View Poll Results: Should stolen trade goods be split 60/40% ?

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  • Yes

    125 19.84%
  • No

    505 80.16%
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Thread: Should stolen trade goods be split 60/40% ?

  1. #201
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    i find the 60/40 good.. if it were to be 100/0 to the pirate why would you take the Risk to Trade unless you have a huge escort? it got to be rewarding for both people and 60/40 is pretty good since it will give the pirates a REASON to do it wile still giving some back to the person trying to Trade wile not taking to much away from the people trading.

  2. #202
    Quote Originally Posted by Xilitu View Post
    i find the 60/40 good.. if it were to be 100/0 to the pirate why would you take the Risk to Trade unless you have a huge escort? it got to be rewarding for both people and 60/40 is pretty good since it will give the pirates a REASON to do it wile still giving some back to the person trying to Trade wile not taking to much away from the people trading.
    The whole reason of 100/0 is to deter you from going on overseas trade if you can't defend your own goods. 60/40 is babysitting ♥♥♥♥♥♥♥♥.

  3. #203
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    Quote Originally Posted by Dockson View Post
    The whole reason of 100/0 is to deter you from going on overseas trade if you can't defend your own goods. 60/40 is babysitting ♥♥♥♥♥♥♥♥.
    wow really? having its 100/0 Will have so NO ONE WILL TRADE.. No one ill take the Risk going over Sea to Trade EVER unless you have a HUGE Escort of other people to Defend your Cargo so what will happen? NO ONE WILL TRADE so Nothing for Pirates to STEAL so yea its so smart to have it at 100/0.. the Logic on some people.. there's a reason why its at 60/40.. So that there's a Reason to still Trade even if your get Robed.. why would i wanna trade the long routes if there's 0 reward for me? For the Risk to get a big cash in? i rather take the Safer route multiple times rather then take the long one where i risk losing it to 100/0

  4. #204
    Quote Originally Posted by Xilitu View Post
    wow really? having its 100/0 Will have so NO ONE WILL TRADE.. No one ill take the Risk going over Sea to Trade EVER unless you have a HUGE Escort of other people to Defend your Cargo so what will happen? NO ONE WILL TRADE so Nothing for Pirates to STEAL so yea its so smart to have it at 100/0.. the Logic on some people.. there's a reason why its at 60/40.. So that there's a Reason to still Trade even if your get Robed.. why would i wanna trade the long routes if there's 0 reward for me? For the Risk to get a big cash in? i rather take the Safer route multiple times rather then take the long one where i risk losing it to 100/0
    That is the point of risk vs. reward. Are you listening to yourself? Of course more people will and should pick the safer, less valueable, land routes because they don't want to lose their goods. Overseas trading should only be done because 1. you are ballsy enough to risk your goods for the expected rewards or 2. because you are confident in your ability to protect your wares. Magically getting 40% back when you lose your goods is the dumbest mechanic ever to be invented.

    "Hello there trader, I'm a pirate here with goods to sell."
    "Oh but dear pirate, this here note says that the goods actually belong to Mr. Crybaby. I will have to take 40% of the price to send to Mr. Crybaby!"
    "Sounds fair to me!"

  5. #205
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    Quote Originally Posted by Dockson View Post
    The whole reason of 100/0 is to deter you from going on overseas trade if you can't defend your own goods. 60/40 is babysitting ♥♥♥♥♥♥♥♥.
    Well since XL changed it to 60/40, I'm assuming the intent was not to "deter" people who may be less prepared to do trade runs. After all, aren't those less prepared people exactly what we Pirates want? Those are the very people we get to pillage! I know it sounds like I'm defending the 60/40 split, but I'm really just trying to dispel some of the misinformation here.

  6. #206
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    Quote Originally Posted by Dockson View Post
    That is the point of risk vs. reward. Are you listening to yourself? Of course more people will and should pick the safer, less valueable, land routes because they don't want to lose their goods. Overseas trading should only be done because 1. you are ballsy enough to risk your goods for the expected rewards or 2. because you are confident in your ability to protect your wares. Magically getting 40% back when you lose your goods is the dumbest mechanic ever to be invented.

    "Hello there trader, I'm a pirate here with goods to sell."
    "Oh but dear pirate, this here note says that the goods actually belong to Mr. Crybaby. I will have to take 40% of the price to send to Mr. Crybaby!"
    "Sounds fair to me!"
    Oh look im a Thief and i can carry 100% of everything you own on my Body.. if your gonna bring that sense in the this

  7. #207
    Quote Originally Posted by Xilitu View Post
    Oh look im a Thief and i can carry 100% of everything you own on my Body.. if your gonna bring that sense in the this
    Are we talking about the same game here? We are still on the topic of trade packs right? Those things you can only carry one of on your body?

  8. #208
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    Quote Originally Posted by SnapReflex View Post
    Well since XL changed it to 60/40, I'm assuming the intent was not to "deter" people who may be less prepared to do trade runs. After all, aren't those less prepared people exactly what we Pirates want? Those are the very people we get to pillage! I know it sounds like I'm defending the 60/40 split, but I'm really just trying to dispel some of the misinformation here.
    yea.. if it were to be 100/0 no one would try to trade by them self they would want Escorts and i bet you there will be guilds that will happily be that and take a small Cut depending on the route with 60/40 it will mean that sure its " less for the pirates w/e" it would mean that you might not always need an Escort and people will take the Risk of going by them self rather then buying escorts

  9. #209
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    Quote Originally Posted by Synix View Post
    I personally love the idea brought up a bit ago in post #190 regarding the ability to insure your cargo. This would eliminate some of the risk for those players who trade infrequently and minimize loss overall for players who plan on trading frequently, while still awarding the pirate rightful plunder.
    Thank you, I rather liked the idea of post #190 myself. Seriously though, I've reedited the post to add the idea of a flat fee as well, rather than my original suggestion of a fee per route. You pay a flat monthly fee and if you get robbed a lot, you are high risk and have a higher fee. This of course uses in game currency to buy, but perhaps they could put this on the real world money store as well. It gives Trion a potential cash shop item though for people who really like to run trade routes.

    I see the insurance sort of like the insurance in Star Citizen. Here we'll insure your boat for fair value (here you get the LP and goods to rebuild, you'll have to invest the actual build time yourself), but the cargo is insured to a fair percentage to encourage people to use the trade route. Meanwhile the pirate still gets 80-90% of the value (not 100% some is lost while transferring to their ship, the rest is lost because once again, you can't sell stolen goods at full retail) and all he had to do was ambush somebody like a high school bully taking lunch money. Heck there's another opportunity for a cash shop item, access to a specific NPC that gives full or better than the default 80-90% to the pirate, they launder the money better, so you have to pay a small monthly fee to them, which means you'll need to be a better pirate to overcome the small fee, but for those who do it a lot, then it would be worth it to get 99-100% of the value rather than 80-90% of the value.

    And to those arguing it should be 0% to the person who was on the trade route, keep in mind that if FedEx has stuff stolen off their truck, they don't lose 100% of the value of stolen goods, they have insurance to mitigate the cost. The thieves meanwhile don't get 100% of the retail value of the goods stolen, as stolen goods aren't worth as much.

  10. #210
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    Quote Originally Posted by Palinore View Post
    It should be all or nothing. This is a Sandbox game, not Candyland.
    Agree 20000% oops!

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