View Poll Results: Should stolen trade goods be split 60/40% ?

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  • Yes

    125 19.84%
  • No

    505 80.16%
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Thread: Should stolen trade goods be split 60/40% ?

  1. #331
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    In the immortal words of Westlife...

    Cause I want it all
    Or nothing at all
    There's nowhere left to fall
    When you reach the bottom it's now or never

  2. #332
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    Quote Originally Posted by Darth Futuza View Post
    So like what happened to the 10%? Did you steal it?

    I want this system too, but I get those 10 % from each pack! XD
    ...Someone had example with bread, k, how about stolen goods in real life, they are sold cheaper, so I say 60 / 0

  3. #333
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    Quote Originally Posted by Rekk View Post
    Wow thats hardcore sandbox right there.....would hate pvp against you...Id lose everything :P
    Well if they did weight restrictions right, there would be no way I could take all your stuff in the first place. As an avid role player, and acting as a pirate, I would play it out as maliciously as I see pirates actually being. This may result in your death, but probably not until I've had my fun with you first! Also what's to say your group of friends doesn't come back and find me before I get away with the stuff I stole! Just the possibilities that are out there for future online role playing games is the beauty of it all. You are allowed to actually play out a character how ever you want, even if there are huge repercussions!

    Sorry for getting a bit offtrack, but I am definitely for the biggest risk/reward systems in MMO's as the majority (like 99%) of them are for people that think there should be no risks at all.

    <3 Shes

  4. #334
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    Do not feed pirates, make it 60/0 !!!

  5. #335
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    I still don't get the people calling for 100/0% and saying that is realistic. I agree 60/40% is a bad idea, the robbed person should be left with 0 goods (assuming of course the pirate has the space to take everything), and they should lose all the monitory value unless they have insurance (see post #190). However, they seem to keep thinking that in real life if you steal stuff you get to sell it at full retail, and you don't. The best way to simulate that is to cut the amount of goods you get. I say 80-90%, which is still far more than you'd get in real life when you try to sell your stolen items. You don't steal a shipment of stuff and then setup a BestBuy at full retail prices, you setup your back ally shop and sell it at black market prices, which is below retail and below wholesale. The only way they could let you keep 100% is to tag each item as stolen, keep it from selling for retail until it is fenced, then letting it sell for retail, and that is a lot of stuff to add on the backend, the easy way is to simply cut the amount of stuff you get.

  6. #336
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    Quote Originally Posted by JonathanStrange View Post
    I still don't get the people calling for 100/0% and saying that is realistic. I agree 60/40% is a bad idea, the robbed person should be left with 0 goods (assuming of course the pirate has the space to take everything), and they should lose all the monitory value unless they have insurance (see post #190). However, they seem to keep thinking that in real life if you steal stuff you get to sell it at full retail, and you don't. The best way to simulate that is to cut the amount of goods you get. I say 80-90%, which is still far more than you'd get in real life when you try to sell your stolen items. You don't steal a shipment of stuff and then setup a BestBuy at full retail prices, you setup your back ally shop and sell it at black market prices, which is below retail and below wholesale. The only way they could let you keep 100% is to tag each item as stolen, keep it from selling for retail until it is fenced, then letting it sell for retail, and that is a lot of stuff to add on the backend, the easy way is to simply cut the amount of stuff you get.

    Well the traders you're handing them into aren't going to know their stolen though. You kill someone take the pack and turn it in to a trader that the other trader was already on their way to turn in. How will they know its stolen? Pack of 100 wheat/corn is still the same and they'd buy it off you. This isn't 2014 in game where they have Best Buys either that argument is ridiculous. Its like stealing on the pilgrim road during the crusades and handing it in at jerusalem...no ones going to know you raided for the goods.

  7. #337
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    Quote Originally Posted by Mavol View Post
    Well the traders you're handing them into aren't going to know their stolen though. You kill someone take the pack and turn it in to a trader that the other trader was already on their way to turn in. How will they know its stolen? Pack of 100 wheat/corn is still the same and they'd buy it off you. This isn't 2014 in game where they have Best Buys either that argument is ridiculous. Its like stealing on the pilgrim road during the crusades and handing it in at jerusalem...no ones going to know you raided for the goods.
    They have picture of every pirate, so they know that they are bad bad girls!

  8. #338
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    Quote Originally Posted by Mavol View Post
    Well the traders you're handing them into aren't going to know their stolen though. You kill someone take the pack and turn it in to a trader that the other trader was already on their way to turn in. How will they know its stolen? Pack of 100 wheat/corn is still the same and they'd buy it off you. This isn't 2014 in game where they have Best Buys either that argument is ridiculous. Its like stealing on the pilgrim road during the crusades and handing it in at jerusalem...no ones going to know you raided for the goods.
    This is actually a fair point. Though I'd still argue that 100% is a bit extreme, as I don't think the pirates are dealing with the normal repeatable traders, especially since they can't trade themselves on normal lands without risk of jail. So I'd still say a 80-90% (and given your point, perhaps more to the 90%+ range) is a fair and equitable amount. I'll have to think about this one though.

  9. #339
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    Quote Originally Posted by JonathanStrange View Post
    This is actually a fair point. Though I'd still argue that 100% is a bit extreme, as I don't think the pirates are dealing with the normal repeatable traders, especially since they can't trade themselves on normal lands without risk of jail. So I'd still say a 80-90% (and given your point, perhaps more to the 90%+ range) is a fair and equitable amount. I'll have to think about this one though.
    Yea i wouldn't argue against 80-90 but i would be steadfast that the person who lost the pack still gets nothing sent in mail back. 80/0 90/0.

  10. #340
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    Quote Originally Posted by Mavol View Post
    Yea i wouldn't argue against 80-90 but i would be steadfast that the person who lost the pack still gets nothing sent in mail back. 80/0 90/0.
    Oh yeah. Unless the trader has insurance they get 0 back period, even with insurance they only get up to 20% of the value of the shipment under my insurance plan, and that insurance costs a premium, so I'd guess most players would still just make sure they are armed and have an escort via their guild.

    Here's my question. Can pirates PK other pirates without penalty? That is, as a trader, can I make a deal with a pirate to protect me through pirate waters and that pirate be okay with a PK on another pirate with them saying "I've parlayed with this player, they are under my protection in our waters" and still protect the trader?

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