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  Click here to go to the first Archeage Team post in this thread.   Thread: Urgent - After Siege, cant repair any buildings - GM assist asap please

  1. #1
    Senior Member Taiver's Avatar
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    Urgent - After Siege, cant repair any buildings - Needs GM to assist

    So Arcane Mayhem got sieged today on Leviathan.
    We won the siege but our marketplace is on 21% hp and is unrepairable.

    The auroran repair tool cant be used on it and its hp is not regenerating.

    So yeah, if a GM could either come and repair it if a fix isn't coming or if some other arrangement can be made. Cant imagine this is intended considering the cost of the buildings and since its not destroyed, we shouldn't need to demolish it to retrieve the NPCs

    Please check this out ASAP because we need the marketplace up and running for people working at the castle and we are also losing out packs that we had in there to be delivered to the warehouses.

    While it is on this HP, all npcs have despawned and are not returning.

    Also a lot of our farms are on lower HP and need to be repaired.

    Either change the repair tools to be able to repair these buildings or repair them at end of siege but for now, we must wait for a GM to repair it.

  2. #2
    Senior Member Taiver's Avatar
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    also, all buildings destroyed, did not respawn so we lost a couple farms.
    Considering the amount of lord coins needed to upgrade this stuff and build it, losing them permanently surely isn't part of the mechanics.
    Hopefully this will be fixed, along with the multi castle bug with guilds being spawned

  3. #3
    Quote Originally Posted by Taiver View Post
    also, all buildings destroyed, did not respawn so we lost a couple farms.
    Considering the amount of lord coins needed to upgrade this stuff and build it, losing them permanently surely isn't part of the mechanics.
    Hopefully this will be fixed, along with the multi castle bug with guilds being spawned
    it's a mechanic, it's part of the reasons to siege in 2.9 to destroy the economy of other castles

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    Senior Member Taiver's Avatar
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    Quote Originally Posted by priceyknight View Post
    it's a mechanic, it's part of the reasons to siege in 2.9 to destroy the economy of other castles
    Repairing damaged buildings should also be a mechanic, if something is destroyed, you cant even get the design back which usually happens with other stuff so something is clearly not working. We lost 2 farms, neither design was sent back when they should be on demolish or destruction like with all the other stuff

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    Quote Originally Posted by priceyknight View Post
    it's a mechanic, it's part of the reasons to siege in 2.9 to destroy the economy of other castles
    You should be able to repair your walls and buildings right? During the siege they get destroyed to help getting a clear path yeah, and the territory fortress is supposed to be destroyed... But the other things should be able to get repaired?

    And is ripping the one who channeled the lodestone from the sieging guild, getting into an new guild with only that person. Him/her being the only one with acces to the castle while the guild who won the siege can't do anything supposed is to happen too? xD

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    Junior Member Yldyss's Avatar
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    and lets look at the cost to build and time to destroy them during a siege :

    1 wall design 90g 3basic pack 1million HP take reduced damage around 3k to 4k from siege shot of clad mortar.
    1 territory farm design 100g 3basic pack 68000 HP take full damage 5k to 6k from siege shot of clad mortar.
    1 territory fortress design 1000g upgrade to tier 2 castle 100basic pack 1500000 HP take full damage 5k to 6k from siege shot of clad mortar.

    So basicly a wall is harder to kill than a territory farm for nearly same price 10g difference.
    a farm is dying in 12~13 shot so basicly a well coordinate raid of 10+ clad mortar shooting at same time will wipe them letting the defence not even the reaction time to stop them.
    a territory fortress with is big size is more easy to kill than a wall.

    take now attacker advantage of 100 vs 60 defender during 40 mins and people will just siege you to wipe you territory building and leave not even trying to take your castle.


    I don't mind territory building to be destroy during a siege not at all. But some HP reconsideration and adjustement on territory building need to be done 68k for farm is way to low same for warehouse 250k and market 210k. Or else expect to have to rebuilt every territory building after every siege.

    Just taking the design cost in consideration without the Lord coin cost of packs to build them and you can allready prepare your wallet :
    10k gold workshop design , 20k for wyvern one ,10k more for ambassady, add on that the 900g from market and every warehouse storage and finaly the 100g per farm and you can go to 45 to 50k gold just in design.
    I will spare you the Lord Coin cost of rebuilding all of this .

    better to spend this gold to buy every siege scroll every 3 week than rebuild everything after a siege.

  7. #7
    Senior Member Taiver's Avatar
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    Quote Originally Posted by Yldyss View Post
    and lets look at the cost to build and time to destroy them during a siege :

    1 wall design 90g 3basic pack 1million HP take reduced damage around 3k to 4k from siege shot of clad mortar.
    1 territory farm design 100g 3basic pack 68000 HP take full damage 5k to 6k from siege shot of clad mortar.
    1 territory fortress design 1000g upgrade to tier 2 castle 100basic pack 1500000 HP take full damage 5k to 6k from siege shot of clad mortar.

    So basicly a wall is harder to kill than a territory farm for nearly same price 10g difference.
    a farm is dying in 12~13 shot so basicly a well coordinate raid of 10+ clad mortar shooting at same time will wipe them letting the defence not even the reaction time to stop them.
    a territory fortress with is big size is more easy to kill than a wall.

    take now attacker advantage of 100 vs 60 defender during 40 mins and people will just siege you to wipe you territory building and leave not even trying to take your castle.


    I don't mind territory building to be destroy during a siege not at all. But some HP reconsideration and adjustement on territory building need to be done 68k for farm is way to low same for warehouse 250k and market 210k. Or else expect to have to rebuilt every territory building after every siege.

    Just taking the design cost in consideration without the Lord coin cost of packs to build them and you can allready prepare your wallet :
    10k gold workshop design , 20k for wyvern one ,10k more for ambassady, add on that the 900g from market and every warehouse storage and finaly the 100g per farm and you can go to 45 to 50k gold just in design.
    I will spare you the Lord Coin cost of rebuilding all of this .

    better to spend this gold to buy every siege scroll every 3 week than rebuild everything after a siege.
    Lets try adding the value of lord coins (60g each on leviathan) to each of the things
    Assuming each basic construction pack is 3 coins and each advanced pack is 30 coins we get these numbers

    Farm T1 - 100g + 9 coins = 640g per farm
    Farm T2 - same as above + 30 coins = 2440g
    Marketplace - 1k + 90 coins - 6400g
    Fortress Building - 1k for tier 1 + 300 coins for tier 2 making a tier 2 castle - 19-20k gold
    If we build a workshop its 10k gold + 990 coins so 1 workshop is 70k gold value

    As stated, they can be destroyed in no time, just a few well placed shots.
    The main reason for these buildings is to make people outside of castles get coins and have some reason to go to auroria. If people start sieging to soley ruin the buildings and not bother going for the capture. it will just end up with no guild bothering rebuilding.

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    The price of owning a castle, Deal with it.
    Inoch/NA's Worst Pvper

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    Lol I still wonder how I could have thought it stated somewhere that only the capital was going to be destroyed permanently.

    We had an unbuild Territory Workshop down. It never returned after siege.

    Also Trion, fix the lord's coin return on the warehouses. System should have given me over 115 by now in addition to the ones I did receive, but I never got these the past weeks.

    Trion states in a ticket that they are not doing anything about it until other castle owners start signalling have the same problem.

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