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Thread: Archeage second in revenue for Gamigo in 2019

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    Archeage second in revenue for Gamigo in 2019

    Gamigo has released a video summarizing their 2019 financial report:
    https://corporate.gamigo.com/en/inve...ancial-reports

    At about the 14:12 mark, there is a pie chart showing revenue per game. The top ten games are Trove 16%, Archeage 15%, Archeage Unchained 10%, Desert Operations 7%, Fiesta 6%, Rift 5%, Aura Kingdom 5%, Grand Fantasia 4%, Shaiya 3%, and Defiance 2% .

    Archeage and Archeage Unchained produced 25% of revenues, which is quite impressive. Nearly half the Gamigo revenue was from Trion games, so that was a very good acquisition.

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    Your link seems to be broken. here is the video to the end year report of Gamigo: /watch?v=nINZo6mrens

    That is really really interesting.
    Archeage Unchained is generating 5% less revenue than Archeage. And with the current model the revenue will not grow as there are no new players to buy the game.
    With the introduction of Archeage Unchained they have split the existing playerbase. Meaning Archeage will have less players and will generate less revenue.

    In the video in 11:01, the guy says: "There's a new DLC downloadable content planned for May 2020, which also will lead to organic growth this year". This leads me to believe that this DLC will be B2P.

    LONG LIVE THE ALTS!

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    Quote Originally Posted by rewtew View Post
    With the introduction of Archeage Unchained they have split the existing playerbase. Meaning Archeage will have less players and will generate less revenue.
    Wrong. AA and AAu have different players. Legacy has whales (players who can and want to pay more to get advantages) and old-veteran players who invested too many time to be competitive in game. AA legacy is not fair game and it will never be fun for average players. AAU has more REAL players. Players who will "never touch this p2w sh!t again" in legacy system. Its fair game in Aarcheage and in MMO market too. The problem is/was the too big rewards. We got old game contents where new players "have to" catch up to 2-5 years old characters in short time. This whole free insane gifts and rewards system accelerated negative effects in the game. (broken economy, huge gear gap). And they removed the chance of new players. Do you want to be good? Get your 17k GS! Good luck!
    +tthis b2p model is one time high income with no real future for company. I like this cheap system, but monthly subscription (or "Premium buff") and BETTER CUSTOMER SERVICE would be more viable in long term... We got minimal effort better Archeage. Its not bad, but this version is the example of missiong opportunities too.

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    Quote Originally Posted by mikroman View Post
    Wrong. AA and AAu have different players.
    WRONG! According to steam charts. Before AAU, AA had an average of 500 players. After AAU, AA had an average of 150-180. Number speak better than words. Steam charts does not track all the players, but it still gives us a pretty good insight about the percentage of players.

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    Quote Originally Posted by rewtew View Post
    WRONG! According to steam charts. Before AAU, AA had an average of 500 players. After AAU, AA had an average of 150-180. Number speak better than words. Steam charts does not track all the players, but it still gives us a pretty good insight about the percentage of players.
    AAU have 1100 players only in steam now. It started in 4-6k parallel players. And this is the smaller part of playerbase. That 2-300 players are meaningless in starting numbers. That players was slaves and hostages in AA legacy.

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    Quote Originally Posted by mikroman View Post
    +tthis b2p model is one time high income with no real future for company.
    Gamigo is banking on cash shop items to bring in a steady income particularly their Archepass.

    Have to wait for the 2020 first quarter report to see how AAU holds up compared to AA.

    It still seems remarkable that AA brought in 15% of Gamigo revenue in 2019 despite its problems.

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    One would think they would do a better job managing the game then. There are still questions from 2-3 months ago, that "have been sent to XL for review". I get it may take a while for a fix, but several months to answer a question?
    "Even when NaCl and Crippling Debt did engage they got wreckhoused, REALLY FAST!!!!! It was AWESOME!!!!" (Khrolan school girl giggle in the background) - Celestrata 2016

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    Khrolan himself said in an interview that AA:U may depend on AA's income to keep it going and it appears he is right seeing as it brings in more money than the PTP version.

    Now that AA:U has for the most part caught up to AA gearscore wise the idea of Unchained being a fresh start/level playing field *cough* ( lets face it the exploits that plagued the unchained launch screwed up the chance of being equal from the get-go) is over so getting more players on the PTP servers may be even harder than the legacy servers with the difference in time to catch up.

    And as Rewtew stated splitting the player base wasn't healthy in the 1st place. Archeage may be making 25% of Gamigo's income now but I honestly wonder what they were making before they lost the player base on both server types by splitting the population. Sure they made a big one-time bundle of money for the unchained launch but they lost all the future APEX and credit sales from all the people that quit the game or switched to AA:U and then didn't buy premium.

    TLDR: Splitting the player base has helped kill AA overall and I believe it wasn't the smartest choice from a revenue perspective.
    Dacks- Tahyang/Conviction/Kadum/Wynn

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    Zuesprime: IF you split playerbase that means you will get same or less players. But AA+AAU > AA before AAU
    I have enough money to buy games or pay subscription or premium services but I will never pay (again) for p2w games. And "optional" subscription+ microtransaction cash shop is one of the worst p2w business model. EU/NA region have many similar players. We don't need free game. We need fair game. B2P is good for players, but it doesn't generate good money in time. Static monthly costs and better customer service should be better option maybe... in the next "new server" in 2025

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    Senior Member Firenation's Avatar
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    Quote Originally Posted by mikroman View Post
    Wrong. AA and AAu have different players. Legacy has whales (players who can and want to pay more to get advantages) and old-veteran players who invested too many time to be competitive in game. AA legacy is not fair game and it will never be fun for average players. AAU has more REAL players. Players who will "never touch this p2w sh!t again" in legacy system. Its fair game in Aarcheage and in MMO market too. The problem is/was the too big rewards. We got old game contents where new players "have to" catch up to 2-5 years old characters in short time. This whole free insane gifts and rewards system accelerated negative effects in the game. (broken economy, huge gear gap). And they removed the chance of new players. Do you want to be good? Get your 17k GS! Good luck!
    +tthis b2p model is one time high income with no real future for company. I like this cheap system, but monthly subscription (or "Premium buff") and BETTER CUSTOMER SERVICE would be more viable in long term... We got minimal effort better Archeage. Its not bad, but this version is the example of missiong opportunities too.
    real players? are you joking with me? and no p2w? are you joking with me?

    Look at the gear scores and equipment of the top +150... thy are already like legacy players which full eternal costumes, underwears, eternal weapons or mythic - eternal accessories with library armors, full tier 3 gems etc... Where the hell thy found minimum +800k gold to make that gears like legacy players (along with mythic ships or owning most of the end game vehicles and so on) while to do things are harder there while having 3 accounts max per household? the labor is limited there with many things... There are tons of 12k, 13k, 14k, 15k ,16k and eveb 17k gear scores players with even legendary erenor weapons...

    How to improve weaponsmith or any others with high prices in AA Unchained in any eu servers which prices are almost same as legacy and even more expensive...

    5000 weaponsmith proficiency farming with 5000 labor with crafting magnificent sword
    x70 sturdy ingot == 1820 gold if sturdy ingot is 26 gold each
    x120 gold ingot == 480 gold if gold ingot is 4 gold each
    x30 sunglight archeum essence == 150 gold if sunglight archeum essence is 5 gold each
    Total minimum cost is 2450 for every two days for spending 5000 labor

    Aim is 180,000 weaponsmith which will be made in 72 days == 2 months 12 days (let's say 3 months to be sure)
    Needed minimum gold is 88,200
    Of course if you buy all materials from auction house within this gold range but players are greedy so the prices are always higher than these I typed :frowning:

    I really wonder how can you type that AAU is better than legacy... Everyone is buying gold... Otherwise, with normal playing via even constant play, you cannot reach these gear scores with the things I mentioned above without buying gold which these minimum top +150 players are gold buyers if you check their gears from TOP 100 if you don't believe me...

    Costumes (x300 gilda design), underwears(x500 gilda design) along with lots of expensive craft materials to craft them... Thus, we ask you now, how these people made full eternal sets with best equipment in TOP 100 or TOP +150 etc without buying gold in 5-6 months etc time period with limited labor and lands etc limitations?...

    At the end average players are already doomed against these massive amount of players... your crit rate crit damage builds are not working against these high gear score p2w AAU players in pvp anymore... Apart from that it is hard to find people to do pvp or pve that AAU became like legacy. The only difference is you have a little more players in daily hiram quests now lol. Sea is empty, open world is empty for pvp and most of the time you cannot find people to do pve contents too like dungeons...

    Most of the players came from legacy to AAU already that thy ruined AAU really nice in every negative way too with toxicity, prevent players to do end game contents but thy only get themself which thy don't want any competition or buying gold to make best gears to prevent other players to have fun.

    Shortly, go play in legacy is better than AAU right now. And if you are not rich person or if you are not no life jobless guy then don't play AA at all. And even you still want to play then prepare yourself that you will not have fun from end game content which will be boring to you that you cannot do pvp that you will be one shot or you cannot find ppl for end game pve content; but the game will be dominated by 2-2-1 top p2w no life toxic players' guilds from both nuia and haranya faction and pirate faction.
    Among the guilds a time where
    the Elven-kings under the sky,
    where Dwarf-lords in their halls of stone,
    where Mortal Men doomed to die,
    the Ferre in the wilds and Warborn
    lived in harmony In the Land of Nui but,
    The One Guild was only for
    the Dark Lord on his dark throne
    In the Land of Nui where the Shadows lie.
    One Guild to rule them all,
    One Guild to find them,
    One Guild to bring them all and in the darkness bind them in the Land of Nui where the Shadows lie.

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