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Thread: Here's why server merges help casual players more than they think and stabilizes the economy.

  1. #181
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    Quote Originally Posted by mikroman View Post
    The simple solution is close all option to trade or send items and currency. Trade is AH only thing and no external sources. But this is the "ugly" version. My previous example. It's working, but a little bit too restrictive.
    But I wrote other ideas too. "deflation" of labor points (you have to use less points), remove fast labor spending methods (longer labor spending time = less account/real player and/or the player will less active in non labor spending and he/she will lose other better incomes like wars, PvE fights), remove labor cost of "basic" functions (direct drops or no labor cost of opening coinpurses. No labor cost in lumbering/smelting/stone works)... Or just press uninstall in server!
    Never designs games. The game you propose is horrible and no one would play it. It also doesn't stop alt accounts.

    The primary reason to play ArcheAge is the interaction with other players and you want to remove that. You don't make any sense.

  2. #182
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    Quote Originally Posted by Traciatim View Post
    Never designs games. The game you propose is horrible and no one would play it. It also doesn't stop alt accounts.
    Closed trade system is working fine and it's called BDO. This game has many good "solutions". The restrictions are the price of play to win game. If you check it you can see that you get 0 advantage in more accounts. +all real money go to the Company. No "goldsellers". You can sell your account, but this is "illegal". If you do it publisher can delete/ban this account.

  3. #183
    Senior Member neoVictrix's Avatar
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    Quote Originally Posted by mikroman View Post
    Closed trade system is working fine and it's called BDO. This game has many good "solutions". The restrictions are the price of play to win game. If you check it you can see that you get 0 advantage in more accounts. +all real money go to the Company. No "goldsellers". You can sell your account, but this is "illegal". If you do it publisher can delete/ban this account.
    There were a number of people that disliked the decision to change how trade function in Black Desert, since that wasn't something they were looking forward to. I'd say it's far from working fine, but the ones still playing are able to tolerate it so long as Damu doesn't add to the restrictions (which they may or may not do, depending on how things go). A lot of the suggestions you've given essentially go against the design of the game and would ultimately break any pacing in progress.

    You can have "play to win" games without restricting players in what they can do, so long as you actually design the game in a way that allows it.
    Official wiki: http://wiki.archeagegame.com/Main_Page
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    Quote Originally Posted by Player A
    and thats exactly why im complaining, if i, a severe addict ot the game is on the verge of quitting and refuses to give the money at this point, is that not a sign of negativity from your most veteran playerbase?
    Quote Originally Posted by Player B
    It indicates that one player is disgruntled, and probably plays with a land-rush mentality; the kind of people for which no content is ever enough.

  4. #184
    Senior Member GottFaust's Avatar
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    Quote Originally Posted by mikroman View Post
    Closed trade system is working fine and it's called BDO.
    You mean the game that has utterly failed in every region it's even been launched in? Sure is working great...

  5. #185
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    Quote Originally Posted by mikroman View Post
    Closed trade system is working fine and it's called BDO. This game has many good "solutions". The restrictions are the price of play to win game. If you check it you can see that you get 0 advantage in more accounts. +all real money go to the Company. No "goldsellers". You can sell your account, but this is "illegal". If you do it publisher can delete/ban this account.
    It's not working in that game at all, the vast majority of things in the economy make no sense to make because of static pricing restrictions and it makes it so that grinding mobs 24/7 makes you way ahead of anyone else. I quit because the economy is complete garbage and really is just there for fluff content. Plus, it still doesn't stop alts from happening.

    You'd also have to instance all the zones in ArcheAge too, which basically make owning land have no point since everyone can have as much as they want. You'd basically have to redesign the entire game from the ground up.

    IMO one of the only things holding this game together right now is the cross region APEX farming since it makes it basically the easiest free game out there to both play for free and have patron without gimping your progress on your main region. Without that there would be so few players they'd probably have to shut it down.

  6. #186
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    Quote Originally Posted by GottFaust View Post
    You mean the game that has utterly failed in every region it's even been launched in? Sure is working great...
    THis system is EU/NA only (?). korean version is like AA and other dozens p2w korean grindfest games. Nothing new, nothing special. No real reason to switch from old games. The problem is not the trade system of BDO in EU. +This "failed" game has more players in EU/NA regions than AA. The price generator is not "perfect". Other good point is the upgrade and "check in" part of BDO. If you start later you have real chance to "catch" other players. It's more "new guy" friendly. In other side this is too casual friendly and non high-end PvP is a joke.
    Oh, and upgrade/enchant system is less punishing rng system.

    Traciatim: Sure. trading system is not easy, but you can generate good income in "life skills" too AND generate good income in monster farming too. Or join to the PvP guild and play in war economy. 2nd days are wars (mass PvP), 6th day is siege.
    edit: you asked example. BDO is good example. marketplace auto pricing is a joke and you have to do many things yourself, but the system is more player friendly and problem of multiaccounts not exist.

  7. #187
    Senior Member GottFaust's Avatar
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    Quote Originally Posted by mikroman View Post
    THis system is EU/NA only (?). korean version is like AA and other dozens p2w korean grindfest games. Nothing new, nothing special. No real reason to switch from old games. The problem is not the trade system of BDO in EU. +This "failed" game has more players in EU/NA regions than AA. The price generator is not "perfect". Other good point is the upgrade and "check in" part of BDO. If you start later you have real chance to "catch" other players. It's more "new guy" friendly. In other side this is too casual friendly and non high-end PvP is a joke.
    Oh, and upgrade/enchant system is less punishing rng system.

    Traciatim: Sure. trading system is not easy, but you can generate good income in "life skills" too AND generate good income in monster farming too. Or join to the PvP guild and play in war economy. 2nd days are wars (mass PvP), 6th day is siege.
    It failed in NA/EU as well. AA has more players than it does currently in literally every region, and AA is going on 2+ years old now.

    Face it: that system simoly does not work.

  8. #188
    Senior Member Voluntaris's Avatar
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    Quote Originally Posted by mikroman View Post
    Closed trade system is working fine and it's called BDO. This game has many good "solutions". The restrictions are the price of play to win game. If you check it you can see that you get 0 advantage in more accounts. +all real money go to the Company. No "goldsellers". You can sell your account, but this is "illegal". If you do it publisher can delete/ban this account.
    BDO's awful system is one of the main reasons I uninstalled the 2nd day of release/playing.
    All hail lord Anthalon, made in the image of our god Kyrios.

  9. #189
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    Quote Originally Posted by Voluntaris View Post
    BDO's awful system is one of the main reasons I uninstalled the 2nd day of release/playing.
    Did you check value of trade packs and did you press uninstall? Oh, yes. You have to work more and be smarter to get good income. Basic things are not real options to generate income. High level life skills are working better. AA is a "Hodor" system. You craft pack or go to fishing , travelling, drop pack grab big gold in mail. BDO is harder. Life skills are secondary currency sources only. (but there are totally safe works)
    But this is offtopic. As example BDO trade restriction is working fine. You can't ignore it and make advantage in more accounts. Overnerfed life skills and too restrictive marketplace price system is not "Main point" in this question.

    GottFAust: idk. 1 guild can break AA server balance. BDO is more flexible. How many active players are in AA? BDO has 3+3 active servers (10 or 12 channel/server)

  10. #190
    Senior Member Voluntaris's Avatar
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    Quote Originally Posted by mikroman View Post
    Did you check value of trade packs and did you press uninstall? Oh, yes. You have to work more and be smarter to get good income. Basic things are not real options to generate income. High level life skills are working better. AA is a "Hodor" system. You craft pack or go to fishing , travelling, drop pack grab big gold in mail. BDO is harder. Life skills are secondary currency sources only. (but there are totally safe works)
    But this is offtopic. As example BDO trade restriction is working fine. You can't ignore it and make advantage in more accounts. Overnerfed life skills and too restrictive marketplace price system is not "Main point" in this question.
    I don't care what the trade packs are worth ... if a game forces price controls and doesn't allow player to player trading, that is NOT a game I want to play.

    On a side note, the RNG of stats when you level just makes matters worse.
    All hail lord Anthalon, made in the image of our god Kyrios.

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