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Thread: Omnom Archeage Patch 4.X Reveal: Skill Trees Revamped

  1. #41
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    To be honest, I see Spellsinger being absolutely amazing as a very mobile mage. That Pursuit gives 200% movement speed for 2 seconds, with an 28 seconds cooldown. Potentially going up to 4 seconds with 23 seconds cooldown. That's an incredible boost, easily going to 15 ms+, stacking with freerunner and Quickstep. You would have to forfeit 10% Skilldamage to get the 4 seconds tho. Startling Strain also seems nice, because only melees can break it in contrast to everyone with auramancy right now, therefore charming will be easier. Then there is Dissonance:
    "Disables the usage of Left-Hand equipment for 9 seconds.
    The skill damage of affected targets is reduced by 35%."

    I mean wtf, just get rid of their shield, won't be able to use redoubt, if it is a magic shield, bye bye magic defense. Not gonna block your Poison Arrow either.
    Also Alarm Call and Grief's Cadence have nice supporting effects.

  2. #42
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    wow nice buff for DR now they are immune to sleep and fear rip mages. It was expected that xl will fail again and buff DR even more. By the way nice nerf to sorcery passive and good job buffing an overpowered skill like auromancy again. we didn't have enough DR so XL must buff them. this is why people quit this game XL cant even balance anything rather that that they just buff op classes and nerf underpowered classes.RIP ARcheage good bye

  3. #43
    Quote Originally Posted by zunzun View Post
    wow nice buff for DR now they are immune to sleep and fear rip mages. It was expected that xl will fail again and buff DR even more. By the way nice nerf to sorcery passive and good job buffing an overpowered skill like auromancy again. we didn't have enough DR so XL must buff them. this is why people quit this game XL cant even balance anything rather that that they just buff op classes and nerf underpowered classes.RIP ARcheage good bye
    Br got their dmg cut in half, and lost 2 extra form of mobility (mirror waro and shadow step) what buffs are you speaking of?
    Pew (Wynn/Kaylin/Kadum)
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  4. #44
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    Quote Originally Posted by Trusivraj View Post
    Br got their dmg cut in half, and lost 2 extra form of mobility (mirror waro and shadow step) what buffs are you speaking of?
    are you kidding me? what buff?

  5. #45
    Quote Originally Posted by Lancet View Post
    Curious, Are there intended .CC-removals for everything, as there used to be?


    Battlerage: Snare-break (Bondbreaker)
    Defense: Stun-break (Revitalizing Cheer)+ Push/Trip-Immunity(Redoubt)
    Auramancy: Fear-break (Shrug It Off) + Sleep-Immunity(Courageous Action)
    Archery: Snare-Immunity (Intensity)

    This means that there is no 'internal' break or immunity for: Shackle, Silence, Bubble, Impale, and Petrify.
    Archery "Snare" still breaks shackle, I believe. BEL still breaks petrify and bubble. Just based on if those skill effects havent changed, as Ibknow BEL never specified that it breaks those abilities, yet still does.
    Pew (Wynn/Kaylin/Kadum)
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  6. #46
    Quote Originally Posted by Markupatam View Post
    That's not a passive... That's just how Ranged attacks worked as of lately...



    Not sure about the Flamebolts. I'll look into it and let you know.
    Rythm works the same way as before, or so it seems. XL decided to be cryptic as ♥♥♥♥ in their new skill tooltips, so I couldn't really find the Rythm buff on there...



    You're right, you're right.
    I messed up there by accidentally translating the old way Archery worked and then calling it the new. Updating it with the new way now.



    Thank you, I'll be sure to check that out.
    Looks great sir!
    Pew (Wynn/Kaylin/Kadum)
    <The Shadehunting Master>
    ♤Lord of Halcyona♤


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  7. #47
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    Quote Originally Posted by zunzun View Post
    wow nice buff for DR now they are immune to sleep and fear rip mages. It was expected that xl will fail again and buff DR even more. By the way nice nerf to sorcery passive and good job buffing an overpowered skill like auromancy again. we didn't have enough DR so XL must buff them. this is why people quit this game XL cant even balance anything rather that that they just buff op classes and nerf underpowered classes.RIP ARcheage good bye
    Funny, our DRs just proclaimed the death of DRs and all battlerage based classes in our Discord. It is funny how fast people panic without ever having played with the changes. There is NO way to say now how it plays out with these heavy reworks.

  8. #48
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    Quote Originally Posted by Anveena View Post
    https://prnt.sc/gphy6c

    hmmm?

  9. #49
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    Quote Originally Posted by Cloverhope View Post
    Stop whining dude, Archery was killed like 2 years a go and some people still playing it, accommodating to the situation and state of the class/game. If we (archers) can do that, why melee/mages could not?.

    And thank you very much for your hard work Mark
    Just because some people like to eat crap doesn't mean that I will eat crap too

    DPS mages have been pretty much dead in the 1 v 1 aspect and that's their solution? kill them even more?

  10. #50
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    Quote Originally Posted by Zitt View Post
    That takes into account YOUR GEAR, BUFFS, INT, MAGIC ATTACK, SKILL DMG and so on, holy... Even taking all your gear/titles off, it will still be higher than 400% because of migrated INT and other stuff.

    The one I linked to you is from AA calc where there are 0 modifiers.

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