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Thread: Exile System is absolutely broken and must be heavily reformed

  1. #1
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    Exile System is absolutely broken and must be heavily reformed

    For reference, I will be using the terms "Strong Faction", "Weak Faction" and "Weakest Faction". I will be using Tyrenos, my server, as a point of reference.

    Given the available data and the general idea behind the design, I presume this system was thought for and brought on servers with very low populations. I will explain why.

    As it stands, the system has four major problems:
    1)Pirates, forever the Weakest Faction, cannot leave their faction. They cannot go back to Nuia or Haranya. They are forever stuck Pirates.
    2)Haranyans, the Weak Faction, cannot go to Nuia (for obvious reasons) but also cannot go to Pirates (Weakest Faction).
    3)In short, there is no mobility between the two Weaker factions. Only the Strongest faction can move in any direction (but it's a one-way trip).
    4)The numbers, as calculated by the game right now, are ridiculously small, to the point where they are negligible and will never have any impact.

    The numbers allowed to move, on Tyrenos, were 15 Nuian Exiles to Pirate Faction and 10 Nuian Exiles to Haranya. If the goal is to stabilize factions or affect the balance between Factions, those numbers miss the mark by a mile. They are, on a server like Tyrenos, completely negligible. 10 people in any of the two huge factions will not make an ounce of difference and to add 15 Pirates will not make Pirate any close to Haranya (Weak Faction) in strength or numbers. In short, the Exile system seems to... not do anything. This system only works with a server who has very low population where the balance between the three factions is a lot more fluid and does depend on such low numbers. Otherwise, all movement is set in stone or will take eons before one faction unlocks.

    Issues with the current system:
    -It seems like an extremely convoluted system that brings no result and allows only a very marginal amount of players the chance to go play with another faction.
    -It actually reinforces the already strongest faction by incentivizing people who want to go Pirate to roll there otherwise they can never become Pirates.
    -It allows only players from the Strongest faction the opportunity to move.
    -It permanently locks down Pirates in the Pirate faction, something that was not supposed to happen.
    -It removes Pirate as a fully fledged Faction. Pirate is now a gathering of temporary Exiles.
    -Having no Pirate until people reach 8k gs has important ramifications and implications for future "new" servers. It also creates issues for potential mergers.

    Simple fixes:
    -Allow free movement between the two weaker factions;
    -Reintroduce the 200 gold ingots quest to become "native" Pirate.
    -Allow every Pirate to go back to their original faction after X time has passed. A good proposal would be 30 days so they can never have any impact on an ongoing election.
    -Allow UNLIMITED movement from the strongest faction to any of the two weaker factions. That is to remove the "hard coded", extremely low numbers and instead allow migration to occur without hindrance. Balance is calculated every week anyway. If, after a week, enough people from the Stronger Faction have migrated to any of the Weaker factions, it will show and a new balance will be calculated.

  2. #2
    great read 100% accurate

  3. #3
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    There are quite a few pirates complaining that they are now stuck as a pirate when they did NOT have the intention of staying there full time. This system was EXTREMELY poorly implemented. Why not give those that were already a pirate, the option to leave?

  4. #4
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    Quote Originally Posted by lLucianl View Post
    There are quite a few pirates complaining that they are now stuck as a pirate when they did NOT have the intention of staying there full time. This system was EXTREMELY poorly implemented. Why not give those that were already a pirate, the option to leave?
    Agreed. They even disabled the option that existed, which was to log off for seven full consecutive days (which is enormous as a commitment, in and of itself).

    Not to mention that they have so limited the option, one faction can never go pirate (ever!) and only the strongest option can go Pirate throughout the entire server (as those things barely, if ever change).

    On existing servers, it creates a lot of frustration. On new servers, it'll create massive problems.

  5. #5
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    So heres my 2 cents on this. .

    We got a heavily watered down system compared to KRs version. In KR, the system is called "mercenaries". Which is pretty much... well just that. You leave your faction aka the strongest and can defect to the opposing factions. Which is great! Except, well, they missed the point and went wrong here. So, the KR system entices you to move to a weaker faction because they "PAY" you to move there. No no i dont mean irl money but in game you're payed to go to a weaker faction to help them. In kr, when you move to a weaker faction you get a weakly paycheck, which contains 100 tax certs, 10 blue salt bonds, and 20ish sunpoints and moon points. Thats your paycheck for helping the weaker faction, enjoy!

    Our system is a complete opposite system, you do not get paid for it, you dont get any benefits for using it, and you dont get any content for using it. As it sits, you are leaving the STRONGEST faction to go to one of the weaker ones. Heres a big example of a situation id like explained. Lets say, east is dominate on your server. Its farming kraken, dgs, world bosses, morph ect. Why would you the player, defect from that faction and join the weaker faction, for free? You wouldnt. No one in their right mind would give up making huge amounts of gold, content, and blah blah to move to a lost faction. Not to mention once you go to the opposing faction, your land taxes increase by 300% due to you now being part of the opposing faction rendering it expensive and almost useless since well... Cant run larders, cant really do much with it, guards will kill you. Cant get land in your new faction its already taken up.

    Oh, btw in KR pirates can still come and go, the quests are still there for pirates to perm join the faction or leave it. in krs version you cant use the exile system if youre on pirate debuff or leaving pirate debuff. they still have the 200 gold ingot quest for the option to still go in and out. NA for some reason removed it when they implemented this custom version of krs system that they heavily altered and made worse.

    Edit: apparently you do get paid here, however its not nearly as much as the kr version

  6. #6
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    This is a joke the whole point of pirate was that you could leave anytime if it went to ♥♥♥♥. now we can NEVER go back and we weren't given any warning they even disabled it beforehand??

    They are ignoring this issue completely as well.

  7. #7
    Senior Member Guizmo's Avatar
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    When Strongest faction freefarm all event and have more gold, why they want to move in Weak Faction or Weakest Faction ?
    Add on Weak Faction or Weakest Faction a multiplier bonus on XP/regen Labor/vocation/Honnor/Kyrios/Prestige/Gold exemple x2 x3, To motivate them a little more and help the weak.

  8. #8
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    I wish they'd say anything on this, it's impossible to leave pirate faction now.. if it was going to be a permanent choice a heads up would've been nice. They deleted the quests and the only way to leave is through exile.. but that's impossible with pirate as the weakest faction..

  9. #9
    Junior Member Dmytro's Avatar
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    Quote Originally Posted by Guizmo View Post
    When Strongest faction freefarm all event and have more gold, why they want to move in Weak Faction or Weakest Faction ?
    1. I know few people who like fight for weak faction, because it's hard.
    2. Some care bears like to exploring game mechanics, gathering something, etc. So, they may want to move to another faction, but not because they want to make it's stronger... (I don't think that exactly those people can change balance in PVP events, but maybe they can change situation for PVE activities, for example, healers for dungeons, and it can make native players from weak faction stronger...)

  10. #10
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    Gamigo, how about doing something for:
    -Pirates who still have ZERO way of leaving their faction;
    -Half the population of any server who have zero way of ever becoming Pirate.

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