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Thread: Archery + Vitalism

  1. #1

    Archery + Vitalism

    Post your builds please.

    I want to make an Hiram club with agility and utilize that healing power somehow.

    Thanks

  2. #2
    going off your post im assuming you normaly play archery which is cool. tho i should point out the stats are kind of going to work against you i have the same problem but in reverse i play a healer but i switch to archery when im soloing so i can actually do "some" damage. i use quotation marks cos my dps sucks in archery but its better the spamming holy bolt for 20 mins lol. ranger is a pretty decent spec got plenty of movement from shadowplay heals from vit and dps from archery. the main issue i suspect is going to be the reverse of mine as a healer my main stat is spirit as such the only ranged damage i have comes from my bow. with you its probably going to be the other way round the only heal power you have will be coming from the club but you should be able to do some decent heals if you upgrade the club to say around t2 devine. id advise against using fervent its a nifty heal but with low spirit your mana will drain fast.

    https://archeagecodex.com/us/calc/477912

    you could also switch shadow play for song craft which will allow you to zeal proc both your healing and dps but sacrifice some mobility.

    https://archeagecodex.com/us/calc/477914

    ps the builds listed are the ones i use when im out grinding but im primarily a healer so these may or may not work for you but i hope they can help at least

  3. #3
    Thank you for the reply!

    Gave me something to start out with (might try ranger).

    Other archers - feel free to chime in!

  4. #4
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    Quote Originally Posted by ELEX View Post
    Thank you for the reply!

    Gave me something to start out with (might try ranger).

    Other archers - feel free to chime in!
    I have played Oracle for a while, using mythic shortspear for healing, it worked for a while, but I can tell you that the meta has changed a lot, those hybrid builds, even with a lot of gear, are for the most parts, no longer a thing in end-game, they still should be very fun to lvl up tho.

    Out of all the archery+healing builds I tested, ranger was the worst.
    Roses are red /
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  5. #5
    Quote Originally Posted by Goethe View Post
    I have played Oracle for a while, using mythic shortspear for healing, it worked for a while, but I can tell you that the meta has changed a lot, those hybrid builds, even with a lot of gear, are for the most parts, no longer a thing in end-game, they still should be very fun to lvl up tho.

    Out of all the archery+healing builds I tested, ranger was the worst.
    Unfortunately, I feel like it won't be my main class. Just for fun, open world kind of thing. Or if I do some small group PvP and my team doesn't have a healer...

    So Goethe, which was your favorite? (You said ranger was the worst)

  6. #6
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    Quote Originally Posted by ELEX View Post
    Unfortunately, I feel like it won't be my main class. Just for fun, open world kind of thing. Or if I do some small group PvP and my team doesn't have a healer...

    So Goethe, which was your favorite? (You said ranger was the worst)
    Oracle was the best, due to the mobility it provided, but at the time, Auramancy still had the side teleport, I can't really post my build, because the skills have been revamped.
    Roses are red /
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  7. #7
    Quote Originally Posted by ELEX View Post
    Unfortunately, I feel like it won't be my main class. Just for fun, open world kind of thing. Or if I do some small group PvP and my team doesn't have a healer...

    So Goethe, which was your favorite? (You said ranger was the worst)
    I have an outdated and irrelevant oracle guide from a couple years back, that was top notch up until the recent skill revamps. Ranger is now one of the best, along with whatever Arch/witch/vit is, due to their new combos + mobility skills. Oracle is pretty Meh now, since it's lost half its mobility, and alot of auramancy doesnt assist(combo) with vit anymore.
    Pew
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  8. #8
    just dont play Archer .. useless class in 1v1 ..useless in raid vs tanks .. in general the easyest to play op class is any plate mage ar plate shield class .. leather and plate set archers are useless vs mage who can take u down in 2 sec same with dual melee u are 1.5 seconds dead so just ignore this class coz in the future u cant even change it .. already most ppl with real money swap from archer to mage or what ever

  9. #9
    Quote Originally Posted by kitts View Post
    just dont play Archer .. useless class in 1v1 ..useless in raid vs tanks .. in general the easyest to play op class is any plate mage ar plate shield class .. leather and plate set archers are useless vs mage who can take u down in 2 sec same with dual melee u are 1.5 seconds dead so just ignore this class coz in the future u cant even change it .. already most ppl with real money swap from archer to mage or what ever
    #archerfolife ;-;

    We're just getting the League of Legends Zoe treatment. Gut us, then slowly give us more utility, then slowly give us more power. If we just did the same dmg a melee did, or even a mage can do (with no-cast skill spam~~) we'd be rather broken, cuz we have no major weakness, yet hit as hard as anyone else, and would also have the best dps, which was the case 2 times in the past, from a simple buff/nerf to EA and our %base dmgs.

    I want archery to be as bomb as the other two, without needing to outgear your opponent. If geared right, it kind of is now, but I dont want them to call us op and just have another round of nerf guns pointed at us. Many archers atm, dont even have erenor weapons, including myself. Those bows, and soon T4 bows hurt, but just like 2 years ago.. we're back in this "tank" meta, where everyone stacks shields and mitigation (plate mages/melee & archers + %reduction stats), which only songcraft and maladiction can briefly answer to, forcing archers to deal far less dmg than they actually do, due to block/parry/evasion stacking.

    One ez fix would be to remove evasion from intellect. Evasion should be an archers niche, but mages get just as much, while having no penalty for magic dmg (cant be avoided, only "missed") and defensive buffs/actives within their own gear/spec at the same time. (lookin at you serp sleeves...)

    RvR these arent as noticeable, because 20+ ppl could be hitting you at the same time, but if you're looking at balance, you have to factor in 1v1/3v3/5v5/10v10/X v Outnumbered/ etc. scenarios as well~ which are far from acceptable.
    Pew
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