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Thread: Infamy amounts need to be changed.

  1. #1
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    Thumbs up Infamy amounts need to be changed.

    50 Infamy for 1 kill is ridiculous. Killing one player should not amount to ~20mins in jail. There is so many times where i have had people trolling my boat on sails or harpoon and I can't purple to kill them because I will instantly be wanted. And times at Lusca where a group of players will jump on your galleon and spam lower anchor to troll your boat or flood your boat with people to make it sink. The server already is dry on content and not being able to PvP without having to spend hours in jail just makes it so much more boring. Especially since jury is usually filled with afk's or people just auto maxing. The infamy system was fine how it was before, you had room to pvp/defend your stuff and if you did go to jail, the timers were already increased to be longer. The infamy change needs to be reverted.

  2. #2
    +1 on this. Honestly with the current system they aren't stopping me from ♥♥♥♥ing with people anyway. They just make it more cancerous by allowing me to abuse the fact that people won't purple unless they absolutely have to. They can't even properly purple me off their traderuns or stop raids from contesting with mechanics, cause when you do, you go to jail.

    XL games just doesn't know how to balance their own game

  3. #3
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    I agree 100%. I think the main problem is, they're compounding "solutions" to discourage green pirating. They increased the length of jail times to try to discourage faction killing, and now they've implemented the new infamy changes. Its almost like its too much. I understand the whole one kill being wanted thing, but if that's the case, the sentences need shortened. There could be other alternatives too though, like for example, if you dig enough spoons to escape jail, your jail debuff goes away, and you can return to doing whatever you were doing before. You're already spending a bunch of labor to dig the spoons out. It's like the want anyone who PvP's to be a pirate.

    I myself, think that the best option would be adding a trial by combat option when going to jail. Teleport you and a random juror to an arena, and if you win, you walk free. If you lose, increased sentence.

  4. #4
    Junior Member
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    i think if it happens out of your factions boundries, there should be no blood to report. Open water/auroria. I would say any war zone but i think that would be a bit much.

    Other thing would be to make the trial/jury process a little better so people who were just defending their ship or killing trolls actually get inno. and for god sakes unscensor the juror names... anon jury was always an awful idea.

  5. #5
    Senior Member
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    The whole jury system needs to be done away with imo. This is supposed to be a PvP game yet I'm punished for PvP. If I get to 3000 infamy then I become a pirate but anything before that is stupid. Making juries anonymous was an even worse change. Idk who comes up with this garbage. I guess the devs are all carebears too......

  6. #6
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    Quote Originally Posted by Robli View Post
    i think if it happens out of your factions boundries, there should be no blood to report. Open water/auroria. I would say any war zone but i think that would be a bit much.
    If it were me I'd make all zones war zones and increase pack turn in values. This way a group could run packs and itd be worth it to pay for protection. It also adds PvP and content for everyone. I don't understand how people enjoy running anything when there's no risk. How much more rewarding would it be to escort or get escorted all the way to your turn in survive the PvP and get your reward? They want people to play together but the promote alt hauler trains for 0 risk all reward I don't get it. Another thing is the alt train cargo ship why is that cargo ship even in the game......don't get me wrong I love AA but some of these things annoy the hell out of me lol.

  7. #7
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    Another thing that bugs me.....why do these game devs promote alts? Why not ban alts but offer a pack to double or triple my labor everyday. Thered be no use for alts if I could just get their labor on my main account. I guess it keeps the p2w undercover. Just own up to being p2w and offer this so I can stop running alts. Thank you ��

  8. #8
    Junior Member
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    May 2018
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    I think they need the change the purpleing system I think if you fight back you should also go purple. This way your only getting big blood stains from people that don't fight back aka murder. lineage 2 had a purpling system that flagged The person who attacked a flagged player. This would encourage more PvP and punish players that purple and kill afks or people that don't want to fight.

  9. #9
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    I had a great idea.....they should remove factions and make communities your faction. This way the only greens you'd see would be your community. Guildies and friends could be yellow and everyone else would be orange or red. This would make land more valuable make for some interesting alliances and give more meaning to community centers. All centers should have the same stuff and each lvl gets your center a new item. Instead of rank 1-3 each could be 1-10. They could make rank 10 be very valuable but also make it so other communities can attack other community centers to decrease its rank keeping their land most valuable. Creating a new character would just be what zone you start in and how you want your character to look(elf warborn harani gnome etc). Being a member of multiple communities would increase your faction size. A lot of things would have to be changed to make this work like halcy war and all that but a lot of interesting things could be done if they were to change to this. I know they wont but whatever servers are down and I'm bored so you get this tldr lol.

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