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Thread: More sandbox less PVP

  1. #1

    More sandbox less PVP

    After some discussion today on the server, we found that PVE minded players loving crafting and gathering are left behind. Most of the recent changes favour the PVP minded players and the sandbox character of the game is loosing in favour of PVP. In fact the last "huge" improvement for PVE players was the raise limit to 230 k for all prophiciencies.

    How to have more fun as PVE players?

    Introduction of PVE pets improving some prophiciencies (e.g. a beaver for logging, or a rabbit to improve carot speed, a fluffy pink unicorn for artistry etc)
    More housing items to buff prophiciencies and why not buffing guild members not only in PVE way but also in PVP way? like items in a guild house that give an additional buff
    Houses upgradable to add certain specific buffs (pve and pvp buffs)
    Making of special dyes to color the pets, furniture, etc
    Make special crest armour for pets so that they are more "in unison" with their owners
    Very special items to be collected "in the wild" for highest prophiciency, like golden rice, singing pearls
    Gemstones to improve crafting prophiciences
    Taming a dragon for highest levels in husbandry
    Etc etc etc

    Imagination is the only limit.

    Its just a couple of ideas that can improve the PVE fun.

  2. #2
    Senior Member
    Join Date
    Oct 2014
    Bratislava, Slovakia
    Game contain a lot of sandbox. Certain features you mentioned are present - such that houses with certain items provide bonues to crafting, but not PVP.

    Crafting and economy are strictly separated at the base level, but in the end economy reflects into PVP in form of gear.

    But it is not surprising that people who play for PVP, do not have the imagination to play the game in the manner you suggest.
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  3. #3
    Senior Member
    Join Date
    Nov 2016
    Quote Originally Posted by Orio View Post
    Game contain a lot of sandbox.
    I agree, yes it contains. But it isnt the issue Tsua means. We started a lot of suggestions to have more PVE-issues in AA, but after a bunch of threads and feedbacks we should accept, it will never happen in AA anymore.

    First, the different between crafting and PVE is a big one. PVE means to have a bunch of daylie possibilities like minidungeons, minigames, more greater dungeons, and the most importand issue: get your weapons also of the dungeons. And we dont mean the long CRAFT way with weapons of the greater dungeons.

    We have to accept, that AA, the game with the most wonderful map and landscap and a billion of possible places to involve PVE-elements will stay in the way for the less and lesser PVP-players, one of the reason so much PVE-ppl left this game.

    Maybe i am wrong, but for Sandbox = all parts of a game (pvp, crafting AND pve) will give you the same chance for success and results and, are possible without have to play the other parts. AA is a long time ago not longer a sandbox game its a game for sniping pvp-ppl and extremly crafters not even more .)

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