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Thread: Dawncaller 4.5

  1. #1
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    Dawncaller 4.5

    How isnt this class that popular?

    Battlerage+zeal from songcraft = good dps for a bruiser class

    Defense+ songcraft = hard to kill/heals and buffs

    Battlerage+ defense= a few cc breaks and immunities

    Songcraft quickstep+double time= some mobility

    Defense lasso+Imprison = anti kite

    Thereís probably more to list but this is what I get from just looking at the set of skills. Is any of this right or wrong? Could anyone add to this? Iím very curious about this class. Thanks.

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    Also has a few cc abilities between the classes but not that much. Maybe that’s why it’s not played much? Idk...

  3. #3
    Quote Originally Posted by Dutchydutch View Post
    There’s probably more to list but this is what I get from just looking at the set of skills. Is any of this right or wrong? Could anyone add to this? I’m very curious about this class. Thanks.
    You will never know until you try it out. Switch to this class, assume some starter build while fighting elite mobs and red pugs on DS or Karkasse - when you feel at least 30% comfortable with your choice, run a couple matches on Gladi arena or test in actual combat on MM/Halcy/Luscas.

    It will take 1-3 hours for you time and you will be absolutely sure about whether this class is good or not or just not for you.

    Untill you do it ,all assumptions posted here will be just useless babbling.

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    Thanks, I agree. I gotta max the defense tree out also. Gonna test this later.

  5. #5
    Senior Member Tenki's Avatar
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    Quote Originally Posted by Dutchydutch View Post
    How isnt this class that popular?

    Battlerage+zeal from songcraft = good dps for a bruiser class

    Defense+ songcraft = hard to kill/heals and buffs

    Battlerage+ defense= a few cc breaks and immunities

    Songcraft quickstep+double time= some mobility

    Defense lasso+Imprison = anti kite

    Thereís probably more to list but this is what I get from just looking at the set of skills. Is any of this right or wrong? Could anyone add to this? Iím very curious about this class. Thanks.
    You get:

    Battlerage: Melee dps, trip/stuns
    Defense: Anti-Occultism (Impale Immunity with Refreshment, reduced stun length likely), Anti-Battlerage during Redoubt
    Songcraft: Anti-Defense (Dissonance, charm debuffs available), Zeal

    You can stack Dissonance, Distress, and Charm>Bloody Chantey as skill damage debuffs (total of -60% skill damage if all are stacked, or spread them out).

    Your Slow>Whirlwind Slash trip combo can be fed by:
    Distress (boastful roar, toughen>mocking Howl, snare>BEL)
    Shaken (BEL, charge/strain>Triple Slash)
    Charm>Quickstep (Quickstep actively slows charmed targets)
    Dissonance>Quickstep (this slows attack speed, but it triggers the slow combo for some reason)

    For your Stun>Trip, you still only have hammer to trigger stun, but you have Charge or Bull Rush to trigger the trip.

    Over all, you probably won't actually be bursting too much since, in comparison to Blade Dancer's Shadowplay, your Sunder Earth, Whirlwind Slash, Precision Strike will be doing at least 33% less damage since you don't have a Bleed option. You can actually do some really heavy debuffs (barding with heavy songcraft and stacking Defense distress moves), but you'll be stuck with low Defense or low Battlerage points.

    Also, depending on your gear a bit, if you had geared/gemmed as a tank, you still won't really be the heavy burst dps even with high STR, since gems are actually worth quite a bit in terms of effect on your damage output.

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    I wouldn't see why it wouldn't be good, earthsinger is popular in korea.

  7. #7
    Senior Member Tenki's Avatar
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    Quote Originally Posted by IcedCold View Post
    I wouldn't see why it wouldn't be good, earthsinger is popular in korea.
    Earthsinger can pull everything that leads into fire/meteor setups that a Spellsinger can, except for dropback fireball.
    Dawncaller gets a single move chain with slow>trip>stun>trip and lacks the DPS that Shadowplay feeds Battlerage (no bleed = -33%+ damage on Battlerage's burst moves, no Shadowsmite).

    The main thing Dawncaller has vs the current Battlerage-Occultism meta is that well, Defense gives you impale and trip immunity and maybe stun length decrease; however, Witchcraft Stillness will nullify your song effects, and any Songcraft user can screw your defenses and pin you to invince (or die) just using Dissonance.

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    Quote Originally Posted by Tenki View Post
    You get:

    Battlerage: Melee dps, trip/stuns
    Defense: Anti-Occultism (Impale Immunity with Refreshment, reduced stun length likely), Anti-Battlerage during Redoubt
    Songcraft: Anti-Defense (Dissonance, charm debuffs available), Zeal

    You can stack Dissonance, Distress, and Charm>Bloody Chantey as skill damage debuffs (total of -60% skill damage if all are stacked, or spread them out).

    Your Slow>Whirlwind Slash trip combo can be fed by:
    Distress (boastful roar, toughen>mocking Howl, snare>BEL)
    Shaken (BEL, charge/strain>Triple Slash)
    Charm>Quickstep (Quickstep actively slows charmed targets)
    Dissonance>Quickstep (this slows attack speed, but it triggers the slow combo for some reason)

    For your Stun>Trip, you still only have hammer to trigger stun, but you have Charge or Bull Rush to trigger the trip.

    Over all, you probably won't actually be bursting too much since, in comparison to Blade Dancer's Shadowplay, your Sunder Earth, Whirlwind Slash, Precision Strike will be doing at least 33% less damage since you don't have a Bleed option. You can actually do some really heavy debuffs (barding with heavy songcraft and stacking Defense distress moves), but you'll be stuck with low Defense or low Battlerage points.

    Also, depending on your gear a bit, if you had geared/gemmed as a tank, you still won't really be the heavy burst dps even with high STR, since gems are actually worth quite a bit in terms of effect on your damage output.

    Thanks for this breakdown. Explains a lot.

  9. #9
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    You make it sound like Blighter is OP lol.

  10. #10
    Senior Member Lancet's Avatar
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    Quote Originally Posted by IcedCold View Post
    You make it sound like Blighter is OP lol.
    Blighter would be the hard-counter to Executioners, which is the new Memerunner, so... Kind-of?

    A dawncaller would be the hard-counter to Battlemages or Doomlords, in theory.
    Kraken's #1 Argent Storyteller.

    Quote Originally Posted by Rururu View Post
    There are some targets which are simply not ideal to attack when they are aware of your presence.

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