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Thread: New server and DLC questions

  1. #11
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    Quote Originally Posted by mikroman View Post
    Oh, that sweet naive new guy/girl...
    Hey, sweet fanboy of gamigo.
    Quote Originally Posted by mikroman View Post
    If you can join to the new server free later than it doesn't worth it. The primary objective in this new server is: be less loser in first short time period. If you don't care the whole rat race feeling just stay in old servers!
    First run achievement in 6yo mmorpg?! you the real MVP here.
    Quote Originally Posted by mikroman View Post
    Or join to the populated old servers and let your dead server be dead!
    New server in right direction to be even more dead than most dead old server, why?
    1) Additional pay barrier for new players.
    2) Other servers can have a maximum of 2 characters. The Fresh Start can have 1 character. - so it take much more time to achieve top content.

    For example DLC content that you buy as minimum for access to fresh server:
    In existing servers it take few months to get 10k gs, half year for 14k+ gs, for fresh start players, in way gamigo introduced fresh server for now, it will take about half year to get 10k and maybe a year to get 14k gs so only after a year you can enter to garden and test DLC that you bought.

    And there same more reasons why this fresh start server dead even before opening.

  2. #12
    Quote Originally Posted by MortalChip View Post
    Hey, sweet fanboy of gamigo.

    First run achievement in 6yo mmorpg?! you the real MVP here.

    New server in right direction to be even more dead than most dead old server, why?
    1) Additional pay barrier for new players.
    2) Other servers can have a maximum of 2 characters. The Fresh Start can have 1 character. - so it take much more time to achieve top content.

    For example DLC content that you buy as minimum for access to fresh server:
    In existing servers it take few months to get 10k gs, half year for 14k+ gs, for fresh start players, in way gamigo introduced fresh server for now, it will take about half year to get 10k and maybe a year to get 14k gs so only after a year you can enter to garden and test DLC that you bought.

    And there same more reasons why this fresh start server dead even before opening.
    Lol new fresh start server will have queues and be insanely populated compared to old servers.
    The cons you listed make the game fairer for the players. Highier paywall means less alts, 1 character per account means less inflation.

    Weekly change to daily’s means gear scores will be highier faster as it’s less work to do 1 weekly than 7 daily’s. 1st 10k gear score will happen in 2 months or so for the 1st player. You don’t need 10k to enter garden but you will definitely need to party up and work as a team to kill mobs on there while under geared.

  3. #13
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    Quote Originally Posted by tradesystemneeds changes View Post
    Lol new fresh start server will have queues and be insanely populated compared to old servers.
    You mean technically issues?
    You know any numbers that can proof your words?

    Quote Originally Posted by tradesystemneeds changes View Post
    The cons you listed make the game fairer for the players. Highier paywall means less alts, 1 character per account means less inflation.
    All things you mention means advantage for gold sellers that can investing in many accounts from start, and totally broken economy after a month.

    From point of view of ordinary gamer:
    - May I spend after 2-3 months without work at less 30$ for access to fresh start server in b2p project?
    - Maybe, in many cases "No".

    From point of view of gold seller:
    - May I spend after 2-3 months with LOT of work at less 30$ for access to fresh start server in b2p project?
    - hmm, can I double or even triple my investing? Yes, so no problem.

    As players We will play in server where gold sellers play against gold sellers.

    Quote Originally Posted by tradesystemneeds changes View Post
    Weekly change to dailyís means gear scores will be highier faster as itís less work to do 1 weekly than 7 dailyís. 1st 10k gear score will happen in 2 months or so for the 1st player. You donít need 10k to enter garden but you will definitely need to party up and work as a team to kill mobs on there while under geared.
    time will show up

  4. #14
    Quote Originally Posted by MortalChip View Post
    You mean technically issues?
    You know any numbers that can proof your words?


    All things you mention means advantage for gold sellers that can investing in many accounts from start, and totally broken economy after a month.

    From point of view of ordinary gamer:
    - May I spend after 2-3 months without work at less 30$ for access to fresh start server in b2p project?
    - Maybe, in many cases "No".

    From point of view of gold seller:
    - May I spend after 2-3 months with LOT of work at less 30$ for access to fresh start server in b2p project?
    - hmm, can I double or even triple my investing? Yes, so no problem.

    As players We will play in server where gold sellers play against gold sellers.


    time will show up
    Super easy to compare populations... just compare raids and amounts of raids doing events daily. Fresh start will see 3-4 full raids fighting over tags doing CR for example where legacy server see what maybe 10 people do that event? Agies/ whale song raids will be full / 2 raids what is the population on legacy a few people in the raids or maybe they don’t even fire off anymore.

    Gold sellers still need to farm and earn the gold which will require tons of work. If you were to own 20 accounts your efficiency of making gold will dramatically be lower than 1 person running 1 accounts.
    Why would you want to spend hundreds of hours farming gold for double or triple your money... profit of $60 per account after 2-3months of work your insane??? If it’s 100 hours spent to make $60 that’s .60 cents an hour but it will definitely take way more than 100 hours to make enough gold to sell for profits. Then you have your electricity bill also... it’s not profitable to sell gold. Also if no players play on the new server then there is no demand for gold sellers. If no demand for gold sellers they won’t exist.

    The economy was broken/inflated on older servers due to archepass exploit, lib raids, and alts abusing archepass free gold. Archepass no longer gives gold so that’s fixed. Lib is closed so that’s fixed. The economy on fresh start will be a lot healthier than original AAU because they fixed most of the free gold methods people abused.

    People will be dirt poor on the new fresh starts, upgrading gear will be easier than ever with weekly but gold costs will still hurt and the amount of gold you’ll be making is a lot slower.

  5. #15
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    Quote Originally Posted by tradesystemneeds changes View Post
    Super easy to compare populations... just compare raids and amounts of raids doing events daily.
    Tell me more.
    Quote Originally Posted by tradesystemneeds changes View Post
    Fresh start will see 3-4 full raids fighting over tags doing CR for example where legacy server see what maybe 10 people do that event? Agies/ whale song raids will be full / 2 raids what is the population on legacy a few people in the raids or maybe they donít even fire off anymore.
    For how long?
    Quote Originally Posted by tradesystemneeds changes View Post
    Gold sellers still need to farm and earn the gold which will require tons of work.
    nope.

    Quote Originally Posted by tradesystemneeds changes View Post
    If you were to own 20 accounts your efficiency of making gold will dramatically be lower than 1 person running 1 accounts.
    nope.
    Quote Originally Posted by tradesystemneeds changes View Post
    Why would you want to spend hundreds of hours farming gold for double or triple your money...
    nope.
    Quote Originally Posted by tradesystemneeds changes View Post
    profit of $60 per account after 2-3months of work your insane??? If itís 100 hours spent to make $60 thatís.
    -||-
    Quote Originally Posted by tradesystemneeds changes View Post
    60 cents an hour but it will definitely take way more than 100 hours to make enough gold to sell for profits.
    -||-
    Quote Originally Posted by tradesystemneeds changes View Post
    Then you have your electricity bill also...
    Here you right, most of us have electricity bill.
    Quote Originally Posted by tradesystemneeds changes View Post
    itís not profitable to sell gold.
    Again, nope.
    Quote Originally Posted by tradesystemneeds changes View Post
    Also if no players play on the new server then there is no demand for gold sellers. If no demand for gold sellers they wonít exist.
    Here you totally right.

    I read enough, you have no idea what you talk about. good luck.

  6. #16
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    Not enough golds for goldsellers.. yeah. That poor chinese goldseller will starve because he/she/it can't sell enough gold. That 1 MILLION (!) gold in korean server was too low to buy bread and millk for childrens.
    Goldselling is good profit, but this objects are cheating in many times. They use exploits too.
    And more account = more income for normal users too. You can use all your labors to upgrade your gear in your main character. That is huge advantage. Or you can craft erenor gear while others are stucked in radiant-brilliant hiram level. Yeah. Poor whales, poor multiaccount users! _

  7. #17
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    I'm not sure if this has been answered but will our alts have to buy the expansion to even log in?

    I know on some b2p/p2p games you can still access old areas/content without buying the dlc/expansion.

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