Mysthrane Gorge
Your journey will begin in Aegis Island, and with the assistance of the Crimson Watch and Ardios you will begin exploring the ruins of Mysthrane Gorge. This location's history stems as far back as the Ipnya, where they designated a sealstone to each continent to lock away the Akasch forever using the main Sealstone located in its center. Though, no small feat, the concentrated magic used at the time forever impacted the appearance of the fragile land of Mysthrane Gorge. After the Ipnya have long since gone, Halnaak's Arcane Academy was established in Mysthrane for wizards to study the sealstones. However, since then, the school is nothing more than ruins and some of the students have become dangerous monsters roaming within. With the Sealstone weakened over the thousands of years, who knows what secrets and dangers await within...
Mysthrane Gorge is a brand new map located in the Western Hiram Mountains, nearby the Illusion Cave! This map is recommended for players that are Ancestral Level 28 or higher, as the Akasch and their followers are quite powerful here! This map contains 9 exploration spots, and a total of 10 Achievements if you manage to find them all.

New Main Story Quests
Explore the Mysthrane Gorge with the Crimson Watch and Ardios by your side. 9 Brand new Main Story Quests will drive you through the history of Mysthrane Gorge. Explore the sealstones, and uncover more about the Ipnya, the Akasch, and the history of Erenor.

The Risopoda
During the war between the Akasch and the Ipyna, the latter were greatly outnumbered. Even when equipped with powerful magic, the Ipnya could not defeat the exhaustion this prolonged war already caused, and it was only a matter of time they would be defeated. This was when the Ipnysh Warden Lauryla, who was known for their great knowledge in machinery, came up with an idea and designed a new weapon. Each part of this complicated machine was carefully put together, and based on its final looks, it was named the Risopod. The Risopod didn't have many functionalities, but it was very agile, armed with sturdy steel, and could differentiate the Ipnya from their foes. This was extremely helpful on the battlefield, so the Ipnya decided to build not just one but many Risopoda, while Lauryla and other mechanics oversaw maintaining them.

After the Ipnya's victory in the war, the Risopoda had been abandoned in Mysthrane Gorge and fell deep into slumber. However, a young wizard named Raeven, also known as the Wizard of the Amaitan Highlands, later attempted to awaken them, and he was successful. Unfortunately, the Risopoda were not controllable, and without the Ipnya, became killing machines destroying everything in their path - including the very Sealstones holding the Akasch in The Abyss. These machines must be stopped, but they fast and immune to all damage except for Siege Damage, so equally powerful vehicles will be required to keep up with them!
○ Using the Worldgate at the Crimson Watch Camp in Auroria, teleports the player to their respective base, e.g. Nuians will be teleported to the Nuian base and can only be used by the faction members
○ Each Faction base includes a Respawn point, a Priestess of Nui, a Daru Vehicle Merchant, and a Mysthrane Workbench
• Interacting with the Mysthrane Workbench grants a Portable Siege Launcher
- The Portable Siege Launcher disappears once dropped on the ground, and cannot be picked back up.
• Vehicles and vehicle components can be repaired and replaced in the Faction base at the Daru Vehicle Merchant.
○ A Risopod spawns at each Sealstone in Mysthrane Gorge every Tuesday and Thursday from 9:00 PM to 10:30 PM
• The Risopoda are Ancestral Level 30
• If not attacked within an hour, they will despawn
• There is a Haranya Sealstone, a Nuia Sealstone, and an Auroria Sealstone for Pirates
- Near the Sealstones the attack range of vehicles are boosted
- Respawning at a Sealstone or staying nearby one for 30+ sec. grants the buff
○ Upon attacking a Risopod, the player will automatically receive the quest
• The quest auto-completes when the Risopoda is defeated
• Quest completion rewards you with Machine Parts Box x1, Evenglow Lunarite x3, Honor Points, and Leadership
○ A Risopod is defeated when it reaches 1% of Health left, then disappears into the ground, granting the ""Ipnysh Warden"" buff to the Faction members that defeated it.
• Only the first Faction to defeat a Risopod will gain the buff and be able to challenge Nehliya
• The buff is needed to safely enter the Central Hall

Nehliya, Queen of Annihilation
○ An Abyssal Wave is surrounding and protecting Nehliya. This petrifies any player without the Ipnysh Warden buff, draining their Health over time.
○ Nehliya can only be attacked with Siege damage
○ Nehliya spawns at the Central Hall in Mysthrane Gorge every Tuesday and Thursday from 9:00 PM to 10:30 PM
• Risopoda Control Device has to be interacted with in order for her to appear
• At 10:30 PM any undefeated Risopoda and Nehliya will despawn

After defeating Nehliya, she can drop the following items:
Unidentifed Glorious Evenglow Lunagem x1, Ominous Gold Chest x1, Dimensional Crystals x1, Leader's Infusion, Locked Gold Crate x1
Nehliya also has a chance to drop the following:
Soulslake Edge x1, Soulslake Razor x1, Soulslake Cleaver x1, Soulslake Leech x1, Soulslake Shield x1

Soulslake Weapons
○ The Soulslake Equipment is now obtainable and can be acquired by defeating Nehliya. Using Elite Awakening Scrolls will awaken the Equipment to Eminent Soulslake Equipment.
• Eminent Soulslake Equipment has the same Effects as its Soulslake Counterpart, but the value of each Synthesis Stat is different

Farmhand System
Managing a household and farmland can be quite the hassle when you're an adventurer discovering the secrets of the Ipnya and Akasch. Luckily, the Farmhands are here to help! These brand-new additions to the ArcheAge and ArcheAge: Unchained housing systems are here to help you tend to your farm and house, and can be accessed by your other characters on the server. Just place them on your land, and they can get to work. These Farmhands have their own level system, proficiency, equipment, and more. These farmhands can be bound to any land bigger than 16x16 and will cost you 20 Tax Certificates. These Farmhands are not like ordinary pets, they have their own UI component to help you manage them and put them to work that can be opened with Shift+H!

Putting your Farmhand to Work
To put your Farmhands to work you will need 3 things: Labor points, Vigor points, and a Farm design!
As the owner, you can take a portion of your Labor and restore your Farmhand's Labor pool! Keep in mind, though, there is a daily limit on these refills of 500 Labor Points at a time, up to 6 times. Once the limit is reached, any extra Labor will only restore 80% worth of the Labor consumed from your pool. When a Farmhand consumes Labor, it will be granted XP and the spent Labor amount is contributed to its Proficiency. Proficiencies affect the amount of Labor consumed when a Farmhand performs various farm activities.

Vigor points reset weekly instead of daily. Vigor points can be refilled with the use of a Vitalizing Treat! This Treat can be obtained through purchasing from our Marketplace or from the Dilligence Coin Store in the future. Additionally, unbinding a Farmhand from a farm will remove the existing Vigor Points of the Farmhand.

To use the Farm feature via a Farmhand, you must be logged-in through the character that owns the land. Once you have your farm design, Vigor Points, and Labor ready, you can begin working on your farm. Once it's begun, Vigor Points and Labor consumed will not return upon cancellation. Each farm design has a limited Farmhand Capacity, and each Seed, Sapling, Spore, and Livestock displays the space they take whenever they're placed on a farm. So be sure to take this into consideration when maximizing your farm's efficiency! Your Farmhands can only cultivate single seeds, saplings, and livestock. They do not accept aquafarm plants, bundles, woodlots, or livestock pens. Once a Farmhand is done with their work, the items they cultivated will be brought to you via Mail. Some of the saplings and livestock can be cultivated multiple times, and certain items can grant Bonus items as well!
You can use a wide variety of Farm Designs for your Farmhand. You can register both a full-kit design and normal designs. Registering and using these farm designs do not cost Tax Certificates. Each farm has its own capacity for how many Seeds, Saplings, Spores, or Livestock they can contain.

Please note that working with a Farmhand will be slightly different than doing it all yourself!

Plants will take 20% longer to mature fully to be harvested than a standard farm. Saplings and Livestock however will mature and have the same Recovery Time as a normal farm. The outcome from the source item will be the same as their normal farm counterparts. Multi-cultivating resource items result in the main outcome, while occasionally granting a bonus outcome such as Logs, Pelts, Meat, etc.

Leveling Your Farmhand
As your Farmhand completes more tasks for you, it can level up! Currently, the maximum level of Farmhands is 35. At certain levels, your Farmhand unlocks various features and functionalities:

• Level 5: Maximum Labor Storage increases
• Level 6: Farm Slots increase
• Level 10: Cultivation Request slot increases
• Level 12: Maximum Labor Storage increases
• Level 15: Farm Slots increase
• Level 20: Cultivation Request slot increases
• Level 21: Trade feature becomes available
• Level 22: Max Labor Storage increases
• Level 25: Trade slot increases
• Level 28: Trade slot increases
• Level 31: Trade slot increases
• Level 34: Trade slot increases

Additional Cultivation Request slots and Trade slots can be unlocked by using Expansion Scrolls.

Farmhand's Trade Feature
Farmhands are not only talented at tending for and harvesting your Farm! After achieving level 21, your Farmhand can run your Tradepacks for you straight from your Farm, even when you're offline. To begin your journey, open your Farmhand menu and select the Trade window. You will need to register a Vehicle scroll that your Farmhand can use on its journey. Different destinations for your Trade pack will be displayed, but your departure time will always be the Farm your Farmhand resides on. When it comes to Specialty Packages, they will automatically be set for the location of your Farm. This location cannot be changed unless your Farmhand is moved to a different location. A Specialty's Pack destination can go to any Trade Outlet zone without any Faction restrictions.
Farmhand Trade Runs will require Labor points, Vigor points, and the crafting materials for the pack you will be running. All the information will be displayed in the Folio! The Labor points required to do a trade run will depend on your Farmhand's Proficiency and the gear they're wearing, if any.

Once your Trade Run has begun, your Farmhand menu will display a time range of when your package could arrive at the selected Trade Outlet. The amount gold that you receive for the Trade Run will vary depending on the price that your Trade Pack is going for at the time of the Farmhand's arrival. You'll be able to receive the payment from your Farmhand's Trade Run in your Mail 8 hours after it was completed.

Farmhand's Equipment
Farmhand's Equipment can give your Farmhand a Proficiency boost as well as other stats. They can be combined with the Proficiencies gained to further boost your Farmhand's effectiveness. Production time is not affected by Proficiency, however, there are other stats on the Farmhand's Equipment that can boost other stats as well.

Farmhands also have gear for when they specialize in Trade! This gear can be crafted on a Leather Workbench, and costs 100 Labor. This gear will give additional stats to your Farmhand and increase their efficiency in Trading!

Changing Your Farmhand's Appearance
Not a fan of the appearance of your Farmhand? Your Farmhand will take on the appearance of any Powerstone pet of your choosing through the Farmhand's UI! Please note, Farmhand's cant take the appearance of all Powerstone pets.

Unbinding Your Farmhand
Whenever you want to unbind a Bound Farmhand, you can simply do this by using the dedicated UI feature! A Farmhand will also unbind automatically if your house is demolished due to unpaid taxes. But do not fret, if you unbind your Bound Farmhand for any reason, their level and Proficiency information are saved. After placing your Farmhand once more, you can utilize them once again. Please note that any equipment that your Farmhand had equipped will be sent back to you via mail!

Tutorial Equipment Achievements
○ Added 8 Equipment Upgrade Tutorial Quests
○ The Achievement "Equipment Awakening" will grant a Ancient Winner Crate upon completion
• Ancient Winner Crate contains 1 Gilda Star and 30 Mysterious Hiram Infusions.
○ The achievement "Socketing Lunagems" will grant a Dawnstone Crate upon completion
• Dawnstone Crate contains 1 Gilda Star and 2 Dawnstones.
- Instead of removing one socketed Lunagem and destroying it, a Dawnstone will now removes all socketed Lunagems at once but destroy them all. Dawnstones can be purchased from Blacksmiths, General Merchants and Wandering Merchants.
○ The achievement "Equipment Awakening" will grant a Ancient Spell Crate upon completion
• The Ancient Spell Crate contains 1 Gilda Star and 10 Hiram Awakening Scrolls.