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  Click here to go to the first Archeage Team post in this thread.   Thread: Survey

  1.   Click here to go to the next Archeage Team post in this thread.   #1
    Community Manager Djaya's Avatar
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    Dec 2018
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    92

    Survey

    Hello Erenorians,

    Do you know what kind of player are you?
    Help us shape the future of ArchAge by filling out this survey!
    https://forms.gle/uPZjsyWU8mDD6G6o6
    Please don't forget to put the results in the survey form

    Kind regards,
    The ArcheAge Team

  2. #2
    Senior Member Turambaredolas's Avatar
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    What's your result of the bartle test?

    Here is mine:
    You are 73% Explorer
    You are also:
    67% Achiever
    40% Socialiser
    20% Killer
    A child of song, a child of rage
    Abandoned in another age
    Now ancient hate and rhymes that bind
    Make paradise a tomb divine
    And demons trapped in beauty’s thrall
    Hunt those who heed the bloodsong’s call.

  3. #3
    Senior Member Zarcata's Avatar
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    Sep 2014
    Location
    Germany
    Posts
    386
    Explorer: 35%
    Archiever: 35%
    Socialiser: 10%
    Killer: 15%
    Bad´DC´s: 5%


    Wozu diese halbherzige Auflistung gut sein soll, würde mich brennend interessieren, vor allem, da ihr entsprechend ja die Zukunft von ArcheAge daran festmachen wollt.
    Wie in jeden Spiel ist auch der Spieler in ArcheAge kein Schubladen-Spieler. Heute spielt man das, morgen das, je nach Laune und Spassfaktor.

    Ich selbst erspiele mir gerne mein Haus und richte es ein (schade, dass das Housing in ArcheAge so begrenzt ist) mache ab und zu mal ein Arena oder Schlachtfeld, laufe ab und an mal einige Dungeons, wenn sich denn eine Gruppe findet, denen mein niedriger GS (7800) nicht stört. Versuche mich in der Hiramstadt oder dem roten Drachen und die Rift-Kämpfe. Wenn ich lange weile habe und nur Musik hören möchte zum entspannen, kloppe ich in Hiram die Monster um, einfach zum entspannen - am nächsten Tag habe ich dann drauf kein bock, suche nen Schlachtzug und die gleichen 3x50 Kill- Quest sind binnen 10Minuten erledigt.

    Ich würde gern mehr Dungeons laufen, hätte gern mehrere Arenen zur Auswahl, würde mich über mehr Schiffstypen freuen, da ich gern einfach planlos übers Meer segle. Würde mich über ein lebendigeres Meer freuen, mehr Kisten, mehr zum entdecken. Ich renne NICHT meinem Ausrüstungslevel (GS) hinterher, das überlasse ich denen mit zu viel Geld oder Freizeit. Dafür mache ich gern Fotos von schönen Ingame-Landschaften (siehe den Blog) steck(t)e in diesen auch viel Freizeit rein.

    Ich mag schicke Kostüme, (nein nicht 10x das gleiche mit anderer Farbe) mag es mit dem Auto oder Trecker einige Farmrunden zu drehen oder meine Felder zu bewirtschaften.

    Bei allen Dingen die ich mag und spiele ist dennoch ein Grundgedanke am wichtigsten - die Abwechslung macht es, die richtige Mischung Spass zu haben und das Spiel zu genießen. Sich nicht selbst unter Druck zu setzen. Auch mal 1-2 Tage nicht online zu kommen, weil man mit seinen Kinder woanders hinfährt, oder im Schwimmbad steckt oder ins Fitnesscenter rennt oder auf der Couch sich nen Film reinzieht.

  4. #4
    Senior Member Termocaos's Avatar
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    You are 80% Explorer
    80% Socialiser
    27% Achiever
    13% Killer

    Seems accurate
    Termocaos | Founder since 2014
    <Pink Fluffy Unicorns>
    --------------------------------------------------------------------------------
    Janudar > Leviathan > Ezi
    Unquestioned #1 Hero of Ezi
    --------------------------------------------------------------------------------
    "Omg, Bdhm worst guild ever :<" - Someone Salty 2016
    "I hate healer 1v1s, it's like slapping eachother with a band aid" - Termocaos 2017

  5. #5
    You are 93% killer
    47% explorer
    40% achiever
    20% socailiser

  6. #6
    Eksa

  7. #7
    Junior Member
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    The Bartle Test of Gamer Psychology
    You are 80% Socialiser
    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.
    You are also:

    47% Explorer
    47% Achiever
    27% Killer
    This result may be abbreviated as SEAK

  8. #8
    You are 67% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    60% Explorer
    47% Achiever
    27% Socialiser

  9. #9
    Junior Member
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    Apr 2014
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    19
    You are 60% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    53% Explorer
    53% Socialiser
    33% Achiever

  10. #10
    Junior Member ThePassifi's Avatar
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    Nov 2018
    Posts
    10
    100% explorer.

    Something happened during me taking the survey, but I don’t doubt the accuracy of this result!

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