cooldown: 36 sec -> 28 sec
    Lv Req: 20 -> 25
    • Effect Changed: Inflicts Ice Shard on affected enemies, Snaring them for 6.2 sec. (Previously only had a 50% chance to do this.)
    • Combo Added: Inflicts Deep Freeze on targets under Freezing effects, confining them for 8 sec. (-50% duration in PvP.)
    • Combo Removed: No longer freezes tripped targets.
    • Combo Removed: No longer deals +26% additional damage to Burning targets.

    Flame Barrier
    Mana Cost: 394 -> 473
    Damage: 576+150% -> 1331+400% Magic Attack
    Cooldown: 33 sec -> 26 sec
    Lv Req: 45 -> 30
    • Combo changed: Deals +41% additional damage to Shocked targets. (Previously Freezing targets.)

    Chain Lightning (Basic)
    Mana Cost: 749 -> 198
    Range: 20m -> 12m
    Damage: 576+280% -> 389+209% Magic Attack
    Cooldown: 36 sec -> 30 sec
    Lv Req: 40 -> 35
    • Effect Changed: Inflicts a strong Shock effect, dealing 557+300% Magic Attack over 8 sec. (Previously 345+100% Magic Attack)
    • Combo Added: Stuns and Silences the target for 1.5 sec if used while under the effects of Insulating Lens.
    • Combo Removed: No longer deals +30% damage to Impaled targets.

    Chain Lightning (Flame)
    Mana Cost: 749 -> 198
    Range: 20m -> 12m
    Damage: 576+280% -> 557+110% Magic Attack
    Cooldown: 36 sec -> 30 sec
    • Combo Added: Stuns and Silences the target for 1.5 sec if used while under the effects of Insulating Lens.
    • Combo Removed: No longer deals +30% damage to Freezing targets.

    Chain Lightning (Wave)
    Mana Cost: 749 -> 198
    Damage: 576+280% -> 389+209% Magic Attack
    Cooldown: 36 sec -> 30 sec
    • Combo Removed: No longer deals +30% damage to Burning targets.

    Searing Rain
    Mana Cost: 1183 -> 487
    Damage: 259+260% -> 458+260% Magic Attack
    • Combo Changed: Deals +44% additional damage to Shocked targets. (Previously Freezing targets.)

    Frigid Tracks
    Mana Cost: 184 -> 118
    Cooldown: 45 sec -> 40 sec
    • Effect Change: Footprints melt in 3 sec. (Previously 4 sec.)
    • Effect Change: Inflicts Frozen Solid on affected enemies, Confining them for 8 sec and preventing all actions. -50% duration in PvP. (Previously 4 sec stun, -50% in PvP.)
    • Effect Added: Grants affected enemies temporary Freeze Immunity once the Confinement effect ends.

    (Editor’s Note: As of this writing, the Frozen Solid debuff claims to be a Confinement effect but cannot be broken with Shrug It Off (which claims to end Confinement). We are awaiting clarification from XL on the intended functionality of this debuff, and will adjust the tooltip accordingly.)

    Meteor Strike (Basic)
    Mana Cost: 1814 -> 605
    Damage: 1728+900% -> 1699+900% Magic Attack.
    Cooldown: 45 sec -> 34 sec
    • Combo Changed: Deals +30% additional damage to Shocked targets. (Previously Freezing targets.)

    Meteor Strike (Lightning)
    Mana Cost: 1814 -> 605
    Damage: 1728+540% -> 1699+540% Magic Attack.
    Cooldown: 45 sec -> 34 sec
    • Effect Changed: Enemies under the effect of Greater Shock spread a strong Electric Shock effect to other enemies within 2m, dealing 566+300% Magic Attack over 8 sec. (Previously 344+100% Magic Attack.)
    • Combo Changed: Deals +30% additional damage to Burning targets. (Previously Impaled targets.)

    Meteor Strike (Wave)
    Mana Cost: 1814 -> 1629
    Damage: 1440+250% -> 1416+250% Magic Attack.
    Cooldown: 45 sec -> 34 sec
    • Effect Changed: Inflicts Deep Freeze on all enemies hit 5 or more times, Confining them for 14 sec. -50% in PvP. (Previously Deep Freeze was a Sleep effect, 20 sec duration -50% in PvP.)
    • Combo Removed: No longer deals +30% additional damage to Burning targets.

    Sorcery Adept (2pt Passive)
    Increases the Critical Rate for Sorcery skills +9%.

    Mana Pool Increase (4pt Passive)
    Increases Max Mana +35%.

    Mana Fountain (6pt Passive)
    Gain the Mana Fountain buff wheneber you cast Insulating Lens, Frigid Tracks, or Magic Circle.

    Mana Fountain:
    • Increases Attack Speed +150.
    • Decreases Cast Time -10%.
    • Decreases Physical Defense -20%.
    • Lasts 8 sec.
    • Duration is refreshed whenever a Sorcery skill is used.

    Arcane Knowledge (8pt Passive)
    Increases Intelligence +12%.

    Aranzeb’s Infusion (10pt Passive)
    Decreases Cast Time -8%.

    Serpent Strike (Abyssal Skill)
    Damage: 3744+1080% -> 3744+1254% Magic Attack

    Mind Over Matter (Abyssal Passive)
    Decreases duration of Silence effects -30%.

    Heir to Ayanad (Abyssal Passive)
    Increases Magic Skill Damage +10%.


    Songcraft

    Critical Discord
    Mana Cost: 165 -> 94
    Range: 15m -> 20m
    Damage: 537+280% -> 691+130% Magic Attack
    Cast Time: 1 sec -> Instant
    Cooldown: 0 sec -> 16 sec
    • Effect Added: Inflicts Discord on hit, decreasing affected enemies’ Physical and Magic Defenses -15% for 5 sec.
    • Effect removed: No longer increases caster’s Crit Rates.
    • Combo Added: Increases duration of Discord +50% when used on targets under the effects of Dissonance.
    • Combo Removed: No longer consumes Charm effect to inflict Fear.

    Dissonance
    Mana Cost: 213 -> 155
    Effect Range: 5m -> Single Target
    Damage: 1132+260% -> 1161+140% Magic Attack
    Lv Req: 15 -> 3
    • Effect Changed: Inflicts Dissonance, decreasing the target’s Skill Damage -35% and disarming their left-hand weapon or shield for 6 sec. (Previously reduced Skill Damage, Attack Speed, Cast Time, and Magic Defense.)

    (Note: Disarming a shield removes all defense and stat bonuses gained from it, removes the shield buff, prevents blocking, and prevents the use of shield-specific skills like Shield Slam. Disarming a left-hand weapon will similarly remove all stats from that weapon, remove the dual wielding buff, and prevent actions that require two weapons such as ranged parry. Disarming affects the item slot itself; swapping items will not remove this effect.)

    Quickstep
    Mana Cost: 216 -> 162
    • Effect Changed: Increases Move Speed for caster and allies 20-28%. (Previously 28-42%.)
    • Combo Changed: Slows Charmed enemies -50%. (Previously -30%.)
    • Combo Added: Decreases Attack Speed -100 when used on enemies under the effects of Dissonance.

    Startling Strain (Basic)
    Mana Cost: 26 -> 28
    Cooldown: 24 sec -> 18 sec
    Lv Req: 5 -> 15
    • Effect Changed: Snares an enemy for 2 sec, preventing them from moving or turning for the duration. When the Snare expires the enemy is Charmed. (Previously Stunned the enemy before Charm.)
    • Effect Removed: No longer increases caster’s Cast Speed +20% for 5 sec.

    Startling Strain (Wave)
    Mana Cost: 26 -> 28
    • Effect Added: When an enemy Charmed by this skill dies, the Cooldown on Startling Strain is reset.
    • Effect Removed: No longer increases caster’s Cast Speed +20% for 5 sec.

    Startling Strain (Life)
    Mana Cost: 26 -> 14
    Cooldown: 24 sec -> 18 sec
    Lv Req: 5 -> 15
    • Effect Removed: No longer increases caster’s Cast Speed +20% for 5 sec.

    Skill Added: Double-Time
    Mana Cost: 29
    Range: Caster Only
    Cast Time: Instant
    Cooldown: 28 sec

    Dramatically increases the caster’s Move Speed for a short time, growing up to +200% Move Speed over 2 sec.
    This skill has a reduced Global Cooldown.

    Ode to Recovery
    Mana Cost: 433 -> 176
    Lv Req: 30 -> 25
    • Effect Changed: Healing amount now based on skill level, restoring +215 Health per second at Rank 3. (Previously this skill’s effectiveness was based on the caster’s Healing Power.)
    • Effect Added: Multiple casters can now use Ode to Recovery on the same target.
    • Effect Removed: No longer increases Healing Power +80.
    • Effect Removed: No longer decreases caster’s Aggr -20%.
    • Combo Changed: Deals 376+70% Magic Attack per second to Charmed enemies. (Previously 211+100% Magic Attack.)
    • Combo Changed: Decreases affected enemies’ Received Healing -30% if they are under the effects of Dissonance. (Previously -10%.)

    Healing Hymn (Basic)
    Mana Cost: 858 -> 307
    Lv Req: 20 -> 30
    • Effect Changed: Healing amount now based on skill level, restoring +1123 Health per bounce at rank 3. (Previously this skill’s effectiveness was based on the caster’s Healing Power.)

    Healing Hymn (Wave)
    Mana Cost: 858 -> 307
    • Effect Changed: Restores +288 Mana per bounce. (Previously +278.)

    Healing Hymn (Stone)
    Mana Cost: 858 -> 307

    Skill Added: Deadly Refrain
    Mana Cost: 52
    Range: Caster Only
    Cast Time: Instant
    Cooldown: 8 sec
    Lv Req: 35

    Grants the caster 1 stack of Rhythm, increasing all Critical Rates +1% and decreasing Songcraft Cooldowns -0.4 sec per stack.
    Stacks up to 15 times.

    Bulwark Ballad
    Mana Cost: 361 -> 151
    • Effect Removed: No longer decreases Aggro -10% during performance.
    • Added Combo: Reduces enemies’ Defense Penetration -10% when they are under the effects of Dissonance.

    Skill Added: Sonic Wave (Basic)
    Mana Cost: 170
    Range: Caster Only
    Cast Time: Instant
    Cooldown: 45 sec

    Unleashes a magically-enhanced wave of sound, inflicting Sonic Wave on all enemies in a wide corridor extending 15m in front of you.
    Affected enemies lose their current targets, and can’t select new targets again for 5 sec.
    Only applies in PvP.
    This skill has a reduced Global Cooldown.

    Skill Added: Sonic Wave (Mist)
    Mana Cost: 170
    Range: Caster Only
    Cast Time: Instant
    Cooldown: 45 sec
    Lv Req: 45

    Unleashes a magically-enhanced wave of sound, granting Mist Sonic Wave to all allies in a wide corridor extending 15m in front of you.
    Affected allies escape all current enemy targeting, and can’t be targeted again by enemies for 5 sec.
    Only applies in PvP.
    This skill has a reduced Global Cooldown.

    Skill Added: Sonic Wave (Life)
    Mana Cost: 170
    Range: Caster Only
    Cast Time: Instant
    Cooldown: 45 sec

    Unleashes a magically-enhanced wave of sound, removing 1 negative effect from all allies in a wide corridor extending 15m in front of you.
    This skill has a reduced Global Cooldown.

    Bloody Chantey
    Mana Cost: 394 -> 228
    • Effect Removed: No longer decreases Aggro -10% during performance.

    Skill Added: Battle Hymn
    Mana Cost: 355
    Range: 50m
    Effect Range: 30 m
    Cast Time: 4 sec
    Cooldown: 2 min

    Performs an inspirational song to prepare all allies in the target area for battle. Grants affected allies +350 Attack Speed and +30% Move Speed for 30 sec.

    Lingering Impact (2pt Passive)
    Increases the duration of Perform effects on enemies +3 sec after you stop playing.

    Hold the Note (4pt Passive)
    Increases the performance time of Quickstep, Ode to Recovery, Bloody Chantey, and Bulwark Ballad +15 sec.

    Disciplined Performance (6pt Passive)
    When casting Deadly Refrain, gain 2 additional stacks of Rhythm.
    Gain an additional stack of Rhythm for every 3 seconds a perform skill is maintained.
    At 15 stacks of Rhythm, gain Sustained Rhythm instead.

    Sustained Rhythm
    • Increases all Critical Rates +15%.
    • Decreases Songcraft Skill Cooldowns -6 sec.
    • Lasts 20 sec, and is refreshed whenever you would gain a stack of Rhythm.

    Zeal (8pt Passive)
    Whenever you inflict a Critical Hit or Critical Heal, gain +60% increased Critical Damage and Critical Healing for 6 sec.
    This ability has a 12 sec Cooldown once triggered.

    Loudspeaker (10pt Passive)
    Increases the range for Quickstep, Ode to Recovery, Bloody chantey, and Bulwark Ballad to 25m.

    Abyssal Echoes (Abyssal Skill)
    Abyssal Charges Required: 3 -> 2
    Duration: 10 sec -> 15 sec
    Cooldown: 16 sec -> 40 sec
    • Effect Changed: Rank 1 Abyssal Quickstep increases Move Speed +12-16%. (Previously +12-18%.)
    • Effect Changed: Rank 1 Abyssal Ode to Recovery increases Received Healing +9-13%. (Previously +24%.)
    • Effect Changed: Rank 2 Abyssal Quickstep increases Move Speed +20-28%. (Previously 28-42%.)
    • Effect Changed: Rank 2 Abyssal Ode to Recovery increases Received Healing +21-33%. (Previously +62%.)

    Polymorphic Resonance (Abyssal Skill)
    Effect Range: 15m -> 25m
    • Effect Change: Polymorphed allies appear at 40% of their Max Health. (Previously was a flat amount of 4000 Health.)

    Uptempo (Abyssal Passive)
    Decreases all Songcraft Skill Cooldowns -20% while under the effects of Rhythm.

    Resonating Harmony (Abyssal Passive)
    Dissonance now also inflicts Resonating Harmony, reducing the target’s Max Health -30% for 8 sec.

    Skill Removed: Grief’s Cadence
    (Replaced with Battle Hymn)

    Skill Removed: Rhythmic Renewal
    (Changed and moved to Vitalism)

    Witchcraft

    Earthen Grip (Basic)
    Mana Cost: 132 -> 167
    Damage: 806+220% -> 1225+100% Magic Attack
    Duration: 17 sec -> 17.2 sec
    • Combo Changed: Inflicts 1225+100% Magic Attack on Snared targets. (Previously 806+220%.)
    • Combo Changed: Deals +141% additional damage to Enervated targets and burns 30% of the damage as mana. (Previously dealt +141% and returned it as health.)

    Earthen Grip (Lightning)
    Mana Cost: 132 -> 167
    Damage: 806+220% -> 1225+100% Magic Attack
    Duration: 17 sec -> 17.2 sec
    • Combo Changed: Inflicts 1225+100% Magic Attack on Snared targets. (Previously 806+220%.)
    • Combo Changed: Deals +141% additional damage to Enervated targets and burns 30% of the damage as mana. (Previously dealt +141% and returned it as health.)

    Earthen Grip (Quake)
    Mana Cost: 176 -> 335
    Damage: 806+220% -> 1225+100% Magic Attack
    Duration: 17 sec -> 17.2 sec
    • Combo Changed: Inflicts 1225+100% Magic Attack on Snared targets. (Previously 806+220%.)
    • Combo Changed: Deals +141% additional damage to Enervated targets and burns mana equal to 30% of the damage. (Previously dealt +141% and returned it as health.)

    Enervate
    Mana Cost: 160 -> 55
    Damage: 779+160% -> 432+90% Magic Attack
    Lv Req: 5 -> 3
    • Combo Changed: When used on Feared targets, burns mana equal to 40% of the damage. (Previously dealt +55% damage to Feared targets.)
    • Combo Removed: No longer deals additional damage to Stunned targets.

    Bubble Trap (Basic)
    Mana Cost: 90 -> 108
    • Combo Changed: Deals an additional 729+250% Magic Attack to Shocked targets. (Previously 528+150%)

    Bubble Trap (Gale)
    Mana Cost: 90 -> 108
    • Combo Changed: Deals an additional 729+250% Magic Attack to Shocked targets. (Previously 528+150%)

    Bubble Trap (Mist)
    Mana Cost: 90 -> 216

    Insidious Whisper
    Mana Cost: 157 -> 71

    Skill Added: Mirror Warp
    Mana Cost: 29
    Range: Caster Only
    Cast Time: Instant
    Cooldown: 30 sec
    Lv Req: 20

    Gives the caster the option to teleport 15m to the right or left.
    Can’t pass through walls or other solid objects.
    Temporarily escapes enemy targeting during PvP.
    Can’t be used while Snared.
    • Combo Effect: Grants Resurgence to allies you pass through if used while under the effects of resurgence.

    Purge
    Mana Cost: 133 -> 112
    Lv Req: 20 -> 25

    Combo Removed: No longer inflicts Shackle on Silenced targets for 4 sec.

    Lassitude
    Mana Cost: 89 -> 55

    Skill Added: Stillness
    Mana Cost: 52
    Range: 20m
    Effect Range: 10m
    Cast Time: 1 sec
    Cooldown: 36 sec
    Lv Req: 35

    Inflicts Silence on all enemies in the target area, preventing them from casting spells for 3 sec. Interrupts all affected enemies, cancelling all Cast Time, Channeled, and Ongoing skills.
    Removes all enemy Songcraft effects in the area.

    Dahuta’s Breath
    Mana Cost: 457 -> 454
    Damage: 835+300% -> 1659+150% Magic Attack
    Lv Req: 50 -> 40
    • Combo Added: Grants Renewal to allies in the area of effect if cast while under the effects of Renewal.
    • Combo Removed: No longer deals +46% additional damage to Shocked targets.

    Focal Concussion
    Mana Cost: 504 -> 178
    Range: 8m -> 15m
    Damage: 424+250% -> 1302+110 Magic Attack.
    • Effect Change: Slows the target for 3 sec. (Previously Stunned the target for 1.5 sec.)

    Banshee Wail (Basic)
    Mana Cost: 473 -> 159
    • Effect Change: Inflicts Fear on all nearby enemies for 3.8 sec. (Previously 4.3 sec.)
    • Effect Added: Grants affected enemies temporary Fear Immunity when the Fear effect expires.
    • Effect Removed: No longer Stuns enemies for 2 sec when Fear ends.

    Banshee Wail (Mist)
    Mana Cost: 473 -> 159
    Duration: 6 sec -> 7 sec
    • Effect Change: Summons a Phantasm at the target location that inflicts Fear on all nearby enemies each second, causing them to flee for up to for 3.8 sec. (Previously 4.3 sec.)
    • Effect Added: Grants affected enemies temporary Fear Immunity when the Fear effect expires.
    • Effect Removed: No longer Stuns enemies for 2 sec when Fear ends.

    Banshee Wail (Stone)
    Mana Cost: 473 -> 159
    • Effect Change: Inflicts Fear and Slow on all nearby enemies for 3.8 sec. (Previously 4.3 sec.)
    • Effect Added: Grants affected enemies temporary Fear Immunity when the Fear effect expires.

    Augmented Witchcraft (2pt Passive)
    Increases the duration of Earthen Grip, Bubble Trap, Insidious Whisper, Lassitude, and Banshee Wail effects +20%.

    Homing Hexes (4pt Passive)
    Insidious Whispers, Banshee Wail, Bubble Trap, and Lassitude never miss.

    Exploitation (6pt Passive)
    Gain a stack of Exploitation for each enemy you inflict with Fear using Banshee’s Wail or Insidious Whisper.

    Exploitation
    • Decreases Cooldown for Focal Concussion and Enervate -10% per stack.
    • Lasts 40 sec.
    • Stacks up to 5 times.
    • Casting either spell consumes one stack.

    While under the effects of Exploitation, both spells will deal 90% of their damage as mana burn instead of normal damage, restoring an equal amount of mana to you.

    Folding Time (8pt Passive)
    Decreases Cast Time -4% for all skills.
    Increases Attack Speed +20.

    Illusion’s Favor (10pt Passive)
    Decreases the Cast Time for Earthen Grip, Insidious Whisper, Stillness, Bubble Trap, and Fiend’s Knell -0.5. sec.

    Devour Hope (Abyssal Skill)
    Cooldown: 14 sec -> 45 sec
    • Effect Change: Any skills cast by the target during this debuff will have their Skill Cooldowns increased by +50%. (Previously +15 sec.)
    Sonesight (Abyssal Skill)
    Mana Cost: 78 -> 0

    Crippling Rebuke (Abyssal Passive)
    Grants Crippling Rebuke whenever you suffer a Critical Strike, removing the Cast Time for Earthen Grip and Stillness for 6 sec.
    This ability has a 12 sec Cooldown once triggered.

    Enshroud (Abyssal Passive)
    Decreases all Witchcraft Skill Cooldowns -30%.

    Skill Removed: Play Dead
    (Changed and moved to Occultism)

    Skill Removed: Courageous Action
    (Moved to Auramancy)


    Auramancy

    Thwart (Basic)
    Mana Cost: 132 -> 88
    • Effect Added: This skill can be used while the caster is incapacitated.
    • Effect Added: Casting Thwart reduces active Cooldowns for Comet’s Boon, Vicious Implosion, and Banishment -4 sec.
    • Effect Changed: Grants one stack of Warding Light when used. (Previously granted one stack of Inspired.)

    Warding Light
    • Absorbs up to 5000 damage from the next instance of received damage.
    • Stacks up to 3 times.
    • Lasts 16 sec.

    (Note: Yes, you can cast this while tripped, impaled, stunned, or even silenced. But also yes, they really do mean the next instance of ANY kind of received damage will remove it. That means it could block 5k damage from an incoming Meteor, or 5k damage from a single tick of Bleed.)

    Thwart (Mist)
    Mana Cost: 132 -> 88
    • Effect Added: This skill can be used while the caster is incapacitated.
    • Effect Added: Casting Thwart reduces active Cooldowns for Comet’s Boon, Vicious Implosion, and Banishment -4 sec.
    • Effect Changed: Grants one stack of Warding Mist to all allies within 6m when used. (Previously granted one stack of Greater Inspire.)
    • Warding Mist
    • Absorbs up to 3000 damage from the next instance of received damage.
    • This effect does not stack.
    • Lasts 16 sec.

    Thwart (Stone)
    Mana Cost: 132 -> 88
    • Effect Added: This skill can be used while the caster is incapacitated.
    • Effect Added: Casting Thwart reduces active Cooldowns for Comet’s Boon, Vicious Implosion, and Banishment -4 sec.

    Comet’s Boon
    Mana Cost: 152 -> 327
    Damage: 1224+221% -> 1197+100% Magic Attack

    Conversion Shield (Basic) (Previously named Spell Shield)
    Mana Cost: 86 -> 69
    • Effect Changed: Converts 42% of received magic damage to health for 5 sec. (Previously prevented 32% for 8 sec.)
    • Effect Added: This skill does not trigger a Global Cooldown.
    • Effect Added: This skill can be used while the caster is incapacitated.
    • Combo Changed: Grants Magic Shield if used while under the effects of Shrug It Off. (Previously combo’d with Liberation.)

    Conversion Shield (Mist)
    Mana Cost: 86 -> 69
    • Effect Changed: Converts 42% of received magic damage to health for 5 sec. (Previously prevented 32% for 8 sec.)
    • Effect Added: This skill does not trigger a Global Cooldown.
    • Effect Added: This skill can be used while the caster is incapacitated.
    • Combo Changed: Grants Magic Shield if used while under the effects of Shrug It Off. (Previously combo’d with Liberation.)

    Conversion Shield (Flame)
    Mana Cost: 86 -> 69
    • Effect Changed: Reflects 42% of received magic damage back to the attacker and Converts 42% to health for 3 sec. (Previously reflected and prevented 32% for 5 sec.)
    • Effect Added: This skill does not trigger a Global Cooldown.
    • Effect Added: This skill can be used while the caster is incapacitated.
    • Combo Changed: Grants Magic Shield if used while under the effects of Shrug It Off. (Previously combo’d with Liberation.)

    Vicious Implosion
    Mana Cost: 331 -> 497
    Damage: 864+200% -> 1814+150% Magic Attack
    • Combo Removed: No longer consumes all stacks of Inspired for +52% dmg per stack.

    Teleportation
    Mana Cost: 49 -> 29
    Cooldown: 30 sec -> 35 sec
    Lv Req: 30 -> 25
    • Effect Added: This skill can be used during Global Cooldown.

    Skill Added: Courageous Action
    Mana Cost: 55
    Range: 20m
    Cast Speed: Instant
    Cooldown: 9 sec

    Removes all Sleep effects from target ally, and grants them immunity to Sleep for 1 min.
    Can’t be used while Sleeping, but can be used to grant the caster immunity to Sleep.
    This skill has a reduced Global Cooldown.

    Meditate
    • Effect Change: Restores 2% of max mana per second for 5 sec. (Previously 4% for 9 sec.)
    • Effect Added: Removes all Fear effects from the caster, and grants Fear immunity for the duration. In PvP, reflects enemy Fear effects back onto the attacker.

    Health Lift
    Mana Cost: 106 -> 134
    Effect Range: 30m
    Cast Time: Instant
    Lv Req: 25 -> 35
    • Effect Change: Increases caster and nearby raid members Max Health +4172 for 20 sec. (Previously increased +2086 for 30 min.)
    • Effect Change: This skill can now stack with the Max Health increase from Refreshment.

    Shrug It Off
    Mana Cost: 52 -> 88
    • Effect Changed: Cancels all Confinement effects. (Bubble Trap, Petrify, Deep Freeze, etc)
    • Effect Added: grants +16% Magic Damage Reduction for 5 sec.
    • Effect Removed: No longer cancels Impale or Stun effects.

    (Editor’s Note: This skill claims to end ALL Confinement effects, but is currently not working on Deep Freeze or Frozen Solid. We are awaiting clarification from XL on the intended mechanics for this skill, and will adjust the tooltip accordingly.)

    Skill Added: Banishment
    Mana Cost: 85
    Range: 20m
    Effect Range: 10m
    Cast Time: Instant
    Cooldown: 45 sec

    Inflicts Banishment on all enemies in the target area for 10 sec, reducing their Mana Regen -100% for the duration. Pets, Mounts, and Summons take 200% of their Max Health as damage over the duration.
    This skill only applies in PvP.

    (Note: No, this doesn’t apply to Dragons.)

    Protective Wings (Basic)
    Mana Cost: 433 -> 238
    • Effect Changed: Grants +50% Magic Damage Reduction to the caster and all allies within a 5m radius for up to 12 sec. (Previously 100% reduction.)
    • Effect Added: Grants the caster and all affected allies immunity to Silence effects.

    (Editor’s Note: As of this writing, all versions of protective Wings are lasting 18 sec rather than 12. This conflicts with every text update and patch note we have received, so we are currently awaiting clarification from XL on which duration is intended and will adjust the tooltip accordingly.)

    Protective Wings (Mist)
    Mana Cost: 433 -> 238
    • Effect Changed: Grants +50% Magic Damage Reduction to the caster and all allies within a 5m radius of the target area for up to 12 sec. (Previously 100% reduction.)
    • Effect Added: Grants the caster and all affected allies immunity to Silence effects.

    Protective Wings (Flame)
    Mana Cost: 433 -> 238
    • Effect Changed: Prevents 20% of received Magic Damage from affecting the caster and all allies within a 5m radius for up to 12 sec. Reflects an equal amount of Magic Damage to attackers. (Previously 80% prevention with 20% reflected.)
    • Effect Added: Grants the caster and all affected allies immunity to Silence effects.

    (Note: This skill does not provide Magic Damage Reduction. It prevents and reflects damage based on the amount you would take after your normal reductions are applied.)

    Skill Added: Bracing Blast
    Mana Cost: 142
    Range: Caster Only
    Effect Range: 10m
    Cast Time: Instant
    Cooldown: 45 sec

    Pushes up to 8 enemies within a 10m radius directly away from the caster, and grants the caster +10% Magic Damage Reduction per affected enemy (max 50%).
    Interrupts affected enemies’ Cast Time and Channeled skills.
    Grants affected enemies temporary Bracing Blast Immunity when the push effect ends.
    This skill counts as a push effect.

    Improved Targeting (2pt Passive)
    Increases all Accuracy +5%.

    Inner Peace (4pt Passive)
    Decreases Fear and Sleep effect durations -20%.

    Ward Mastery (6pt Passive)
    Doubles the duration of Warding Light and Warding Mist.

    Unassailable (8pt Passive)
    Grants a 1% chance to gain invincibility for 2 sec after receiving any damage.
    This ability has a 20 sec Cooldown once triggered.

    Unwavering Will (10pt Passive)
    Grants +30% Magic Damage Reduction for 3 sec each time you receive a Magic Critical Strike.
    This ability has a 20 sec Cooldown once triggered.

    Crushing Grasp (Abyssal Skill)
    Effect Change: This skill can now be cast on yourself.

    Accelerated Casting (Abyssal Passive)
    Each time you cast Thwart, active Auramancy Cooldowns are decreased -10%.

    Absorb Damage (Abyssal Passive)
    Converts 13% of received Damage to Health

    Abyssal Wave (Abyssal Skill)
    Cast Time: 1 sec -> Instant
    Cooldown: 14 sec -> 38 sec

    Skill Removed: Liberation
    (Replaced with Banishment)

    Skill Removed: Mirror Warp
    (Changed and moved to Witchcraft.)

    Archery

    Endless Arrows
    Mana Cost: 8 -> 5
    Range: 20m -> 25m
    Lv Req: 10 -> 1
    • Effect Removed: No longer deals reduced damage when used within 8m.
    • Combo Changed: Deals +33% additional damage to Bleeding Targets. (Previously Poisoned targets.)

    Charged Bolt (Basic)
    Mana Cost: 189 -> 62
    Range: 20m -> 25m
    Damage: 893+200% -> 538+300% Ranged Attack
    Cooldown: 10 sec -> 12 sec
    • Effect Removed: No longer deals reduced damage when used within 8m.
    • Effect Removed: No longer ignores Evade, Block, and Parry. (Note: This change is not yet visible on PTS)
    • Combo Changed: Deals +36% additional damage to Bleeding Targets. (Previously Stunned targets.)
    • Combo Changed: Inflicts an additional -40% Slow on Slowed targets. (Previously Stunned Slowed targets.)

    Charged Bolt (Gale)
    Mana Cost: 189 -> 38
    Range: 20m -> 25m
    Damage: 432+100% -> 283+150% Ranged Attack
    • Effect Removed: No longer deals reduced damage when used within 8m.
    • Effect Removed: No longer ignores Evade, Block, and Parry. (Note: This change is not yet visible on PTS)
    • Combo Changed: Deals +36% additional damage to Bleeding Targets. (Previously Stunned targets.)
    • Combo Changed: Inflicts an additional -40% Slow on Slowed targets. (Previously Stunned Slowed targets.)

    Charged Bolt (Flame)
    Mana Cost: 189 -> 62
    Range: 12m -> 17m
    Damage: 893+200% -> 538+300% Ranged Attack
    Cooldown: 10 sec -> 12 sec
    • Effect Changed: Deals +30% bonus damage when used on targets within 8m. (Previously +20%.)
    • Effect Removed: No longer ignores Evade, Block, and Parry. (Note: This change is not yet visible on PTS)
    • Combo Changed: Deals +36% additional damage to Bleeding Targets. (Previously Stunned targets.)
    • Combo Changed: Inflicts an additional -40% Slow on Slowed targets. (Previously Stunned Slowed targets.)

    Snare
    Mana Cost: 142 -> 97
    • Effect Changed: Snare duration now 7.2 sec. (Previously 7.4)
    • Effect Removed: No longer removes Shackle from the caster.
    • Combo Removed: No longer becomes a ranged skill during Float.

    Skill Added: Steady Shooting
    Mana Cost: 71
    Range: Caster Only
    Cast Time: Instant
    Cooldown: 40 sec

    Slow to a walk and take careful aim, gaining the following effects:

    Steady Shooting
    • Running Temporarily Disabled.
    • Evade, Block, Parry Rates -100%.
    • Ranged Critical Damage +56%.

    Use this skill again to end the effect. The Cooldown will not start until you end Steady Shooting.
    This skill does not trigger a Global Cooldown.

    Skill Added: Blazing Arrow
    Mana Cost: 72
    Range 25m
    Damage: 528+180% Ranged Attack
    Cast Time: Instant
    Cooldown: 9 sec
    Lv Req: 20

    Blind the enemy with an arrow of light, dealing [damage] Ranged Damage and inflicting Light Blindness, decreasing all Accuracy -4% for 10 sec. This effect stacks up to 4 times.
    This skill has +100% Critical Rate.
    • Combo Effect: Deals +27% additional damage to Bleeding Targets.
    • Combo Effect: Inflicts Bleed on Marked targets for 14 sec.

    Skill Added: Fending Arrow
    Mana Cost: 71
    Range: 10m
    Damage: 720+150% Ranged Attack
    Cast Time: Instant
    Cooldown: 45 sec
    Lv Req: 25

    Fires an enchanted arrow at an enemy, dealing [damage] Ranged Damage and pushing them 15m away from you. This skill counts as a Push effect.
    This attack also interrupts the target, cancelling all Cast Time, Channeled, and Ongoing skills.
    This skill cannot be Evaded, Blocked, or Parried.
    • Combo Effect: Inflicts Weakness on Light Blinded Targets for 7 sec.
    • Combo Effect: Increases knockback distance +5m on Marked targets.

    Deadeye
    Mana Cost: 180 -> 62
    • Effect Changed: Deadeye buff now grants +13% damage when you stand still for 1 sec or more. (Previously +80 damage.)
    • Effect Added: This skill doesn’t trigger a Global Cooldown.

    Concussive Arrow (Basic)
    Mana Cost: 899 -> 327
    Range: 25m
    Damage: 547 +450% -> 1197+375% Ranged Attack
    • Effect Changed: Inflicts Silence on all affected enemies for 3.5 sec. (Previously Shackle.)
    • Combo Changed: Grants a +20% bonus to your Defense Penetration for each rank of Bleeding on the target. (Previously +40% per rank.)
    • Combo Removed: No longer inflicts an additional +51% damage on targets under Feral Mark.

    Concussive Arrow (Mist)
    Mana Cost: 899 -> 327
    Damage: 547 +300% -> 1197+250% Ranged Attack
    • Effect Changed: Inflicts Silence on all affected enemies for 3.5 sec. (Previously Shackle.)
    • Combo Changed: Grants a +20% bonus to your Defense Penetration for each rank of Bleeding on the target. (Previously +40% per rank.)
    • Combo Removed: No longer inflicts an additional +51% damage on targets under Feral Mark.

    Concussive Arrow (Flame)
    Mana Cost: 899 -> 327
    Range: 20 -> 25m
    Damage: 547 +1200% -> 1197+400% Ranged Attack
    • Effect Changed: Inflicts Silence on all affected enemies for 3.5 sec. (Previously Shackle.)
    • Combo Removed: No longer grants a +40% Defense Penetration for each rank of Bleeding on the target.
    • Combo Removed: No longer inflicts an additional +51% damage on targets under Feral Mark.

    (Editor’s Note: As of this writing, the statistics presented seem to be less beneficial than the basic version of the skill. We are awaiting clarification from XL on the statistics, and will adjust the tooltip accordingly.)

    Skill Added: Hunter’s Guile
    Mana Cost: 88
    Range: Caster Only
    Cast Time: Instant
    Cooldown: 1 min

    Grants the caster the Hunter’s Guile buff for 10 sec. Decreases Aggro -50%, and resets the active Cooldowns for Snare and Fending Arrow when cast.
    This skill doesn’t trigger a Global Cooldown.

    Double Recurve
    Mana Cost: 157 -> 110
    Cooldown: 8sec -> 1 min 30 sec
    • Effect Changed: Increases Ranged Critical Rate +20% for 12 sec. (Previously +17% Ranged Damage for 30 min.)
    • Effect Added: This skill doesn’t trigger a Global Cooldown.

    Missile Rain (Basic)
    Mana Cost: 1546 -> 173
    Damage: 188+229% -> 211+140% Ranged Attack

    Missile Rain (Mist)
    Mana Cost: 1546 -> 173
    Range: 20m -> 25m
    Damage: 134+81% -> 106+70% Ranged Attack

    Missile Rain (Flame)
    Mana Cost: 1546 -> 173
    Damage: 188+343% -> 106+210% Ranged Attack
    Cast Time: 4.2 sec -> 3 sec

    Snipe
    Mana Cost: 315 -> 299
    Range: 40m -> 45m
    Damage: 576+600% -> 1094+600% Ranged Attack
    Cast Time: 1.5 sec -> 2 sec
    • Effect Removed: Affected enemies no longer gain temporary Snipe immunity.

    Hunting Pack (Abyssal Skill)
    Mana Cost: 315 -> 0
    Damage: 950+132% -> 864+120% Ranged Attack

    Eagle Eyes (2pt Passive)
    Increases Ranged Critical Rate +9%.

    Wild Instincts (4pt Passive)
    Increases Move Speed +8%.

    Feral Claws (6pt Passive)
    Archery Critical Attacks grant you one stack of Feral Mark.

    Feral Mark
    • Increases Attack Speed +40.
    • Decreases Archery attack skill Cooldowns -0.4 sec.
    • Lasts 9 sec.
    • Stacks up to 5 times.

    Perfect Poise (8pt Passive)
    Increases Agility +12%.

    Sharpshooting (10pt Passive)
    Archery attacks gain a “sweet spot” of 25m, at which they deal +20% bonus damage. This bonus diminishes the further over (or under) 25m you are when using an attack.

    Hunting Pack (Abyssal Skill)
    Mana Cost: 0 -> 315
    Cooldown: 12 sec -> 41 sec

    Relentless (Abyssal Passive)
    Decreases the duration of Shackle -40% while under the effects of Deadeye, Steady Shooting, Double Recurve, or Serpent’s Sight.

    Marksman (Abyssal Passive)
    Increases Ranged Skill Damage +10%.

    Skill Removed: Intensity
    (Replaced with Hunter’s Guile)

    Skill Removed: Float
    (Replaced with Steady Shooting)

    Skill Removed: Piercing Shot
    (Replaced with Blazing Arrow)

    Skill Removed: Float
    (Replaced with Steady Shooting.)

    Skill Removed: Boneyard
    (Changed and moved to Occultism)


    Shadowplay

    Rapid Strike
    Mana Cost: 7 -> 8
    Damage: 75% -> 66% Melee Attack
    • Effect Added: Backstabbing grants a stack of Ferocity with each hit, increasing Rapid Strike’s Attack Soeed each stack up to a max of 10 stacks.
    • Effect Removed: No longer Marks the target, reducing their move speed and skill damage.
    • Effect Removed: No longer inflicts Shaken
    • Combo Removed: no longer deals +23% additional damage to tripped targets.

    Skill Added: Poisoned Weapons
    Mana Cost: 93
    Range: Caster Only
    Damage: 1274+240% Magic Attack
    Cast Time: Instant
    Cooldown: 9 sec
    Lv Req: 3

    Coats your weapons in poison for 9 sec. Your next Melee or Ranged attack during that time that hits will deal an additional [damage] Magic Damage over 6 seconds, and reduce the target’s Received Healing -30% for the duration.
    This skill doesn’t trigger a Global Cooldown.

    Backdrop (Basic)
    Mana Cost: 13 -> 25
    • Effect Changed: Grants the Drop Back buff temporarily eliminating the cast time for Flamebolt, Antithesis, and Sunder Earth. (Previously Flamebolt, Earthen Grip, and Sunder Earth.)

    Backdrop (Mist)
    Mana Cost: 13 -> 25
    • Effect Changed: Grants the Drop Back buff temporarily eliminating the cast time for Flamebolt, Antithesis, and Sunder Earth. (Previously Flamebolt, Earthen Grip, and Sunder Earth.)

    Backdrop (Wave)
    Mana Cost: 13 -> 25
    • Effect Changed: Grants the Drop Back buff temporarily eliminating the cast time for Concussive Arrow, Mend, and Insulating Lens. (Previously Concussive Arrow, Mend, and Critical Discord.)

    Pin Down
    Mana Cost: 133 -> 189
    Damage: 278+300% -> 1382+150% Melee Attack
    Lv Req: 35 -> 15
    • Effect Removed: No longer grants Bloodthirst when used.
    • Combo Added: Inflicts Silence on Poisoned Targets for 3 sec.
    • Combo Added: Inflicts Stagger for 1 sec if used while under the effects of Bloodthirst.
    • Combo Added: Inflicts a higher rank of Bleeding if used on targets already under Bleeding effects.
    • Combo Removed: No longer deals +42% additional damage to Shackled targets.

    Overwhelm (Basic)
    Mana Cost: 155 -> 157
    Range: 10m -> 12m
    Damage: 566+200% -> 1176+100% Melee Attack
    • Effect Removed: No longer Stuns the enemy.
    • Effect Removed: No longer grants Bloodthirst when used.
    • Combo Added: Staggers the target for 0.3 sec if used while under the effects of Bloodthirst.
    • Combo Changed: Cannot be Evaded, Blocked, or Parried when used on Marked targets. (Previously granted +1 sec stun duration and +77% damage on marked targets.)

    Overwhelm (Lightning)
    Mana Cost: 155 -> 157
    Damage: 566+200% -> 547+200% Melee Attack
    • Effect Changed: Travel 15m past the target after striking. (Previously 10m past the target.)
    • Effect Removed: No longer Stuns the enemy.
    • Effect Removed: No longer grants Bloodthirst when used.
    • Combo Added: Staggers the target for 0.3 sec if used while under the effects of Bloodthirst.
    • Combo Changed: Cannot be Evaded, Blocked, or Parried when used on Marked targets. (Previously granted +1 sec stun duration and +77% damage on marked targets.)

    Overwhelm (Flame)
    Mana Cost: 155 -> 157
    Range: 10m -> 12m
    Damage: 566+200% -> 547+200% Melee Attack
    • Effect Removed: No longer Stuns the enemy.
    • Effect Removed: No longer grants Bloodthirst when used.
    • Combo Added: Staggers the target for 0.3 sec if used while under the effects of Bloodthirst.
    • Combo Changed: Cannot be Evaded, Blocked, or Parried when used on Marked targets. (Previously granted +1 sec stun duration and +77% damage on marked targets.)

    Stalker’s Mark
    Mana Cost: 180 -> 63
    Damage: 237+100% Ranged Attack -> 0 Damage
    Lv Req: 20 -> 25
    • Effect Changed: Increases target’s Received Damage +16%. (Previously reduced Received Healing -60%.)
    • Combo Removed: No longer deals +38% damage to Poisoned targets.

    Stealth
    Mana Cost: 157 -> 85
    Lv Req: 25 -> 30
    • Effect Added: Grants 1 stack of Bloodthirst per sec, to a maximum of 10 stacks.
    • Effect Changed: Cooldown now starts when stealth effect ends. (Previously started as soon as you used stealth.)

    Wallop
    Mana Cost: 232 -> 291
    Damage: 1671+380% -> 2131+320% Melee Attack
    Lv Req: 15 -> 35
    • Effect Removed: First attack no longer staggers the target.
    • Effect Removed: No longer reduces target’s physical defense per hit.
    • Effect Removed: No longer consumes all Bloodthirst stacks to deal bonus damage.
    • Combo Removed: No longer deals +11% additional damage to Shaken targets.
    • Combo Removed: No longer triggers Blood Frenzy while at max stacks of Bloodthirst.
    • Combo Added: Staggers the target for 0.3 sec if used while under the effects of Bloodthirst.
    • Combo Added: Each hit inflicts Vulnerability on poisoned targets, increasing their Received Damage +1.4% per stack. Stacks up to 4 times.

    Freerunner
    Mana Cost: 236 -> 79
    Lv Req: 45 -> 40
    • Effect Removed: No longer grants +180 Agility.
    • Effect Removed: No longer grants immunity to Poison effects.

    Shadowsmite (Basic)
    Mana Cost: 197 -> 106
    Damage: 0 Damage -> 779+0% Melee Attack
    Lv Req: 40 -> 45
    • Effect Removed: No longer consumes all Bloodthirst stacks to deal bonus damage.
    • Effect Removed: No longer Shackles the target for 5.8 sec.
    • Combo Added: Inflicts Shackle on Poisoned targets for 5.7 sec.
    • Combo Added: If used while Stealthed, consumes all stacks of Bloodthirst and grants 0.5 sec of Bloodthirst Explosion for each stack consumed in this way. (Note: Bloodthirst Explosion increases all skill damage and healing +36%.)
    • Combo Removed: No longer resets active Cooldown on Stealth if used during Bloodthirst Explosion.

    Shadowsmite (Mist)
    Mana Cost: 197 -> 106
    Damage: 0 Damage -> 779+0% Melee Attack
    • Effect Removed: No longer consumes all Bloodthirst stacks to deal bonus damage.
    • Effect Removed: No longer Shackles the target for 5.8 sec.
    • Combo Added: Inflicts Shackle on Poisoned targets for 5.7 sec.
    • Combo Added: If used while Stealthed, consumes all stacks of Bloodthirst and grants 0.5 sec of Bloodthirst Explosion for each stack consumed in this way. (Bloodthirst Explosion increases all skill damage and healing +36%.)
    • Combo Removed: No longer resets active Cooldown on Stealth if used during Bloodthirst Explosion.

    Shadowsmite (Lightning)
    Mana Cost: 197 -> 106
    Damage: 0 Damage -> 779+0% Melee Attack
    • Effect Removed: No longer consumes all Bloodthirst stacks to deal bonus damage.
    • Effect Removed: No longer Shackles the target for 5.8 sec.
    • Combo Added: Inflicts Shackle on Poisoned targets for 5.7 sec.
    • Combo Added: If used while Stealthed, consumes all stacks of Bloodthirst and grants 0.5 sec of Bloodthirst Explosion for each stack consumed in this way. (Bloodthirst Explosion increases all skill damage and healing +36%.)
    • Combo Removed: No longer resets active Cooldown on Stealth if used during Bloodthirst Explosion.

    Skill Added: Leech
    Mana Cost: 79
    Range: 12m
    Cast Time: Instant
    Cooldown: 45 sec

    Steals 1 to 3 random buffs from an enemy and applies them to yourself.
    • Combo Effect: Guaranteed to steal Conversion Shield.

    Throw Dagger
    Mana Cost: 315 -> 402
    Damage: 576+350% -> 1469+120% Melee Attack
    • Effect Changed: Slows affected enemies’ Attack Speed -400 and Cast Speed -40%. (Previously slowed Attack Speed -666, Cast Speed -60%, and Move Speed -60%.)
    • Effect Added: Inflicts -40% Move Speed for 3 sec on Poisoned targets.
    • Effect Removed: No longer generates Bloodthirst when used on Marked targets.

    Shadow Training (2pt Passive)
    Increases Attack Speed +40.

    Become Void (4pt Passive)
    Increases Evasion Rate +5%.

    Bloodthirst Intensified (6pt Passive)
    When gaining Bloodthirst, accumulate 2 stacks at a time.

    Bloodthirst
    • Increase Skill Damage and Healing Effectiveness +3% per stack.
    • Stacks up to 10 times.
    • Lose 2 stacks each time you damage an enemy.
    • Lasts 25 sec.

    Ruthless Assault (8pt Passive)
    Increases Attack Speed +120 for 8 sec whenever you inflict a Critical Strike or Critical Heal.

    Evasive Counterstrike (10pt Passive)
    Whenever you evade an attack, reset the active Cooldowns on Drop Back and Overwhelm.
    This ability has a 12 sec Cooldown once triggered.

    Venom Blades (Abyssal Skill)
    Damage: 302+180% -> 302+150% Melee Attack
    • Effect Changed: Inflicts Deadly Poison on affected enemies, dealing an additional 907+460% Magic Attack over 11 sec. (Previously 302+180% Magic Attack.)

    Assassination (Abyssal Skill)
    Cooldown: 10 sec -> 40 sec
    • Effect Changed: Become untargetable by enemies for 3 sec, consuming additional charges over time for a maximum of 7 sec duration. (Previously 4 sec minimum and 8 sec maximum.)
    • Effect Changed: Grants 1 stack of Bloodthirst each second. (Previously granted a flat +12% Shadowplay Skill Damage.)

    (Note: This effect stacks with Stealth and Bloodthirst Intensified, for a maximum of 4 stacks of Bloodthirst per second.)

    Shadow Mastery (Abyssal Passive)
    Decreases Shadowplay Skill Cooldowns -20%.

    Lethal Toxins (Abyssal Passive)
    Increases the duration of Poison, Deadly Poison, and Bleeding effects you inflict +70%.

    (Editor’s Note: As of this writing, this passive does not display the increased duration and damage on Poisoned Weapons. In testing we found that it IS granting the bonus duration and damage, the tooltips just aren’t interacting properly to show it. We have reported this issue to XL and are awaiting a fix.)

    Skill Removed: Shadowstep
    (Moved to Occultism.)

    Skill Removed: Toxic Shot
    (Replaced with Poisoned Weapons.)

    Vitalism

    Holy Bolt
    Mana Cost: 78 -> 202
    Healing: 1008+90% -> 624+102% Healing Power
    Cast Time: 1.5 sec -> 2 sec
    • Combo Changed: Heals allies Blessed by you as long as they are within 15m of the target. Can also be used to heal the caster, but does so with 30% effectiveness. (Previously 50% effectiveness.)
    • Combo Added: Decreases Cast time -10% for each stack of Bloodthirst.

    Mirror Light
    Mana Cost: 12 -> 15
    • Effect Changed: No longer decreases affected enemies’ Healing Effectiveness -30%

    Antithesis (Basic)
    Mana Cost: 315 -> 149
    Healing: 461+440% -> 547+300% Healing Power
    Damage: 1440+240% -> 1012+200% Healing Power
    Cooldown: 5 sec -> 3 sec
    • Combo Added: Cooldown decreased -100% when under the effects of Freerunner. (Cannot target yourself for the duration.)
    • Combo Changed: Healing effectiveness increased +30% when cast on an ally under the effects of Renewal. (Previously Resurgence.)
    • Combo Changed: Deal +26% damage to targets under the effects of Dissonance. (Previously Charmed, and it ended the Charmed buff.)
    • Combo Removed: No longer has a reduced Cooldown while under the effects of Inspired.
    • Combo Removed: No longer has -100% reduced cast time during Spell Shield.

    Antithesis (Life)
    Mana Cost: 315 -> 149
    Healing: 461+440% -> 547+300% Healing Power
    Cooldown: 5 sec -> 3 sec
    • Combo Added: Cooldown decreased -100% when under the effects of Freerunner.
    • Combo Changed: Healing effectiveness increased +30% when cast on an ally under the effects of Renewal. (Previously Resurgence.)
    • Combo Removed: No longer has a reduced Cooldown while under the effects of Inspired.
    • Combo Removed: No longer has -100% reduced cast time during Spell Shield.

    Antithesis (Quake)
    Mana Cost: 420 -> 149
    Healing: 608+320% -> 356+200% Healing Power
    Damage: 864+160% -> 602+120% Healing Power
    Cooldown: 5 sec -> 3 sec
    • Combo Added: Cooldown decreased -100% when under the effects of Freerunner.
    • Combo Changed: Healing effectiveness increased +30% when cast on an ally under the effects of Renewal. (Previously Resurgence.)
    • Combo Changed: Deal +26% damage to targets under the effects of Dissonance. (Previously Charmed, and it ended the Charmed buff.)
    • Combo Removed: No longer has a reduced Cooldown while under the effects of Inspired.
    • Combo Removed: No longer has -100% reduced cast time during Spell Shield.

    Resurgence
    Mana Cost: 394 -> 147
    Healing: 662+300% -> 538+280% Healing Power

    Skewer (Basic)
    Mana Cost: 1232 -> 434
    Cast Time: 2.1 -> 3 sec
    Damage: 1677+276% ->1587+298% Healing Power

    Skewer (Flame)
    Mana Cost: 840 / 394 / 394 -> 434 / 142 / 142
    Cast Time: 2.1 -> 2.2 sec
    Damage: 1677+276% / 1181+130% / 1181+130% ->1587+223% / 518+100% / 518+100% Healing Power

    Skewer (Life)
    Mana Cost: 867 -> 291
    Healing: 806+130% -> 518+100% Healing Power
    • Effect Changed: Summons 3 overlapping Skewers with a 5m radius each. (Previously 4 overlapping skewers.)

    Mend
    Mana Cost: 1380 -> 197
    Healing: 864+450% -> 720+360% Healing Power
    Cooldown: 24 sec -> 16 sec
    Lv Req: 30 -> 25
    • Effect Changed: No longer heals the caster.
    • Effect Removed: No longer grants temporary Fear immunity.
    • Combo Removed: Cooldown no longer reduced by Inspired.
    • Combo Added: Cooldown decreased -100% while caster is under the effects of Pain Harvest.

    Revive
    Mana Cost: 723 -> 85
    • Effect Changed: Recovers 90% of max health and mana. (Previously 80%.)
    • Combo Added: Heals all party members in range when cast while under the effects of Death’s Vengeance. Doing so consumes all mana, removes the Death’s Vengeance buff, and triggers a 1 minute Cooldown.

    Fervent Healing (Basic)
    Mana Cost: 116/193/248/310/488 -> 30/61/122/244/488
    Healing: 170+140% / 212+175% / 255+209% / 297+245% / 340+280% -> 250+80% Healing Power
    • Combo Added: Gains +55% additional healing effectiveness when used on an ally under the effects of Renewal.
    • Combo Added: Target an additional nearby ally when the caster is under the effects of purge.
    • Combo Removed: Cooldown no longer reduced by Inspired.

    Fervent Healing (Lightning)
    Mana Cost: 155 -> 266
    Healing: 170+140% -> 222+70% Healing Power
    • Combo Added: Gains +55% additional healing effectiveness when used on an ally under the effects of Renewal.
    • Combo Added: Target an additional nearby ally when the caster is under the effects of purge.

    Fervent Healing (Flame)
    Mana Cost: 488 -> 976
    Healing: 311+40% -> 83+40%
    • Combo Added: Gains +55% additional healing effectiveness when used on an ally under the effects of Renewal.
    • Combo Added: Target an additional nearby ally when the caster is under the effects of purge.
    • Combo Removed: Cooldown no longer reduced by Inspired.

    Renewal
    Mana Cost: 506 -> 347
    Healing: 1267+240% Healing Power (Previously a flat 4051-4133 at lv55.)

    Aranzeb’s Boon
    Mana Cost: 315 -> 137
    • Effect Changed: Increases all stats +30. Applies to caster and nearby raid members for 30min. (Previously +25 to all stats at lv55.)

    Mana Barrier (Previously named Infuse)
    Mana Cost: 1518 -> 1316
    Cooldown: 25 sec -> 35 sec
    • Effect Added: Grants affected allies (excluding the caster) a shield that absorbs damage equal to 4805+900% Healing Power. Lasts up to 8 sec.
    • Effect Changed: If the shield expires naturally without being completely destroyed, it also restores 6-8% of that ally’s Max Mana. (Previously restores 8-11% for all affected allies.)
    • Combo Added: Mana Barrier strengthened by +50% when cast on an all under the effects of Resurgence.
    • Combo Added: Heals affected allies for 20% of the shield amount if they are under the effects of Healing Circle.
    • Combo Removed: no longer consumes the Sacrifice buff to grant a shield to affected allies.

    Skill Added: Healing Circle
    Mana Cost: 867
    Range: Caster Only
    Healing: 1584+800% Healing Power
    Cast Time: 2 sec
    Cooldown: 50 sec

    Creates a glowing circle of runes in a 10m radius around the caster’s location, which heals all allies (excluding the caster) for up to [Healing Amount] Health over 12 sec, as long as they are in the area of effect.

    Invigorated Healing (2pt Passive)
    Increases Critical Heal Bonus +20%.

    Quick Recovery (4pt Passive)
    Resets active Cooldowns on all Vitalism healing skills after receiving critical damage.
    This ability has a 12 sec Cooldown once triggered.

    Marty’rs Way (6pt Passive)
    Grants the Prayer effect every time you cast Antithesis, Mend, or Fervent Healing.

    Prayer
    • Decreases Cast Time -6% per stack.
    • Lasts 12 sec.
    • Triggers Sacrifice at 5 stacks.

    Sacrifice
    • Consumes 12-16% of current health when triggered.
    • Decreases Cast Time -30%.
    • Mend grants Renewal to allies.
    • Lasts 15 sec.
    • Prevents gaining stacks of Prayer for the duration.

    Spirit Growth (8pt Passive)
    Increases Spirit +12%.

    Joyous Spirit (10pt Passive)
    Increases your Post-Cast Mana Regen +5, with an additional amount based on Spirit. Does not affect Mana Regen when caster is not casting.

    Abyssal Petrification (Abyssal Skill)
    Cast Time: 2 sec -> Instant
    Cooldown: 24 sec -> 40 sec
    • Effect Changed: Petrifies the target for 6 sec. (Previously 18 sec.)

    Defy Death (Abyssal Skill)
    • Effect Changed: At 4 charges, resurrects allies within 10m of the caster. (Previously 6m)

    Prophet’s Voice (Abyssal Passive)
    Whenever you perform Critical Healing, reduce the duration of Silence effects -40% for 5 sec.

    Vibrant Casting (Abyssal Passive)
    Increases Healing Effectiveness +10%.

    Skill Removed: Whirlwind’s Blessing
    (Changed and moved to Songcraft.)


    Bug Fixes
    • Fixed a bug that could cause a Female Dwarf's hairstyle to be changed when wearing a Classic Service Uniform or a Spotless Service Uniform.
    • Fixed an issue that would prevent the Diamond Shores bridge from being removed when the Lead Pioneer died in an attack.
    • Fixed an issue where the Diamond Shores NPCs wouldn't be removed when the Lead Pioneer died in an attack.
    • Fixed a problem that could cause a harpooned target to move in an incorrect direction.
    • Fixed a bug that caused the Red Dragon not to fly again after returning.
    • Fixed an issue where a Wyvern could be desummoned while the owner was mounted.
    • Fixed an issue where an anchor could not be lowered if the ship was under the Neutral Ground buff near a Trade Outlet.
    • Fixed the crafting material warning message that could not be closed.
    • Fixed an issue where plants could not be placed in certain areas of Sunbite Wilds.
    • Fixed an issue where completing a quest while the item was stored in an Otherworld Storage Chest would not remove the item.
    • Fixed an issues where players could be suffocated while they were under the Queen's Blessing buff.
    • Fixed the Life Skewer issue when it would not trigger Bloodlust if the caster was under Bloodlust and used the skill on a friendly character.
    • Fixed an issue where Skill Combo descriptions could display wrong information in a specific situation.
    • Fixed an issue where Sunglow Lunagem's effect could be active in balanced arenas.
    • Fixed an issue when a character from a different server entered an arena, they were unable to log out.
    • Fixed an issue where your score in a Cross-Server arena would sometimes not be increased.
    • Fixed an issue where players were unable to teleport to their homes.
    • Fixed a graphical issue when a female Harani was wearing the Rousing Rabbit Pajama Top.
    • Fixed an issue where the arena "New Best" window would not close and stayed available until the player entered another arena if the player did not close it manually.
    • Fixed an issue where Decor Limit shown on the UI would not be increased when using a Decor Limit Increase on a Stone Slate Mansion.
    • Fixed an issue where Max Mana randomly would not appear on the character's health/mana bar.
    • Fixed an issue where buff tooltips would display the effect values for the caster, when they should have been displayed for the non-caster target.
    • Fixed an issue that let jurors summon certain pets and mounts. ORDER IN THE COURT!
    • Fixed an issue where the sovereign's name would not be displayed on the nation citizen's screen right after declaring the nation.
    • Fixed an issue where leaving a player nation with a pet or mount summoned would display the pet/mount's faction incorrectly.
    • Fixed an issue in Cross Server Arenas where the arena score on Character Info would be incorrect.
    • Fixed an issue that caused the Free-For-All arena Result Board to display incorrect results.
    • Fixed an issue where the Executioner Reward UI would not be closed.
    • Fixed an appearance issue on the Owl Post Uniform when a character was mounted on a farm cart/hauler.
    • Fixed a terrain issue on the Austera Courthouse Walls.
    • Fixed an issue where the Dahuta's Barrior in Bloodsalt Bay would spawn incorrectly.
    • Fixed an appearance issue on the Tomb-Bound Wraps.
    • Investigating Dahuta's Seastone will always now summon the Abyssal Ravager if the quest "Delphinad's Treasure" is active.
    • Fixed an issue where a guild leader who bid on siege scrolls could disband the guild and change their faction.
    • Fixed an issue where Pirates could bid on siege scrolls.
    • Fixed an issue where a guild who won a siege scroll could request Guild Immigration.
    • Fixed an issue where a target of a Harpoon Launcher could be tripped 100% of the time.
    • Fixed an issue where a wrong system message could appear when a player attempted to craft an item after checking the highest crafting tier on the Folio.
    • Fixed an issue where losing or inviting guild members would randomly not affect guild rank.
    • Fixed an issue where the requirements to win Bloodsalt Bay arena would not display correctly.
    • Fixed an issue where a Medium Warship could receive incorrect damage if it collided with another ship.
    • Fixed an issue where some monsters would attack the object summoned for All in the Family quests.
    • Fixed an issue where a character following another character using the Transportation Ticket: "Follow" would stop following when the buff wore off.
    • Fixed an issue where the Fire Ironclad could destroy a Bloodspire in Mistmerrow.
    • Fixed appearance issues on Any-Post Owl and personal Any-Post Owl.
    • Fixed an issue that could cause incorrect text to appear on the Combat Info UI.
    • Fixed an issue where a transformed Dwarf or Warborn would not have their new passive effect active if they leveled up during the transformation.
    • Fixed an issue where changing item effects would consume mana.
    • Fixed an issue where an Erenor item's size could be incorrect in a certain situation.
    • Improved the stuttering frame rate issue caused by hovering over inventory items or hotbars.
    • Fixed incorrect information on Title related tooltips.
    • Fixed an appearance issue on the Winter Yata Costume.
    • Fixed an issue where a wrong system message could appear when opening multiple crates in a row.
    • Fixed an appearance issue on the Immortal Guardian's Robes on female characters.
    • Fixed an appearance issue when moving forward while mounted on a Celestial Kitsu.
    • Fixed an appearance issue on the Spotless Service Uniform in which there was a gap in the hair.
    • Fixed an issue that let players apply for the same raid recruitment posting multiple times.
    • Fixed an issue where the distance of the General NPCs in Diamond Shores would be incorrect.
    • Fixed an issue where players could not acquire Denistrious's Damaged Staff after killing the Frost Guardian.
    • Fixed an issue in Mistsong Summit where a player who died by a Forbidden Bomb would take damage after revival/respawn.
    • Fixed an issue where the Raid Recruit/Search UI would not display any information.
    • Updated the guild buff description and guide texts.
    • Fixed an issue that could cause Thunderwing Titan to randomly return to where it came from.
    • Fixed an issue where Loot Master could be changed in a specific situation after killing Thunderwing Titan.
    • Fixed a map issue where it would not display the location of party or raid members.
    • Fixed an issue where using the commands to request a co-raid with an enemy raid leader would actually open the co-raid request UI.
    • Fixed an issue where a given raid sign (like Heart, Star, Numbers, etc.) would appear on the name of a target's target, though no symbol was assigned to the other person or monster.
    • Fixed an issue of the Inescapable Death buff given by General NPCs that could cuase the buff to not affect monsters.
    • Fixed an issue where adjusting screen resolution after entering Bloodsalt Bay would remove the waiting time from the screen.
    • Fixed a background music issue in Mistsong Summit.
    • Fixed an issue where a ship with a harpoon stuck on its surface would not be able to move to another zone or, in more extreme circumstances, not be able to move at all.
    • Fixed an issue where the Arena entry requirement would not display Ancestral Levels.
    • Fixed an issue where Dungeon entry requirements would not display Ancestral Levels.
    • Fixed various client crashes.
    • Fixed an issue where Schima Looter could drop a wrong loot item.
    • Fixed an issue where the Character Info UI could not display anything in a specific situation.
    • Fixed text errors in the book, "Kyprosa's Story: Alone."
    • Improved the quest lines for "Wheat for the Brewery" and "Processing Ingredients."
    • Fixed an appearance issue of Ephemeral Memory Jerkin on Warborn characters.
    • Fixed a map display issue where scrolling down on the map icon list could erase the icon list.
    • Fixed incorrect dialogue on the Skill Manager in Arcum Iris.
    • Fixed an issue where the Plains Tortoise near the Snowlion Rock area in Windscour Savannah could spawn under the world.
    • Jurors can no longer use emotes.
    • Fixed the text error in the skill description of "Poison," which is used by Scout Alcanto.
    • Fixed an issue where the Peace Zone buff was not applied to the Sea of Drowned Love Weekend Dungeon Entrance in Seachild Warf.
    • Fixed an issue where players were unable to craft at the workbenches near the Sea of Drowned Love Weekend Dungeon Entrance in Caernord.
    • Ode to Recovery's tooltip now displays healing power.
    • Fixed text issues on Childkiller's Viper Fang, Auroria Ollow's Hammer Sabatons, Ephemeral Boots of Hammer Toss, Mystic Sleeves of Freezing Arrow, Sorcerer's Vambraces of Freezing Arrow, Soulbane Hood of Retribution, Haunted Helm of Retribution, Soulbane Sleeves of Stillness, Haunted Vambraces of Stillness, Meina's Boots, Monk's Sash of Sonic Wave, Wistful Sash of Sonic Wave.
    • Adjusted the level required to use the Blackbeard Sack.
    • Fixed collision attack issues from certain ships.
    • Fixed an issue where players could pass through the Trade Outlet building while driving a farm cart/hauler.
    • Fixed an issue where bed furniture pieces placed on the yard could overextend the property line.
    • Fixed a text error in the quest description of "Souleye."
    • Adjusted the equip interval of the Experimental Glider, Ultimate Glider, Enhanced Glider, and Improved Glider.
    • Fixed an issue where players could not place a plant in their farm if an Anywhere Warehouse was nearby.
    • Fixed the mob respawn timer issue in Ynystere where mobs could respawn too quickly.
    • Resized Live Skewer's visual effects to fit the actual affected area.
    • Fixed an issue where the Arena entrance message was incorrect.
    • Fixed an issue where Bitter Heavendusk was miscategorized in the folio.
    • Fixed an issue where a player could be stuck somewhere in the arena if they entered while gliding.
    • Fixed an issue on Deadly Refrain, where Sustained Rhythm's duration could not be reset.
    • Fixed an issue on the Heart Fireworks where they would still grant Merit Badges. They now grant Gilda Stars.
    • Fixed an issue where players could not complete "The Overseer's Ledger" quest.
    • Fixed an issue where Experia Products could be placed on Mirage Isle.
    • Fixed the wrong herb larder material info on the Multi-Purpose Aging Larder's tooltip.
    • Erenor's Gte will now spawn at the center of the Lodestone when the Final Sealbreaker is killed.
    • Fixed a bug where the Felon buff was not applied.
    • Fixed an issue where the recipe for Weaponsmith's Hood was miscategorized.
    Seraphina "Celestrata" Brennan
    Associate Producer, ArcheAge
    Scheherazade -- Future Nui Character

    Looking for help? Contact our support team! | Visit the website for the latest news
    | Follow us on Facebook and Twitter!

  2.   This is the last Archeage Team post in this thread.   #2
    Localization Editor Quillodon's Avatar
    Join Date
    Aug 2015
    Posts
    1,086
    Update: Added Cast Time and Cooldown to Stillness (Witchcraft)
    Update: Added info for Enshroud (Witchcraft)

Closed Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts