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Thread: Hiram gear and infusion may be also award of quest will be good to make team

  1. #1

    Hiram gear and infusion may be also award of quest will be good to make team

    now the chance of Hiram gear and infusion is very slow and no much guy will make team to ramdom loot since no enough truth.

    if these items can 'also' award of quest , then player will much want to form team to get it. make much fun.

  2. #2
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    There is no fun in ArcheAge anymore. Only Grind.
    Epic Erenor Scepter - 856 Magic Att, 733 gimped DPS.
    Epic Erenor Katana - 815.3 DPS.
    Epic Erenor Bow - 693 DPS... worse than the gimped weapon even though it's a primary weapon.
    "Balance" . . . This doesn't even take in to account the 978.4 epic erenor nodachi, or 978 mAtt staff.

  3. #3
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    Quote Originally Posted by Snerdles View Post
    There is no fun in ArcheAge anymore. Only Grind.
    +1

  4. #4
    Senior Member Zarcata's Avatar
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    It would be better if you could get these items and upgrades in dungeons as a reward, the same applies in PvP, etc, so that the procedure is not exclusively Sologrind or purchases in the shop.
    ArcheAge is the best sandbox game I know, but where in the world is the sandbox content, where players can help shape this beautiful world?
    Where is more choice in houses, farms and vehicles? Where can more areas be used to live in? Why can not we give our cities progress? Better walls, extensions to the port, more ship types and more vessels with a selection of optical designs. (eg another merchant ship, the optical looks a lot different)
    Give us players more individual participation options!

  5. #5
    Quote Originally Posted by Zarcata View Post
    It would be better if you could get these items and upgrades in dungeons as a reward, the same applies in PvP, etc, so that the procedure is not exclusively Sologrind or purchases in the shop.
    good idea, dungeons is less attractive now.

  6. #6
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    Why would they do any of this? The whole point of Hiram is to feed the whales the fodder casual players so that they can feel good about buying their victories. It's insanely rare to see low geared players farming hiram since it's a huge waste of time unless you have kill rates in the hundreds to nearly a thousand and hour. If you don't already have massive amounts of gear you may as well just do trade runs and buy your hiram in the cash shop since it's likely way faster and easier then dealing with idiots camping you all day.
    Epic Erenor Scepter - 856 Magic Att, 733 gimped DPS.
    Epic Erenor Katana - 815.3 DPS.
    Epic Erenor Bow - 693 DPS... worse than the gimped weapon even though it's a primary weapon.
    "Balance" . . . This doesn't even take in to account the 978.4 epic erenor nodachi, or 978 mAtt staff.

  7. #7
    Senior Member Zarcata's Avatar
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    Where is the difference, if you have to kill thousands of enemies in order to get material for the equipment by profession or just the Hiram?
    Both options are aimed at shopping in the shop, be it scrolls of high score or Hiram infusions. Time and money is always the way in a p2w game. But every player knew that from the very beginning, that you can take a huge cut through the shop.


    Wo ist denn der Unterschied, ob man tausende Gegner töten muss, um an Material für die Ausrüstung über Berufe oder eben an das Hiram zu kommen?
    Beide Möglichkeiten zielen darauf ab, im Shop einzukaufen, seien es nun Schriftrollen der Hochwertung oder Hiram-Infusionen. Zeit und Geld ist immer der Weg in einem p2w Spiel. Das wusste aber jeder Spieler von anfang an, dass man durch den Shop eine enorme Abkürzung nehmen kann.
    ArcheAge is the best sandbox game I know, but where in the world is the sandbox content, where players can help shape this beautiful world?
    Where is more choice in houses, farms and vehicles? Where can more areas be used to live in? Why can not we give our cities progress? Better walls, extensions to the port, more ship types and more vessels with a selection of optical designs. (eg another merchant ship, the optical looks a lot different)
    Give us players more individual participation options!

  8. #8
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    Quote Originally Posted by Zarcata View Post
    But every player knew that from the very beginning, that you can take a huge cut through the shop.
    False. I had no idea that regrading would be added at launch when I became a Founder. Gear gap was a non issue during Alpha. Even in 1.2, the gap wasn't so massive as to make the average player nothing more than fodder to those who did play the system. (diminishing returns could fix this)

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