the current prison/crime system is absolutely trash, high risk/low reward and extremely punishing
First off i don't understand why when ur wanted for crimes the guards are the ones that blow u up and put u in prison on-sight when the very debuff itself reads "goes to prison when killed by other PLAYERS". The operative word here being PLAYERS and not guards
Secondly why does it cost over 3k labor to escape now when it used to cost marginally less? it takes like 500 labor PER TRY to dig into the trash and look for a total of 5 spoons while it used to only cost 1 labor per try (see here
https://youtu.be/sKyWdfShm4w)?
best part is if you do manage to escape your crime point is automatically increased to 300 + anyway and u will once again be one shot by npcs and be put right back into prison, sick labor scam
imo u could do sht that could help generate more content specifically just from the crime/prison system:
- copy arma and create a new profession called vigilante/bounty hunting and reward players for hunting down other wanted players, way better than grinding archepass 24 hours a day
- make it so that it doesn't cost u 3k labor to escape, by the time u find 5 spoons ur sentence will already be reduced to zero so wtf is the point and make it so that when u do escape u don't automatically regain 300 + crime points
- make it so that u dont get one shot by guards and only go to jail when killed by players, that makes zero sense to me
- fix the braindead jury system where carebear and sjws send u to jail for 8 + hours for chopping trees it makes no sense to me
pls fix this crime/prison system it's way too punishing and not rewarding enough. this game is designed to have grievers, not sitting under the rainbow and playing with unicorns while catching butterflies