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Thread: Suggestion for charcoal cargos

  1. #1

    Suggestion for charcoal cargos

    Hi all,
    at the moment all have problems with charcoal, because it's nearly impossible to get a cargo pack when you brought one over the sea. 24/7 campers are mostly faster.
    The result is, many people gave it up, less charcoal is on market, the prices went up, less merchants to plunder for pirates...
    My suggestion is, that if you bring in a cargo over the sea, you get a certificate additional to the gold amount, which is needed to get a charcoal cargo.
    The certificate should be tradeable, so that it can be given to others if you don't want to use it yourself. Think this way more life will come back to the sea and people are less frustrated because of charcoal.

    Another way would be to change the recipes, that less charcoal is needed, but that won't bring the people back to the sea routes.

  2. #2
    I agree that the cargo campers are a problem. I had a similar idea earlier today in fact. My personal implementation would be to have a 3-5 minute window where the cargo you brought in is "owned" by you, meaning that only you can purchase it. Once the timer expires, it is then put into the public pool, where anyone can take it. This allows a grace window for people who forget to check their available gold, labor, or certificates. This should hopefully not put any great strain serverside either, as it is essentially how mob looting works currently, with unlooted mobs becoming free loot after a time period.

  3. #3
    Senior Member
    Join Date
    Dec 2017
    Posts
    959
    Just an FYI, when you sell something it isn't yours anymore.
    Epic Erenor Scepter - 856 Magic Att, 733 gimped DPS.
    Epic Erenor Katana - 815.3 DPS.
    Epic Erenor Bow - 693 DPS... worse than the gimped weapon even though it's a primary weapon.
    "Balance" . . . This doesn't even take in to account the 978.4 epic erenor nodachi, or 978 mAtt staff.

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