View Poll Results: Are you in favor of the housing zone changes in 2.0

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  • Yes - I support it being implemented as-is permanently

    106 48.18%
  • Yes - I support it being implemented but only for first two weeks of new server launch

    14 6.36%
  • No - I do not support this change or any change, it is fine the way it is now

    82 37.27%
  • No - Something needs to be changed, but this system is not what I want

    18 8.18%
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Thread: Confusion around how housing zone works in 2.0 please read this thread

  1. #1
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    Confusion around how housing zone works in 2.0 please read this thread

    Before you vote - I want you to understand how the system ACTUALLY works in game and how it can be exploited. Not how it was described on-stream or how you think it should work. *EVERYONE* Is safe in the housing zone. Pirate, red, green, land owner or not. You are not safe in "your" house, the entire zone acts similar to a Nui's shrine but not quite. You can attack FROM the housing zone and be safe from retalation except the person you attack (here's a classic video of this: https://www.youtube.com/watch?v=bsb_4CBVfPs). Read more and I will explain how it can be easily exploited. This is not a system designed to keep a farmer planting potatoes safe from PvP, this is a system that's built on exploits.

    Let me explain to you how this actually HURTS people trying to do PvE content.

    Scenario #1: You are loading up packs at Hellswamp and a few people spot you. You are with your guild who are helping you run packs, let's say there's 20 of you (could be 200 doesn't matter). You load up your packs and leave the safe zone, a few people blow up your farm cart from INSIDE a safe zone. What would normally happen now? Your friends would outnumber them kill them and carry the packs to safety. What happens after this patch? Only YOU can attack these people. Your friends escorting you can do nothing but watch. Your packs might be safe, but have fun with a blown up farm cart every time you step out of the safe zone because of this horrible system. You are crazy if you don't think there will be people doing this all day long simply for "the lulz".

    Scenario #2: It's Grimghast time on the West. A few people think it would be hilarious to sit in safe zones blowing up farm carts trying to run packs. What normally happens now? The Grimghast raid finds them, destroys them and moves the packs along. What happens after this update? The griefers will have free roam to stand in the safe zone blowing up carts as they pass. ONLY the person who gets their cart blown up can fight back allowing just a few people to disrupt an entire Grimghast raid.

    Scenario #3: Goodbye any and all PvP over demolishing land. You wanted to kill that land hacker for that precious Hellswamp land going down, even brought your guild for it? Oh well.


    When this game was initially built it was NOT designed to have these areas as safe zones and with that in mind there are just too many overlapping problems such as the Grimghast trade route. Not to mention trade packs in these areas are the most valuable for a REASON - Because it is a PVP Zone. Furthermore, who is this system built for anyways? I have to believe most people in this game are like me. I'm both a PvPer AND a farmer. I very rarely see PvP when I'm at my house and I would much rather take dynamic, emergent gameplay like somebody ganking me than even more restrictions like you guys want to place.

    The thing is, there's just too many housing zones in most of the areas (Growlgate turns in to almost 1 big peace zone despite it being in war.. bug?) effectively turning half the map in to one big Nui's Shrine. I think I can safely say that nobody here is against this system because it won't let them kill potato farmers. 99% of us do NOT care about killing them and having lots of land in PvP zones I can say I hardly even get attacked when doing this type of stuff even on my ungeared alts. It's about all the exploits this "system" creates.

    Trion, you have to understand people play this game for the open world dynamic content. The Sand Box-esque gameplay is the only reason I continue to play. There are plenty of great restricting themepark MMO's out there. Don't turn this game in to that. Let the players police the housing zones, not artifical gameplay mechanics. If you truly believe ganking farmers is at an unreasonable rate right now and something must be done - Do NOT do it this way. Implement a proper system.

    There's plenty of safe zones in this game already with absolutely zero PvP. On East/West there's 24 zones total and 14 of them are 100% safe uninterrupted peace zones (Plus Halcy for most of the day). Don't let people have their cake and eat it too. Land such as Hellswamp is already the most valuable for a reason. Now you want it to be even more valuable and a safe zone? Ugh.. why? Just .. why?

    I'm truly amazed at the amount of support this system is getting - I can only assume it's from people who don't understand the system properly, are completely selfish, or plan on abusing the mechanics of it. I've seen people in here calling these so called PvP'ers "selfish" as they only think of themselves, but if you are in favor if this buggy and pretty much broken system so you can have some peace of mind - YOU are the one that is selfish. The game is fine as it is now, stop trying to fix a problem that doesn't exist.


    I really hope Trion leaves this thread open. I want to see how the voting will come down with people who properly understand how the system will work. I saw many posts in the previous thread saying they would change their vote after knowing what they read. I would love an accurate account of people who are in favor of this system - AS IS. Plus I provided additional responses. Thanks.

  2. #2
    Senior Member Alara's Avatar
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    Your objections against the new housing zones rule do suffer from one fallacy: failure to adapt.

    Once you know the housing zone is a peace zone and that is something that can be used against you, would you willingly seek out those situations, or learn to avoid them or even turn tables on the 'attackers from peace zones'?

    One thing though: this game needs proper PvP flagging even more badly now. If one member of a party/raid gets attacked, it's killing time for all.

    And this is why I voted the fourth option.

  3. #3
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    I've been on the fence about this and still am. In the end, even though I think groups of people who would attack one person and stay within the zone are pretty lame, I think the benefits still outweigh the negative.

    In scenario 1, you can craft packs with peace of mind (if the zone allows you to?) without being pk'd. But what if someone is watching you say? Well, lets see. That was one of the main problems with it before. People would just hide and wait at the crafting station waiting to gank those making packs. Now with this you have options. Sure, they can still watch and they can still follow you out, but you're free to stay within the zone. You can craft them and take them to certain locations, drop them off and retrieve them at later times. But what if I don't have land there? Well, as scenario 1 in the opening post says, that is a good chance what would happen. Let me ask you this though? How often would you craft packs in a war zone period? Sure, you might be one of those people who risked it or "have" friends who are willing to come back you up, but the majority of people don't. Oh yeah, you won't be ganked while picking up larders, you can also craft your own packs at your house with the house expansion. So you won't be seen at the bench.

    Scenario 2. Well, I can see this being a problem, but is there absolutely no way around it? I am on the east. There are alternative ways to go to reach the destination without going through the housing zone. Is this completely impossible for the west?

    Scenario 3. I don't really think this is a problem that messes with the PvE player like you say it hurts in your post. "Let me explain to you how this actually HURTS people trying to do PvE content." The land hacker is going to win. They can hide, they can have things set to where it does it at the exact point. They can even do it dead. It "hurts" the PvP player who wants to kill anyone in the area to try to claim the land while giving the farmer a chance they probably wouldn't have had otherwise. This prevents guilds and other places from claiming/monopolizing locations like this. How you feel about that is a different situation. It will also bring more life to dead housing areas. It will bring value to the lands. Maybe all the people who hide in the safe zones will actually branch out. You know what is annoying? Trying to place a larder only to have 3 people camp you until it expires for lulz. Its things like which is why people just want to avoid those zones.

    "The game is fine as it is now, stop trying to fix a problem that doesn't exist." This situation was created by both crowds and it is a problem that should be addressed. I think an easy fix for this would be to prevent anyone within the safe zone from attacking anyone outside the safe zone or flagging that person as someone who can be attacked by anyone. Another one could be removing the safe zone while GR is up like it is supposed to in war. The system needs work. As it is now, I'm still in between what I want, but I'm leaning more towards yes. And yes, I've thought this long over.

    Also we have 18 pvp zones and 14 safe zones with more pvp zones to be introduced eventually. This problem needs to be addressed now so we can find a solution to things to make it better and not delay it. I think your post is kinda one sided like you claim everyone else is being or you just can't see what other people see in the system. Again, I've been reading other arguments. I'm staying open to it. I don't like the Grimghast one and I don't like group camping within the safe zone thing, but I think those problems can be fixed without removing the system altogether.

  4. #4
    Senior Member Kashi's Avatar
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    I don't know what future servers will look like, but on my server, those zones are completely empty. No one is doing runs in them during conflict, they push them into peace. And then the entire server shows up. So while I understand your concerns, I don't think from your description the other group would successfully get the packs. Like if you're close enough to the peace area to get your cart blown up, why not just drive through the housing area? And if they do blow up the wagon they have to come out of the peace zone to get the packs. Else the friends can just pick up the packs, load them into a wagon further from the peace area or in the peace area and continue on.

    What they really, really need to change and should have changed for a year now is the ability to attack one person in a group without the others being able to attack you. That fixes any issue with the housing zone and the issue with cross continent trade runs.

  5. #5
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    At the risk of being ridiculed for my stupidity, i'm struggling to understand these proposed changes to the housing zones.

    If I understand what you say correctly; your capacity to retaliate to either faction if you are in, for example, Hellswamp (with packs) is limited to you being able to solo kill however many players attack you (If the attack originates from the housing zone)? If this is the case, it is yet further evidence of Trion/XL's games underlying coding of 'Swipe to Win'.

    There is no way I could take on several people if I were to be attacked in this manner. Having said that, there would be no way I'd be so stupid as to try running packs from a waring zone unless I was fully prepared for a full loss of goods and/or cart.

    Having said that, this is a very annoying system and I can now see how it has the potential to do a lot of damage to the ever decreasing player community of Archeage. Noone likes being trolled for hours on end over a few packs/PVP or whatever.

  6. #6
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    Quote Originally Posted by DazedDay View Post
    In scenario 1, you can craft packs with peace of mind (if the zone allows you to?) without being pk'd.
    You can but why is that even a good thing? Crafting packs with peace of mind in a PvP zone simply shouldn't exist.

  7. #7
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    I am not voting in this poll, as the only sensible option is not there.

    The option you need is "I am voting to have this in the game, and keep it in the game under the understanding that it will follow the same path this feature did in Korea."

    In Korea, this system works as most players would expect it to work, but it was released exactly as it is on PTS right now. Since we always get the same ♥♥♥♥ they get - even though fixes for it exist - this is no surprise to anyone.

  8. #8
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    Quote Originally Posted by Noaani View Post
    I am not voting in this poll, as the only sensible option is not there.

    The option you need is "I am voting to have this in the game, and keep it in the game under the understanding that it will follow the same path this feature did in Korea."

    In Korea, this system works as most players would expect it to work, but it was released exactly as it is on PTS right now. Since we always get the same ♥♥♥♥ they get - even though fixes for it exist - this is no surprise to anyone.
    The last option in the poll is the obvious choice for you then. They said on stream they have the option to easily turn this on or off depending on feedback. Off until the working version of it is better than this garbage we have now, do you disagree?

  9. #9
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    Quote Originally Posted by Noaani View Post
    I am not voting in this poll, as the only sensible option is not there.

    The option you need is "I am voting to have this in the game, and keep it in the game under the understanding that it will follow the same path this feature did in Korea."

    In Korea, this system works as most players would expect it to work, but it was released exactly as it is on PTS right now. Since we always get the same ♥♥♥♥ they get - even though fixes for it exist - this is no surprise to anyone.
    So how exactly does it work on PTS now?
    Hmm. So someone RPing a trader/caravaner is more legitimate than someone who wants to play a bandit or pirate. - Altimar

  10. #10
    Senior Member Grunge[MPK]'s Avatar
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    Those changes are ridiculous bad for the game. Not only bad, but bad bad bad bad bad bad, like bad a lot for the game.

    XL Games always surprise me with their horrible ideas for archeage, everytime I see things like that my theory that after the creation of the game, they fired all the good game designers and developers and keep all the trainees.

    GG XL Noobs, stop ruining ArcheAge.
    Grunge[MPK]
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