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Thread: the real reason people quit is not being addressed with unchained

  1. #41
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    Quote Originally Posted by Colthoron View Post
    I've had the same thought about Hiram hurting the economy. The argument is that with Hiram, all you need to do is find the base gear, then farm the infusions and scrolls each day in the quests. For gold, you make a few trade runs here and there. Or just open the coin purses you'll get in questing. With Hiram being bound and far more labor intensive, people no longer need to farm or buy materials like you did for crafted gear. It's self-sustaining and removed from the overall economy.

    I don't like Hiram, personally. I know it gives players a way to become competitive relatively quickly, but I do think it's a detriment to the overall economy, which is the appeal of the sandbox, for me anyway.
    Players still grow or buy materials for trade pack runs. How is hiram far more labor intensive compared to crafted gear in the past? Each regrade break is a few hundred labor gone to waste. Players hit a bottleneck at epic grade unless they were really lucky or waste more labor on crafting.

  2. #42
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    Quote Originally Posted by Fading Dragon View Post
    Wait you can get PK by your own faction? I thought it was West vs East. Sorry im new to Archeage.
    Yes people can purple and kill you for your packs. The other side can too and the pirates. When people in your own faction can turn on your in the push of a button and be total ♥♥♥♥♥♥s makes it really difficult to build any type of faction unity. With no restriction on playing both sides it could be a West player that goes east just to be a jerk and create drama. It might not be as big as it once was on legacy I would count on seeing a bunch of these PKer coming back to be the ♥♥♥♥♥♥s that they are.

  3. #43
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    Quote Originally Posted by Mangogogo View Post
    Players still grow or buy materials for trade pack runs. How is hiram far more labor intensive compared to crafted gear in the past? Each regrade break is a few hundred labor gone to waste. Players hit a bottleneck at epic grade unless they were really lucky or waste more labor on crafting.
    Epic???

    The last item I tried to regrade was a piece of shoulder armor. Trying to go from Celestial to Divine. After 4 attempts, over 4000 gold spend and over 300 Loyalty spent I had.... a piece of shoulder armor of Celestial grade.

    That crafting system was the biggest piece of garbage ever. It made me stop crafting altogether and go play Carebear. Then Hiram came out and things improved. So I could actually try and have some type of competitive gear.

    Never owned an Epic.... Ever. Had One legendary sword. That was it.


    IMHO



  4. #44
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    Quote Originally Posted by Viagraman View Post
    Yes people can purple and kill you for your packs. The other side can too and the pirates. When people in your own faction can turn on your in the push of a button and be total ♥♥♥♥♥♥s makes it really difficult to build any type of faction unity. With no restriction on playing both sides it could be a West player that goes east just to be a jerk and create drama. It might not be as big as it once was on legacy I would count on seeing a bunch of these PKer coming back to be the ♥♥♥♥♥♥s that they are.
    But you are not pointing out that you Can't Purple on people Everywhere. They Can't just Purple on you in your own Faction Safe zones. They can in your Faction's contested zones and they can while doing PvP like Mistmerrow.

    But there are Safe ways to do traderuns that they Can't Purple on you. You just don't make as much gold at turn in.



  5. #45
    Senior Member Colthoron's Avatar
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    Quote Originally Posted by Mangogogo View Post
    Players still grow or buy materials for trade pack runs. How is hiram far more labor intensive compared to crafted gear in the past? Each regrade break is a few hundred labor gone to waste. Players hit a bottleneck at epic grade unless they were really lucky or waste more labor on crafting.
    The point wasn't that Hiram isn't labor intensive. It was that it only requires labor and some gold. It doesn't require any participation in the economy. That's the detriment. Crafted gear required you to fully participate in the economy to realize. Either farm materials yourself, or buy them from others who farm. Hiram requires neither. That is what the poster meant about Hiram hurting farming (and the economy in general). I agree.

  6. #46
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    Quote Originally Posted by anitabeer View Post
    Epic???

    The last item I tried to regrade was a piece of shoulder armor. Trying to go from Celestial to Divine. After 4 attempts, over 4000 gold spend and over 300 Loyalty spent I had.... a piece of shoulder armor of Celestial grade.

    That crafting system was the biggest piece of garbage ever. It made me stop crafting altogether and go play Carebear. Then Hiram came out and things improved. So I could actually try and have some type of competitive gear.

    Never owned an Epic.... Ever. Had One legendary sword. That was it.


    IMHO


    dude legendary is one tier above epic. What you talking bout?

    Quote Originally Posted by Colthoron View Post
    The point wasn't that Hiram isn't labor intensive. It was that it only requires labor and some gold. It doesn't require any participation in the economy. That's the detriment. Crafted gear required you to fully participate in the economy to realize. Either farm materials yourself, or buy them from others who farm. Hiram requires neither. That is what the poster meant about Hiram hurting farming (and the economy in general). I agree.
    How is that different from players that do trade runs or farmed larceny to buy the pieces they needed before hiram? Are you seriously implying players were able to gear up with crafted without using alts or there weren't players that just farmed gold to gear up? Also the point was hiram is so labor intensive players are forced to use alts. Implying it was not before which we know is bs.

  7. #47
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    The fact that your own side and turn on you and kill you makes it very difficult to build a nation especially when the justice system in game is a joke. Pking has done far more damage than good to the game. Pk games are niche games for the most part. Some people love them, some hate them. Purpling was never good the nation.

    Quote Originally Posted by anitabeer View Post
    But you are not pointing out that you Can't Purple on people Everywhere. They Can't just Purple on you in your own Faction Safe zones. They can in your Faction's contested zones and they can while doing PvP like Mistmerrow.

    But there are Safe ways to do traderuns that they Can't Purple on you. You just don't make as much gold at turn in.



  8. #48
    Senior Member Colthoron's Avatar
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    Quote Originally Posted by Mangogogo View Post
    How is that different from players that do trade runs or farmed larceny to buy the pieces they needed before hiram? Are you seriously implying players were able to gear up with crafted without using alts or there weren't players that just farmed gold to gear up? Also the point was hiram is so labor intensive players are forced to use alts. Implying it was not before which we know is bs.
    What? How did this get to alts? The poster said Hiram ruined farming. You didn't see that. My point was that you could develop a full set of max Hiram without ever participating in the economy. You couldn't do that with crafted. So Hiram removes a great deal of activity from the in-game economy.

    Hence, I agreed with his point. I'm not sure what point you're trying to make above.

  9. #49
    Quote Originally Posted by Colthoron View Post
    The point wasn't that Hiram isn't labor intensive. It was that it only requires labor and some gold. It doesn't require any participation in the economy. That's the detriment. Crafted gear required you to fully participate in the economy to realize. Either farm materials yourself, or buy them from others who farm. Hiram requires neither. That is what the poster meant about Hiram hurting farming (and the economy in general). I agree.
    Small tid bit to add.. A few of you are making the claim that farming hiram is just going to be a brainless grind (kind of is yes.. but let me finish) in which people won't be needing to invest in POTIONS and FOOD, maybe even BUFFS to be able to sustain that hiram grind..

    Knowing these requirements are, in fact, requirements (unless u plan to just reset your hp/mana pool by dying every 10 minutes, which wont be effective if you're also being killed by opposing players), doesn't that play directly into the economy?

    I mean if we want to compare crafted to hiram.. crafted doesnt require you to step foot into a pve/pvp combat zone, thus pots and food are meaningless, thus... it's just a reverse factor of the same situation, and you could state that crafted is no better for the economy, except we know it is, because it requires mats to even make it.

    1 is built on the economy, while the other FEEDS from it.
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  10. #50
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    Quote Originally Posted by Souleater View Post
    The reason I quite AA and why most of my friends quit was not the pay-to-play issue...

    We quit because 1) we got frustrated with being continuously 'ganked' by our own faction everywhere we went. This situation was made worse by the boring 2) farmville simulator and pack grind that was needed just to raise the money which was then just thrown away on the 3) RNG gear upgrade system. Nothing like spending tons of time to grow the stuff to make the packs and then move the packs long distances only to have some jerk kill you and take the packs. Even when I could get the money pulled together, it was even more disheartening to lose it in the gear upgrade RNG slot machine.

    This system is why people bailed on the the game.

    Are these problems addressed in unchained? If so, we'll be back.
    Carebear alert!!! Souleater...more like donuteater, or creampie eater.

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