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Thread: Lets discuss Crit Damage Vs. Defense Penetration post 5.1

  1. #31
    Senior Member DeusAmoeba's Avatar
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    Didn't really understand any of the math here, but every reply has been fascinating.

    Really feels like some big testerinos need to be done. :X



    I wanted to install he PTS and set up some tests but it still gives me an update error whenever i try, so I've given up on that plan.


    I'm quite seriously considering getting a second set in the actual game that leans more towards defpen to just see what happens. It's clearly an absolute nightmare to figure out what you should be doing and if it's even worth it. Things like 2% aren't too bad to miss out on, but 4-8% like that one comment suggested in terms of a damage increase is starting to sound really significant in a fight between two relatively skill matched players who have approximately the same quality of gear. :X
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  2. #32
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    so I just came back from a long break and looking to get back into things. Always played archer and probably always will, but I am severely behind in gear as of right now to the point where I basically have to regear just about everything.
    A lot of the Hiram gear I got has DefPen on it and I'm not sure if I should try to reroll to crit stats or keep it. I assume it's always best to go all in on one thing and not balance (is that right).
    So if you start out now without basically any investment in either side would you stack DefPen or crit? I konw there is probably no definite answer to this, but I need someone to push me in a direction so I do at least something.

    Btw rerolling is not an option!!!

  3. #33
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    Quote Originally Posted by HydroxXid View Post
    so I just came back from a long break and looking to get back into things. Always played archer and probably always will, but I am severely behind in gear as of right now to the point where I basically have to regear just about everything.
    A lot of the Hiram gear I got has DefPen on it and I'm not sure if I should try to reroll to crit stats or keep it. I assume it's always best to go all in on one thing and not balance (is that right).
    So if you start out now without basically any investment in either side would you stack DefPen or crit? I konw there is probably no definite answer to this, but I need someone to push me in a direction so I do at least something.

    Btw rerolling is not an option!!!
    if rerolling not an option just be ready to not do any dmg untill mythic erenor bow.
    now as for crit dmg or def pen
    if you can achieve (with steady shooting) 300 crit dmg and around 5k def pen ( with halcy nec on ) then go with crit dmg
    else go with full def pen from start.

    if we compare between 50% crit dmg and 9.7k def pen and 300 crit dmg and 5k def pen then crit dmg overall still better (pve/pvp, but untill the 13-14k resil cap)
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  4. #34
    Senior Member MiroH's Avatar
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    How is resilience being tuned down?

  5. #35
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    Quote Originally Posted by MiroH View Post
    How is resilience being tuned down?
    People are theorycrafting with a later update that weakens resilience, even though it's looking like the game has a better chance of dying than getting that update. They're assuming we'll get that update with the same changes, so they're trying to be smarty pants about it now.

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  7. #37
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    We can resume all information and then this conclusion.

    If u want be a pure dps we can choose 2 ways.
    1-Reach crit damage cap(300%) and then Def.Pen or
    2-Reach max def.Pen and then crit damage on the rest.

    Def. Pen is most effective against low defense sets (cloth adn leather) while Crit Damage is more with high defense set (plate mostly).
    Def pen is good for a constant high dps while Crit damage for a high burst damage.

    Crit rate dependes on STR status so melee dps have a advantage here, while melee tanks with high stamina better choose def penetration.

  8. #38
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    Quote Originally Posted by Durah View Post
    We can resume all information and then this conclusion.

    If u want be a pure dps we can choose 2 ways.
    1-Reach crit damage cap(300%) and then Def.Pen or
    2-Reach max def.Pen and then crit damage on the rest.

    Def. Pen is most effective against low defense sets (cloth adn leather) while Crit Damage is more with high defense set (plate mostly).
    Def pen is good for a constant high dps while Crit damage for a high burst damage.

    Crit rate dependes on STR status so melee dps have a advantage here, while melee tanks with high stamina better choose def penetration.
    In reading this and other threads I though the general consensus was:

    2-Reach max def.Pen and then crit RATE on the rest (or at least prioritize crit RATE over crit damage where you have the choice);
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  9. #39
    Quote Originally Posted by Nodoze View Post
    In reading this and other threads I though the general consensus was:

    2-Reach max def.Pen and then crit RATE on the rest (or at least prioritize crit RATE over crit damage where you have the choice);
    You are correct.

    Durah probably mistyped.

    Going Critical Damage when you are Full Defence Penetration do not make sense, since you do not reach a high enough Critical Damage to make it usable (Since Resilience will ate it completly, even going Full Critical Damage make it barely usable against 12k Resi Targets), so you just go Defence Pen + Critical Rate... On a Full Defence Penetration Build, Critical Damage is a wasted Stat, in any case if you check my Post History I made all the Math about it on another Thread.

  10. #40
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    Quote Originally Posted by Harveaux View Post
    You are correct.

    Durah probably mistyped.

    Going Critical Damage when you are Full Defence Penetration do not make sense, since you do not reach a high enough Critical Damage to make it usable (Since Resilience will ate it completly, even going Full Critical Damage make it barely usable against 12k Resi Targets), so you just go Defence Pen + Critical Rate... On a Full Defence Penetration Build, Critical Damage is a wasted Stat, in any case if you check my Post History I made all the Math about it on another Thread.
    Yeah I figured Durah maybe mistyped. When I first read his post I actually read crit rate instead of crit damage and didn't catch it was incorrect until I referred someone else to the thread and re-read it. I told him the summary conclusion correctly from memory but then when we came to the thread it was backward so I posted to get it clarified/corrected.

    So to summarize the thread, "if you want be a pure DPS role, it is recommended to build one of 2 ways:

    1-Reach Critical Damage cap (300%) and then put rest into Defense Penetration;
    ... OR
    2-Reach max Defense Penetration and then put the rest into Critical Range (not Critical Damage);

    Some general thoughts between the two choices:

    A Defense Penetration build is most effective against low defense sets (cloth and leather) while a Critical Damage build is more effective against high Defense set (plate mostly);

    A Defense Penetration build is good for a more constant high DPS while a Critical Damage build can give a higher burst damage;

    For melee Critical Rate depends on Strength levels so melee DPS builds can better pull off a Critical Damage build, while melee Tanks with high Stamina are better off choosing Defense Penetration. "
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