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Thread: Stealth in arena needs to be nerfed

  1. #1

    Stealth in arena needs to be nerfed

    I am tired of always going against a darkrunner kicking their ♥♥♥ and then they just stealth for the 15 minutes. This needs to be fixed!

  2. #2
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    Sorry wont be fixed according to celestrata this is 100% okay and intended gameplay mechanic

  3. #3
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    they need a detection system for this that when someone just goes stealth for the entire match then the other person get the win and extra points and the one that stealth loses points

    but its already too late and arena is dead

  4. #4
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    they should make stealth similar to the Vitalism Abyssal Petrification skill. Each time you use it the length of effect decreases .

    But they won't

    /Close thread

  5. #5
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    Quote Originally Posted by Shota View Post
    they should make stealth similar to the Vitalism Abyssal Petrification skill. Each time you use it the length of effect decreases .

    But they won't

    /Close thread
    wait thats a thing?

  6. #6
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    Quote Originally Posted by Ladyluxanna View Post
    wait thats a thing?
    yes

  7. #7
    Senior Member Shaiye's Avatar
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    pretty sure the stealth duration in arenas is halved

    correct me if I'm wrong


  8. #8
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    It is, so u will get cd on your steath. But with the dr's mobility u won' catch Him before stealth is up again ^^

  9. #9
    You are correct, you only have stealth for about 15 seconds, from 30 in open world. You can only get about half way through the area, if you stealth upon enterin a counter mechanic is to have a dot skill, or stalkers mark (both can be obtained from shadowplay.)
    Pew (Wynn/Kaylin/Kadum)
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  10. #10
    Senior Member Kylieslater's Avatar
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    The goofy que system does more to kill arenas then a person stealthing imo.

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