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Thread: Suggestion for charcoal cargos

  1. #11
    Quote Originally Posted by Arthag View Post
    Hi all,
    at the moment all have problems with charcoal, because it's nearly impossible to get a cargo pack when you brought one over the sea. 24/7 campers are mostly faster.
    The result is, many people gave it up, less charcoal is on market, the prices went up, less merchants to plunder for pirates...
    My suggestion is, that if you bring in a cargo over the sea, you get a certificate additional to the gold amount, which is needed to get a charcoal cargo.
    The certificate should be tradeable, so that it can be given to others if you don't want to use it yourself. Think this way more life will come back to the sea and people are less frustrated because of charcoal.

    Another way would be to change the recipes, that less charcoal is needed, but that won't bring the people back to the sea routes.

    The first thing you guys need to focus on is how to bring people back in the game! The only reason no one runs packs or charcoals is not the campers... is that especilly legacy servers are barely even low populated. The cargo system is designed to be sustained by numerous amount of traders, not only intercontinental cargo deliveries.. also inland specialy/aged packs delivered. Everything in the current cargo system is connected. But the one thing that cargo system needs is more active traders = more active players!

  2. #12
    Senior Member
    Join Date
    Dec 2017
    Posts
    1,332
    Quote Originally Posted by AnnieBorealis View Post
    The first thing you guys need to focus on is how to bring people back in the game! The only reason no one runs packs or charcoals is not the campers... is that especilly legacy servers are barely even low populated. The cargo system is designed to be sustained by numerous amount of traders, not only intercontinental cargo deliveries.. also inland specialy/aged packs delivered. Everything in the current cargo system is connected. But the one thing that cargo system needs is more active traders = more active players!
    Don't worry. XL has heard the complaining and is taking action. They found out that barely anyone runs basic specialties because they aren't worth it, so they are making them more expensive to make and annoying to deliver. They heard that there isn't enough cargo so they are making it take more packs, especially basic ones that no one wants to do.

    Mission accomplished!
    Epic Erenor Scepter - 856 Magic Att, 733 gimped DPS.
    Epic Erenor Katana - 815.3 DPS.
    Epic Erenor Bow - 693 DPS... worse than the gimped weapon even though it's a primary weapon.
    "Balance" . . . This doesn't even take in to account the 978.4 epic erenor nodachi, or 978 mAtt staff.

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