1) The Damage Mitigation Formula of Defence, is not something "Korean", you just look at which number you reach 50% Reduction and you simply use the Formula that 99% of MMORPG/RPG use for Diminishing Returns... Value/(Value + X)... You reach 50% at 7900 Defence, so you don't need neither a degree in rocket scienze nor a Korean to know that the formula is, indeed Value/(Value+7900).

2) Other Mitigation Stats do not matter, because the Damage get reduced by a fixed % amount, so that you are doing 100, 1000, 2000 the % of Damage reduction is always the Same. The Final Damage is still the Final Damage, and when you Crit it get Multiplied normally by your Critical Damage, so if you do 20, 30, 40... It does not matter, if you have 50% Critical Damage it will do 30, 45 and 60. It's basic math and how Multiplications works.

3) You use Basic Attacks, you do not use Skills to test it, Basic attack have a variance of 1% (They changed Weapon Damage Variance from 10% to 1%), so you just keep attacking, you see your maximum and minimum damage, and same for the Crit... After that you just use a simple:

Non Crit:100=Crit:? (Again, basic math)

3) No Korean did ever spoke about that Formula, it all comes from that Thread (http://forums.archeagegame.com/showt...-and-Toughness), and the guy who did that awesome test is this Russian (https://www.youtube.com/watch?v=CTlporSMN6k).

After that NO ONE ever spoke about that formula again.

So please avoid making up things to try evaluate what you are saying with the classical "The Korean said/say/did/do" since people normally can't confirm or deny it, because you probably encountered one of the few person that lurk the Korean AA Board every single day since AA Launch.

4) Resilience does not have a Formula with Diminishing Returns like Toughness and Defence, for a SIMPLE reason, Critical Damage CAN GET COMPLETELY NEGATED... You can even test it by yourself, Just go with a low amount of Critical Damage Bonus (Like 60%) against a Target with even only 8k Resilience... You will see that your Attacks will never exceed that 50% Base Critical Damage Bonus Mark.

If it had a X/(X+Resilience) Formula, your Critical Damage would be reduced in % and would never be at Base 50%, so if for Example you had 60%(+50% Base = 110%) Critical Damage and your Target 8k Resilience, the Resilience will reduce it by 30% (Using your Resilience/(Resilience+18000) = 8000/(8000+18000)=30% Reduction), you would still deal 92% Critical Damage (60x0.7=42 42+50=92%), but it's not the case and you deal only 50% Base Critical Damage.

Here we go, simple as that.

5) I'm sorry but I always test everything myself before speaking and you would probably agree if you at least tried once and saw it by yourself... I'm still open to meet you in Marianople on EU Jakar if you have time

Being the classical Internet Hipster that want to think differently even when is in the wrong, don't help your cause for sure, but I suppose it would not be a classic Forum Thread without some pointless and baseless opposition. But feel free to stay on your opinion, no one is forcing you to do otherwise.