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Thread: Change weapon descriptions for "Attack Speed" and "Weapon Type"

  1. #1
    Senior Member Gamepro03's Avatar
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    Change weapon descriptions for "Attack Speed" and "Weapon Type"

    Currently, every weapon has two statistics listed near the top. One is "Attack Speed" which determines the multiplier of damage and animation time associated with melee skills when using the weapon. The other is "Weapon Type" which determines the armor type that melee attacks have a chance to do more damage towards when using the weapon.

    This terminology exactly conflicts with the Attack Speed we know listed in our details page, and "Weapon Type" terminology we know for the type of weapons we use such as Dagger, Greatclub, or just how we reference 1h or 2h weapons.

    Propose changing "Attack Speed" statistic to some new terminology, along the lines of directly meaning "Speed & Damage Modifier", maybe like "Weapon Speed".

    Propose changing "Weapon Type" statistic to some new terminology, along the lines of directly meaning "Effectiveness against specific armors", maybe such as "Blade Type" or something instead. Also the "Weapon type" statistic still appears after the actual value, instead of before.
    Gameprooe, the Executioner of Enla West
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    Playing Cursebrand full-time on Wynn

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  2. #2
    Senior Member Gamepro03's Avatar
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    This is more relevant with release of 6.0 and so many players coming back. Consider doing this to help reduce confusion between Attack speed and Attack speed and Weapon type and Weapon type :P
    Gameprooe, the Executioner of Enla West
    Solo Player, Researcher, Theorycrafter
    Playing Cursebrand full-time on Wynn

    Twitch - Twitch.tv/gamepro03
    YouTube - Gamepro03
    Twitter @Gamepro03

    Archeage Research & Development Discord - Now public!
    This Discord server's purpose is to mass a collection of like-minded individuals who seek to test and explore the secrets of mechanics behind Archeage. Feel free to hop on by and help out with the project!

  3. #3
    Senior Member
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    I support this suggestion. The current terminology is unclear and confusing for new and returning players and makes it more difficult to explain to them than it should be.

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