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  Click here to go to the first Archeage Team post in this thread.   Thread: Survey

  1. #11
    Senior Member wooglemoogle's Avatar
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    You are 87% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    60% Killer

    27% Achiever

    27% Socialiser

  2. #12
    Senior Member Focslain's Avatar
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    The Bartle Test of Gamer Psychology
    You are 73% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    53% Achiever
    53% Socialiser
    20% Killer

    Sounds about right.
    Server: Kadum
    Faction: East/West

    Experience colours perception.

  3. #13
    Junior Member
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    May 2019
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    You are 73% Achiever

    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    60% Killer

    40% Socialiser

    27% Explorer

    Makes since back when I played in 2015 the guild I was in was constantly doing dailies to get the best gear rather than anything else they prob rubbed off on me. Apart from that we also loved to slaughter pirate scum.

  4. #14
    87% Explorer


    53% Achiever

    53% Socialiser

    7% Killer

  5. #15
    Senior Member
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    Quote Originally Posted by Djaya View Post
    Help us shape the future of ArchAge by filling out this survey!
    Took part, but last I've heard Gamigo only has publishing rights, so how does this "help shape the future" exactly?

  6. #16
    Senior Member DeusAmoeba's Avatar
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    You are 67% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

    You are also:
    53% Explorer

    47% Achiever

    33% Socialiser
    I strongly disagree with this because the kick i get out of it isn't knowing someones upset (usually, there's a few specific people who had horrendously bad attitudes who I love smashing into the ground because they're this kind of person and they don't like when someone actually can and does do something about them.)

    I mean, I'm all about the fighting and the arena and the theorycrafting for gear and classes, and I put winning higher on my list of things I enjoy than any of the social elements for sure. But it's more about the achievement most of the time and the respect of other players who, hopefully, see I'm not just talking ♥♥♥♥ but backing it up too.

    I like to understand the mechanics as much as I like using them effectively, and don't much care about playing in groups or anything. I just go off on my own and tinker, then share thoughts with people I think have a similar investment in things I do, such that they'd be able to challenge my viewpoint on it to see if it holds up in practice.

    What I'm getting at is, yeah I love going around murdering everyone and hands down if the entire server feared being in a fight with me I'd be all over that feeling, BUT, I am not a strictly griefing tool who's trying to live out a power fantasy and upset other players to mine their salt and tears.

    If I am in any way that, it's that I target people who do that to other players and I go after them.

    I guess you'd call me a killer-killer playertype. I derive my joy from not being a jerk to potatoes and beating up the super mega pro pvp bois, cause the vast majority of them are copy pastes who have no idea what they're actually doing outside of flavor of the month (or patch) nonsense.

    So, yeah. I suppose I'm a killer, so long as the person I'm going after is explicitly other killer playertypes. They're the one's I derive my joy from stepping on.
    The strong must protect the sweet etc.

    Other than that I'd say I'm more about achieving things. I definitely am not a socializer and my interest in explortation dies the moment I know where the relevant things are. I want expedience not sunsets, y'dig.
    Songcraft needs to be renamed to CarryCraft for DPS.
    Healers are still mostly immortal.
    Bring back old sparring where you couldn't see the opponent before the fight began.

    Server: Jakar // Ex-Retribution / Ex-Sirothe / Ex-Nebe

    Main: Fiyfa
    Old Main: Etheron
    Everybody has an Alt: Seliel
    I have more than one: Lithim
    Altage is a thing: Phinglophin

    <The Devout>

  7. #17
    Junior Member
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    Vous êtes 73% tueur
    Ce que dit Bartle:

    ♣ Les tueurs tirent leur pied en s'imposant aux autres. Cela peut être "gentil", c'est à dire. Il y a du monde qui fait du bien, mais peu de gens pratiquent une telle approche car les récompenses (une lueur intérieure chaleureuse et confortable, apparemment) ne sont pas très substantielles. Beaucoup plus communément, les gens attaquent d'autres joueurs dans le but de tuer leurs personnages (d'où le nom de ce style de jeu). Plus la détresse causée est massive, plus le tueur est heureux de l'avoir provoquée. Il faut généralement marquer des points pour devenir suffisamment puissant pour commencer à causer des dégâts sérieux, et une exploration de ce type est nécessaire pour découvrir de nouveaux et ingénieux moyens de tuer des personnes. Même la socialisation vaut parfois la peine de narguer une victime récente, par exemple en découvrant les habitudes de jeu de quelqu'un ou en discutant de tactiques avec d'autres tueurs. Ils' Cependant, tous signifient juste un but; Ce n'est que le fait de savoir qu'une personne réelle, quelque part, est très contrariée par ce que vous venez de faire, mais qu'elle ne peut rien y faire, y-a-t-il un vrai tir d'adrénaline, un plaisir juteux.
    Vous êtes aussi:

    47% socialiser
    40% d'explorateur
    40% atteint

  8. #18
    Senior Member
    Join Date
    Dec 2017
    Posts
    2,131
    67% Achiever
    60% Explorer
    47% Socialiser
    27% Killer

    Maybe I should just play a different game.
    Epic Erenor Scepter - 856 Magic Att, 733 gimped DPS.
    Epic Erenor Katana - 815.3 DPS.
    Epic Erenor Bow - 693 DPS... worse than the gimped weapon even though it's a primary weapon.
    "Balance" . . . This doesn't even take in to account the 978.4 epic erenor nodachi, or 978 mAtt staff.

  9. #19
    Senior Member Focslain's Avatar
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    Quote Originally Posted by pysio View Post
    Took part, but last I've heard Gamigo only has publishing rights, so how does this "help shape the future" exactly?
    They send the data to XL. Like Trion before them, Gamigo is just a mouth piece for XL.
    Server: Kadum
    Faction: East/West

    Experience colours perception.

  10. #20
    You are
    87% Killer
    47% Socialiser
    47% Achiever
    20% Explorer

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