View Poll Results: Should stolen trade goods be split 60/40% ?

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  • Yes

    125 19.84%
  • No

    505 80.16%
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Thread: Should stolen trade goods be split 60/40% ?

  1. #471
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    I can promise you with 100% certainty that 60/40 would destroy the game's trading system completely. I am however quite sure Trion will understand that as well and will never go that far down... In my opinion, even 80/20 is too much, and simply stupid.
    As a trader, part of your gameplan HAS TO BE getting your goods from A to B safely. If this involves making less trades, teaming up with larger groups, or even hiring a guild to escort you for protection, then so be it!

    Mind you, I am not actually against the ''80'' part that much. It is quite common for stolen goods to have less value that 'legit' stuff.. 100/0 is good for me, 80/0 would still be good for me.. but traders should not magically get part of their money (20% is basically ALL the cost that goes INTO making the tradepack, mind you!!) back if they lose it.

    Getting 80/20, and 60/40 even more, COMPLETELY removes ANY form of risk / investment from trading! This cannot be overseen.. You can be making 1000 packs and trying ot trade them all, and even if you lose EVERY, SINGLE, ONE of them, you will STILL not LOSE anything! (Except for some time, at best!) Heck, if prices are at a high, u might even make some profit; depending on where the pirates hand it in!! (40% = guaranteed profit on every pack!)

  2. #472
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    Quote Originally Posted by EraChanZ View Post
    I can promise you with 100% certainty that 60/40 would destroy the game's trading system completely. I am however quite sure Trion will understand that as well and will never go that far down... In my opinion, even 80/20 is too much, and simply stupid.
    As a trader, part of your gameplan HAS TO BE getting your goods from A to B safely. If this involves making less trades, teaming up with larger groups, or even hiring a guild to escort you for protection, then so be it!

    Mind you, I am not actually against the ''80'' part that much. It is quite common for stolen goods to have less value that 'legit' stuff.. 100/0 is good for me, 80/0 would still be good for me.. but traders should not magically get part of their money (20% is basically ALL the cost that goes INTO making the tradepack, mind you!!) back if they lose it.

    Getting 80/20, and 60/40 even more, COMPLETELY removes ANY form of risk / investment from trading! This cannot be overseen.. You can be making 1000 packs and trying ot trade them all, and even if you lose EVERY, SINGLE, ONE of them, you will STILL not LOSE anything! (Except for some time, at best!) Heck, if prices are at a high, u might even make some profit; depending on where the pirates hand it in!! (40% = guaranteed profit on every pack!)
    I think that 100/0 would ruin economy much more than 60/40. If you think of time investment, trader puts much more time in to making trade pack, than pirate stealing it. And why is everyone ignoring possibility that certificate may come with insurance. 80/20 or 60/40 does NOT remove any risk, pirate stealing 80 or 60 % of money from trader is not nothing. If trading across the sea would be so dangerous that it would be not worth it for trader, than there will be too few sea traders and i thing that there should be more traders on sea than pirate, definitely not the other way.

  3. #473
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    Quote Originally Posted by Alastoron View Post
    I think that 100/0 would ruin economy much more than 60/40. If you think of time investment, trader puts much more time in to making trade pack, than pirate stealing it. And why is everyone ignoring possibility that certificate may come with insurance. 80/20 or 60/40 does NOT remove any risk, pirate stealing 80 or 60 % of money from trader is not nothing. If trading across the sea would be so dangerous that it would be not worth it for trader, than there will be too few sea traders and i thing that there should be more traders on sea than pirate, definitely not the other way.
    As a trader, If I could get 40% of of losing my packs.. I would simply make 20 packs a day of lavender (which is easy as hell) fill up a tradeship; put it on auto sail to liberty.. wait for myself and my boat to get killed; buy a repair item of the AH, and walk away with tons of profit..

    THAT is the reality of it.. THAT is waht 60/40 would be..

    And as I mentioned, i'm fine with 80/0 or even 60/0, becuase pirates do put in less effort.. however the trader should not get ♥♥♥♥ if his packs get stolen..

  4. #474
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    What I can say, as also a player on russian server of Archeage. This is a game, where you can't exist without relationsips, without your guild, without other guilds/players/friends. You get from a pack 10 gold for example, you take a ship with 20 packs, it is 200 hundred gold, just use those 30 gold, give these gold to your guild members, and they will help you. Dont forget, there are times, when in cities there is NO war zone. Brainless players, who are too greedy to ask for help, or swim, when there is no war zone with almost no risk, should get a lesson. When there will be for example 80/20, this is SOOOOOO stupid. Then you can just buy all materials from auction house, make packs, swim, well if no luck, they got stolen, it is okay, i will just buy new ones I really believe that Archeage is community driven game, for example there are guilds who work with each other, and stealing their packs is almost impossible, cause there is always like 20-30 people on board. Dont also forget, if you succesfully steal a pack, you get like max 10 gold. If you bring a big ship with packs, you can get about 200 gold, so it is worth a risk. If you get stolen, you lose from 20 packs, about only 15-20 gold. SO! Changing 20 gold to 200 gold SHOULD be risky. Imagine you have 120 packs, if you lose 100 packs, but if you give at least 20, you are already in plus

  5. #475
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    Why do traders have all of the risk and the takers none?

  6. #476
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    Because they can steal like 10 gold and you can earn 200? Dont forget, who is not letting you to ask people to help? For example, how we were doing on russian server, i have mine big ship, all packs in it are mine and then i make pack for each one who helps me. ) You will risk, or you will wait till no war zone timer is on, and then go, simple as that.

  7. #477
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    Quote Originally Posted by Thanat View Post
    Because they can steal like 10 gold and you can earn 200? Dont forget, who is not letting you to ask people to help? For example, how we were doing on russian server, i have mine big ship, all packs in it are mine and then i make pack for each one who helps me. ) You will risk, or you will wait till no war zone timer is on, and then go, simple as that.
    Might want to check your math (80% of 200 =/= 10), also from what I've heard most pirates camp the turn in NPC. Traders might be able to make more, but they also are more committed in a run. If you don't believe time has value though then there is little risk. Many of us can't play all day everyday though, so 20 trade packs getting stolen will be a huge loss and we won't profit at all.

    Finally you claim that there is no risk if you go in numbers... the obvious answer is bring more pirates. Just like you would tell the solo trader to bring more protection. 100/0 will simply lead to an overwhelming amount of pirates or an overwhelming amount of traders. If you have a split though you leave room for small guilds and individual players to have some protection too. I've heard people saying things along the lines if, "this game isn't meant to be played solo." Do we really have to alienate an entire group of players that want to support the game just so you can have zerg sea battles for a month? I think 80/20 is enough to protect small groups of players and small guilds from being decimated or demoralized, just because of a numbers game in pvp. At the same time it changes almost nothing for pirates and highly organized traders, except that there are more traders and pirates (single or small group).

    TLDR: 100/0 hurts the games and alienates potential paying players. 80/20 protects those same players and doesn't really hurt pirates or big guilds who trade.
    Why? Because having more less protected traders will make up for the pirates small loss. Traders that aren't apart of a massive guild or convoy will have some security and won't be decimated by repeated theft. The split should be just enough to recoup lost money, but not enough to recover lost time or make dumping goods a viable strategy.

  8. #478
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    Quote Originally Posted by Thanat View Post
    What I can say, as also a player on russian server of Archeage. This is a game, where you can't exist without relationsips, without your guild, without other guilds/players/friends. You get from a pack 10 gold for example, you take a ship with 20 packs, it is 200 hundred gold, just use those 30 gold, give these gold to your guild members, and they will help you. Dont forget, there are times, when in cities there is NO war zone. Brainless players, who are too greedy to ask for help, or swim, when there is no war zone with almost no risk, should get a lesson. When there will be for example 80/20, this is SOOOOOO stupid. Then you can just buy all materials from auction house, make packs, swim, well if no luck, they got stolen, it is okay, i will just buy new ones I really believe that Archeage is community driven game, for example there are guilds who work with each other, and stealing their packs is almost impossible, cause there is always like 20-30 people on board. Dont also forget, if you succesfully steal a pack, you get like max 10 gold. If you bring a big ship with packs, you can get about 200 gold, so it is worth a risk. If you get stolen, you lose from 20 packs, about only 15-20 gold. SO! Changing 20 gold to 200 gold SHOULD be risky. Imagine you have 120 packs, if you lose 100 packs, but if you give at least 20, you are already in plus
    I don't see why people are against the split being enough to recoup losses, just gives the pirates more people to steal from. If it is all about community then it would be good if the game was profitable too, so you know the community could grow with the game insetad of dying with it slowly. Alienating players who might spend money is all 100/0 accomplishes. 80/20 solves this problem without removing anything fun from the game. Also please explain how an 80/20 split hurts the community, seems like there is no real correlation.

  9. #479
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    How should i explain this.... It must be hard, to bring packs, it must be so. The territory in ArcheAge is big, BUT NOT BIG ENOUGH. For solo players, it should be harder to get houses and etc. While guild members and so on, they share their ground. Packs must be very risky and so on.

  10. #480
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    Quote Originally Posted by Palinore View Post
    It should be all or nothing. This is a Sandbox game, not Candyland.
    calm down hardcore guy

    this is sure as hell not old school Tibia... Those were the days lots of different feels

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