View Poll Results: Should stolen trade goods be split 60/40% ?

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  • Yes

    125 19.84%
  • No

    505 80.16%
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Thread: Should stolen trade goods be split 60/40% ?

  1. #211
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    all is lost... all is gained.

  2. #212
    Quote Originally Posted by Xilitu View Post
    bet you there will be guilds that will happily be that and take a small Cut depending on the route
    Exactly. This is the kind of stuff that should be utilized to not lose your goods. 60/40 is unnecessary and just plain bad.

    Quote Originally Posted by Xilitu View Post
    people will take the Risk of going by them self rather then buying escorts
    Yes that is the point of risk. Risk shouldn't be negated to hand-hold people, it will only serve to casualize the game.

    Quote Originally Posted by JonathanStrange View Post
    Thank you, I rather liked the idea of post #190
    I like this idea a lot better than the magical 40% reimbursement.

  3. #213
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    Quote Originally Posted by Dockson View Post
    Exactly. This is the kind of stuff that should be utilized to not lose your goods. 60/40 is unnecessary and just plain bad.



    Yes that is the point of risk. Risk shouldn't be negated to hand-hold people, it will only serve to casualize the game.



    I like this idea a lot better than the magical 40% reimbursement.

    Taking what i said out of Context are we now? i would never try to take a Long Route if i there was the rist of 100/0 i would ALWAYS wait or try to hire a Escort rather then going by myself.. im pretty sure XLgame even tried it at 100/0 in the beginning days of AA(?) and they changed it to 60/40 Because of the backlash from the community

  4. #214
    Quote Originally Posted by Xilitu View Post
    Taking what i said out of Context are we now? i would never try to take a Long Route if i there was the rist of 100/0 i would ALWAYS wait or try to hire a Escort rather then going by myself.. im pretty sure XLgame even tried it at 100/0 in the beginning days of AA(?) and they changed it to 60/40 Because of the backlash from the community
    Highlighted text is exactly how it is supposed to be. You seem pretty adamant regarding this so I won't try to persuade you anymore and regarding your last point one can obviously see that the EU/NA community is against this feature, regardless of what the KR community feels (even though I really doubt they are happy with this feature).

  5. #215
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    i still think that chaning it to 100/0 would be a dumb idea and will make it a LOT harder for Pirates to steal stuff since everyone will want Escorts and not TAKE the Risk of going by them self you would need huge guilds of pirates to even be able to steal a small amount of trade goods this way..

  6. #216
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    All or nothing for sure...
    If cant handle the loss dont take the gamble

  7. #217
    Quote Originally Posted by Xilitu View Post
    i still think that chaning it to 100/0 would be a dumb idea and will make it a LOT harder for Pirates to steal stuff since everyone will want Escorts and not TAKE the Risk of going by them self you would need huge guilds of pirates to even be able to steal a small amount of trade goods this way..
    You are underestimating the greed of some people, there will be plenty of daredevils looking for the higest payout

  8. #218
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    Quote Originally Posted by Knowledge View Post
    all is lost... all is gained.
    But that isn't how things work... as I noted before:

    Quote Originally Posted by JonathanStrange View Post
    if FedEx has stuff stolen off their truck, they don't lose 100% of the value of stolen goods, they have insurance to mitigate the cost. The thieves meanwhile don't get 100% of the retail value of the goods stolen, as stolen goods aren't worth as much.
    You can't expect to get 100% of the retail value of good stolen. For the Trader, even if the routes are super profitable, there is very little incentive then to trade along a route open to piracy if there isn't some insurance against theft. That insurance shouldn't be free, and it shouldn't cover the full cost of goods, but it should be something to help keep them in the business otherwise the pirates lose out as well. I agree there should be no odd 40% keeping of the goods, you get gold mailed to you, after a certain amount of in game time, via insurance worth say 20% of the value of goods stolen, the pirate meanwhile gets either 80-90% of the goods, or all the goods but can only sell them for 80-90% of their value, whichever works best to simulate the fact that the stolen goods have less value, giving the pirate just 80-90% of the goods (at full value) is easier to program and doesn't require tracking each good and flagging it stolen, then fenced and then clean.

  9. #219
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    Quote Originally Posted by Dockson View Post
    You are underestimating the greed of some people, there will be plenty of daredevils looking for the higest payout
    i know there will be people taking the Risk but there will be a lot of people also not wanting to take the Risk and you got to have it balanced.. and just imagine this then lets say its 100/0.. most people would want escorts lets say 2-3 Galion? then the pirates would need at least 4-5 Galion which means whole guilds would need to go over to being pirates and being pirates.. isnt really that profitable in the long run since everyone will be able to kill you easily.. and it would be hard for you to keep supply up for Ships Ect if they get destroyed and you cant Visit anyone on the 2 main islands so you would only have the pirate island and the north one which probably big guild communities will own so you wont be able to do much there either..

  10. #220
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    Quote Originally Posted by JonathanStrange View Post
    But that isn't how things work... as I noted before:



    You can't expect to get 100% of the retail value of good stolen. For the Trader, even if the routes are super profitable, there is very little incentive then to trade along a route open to piracy if there isn't some insurance against theft. That insurance shouldn't be free, and it shouldn't cover the full cost of goods, but it should be something to help keep them in the business otherwise the pirates lose out as well. I agree there should be no odd 40% keeping of the goods, you get gold mailed to you, after a certain amount of in game time, via insurance worth say 20% of the value of goods stolen, the pirate meanwhile gets either 80-90% of the goods, or all the goods but can only sell them for 80-90% of their value, whichever works best to simulate the fact that the stolen goods have less value, giving the pirate just 80-90% of the goods (at full value) is easier to program and doesn't require tracking each good and flagging it stolen, then fenced and then clean.
    This seems to be a smart strategy that preserves the realism/sandbox atmosphere, while also keeping the trade routes flowing.

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